2 over 1 system
Opening 1 minor (Our bids displayed only)
1minor-2major = weak 0-5, 6 cards in major (weak jump shift)
1minor-3major = weak 0-5, 7 cards in major (weak jump shift)
1c-2c = 5 clubs, 10+pts,1round forcing, please show stoppers for 3nt. can stop in part score if not much points or no stopper. (Inverted minor).
1c-3c = 5 clubs, 0-5pts (Inverted minor)
1minor-1major-1nt-2new minor = 1round forcing, 10+pts, 5cards in major (NMF)
Opening 1 major (e.g. 1h- Our bids displayed only)
1h = 12-22pts, 5 cards in suit
1h-1s = natural
1h-1s-1nt-2c (not 2d) = 1round forcing, 10+pts, 5 spades (not NMF)
1h-1nt = 1round forcing (3 hearts and 6-7 or 6+pts, whatever's not below)
1h-1nt-2c/d = better minor (!)
1h-1nt-2c-2nt = 10-11, balanced, no 3 spades
1h-1nt-2c-2d = signoff
1s-1nt-2c/d-2h = signoff
1h-2c/d = game forcing!
1h-2c = 4 cards support, 10+pts if opener was 3rd or 4th hand (2 way reverse "Drury")
1h-2d = 3 cards support, 10+pts if opener was 3rd or 4th hand (2 way reverse "Drury")
1h-2h = 3 hearts, 8-10pts
1h-2nt = 4+ hearts, 12+pts - "Jacoby"
1h-2nt-4h = reluctant about slam, can stop here
1h-2nt-3h = 16-20, no 2nd suit, no singleton
1h-2nt-3nt = 14-15, no 2nd suit, no singleton
1s-2nt-3c/d/h = 14+, shows singleton (not Ace)
1h-3c = 4+
hearts, 6-9pts - "
1h-3d = 4+
hearts, 10-11pts - "
1h-3h = 4 hearts, 0-5pts
Opening to 1nt (Our bids displayed only)
Balanced hand, 15-17pts
1nt-2c = non forcing stayman (0+pts)
1nt-2d = transfer to hearts (same with 2h transfer to spades)
1nt-2d-2h = less than 4 hearts
1nt-2d-3h = weak with 4 hearts
1nt-2d-2nt = strong with 4 hearts
1nt-2d-2s/3c/3d = weak doubleton in suit bid with 4 hearts
Next bid can be a re-transfer (3d/h)
1nt-2s/nt = transfers to minors (should have 6 cards in minor to transfer)
1nt-2s-2nt = 2 out of AKQ in clubs
1nt-2nt-3c = 2 out of AKQ in diamonds
1nt-2s-3c-3h = singleton heart (ask for 3nt or 5c contract)
1nt-3c = puppet stayman (game forcing)
Opening 2c (Our bids displayed only)
2c = 23+pts OR
8 PLAYING TRICKS 18-
2c-2d (relay) in 99% of cases
2c-2h/s = only if really strong suit
2c-2d-2nt = possible to pass
Opening 2d (Our bids displayed only)
2d = weak
major with 6 cards (3-
2d-2h/2s/3h/4h = pass or correct
2d-2nt = check for strength
2d-2nt-3c = strong hearts
2d-2nt-3d = strong spades
2d-2nt-3h = weak hearts
2d-2nt-3s = weak spades
Opening 2h (Our bids displayed only)
2h = 5 hearts + 5 any (minors or spades)
2h-3h = continue interference
2h-2s = pass or correct
2h-2nt = bid other suit (c/d/s)
Opening 2s (Our bids displayed only)
2s = 5 spades
+
2s-3s = continue interference
2s-2nt = asking for minor
2s-3c/d/h = 6 cards in suit bid, 1round forcing
Opening 2nt (Our bids displayed only)
2nt = Balanced hand, 20-22pts
2nt-3c = puppet stayman
2nt-3c-3h/s = 5 cards in major
2nt-3c-3nt = not even 4 cards in major
2nt-3c-3d = have 4 cards in major, please bid your other major
2nt-3d/h = transfer to majors
2nt-3s = ask for minors
Opening 3nt ("3nt gambling" - Our bids displayed only)
3nt = 7 cards close minor (AKQJxxx) + max K on another suit
3nt-pass - has stoppers in all other suits
3nt-4c/5c = pass or correct
3nt-4d = asking for a singleton (trying to go to 6c)
3nt-4d-4nt = no singleton
Doubles
1c-P-1nt-2d-X = Penalty X by our side (allways penalty after 1nt bid by us!)
