Documente online.
Zona de administrare documente. Fisierele tale
Am uitat parola x Creaza cont nou
 HomeExploreaza
upload
Upload




Diablo II Version History

games


Diablo II Version History



- Patch 1.10

Mysterious World-event

- Players of Hell difficulty Realm games are hereby warned that a new,

challenging world-event has been added to Diablo II version 1.10.

Players of Hardcore characters should be even more wary when

encountering Superunique monsters during an active world event. Be

prepared to execute a hasty Save and Exit, if your situation seems too

dangerous.

Fundamental architecture changes/improvements

- The skill and monster systems are now completely data-driven. Skill

balancing is simpler and quicker. Monster control/populating/creation

is simpler. Although done for our needs, mod-makers should like these

changes, too. A major result is that nearly any skill can be used by any

character class.

- A skill now may have synergy Bonuses (similar to masteries) applied by

putting points into other skills.

- The player stats and inventory system has been completely redone to

run more efficiently, improving server performance and stability.

- The collision detection system has been sped up significantly. Again,

improving server performance.

Specific changes/improvements

- Increased difficulty for high-level players to reduce future

exploitation of the game system.

- Made monsters tougher

- Beefed up monster difficulty in Act V, Nightmare, and Hell

difficulties. This was accomplished by improving monster stats (hp, ac,

etc.) and by boosting their AI/behavior in NM and Hell difficulties

(that is, by making decisions more often and by simply moving faster).

In Nightmare and Hell difficulties monster damages have generally been

increased -- dramatically in some cases.

- Reduced the effectiveness of Experience runs, power-leveling, and

leeching.

- Added randomized (especially ranged-attack) monsters to Nightmare and

Hell Act V - e.g., Burning Dead, Imps, etc.

- Increased the Experience attached to most Act V monsters in Normal,

Nightmare, & Hell difficulties.

- Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell

difficulties.

- Increased the rate of occurrence of Unique monsters in Hell

difficulty.

- Reduced the party member Experience sharing to 0 beyond a maximum

distance of about 2 screens from the monster death. This prevents

low-level characters from joining a party and then staying completely

out of harm's way while still getting Experience.

- Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:

100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately

exponential decaying)

- Encouraged players to play in more of the Diablo II

areas/locations/levels.

- Reduced drops from the most-run SuperUnique monsters, ThreshSocket and

Pindleskin.

- Cut Experience and reduced drops in the Cow level.

- Randomized the monster populations more thoroughly throughout Act V in

Nightmare and Hell difficulties, including the addition of 'guest

monsters' from other Acts.

- Increased the number of Unique monsters in each area and difficulty.

Improved various Items

- Improved the attributes for newly-dropped Rare Armor, Helms, and most

Weapons.

- Added over 100 new Unique Items, of which 29 can be found only in

Ladder games.

Revised Skill balance for all Player Character classes

Amazon Javelin and Spear Skills

- Jab - Increased Attack Rating.

- Power Strike - Increased Attack Rating and Damage done to targets.

Added skill synergy bonuses.

- Poison Javelin - Increased the total amount of Poison Damage and

Duration. Added skill synergy bonuses.

- Impale - Increased Attack Rating. Increased Damage.

- Lightning Bolt - Increased Lightning Damage. Added skill synergy

bonuses.

- Charged Strike - Increased the number of Charged Bolts released.

Reduced average Lightning Damage. Added skill synergy bonuses.

- Plague Javelin - Added an Attack Rating bonus. Increased Poison

Damage. Increased Poison Duration. Lowered Mana cost per level of

skill. Added skill synergy bonuses.

- Lightning Strike - Reduced the average Lightning Damage. Added skill

synergy bonuses.

- Lightning Fury - Rebalanced by increasing the average Lightning

Damage. Although it starts lower, it rises rapidly to much higher

damage. Added skill synergy bonuses.

Amazon - Passive and Magic Skills

- Inner Sight - Increased the reduction in Enemy Defense. Improved

overall.

