©1995 3D/EYE, Inc. All rights reserved.
3D/EYE, Inc., 1050 Craft Rd., Ithaca, NY 14850.
3D/EYE is a registered trademark, and TriSpectives, IntelliShape, SmartSnap, SmartRender, SmartDimension, and SmartMotion are trademarks of 3D/EYE, Inc.
Adobe Illustrator and Postscript are trademarks of Adobe Systems Inc.
Microsoft, MS-DOS, Windows, Windows NT and Visual Basic are registered trademarks, and Windows 95 and Excel are trademarks of Microsoft Corporation.
TIFF is a trademark of Aldus Corporation, an Adobe Company.
ACIS is a registered trademark of Spatial Technology, Inc.
AutoCAD and 3D Studio are registered trademarks and DXF is a trademark 10310g611k of Autodesk, Inc.
DXE is a trademark of SoftSource Inc.
TARGA is a registered trademark of Truevision, Inc.
StepTools is a trademark of STEP Tools, Inc.
Apple and Macintosh are registered trademarks of Apple Computer Corporation.
The Graphic Interchange Format is the copyrighted property of CompuServe Incorporated. GIF is a service mark of CompuServe Incorporated.
The ITI ACIS/IGES Translator is the copyrighted property of International TechneGroup Incorporated: 1995 International TechneGroup Incorporated. All rights reserved.
The Kodak Photo Access CD is the copyrighted property of, and Kodak is a registered trademark of Eastman Kodak Company.
Libtiff is the copyrighted property of Sam Leffler and Silicon Graphics, Inc.: 1988-1995 Sam Leffler; 1991-1995 Silicon Graphics, Inc.
Netpbm is the copyrighted property of its individual authors.
This software is based, in part, on the work of the Independent JPEG Group.
3D/EYE acknowledges the School
of Architecture Property and Planning,
University of Auckland, as the source of many of the image scans contained in
the TriSpectives image
library. 3D/EYE also acknowledges the following sources for software included
with TriSpectives
qvlib VRML reader - Silicon Graphics
NETPBM Library - Jef Poskanzer, et al.
All other products or name brands are registered trademarks or trademarks of their respective holders.
Documentation
written by The Software Resource Publications, Inc.,
Madison, WI.
CHAPTER 1 l Basic concepts 1
Working with TriSpectives 2
Interactive 3D graphics 2
3D documents 2
Scenes and pages 3
The scene 3
The page 4
The WorkBook 5
The main TriSpectives window 6
Menus 8
Catalogs 9
Standard catalogs 9
Working with catalogs 11
Saving your work in catalogs 11
Editing items within catalogs 12
Creating new catalogs 12
Hiding and showing catalogs 13
Catalog sets 13
Toolbars 15
Selecting toolbars for display 15
Moving a toolbar 16
The Camera tools 16
Standard tools 17
The Text tools 18
The 2D Drawing tools 18
The 3D Shapes tools 19
Selection toolbar 20
Timeline toolbar 20
Property sheets 21
Important functions 22
Saving your work 22
Naming documents in your WorkBook 23
Reversing actions 23
Deleting objects 23
Getting help 24
CHAPTER 2 l IntelliShapes 25
Using IntelliShapes 26
The Shapes catalog 27
3D solids 27
Holes 27
Text shapes 28
2D shapes 28
Creating a shape 28
The anchor 28
Selecting an IntelliShape 29
The Select tool 29
Selecting an editing mode 29
Modifying a shape 31
Handles 31
The square handle 32
Deleting a shape 33
Moving a shape 33
Using the camera tools 34
The Orbit Camera tool 35
The Pan Camera tool 35
The Fit Scene tool 36
The Target Camera tool 36
The Zoom Camera tool 36
The Window Zoom tool 37
The Dolly Camera tool 37
The Look At tool 38
The Walk Camera tool 39
Split-screen views 39
Shape properties 41
Colors 43
Textures 44
Changing the scale of a texture 45
Surface finishes 46
Transparency 47
Reflections 48
Bumps 50
Decals 51
Moving a decal 52
Shelling 53
Beveling 54
Surface reshaping 56
Lighting 57
Quantitative analysis tools 58
Shape analysis 58
Shape statistics 60
CHAPTER 3 l Building models 61
Combining IntelliShapes in a model 62
The Showcase catalog 62
Editing models, shapes, and surfaces 63
Beginning a model 65
Using the Sizebox properties 66
Moving, copying, and linking shapes 68
Using the Interaction properties 69
Positioning shapes 70
Using the Move From-To tool 70
Using SmartSnap 72
Grouping shapes in a model 74
Applying colors and textures to models 75
Saving a model in a catalog 76
Modeling in IntelliShape mode 77
Using SmartDimensions 78
Using the TriBall tool 81
The TriBall controls 83
Moving the TriBall 85
Repositioning models with the TriBall 85
Copying multiple shapes and models with the TriBall 87