1h-X-XX-P-P-1S-X = Penalty X by our side (allways penalty after XX bid by us!)
1h-P-1s-2c-X (or) 1c-P-1h-1s-X = Support X (3 cards !!! supporting partner's suit) .
1c-P-1s-X-XX = 3 cards Supporting spades
1c-1h-P-1s-X-XX = 3 cards Supporting spades
Cue bids
1c-1h-P-1s-P-2c = 3 cards supporting cue bid (support in spades)
Gerber (Our bids displayed only)
4c after nt was bid is a question fro aces
4c-4d = 0 or 3 aces
4c-4h = 1 or 4 aces
4c-4s = 2 aces
Continuation after opps overcall
Any bid at 1 level can be with only 4 cards
1c-1h-P-1s => 4 spades
1c-1h-1s = 4 spades
Supporting partner's suit
3 cards support can be shown by cue bid or X or XX
1c-1h-P-1s-P-2c - support in spades using cue bid
1c-P-1s-X-XX (or) 1c-1h-P-1s-X-XX = Supporting spades using XX
1h-P-1s-2c-X (or) 1c-P-1h-1s-X = Supporting spades using X
Long suit trial bid
After establishing a suit (only 1Mj-2Mj), bid long suit to find extra strength in partner's hand
Long suit can be as strong as KJxx , looking for Q in partner's hand
Splinter
At 3level (major) shows singleton, at 4level shows void, and supporting partner's suit
1s-3h or 1h-2s = singleton
1s-4h or 1h-3s = void
"Cappelletti" (Overcalls over 1nt - Our bids displayed only)
Min
1nt-X = penalty X. min 7 tricks.
1nt-2c = 6 cards in any suit.
1nt-2d = 5-
1nt-2h = 5-
1nt-2s = 5-
1nt-2nt = 5-
RKCBW (Our bids displayed only)
4nt-5c = 0 or 3 out of 5 key cards.
4nt-5d = 1 or 4 out of 5 key cards.
4nt-5h = 2 or 5 out of 5 key cards and NO queen of trump.
4nt-5s = 2 or 5 out of 5 key cards and YES queen of trump.
Over 5c and 5d responses, the next step ask for the queen of trump.
If the next step is the agreed trump , then it's to play (e.g. H is trupms , 4nt-5d-5h => to play) . To ask for the queen in this case, use the following step (5s) .
Some other examples, agreed trump is spade :
4n-5c-5d-5s = no Q trump
4n-5c-5d-6s = yes Q trump and no other kings.
4n-5c-5d-6d = yes Q trump and king of D.
4n-5c-5n = asks for specific king .
4nt-5c-5n-6c = have the K of club.
4n-5c-5n-6s = no kings (bid the agreed trump)
Overcalls
1x-P-P-1nt = 10-14pts, balanced, no stopper necessary, system on (stayman etc.)
Tips for hand play
Leads
Over nt - K lead means a strong suit. P should play A/Q/J, or if no high card, signal count .
Discards
1st discard = odd-even : Odd > I want this suit. Even> suit preference
Afterwards, all cards and discards show count or encouraging/discouraging.
Also the echo for the 1st partner lead shows suit preference in the same way
General
Showing control can be also 2nd control (A / K / singleton / void)
Showing control is only after fit is established
Squeezing - give loosing tricks first. Need a long suit for the squeeze .
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