- Valkyrie - Increased Attack Rating and decreased Mana cost. Added

resistances and skills like Evade, Dodge, etc. Added skill synergy

bonuses.

- Decoy - Extensively revised with added resistances and skills like

Evade, Dodge, etc.

Amazon - Bow and Crossbow Skills

- Magic Arrow - Added Attack Rating bonus.

- Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill

synergy bonuses.

- Cold Arrow - Added Attack Rating bonus. Increased Cold Damage.

Increased Mana cost. Added skill synergy bonuses.

- Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage.

Added skill synergy bonuses.

- Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.

- Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost.

Added skill synergy bonuses.

- Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added

skill synergy bonuses.

Assassin - Martial Arts Skills

- Dragon Talon - Increased Attack Rating.

- Fists of Fire - Added skill synergy bonuses.

- Claws of Thunder - Added skill synergy bonuses.

- Blades of Ice - Added skill synergy bonuses.

- All kick skills - Increased Attack Rating bonus.

Assassin - Shadow Disciplines

- Venom - Fixed duration at 0.4 seconds regardless of poison items

equipped.

- Shadow Warrior - Increased the Life and resistances.

Assassin - Traps Skills

- Fire Blast - Added skill synergy bonuses.

- Shock Web - Added skill synergy bonuses.

- Charged Bolt Sentry - Added skill synergy bonuses.

- Wake of Fire - Slight increase to Damage at higher levels. Added skill

synergy bonuses.

- Lightning Sentry - Added skill synergy bonuses.

- Wake of Inferno - Added skill synergy bonuses.

- Death Sentry - Added skill synergy bonuses.

Barbarian - Warcries

- War Cry - Added skill synergy bonuses.

- Shout - Increased duration.

- Battle Orders - Increased duration.

- Battle Command - Increased duration.

Barbarian - Combat Masteries

- Throwing Mastery - Increased the Attack Rating bonus to throwing skills.

Barbarian - Combat Skills

- Bash - Added skill synergy bonuses.

- Double Swing - Decreased Mana cost. Added skill synergy bonuses.

- Stun - Added skill synergy bonuses.

- Double Throw - Added skill synergy bonuses.

- Concentrate - Added skill synergy bonuses.

- Frenzy - Added skill synergy bonuses.

Druid - Elemental Skills

- Firestorm - Increased Fire damage at higher levels. Increased damage

at higher levels. Added skill synergy bonuses.

- Molten Boulder - Added physical damage. Increased damage at higher

levels. Added skill synergy bonuses.

- Arctic Blast - Increased Cold damage at higher levels. Increased

damage at higher levels. Added skill synergy bonuses.

- Fissure - Added skill synergy bonuses.

- Cyclone Armor - Added skill synergy bonuses.

- Twister - Increased damage at higher levels. Added skill synergy

bonuses.

- Volcano - Added physical damage. Added skill synergy bonuses.

- Tornado - Increased damage at higher levels. Added skill synergy

bonuses.

- Hurricane - Added skill synergy bonuses.

- Armageddon - Increased Fire damage at higher levels. Added skill

synergy bonuses.

Druid - Shape Shifting Skills

- Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.

- Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.

- Maul - Increased Stun duration.

- Rabies - Increased Poison Damage. Added skill synergy bonuses.

- Fire Claws - Slight increase to Fire Damage. Added skill synergy

bonuses.

Druid - Summoning Skills

- Summon Spirit Wolf - Added skill synergy bonuses.

- Heart of Wolverine - Increased radius of effect and Life.

- Summon Dire Wolf - Added skill synergy bonuses.

- Oak Sage - Increased radius of effect.

- Spirit of Barbs - Increased Life.

- Summon Grizzly - Added skill synergy bonuses.

Necromancer - Summoning Skills

- Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased

Life of Skeletal 'pets'.

- Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense.

Decreased the maximum number of Skeletons that can be summoned as

follows: the first 3 skill points in Raise Skeleton still yield 1

Skeleton per point (as in 1.09), however, subsequent Skeletons now

require 3 skill points each. Added skill synergy bonuses.