Using the scene grid 88
More positioning techniques 90
Attachment points 90
Position properties 92
Anchor properties 93
Using hole shapes in models 94
Using the WorkBook browser 97
Saving scenes and WorkBooks 98
CHAPTER 4 l 2D drawing 101
Creating two-dimensional shapes 102
The 2D drawing tools 102
Drawing lines and 2D polygonal shapes 103
Using the Fillet tool 104
2D drawing in 3D space 105
Drawing circles and arcs 105
Drawing Bezier curves 106
Editing 2D shapes 107
Deleting 2D curves and shapes 108
2D shape properties 108
2D shape outlines 109
Assigning colors and line styles to 2D shapes 109
Creating custom IntelliShapes from 2D profiles 110
Extrusion 111
Spinning 114
Sweeping 118
Lofting 121
A final example 124
Creating mirror images of shapes 126
Measuring 2D angles and distances 127
Using the Angle-Distance Drag Mode tool 128
The Cross-Section property sheet 129
CHAPTER 5 l Text 131
Adding 3D text 132
Editing and deleting 3D text 133
The text sizebox 134
The Text Tools toolbar 135
Beveling text 135
Text modes and properties 136
Importing text from word-processing programs 137
CHAPTER 6 l Illustration techniques 139
Pages and scenes 140
Lighting 140
Changing a light's color and intensity 142
Changing the direction of a light 143
Turning off lights or adding more 143
Casting shadows 143
Annotation dimensions 144
Changing the background 145
SmartRendering 146
Rendering styles 147
Working on the page 148
Working with models on the page 148
Adding scenes to the page 149
Creating collages by combining models 150
Rotating a model on a page 151
Positioning models with the page grid 152
Dragging models on the page 152
Using the Move In-Out tool 152
Changing your view of the page 153
Adding text to the collage 154
Saving the page 155
Embedded pages and scenes 155
Embedding scenes on pages 156
Working with layered scenes 159
Editing an embedded model 159
Embedding an empty scene on a page 159
Embedding pages on scenes 160
Embedding an empty page in a scene 162
Technical Illustrations 163
Annotation dimensions 165
Line settings for hidden-line drawings 168
Printing a page or scene 169
The Print Preview window 171
CHAPTER 7 l Animation 173
Adding SmartMotions to models 174
Creating your own animation sequence 176
Using the SmartMotion Editor 177
Setting the segment properties 179
Fine-tuning the segment properties 181
Removing SmartMotions from models 182
Using the Segment properties sheet 183
General tab 183
Time Effect tab 184
Path tab 185
Using the Key dialog box 186
Position 186
Origin 186
Scale 187
Orient At 187
Orient Up 187
Tilt, Pan, and Roll 188
CHAPTER 8 l The outside world 189
Dragging and dropping TriSpectives documents into other applications 190
Importing models from other applications 191
Embedding documents from other applications 193
Exporting documents from TriSpectives to other applications 196
Exporting models as model files 196
Exporting scenes as image files 198
Exporting 2D shapes as AutoCAD files 199
Exporting animated documents 200
Linking TriSpectives models to Microsoft Excel 202
CHAPTER 9 l Examples 205
Building a bar stool 206
Preparation 206
Beginning the seat shape 207
Creating the seat cross-section 208
Beginning the leg shape 210
Positioning the leg on the seat 213
Copying and positioning the other legs 215
Creating the footrest ring 216
Adding colors and textures 218
Building a hammer 220
Preparation 220
Beginning the hammer shaft 221
Creating the shaft cross-section 222
Beginning the hammerhead 225
Creating the hammerhead cross-section 226
Beginning the hole shape of the hammerhead 229
Creating the hammerhead hole cross-section 231
Creating the striking surface of the hammer 234
Beveling the striking surface 235
Adding colors and textures 236
Building the body of a cellular telephone 238
Creating the handset 239
Creating the earpiece 240
Adding the ear cavity 244
Adding the speaker grid 249
Adding a color to the telephone body 251
Adding the LED display 251
Using SmartDimensions for precise positioning 252
Adding a color to the LED display 254
Adding the cavity for the numeric keypad 254
Adding the telephone key template 255
Adding the large key holes to the template 256
Using the TriBall for precise copying 258
Adding the small key holes to the template 260
Saving the model 262
Adding a mouthpiece 263
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