Bananoid - Operation needs 1) a mouse & drivers installed
2) a VGA card with 256K
3) suggested 10mHz+ 80286 machine
Bananoid is a breakou 20120t1923u t-style game with high (360 x 240) resolution
MCGA graphics, an oversized (544 x 240) play field and mouse-only
control using page-flipping for the screen control. The falling blocks
result in differing paddle effects, mostly good - one bad. I know
we're all a little tired of wall-block-paddle-pill games, but the idea
was simple -- the graphics drivers were what interested me. The speed
is controlled by vertical retracing, so on a machine slower than a 12MHz
286 the game may appear sluggish. O well... But on a faster machine, the
game operates at approximately 60 frames per second. There is only data
for seven levels. That's enough to demonstrate MCGA as a viable game
mode on VGA cards.
The right mouse button advances you a level (if you happen
to be bored with the one you're on), and the left button is used
for all ball-release and missles-fires.
Falling Block color effect
Grey - little paddle
Red - lasers
Green - "sticky" paddle
Light Blue - slow game
Yellow - free life
Blue - double paddle
Purple - next level
Please understand, this was only a few day project, so there
are more than a few "1.00" type bugs.
- Bill
For those of you with a Paradise VGA card (not the Pro, but the normal
one) and a Multi-Synch Monitor, try the fulls.exe. This uses the 33mHz (?)
dot clock and reaches a resolution of approx. 600 * 480 with 256 colors.
This uses almost all 256K on the card to display one screens worth of
information. You may have to switch the overscan to pack it all on to
the screen at once.
|