- Clay Golem - Added the ability to slow players and monsters on hit.

Added skill synergy bonuses.

- Raise Skeletal Mage - Increased Damage. Decreased the maximum number

of Skeletal Mages that can be summoned as follows: the first 3 skill

points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09),

however, subsequent Mages now require 3 skill points each. Added skill

synergy bonuses.

- Blood Golem - Added skill synergy bonuses.

- Iron Golem - Added Defense bonus. Added skill synergy bonuses.

- Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill

synergy bonuses.

Necromancer - Poison and Bone Skills

- Teeth - Added skill synergy bonuses.

- Bone Armor - Added skill synergy bonuses.

- Poison Dagger - Increased Attack Rating. Increased Duration. Added skill

synergy bonuses.

- Bone Wall - Cut duration in half. Life decreased. Added skill synergy

bonuses.

- Poison Explosion - Increased Duration. Added skill synergy bonuses.

- Bone Spear - Increased Magic Damage. Added skill synergy bonuses.

- Bone Prison - Cut duration in half. Added skill synergy bonuses.

- Poison Nova - Added skill synergy bonuses.

- Bone Spirit - Increased Magic Damage at highest levels. Added skill

synergy bonuses.

Paladin - Combat Skills

- Holy Bolt - Increased Magic damage. Ignores resistances of Undead.

Increased Healing to non-monster characters.

- Blessed Hammer - Increased high-level damage. Ignores resistances of

Undead and Demons. Added skill synergy bonuses

- Vengeance - Added skill synergy bonuses.

- Sacrifice - Added skill synergy bonuses.

- Holy Shield - Added skill synergy bonuses.

- Fist of the Heavens - Ignores resistances of Undead and Demons. Added

skill synergy bonuses.

- Zeal - Increased damage above level 4. Added skill synergy bonuses.

- Charge - Added skill synergy bonuses.

Paladin - Offensive Auras

- Might - Increased area of effect.

- Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.

- Thorns - Increased area of effect.

- Blessed Aim - Increased area of effect.

- Holy Freeze - Added Cold Damage to attack. Added aura damage.

Added skill synergy bonuses.

- Holy Shock - Rebalanced the area of effect. Increased Lightning Damage

on attack. Improved damage ramp. Added skill synergy bonuses.

- Sanctuary - Increased Magic Damage. Added skill synergy bonuses.

Paladin - Defensive Auras

- Prayer - Increased Healing and area of effect.

- Resist Fire - Increased area of effect.

- Defiance - Increased area of effect.

- Resist Cold - Increased area of effect.

- Resist Lightning - Increased area of effect.

- Cleansing - Increased area of effect. Added skill synergy bonuses.

- Meditation - Increased area of effect. Added skill synergy bonuses.

- Redemption - Increased area of effect.

- Salvation - Increased area of effect.

Sorceress - Cold Spells

- Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.

- Frozen Armor - Added skill synergy bonuses.

- Frost Nova - Increased Cold Damage. Added skill synergy bonuses.

- Ice Blast - Increased Cold Damage. Added skill synergy bonuses.

- Shiver Armor - Increased Cold Damage. Increased Cold Duration.

Added skill synergy bonuses.

- Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.

- Blizzard - Increased Cold Damage. Added skill synergy bonuses.

- Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.

- Frozen Orb - Added skill synergy bonus.

Sorceress - Lightning Spells

- Charged Bolt - Added skill synergy bonuses.

- Energy Shield - Added skill synergy bonuses.

- Nova - Rebalanced Lightning Damage.

- Lightning - Added skill synergy bonuses.

- Chain Lightning - Added skill synergy bonuses.

Sorceress - Fire Spells

- Fire Bolt - Increased Fire Damage at higher levels. Added skill

synergy bonuses.

- Inferno - Increased Fire Damage at higher levels. Added skill synergy

bonuses

- Fire Ball - Increased Fire Damage at higher levels. Slightly increased

Mana cost. Added skill synergy bonuses.

- Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced

Mana cost. Added Skill Synergy Bonus.

- Meteor - Added skill synergy bonuses.

- Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.

Added new Rune Words and Horadric Cube Recipes

- Added 20 new Rune Words.

- Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic

weapon = socketed, magic weapon.

- Added 46 more Horadric Cube Recipes -- upgrades for the remaining

Runes and item 'rerolls'.

- The highest 19 Rune upgrades are usable only by Ladder characters.

Closed some PvP loopholes/exploits

- Terminated the casting of 'absentee' skills such as the Sorceress'

Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's

Volcano; etc. when the player enters town. This prevents declaring

Hostility and doing immediate damage to the unsuspecting.

- Prevented 3rd-party hacks from treating background objects as a

Waypoint.

- Enforced a 10-second delay between declaring Hostility and using a

Waypoint or Town Portal to leave town.

- Ears and other items dropped on the ground by players (even in town)

are deleted more frequently, and even when on the same screen as

players. Magic, Rare, Set, and Unique items persist longer.

- The attribute "Hit Slows Target" has been limited to no more than 50%

slowing when used in PvP.

- Fixed the bug that prevented a hostile player from targeting a

Whirlwinding Barbarian equipped with a 2-handed sword.

- Throwing an Oil Potion no longer crashes an opponent.

New Battle.net features. Please see www.battle.net for more

information.

- Introduced a new Lobby. Players now start in the lobby where they may

decide to enter battle.net chat as before or to simply create/join a

game without entering chat.

- Added the ability to recover a forgotten/stolen account password via

email registration.

- Added a new command '/mail account_name' which sends a message

directly to the account's registered email address.

- An 'expiration date' is now shown with Realm Characters on the

selection screen.

- Introduced a new Ladder System for those who prefer to play free from

any characters who may have participated in past item duping or hacking.

To use this new feature, a player places a check in the Ladder box upon

character creation -- in the same way that Expansion and Hardcore

selection is done. Periodically, the Ladder may be reset, adding the old

Ladder characters to the regular population -- who, of course, cannot

play games with the new season's Ladder characters. Thus, every season

each new Ladder character truly starts from scratch, as no 'twinking' is

possible from older characters.

- Once a player defeats Diablo, all Diablo II Battle.net accounts

accessed from that computer may create Hardcore characters.

Battle.net bugs

- Prevented a crash when waiting in the Blizzard Tech Support channel on

Battle.net.

- Realm games created without a Password no longer allow players who

specify a Password to join.

- When a character dies during an 'Alt-F4' disconnection from B.net in

Hardcore, the character icon now properly appears in both chat and the

Character Selection Screen.

- Corrected typos in the Options help.

- Prevented players from changing their chat text color and indentation

to masquerade as official Blizzard accounts.

- Warcraft III players no longer appear as cloaked figures in Diablo II

chat rooms.

- Battle.net stability has been improved when a Diablo II character that

had been designated as the operator of a private channel resigns.

- Players may no longer immediately re-join a chat Channel from which

they have been banned.

- Barbarians dual-wielding with a Javelin now show the Javelin in

battle.net chat, too.

- Removed Age from the Player Profile.

Major Bugs

- Fixed the 'Druid Drop' bug related to equipping items which would

cause players to be dropped from a game when activating Werewolf or

Werebear skills above level 33.

- Super Unique, Unique, and Champion monsters can no longer be created

as nearly invincible, that is, with < 0 hit points.

- Barbarians and Assassins who are dual-wielding potions are no longer

prevented from entering a game.

- A Zod Rune applied to an Ethereal item no longer reduces its

durability to 0.

- Characters with extremely fast attack speeds no longer erroneously

miss their targets.

- Summoned creatures (aka 'pets') now properly inherit the player's

level to determine their monster level.

- A summoned Grizzly now properly pursues and attacks its enemies more

effectively.

- Fury and Phoenix Strike can no longer target the casting player's

hireling or pet.

- Valkyries are no longer treated as monsters and erroneously assigned

additional Life in Nightmare and Hell difficulties.

- A Valkyrie affected by a party member's Oak Sage can no longer be

killed with 1 hit.

- Assassins and Barbarians with Mastery points no longer have excessive

Critical Strikes applied to their melee attacks.

- Oak Sage and Heart of Wolverine now function properly above skill

level 20.

- Poison Creeper now properly receives the PvP damage penalty.

- Holy Freeze no longer slows the Lightning skill.

- The curse Attract can no longer be overridden by any other curse.

- Using Battle Command can no longer erroneously retain the skill bonus

granted by an item after un-equipping the item.

- Active level 18+ Thorns no longer makes the player character

invulnerable to monster melee attacks.

- Lightning and Chain Lightning are now properly affected by items with

casting rate magic properties.

- Using Enchant on ranged weapons now boosts the damage a variable

amount.

- Fireballs used against a Lightning Enchanted monster no longer make

its Charged Bolts invisible.

- The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes

the target.

- Lower Resist now correctly updates the resistances displayed on the

target's character screen.

- Crushing Blow now works at the percentage chance stated.

- Items can no longer be created with level requirements higher than 99.

- A throwing item with the magic property Replenishes Quantity now

replenishes if depleted to 0 quantity.

- Newly-discovered Ethereal items with the magic property Increased

Maximum Durability now may have the maximum durability.

- The Rune Word "Melody" now works properly for bows.

- Leaving the vicinity of a Super unique monster and returning after 20

seconds, now properly respawns the Super unique for treasure drops.

- The erroneous action of the Reduce AC modifier. which had shown in the

item pop-up as x% Target AC has been corrected. It now no longer sets

the target's AC equal to the percentage, but properly reduces the

target's AC by the percentage. The display has been corrected to say

"-x% Target AC." The modifier's effect is reduced by one half when

player characters, SuperUniques, hirelings, and Act-end bosses are

targeted.

- Fixed a bug in damage calculation for weapons which computed +min/+max

damage prior to +damage%.

- If Holy Bolt is assigned to the right mouse-button and Charge or Smite

to the left, left-clicking on a party member no longer sticks one in

place.

- A player character standing on a player corpse is no longer immune to

missiles.

- Auto-targeting skills when assigned to the left mouse-button no longer

repeatedly cast, if one is holding the button down to move.

Auto-targeting skills are those that nearby target if one is not

selected, e.g., Fist of the Heavens.

- The Paladin's non-aura skills now attack appropriately, when one

clicks on a foe without enough Mana to use the skill.

- A class of bugs that had reduced the effectiveness of alternating

weapon attacks when equipped with two weapons has been fixed, including

the various dual-claw Assassin attacks.

- Poison length calculations are now correct.

- Poison now works properly when applied to ranged attacks.

- Mindblast and Conversion now remove any auras from their targets upon

casting and also when they wear off.

- Confuse now works properly, that is, without the occasional misfire.

- Holy Shield now boosts the defense of the player, not the shield.

- Blade Fury now uses the proper amount of Mana.

- Skeletons, Skeletal Mages, and Golems are now raised with appropriate

(non-0) Attack Rating and Defense stats.

- Iron Golems are no longer summoned with excessive additional Life in

Nightmare and Hell difficulties.

- Hirelings can no longer equip items without meeting the item

requirements.

- Rogue hirelings can no longer shoot Lightning Bolts by equipping items

that boost Bow and Crossbow skills.

- Isenhart's Case and Horns now work together correctly on Hirelings.

- Monster warping (aka teleporting) in some TCP/IP games has been

reduced.

- Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.

- Corrupted Rogues no longer pause for long periods of time when

pursuing a foe.

- When a Barbarian throws a weapon with his left hand (right inventory

slot) while equipped with a melee weapon in his right hand (left

inventory slot), the thrown weapon now does proper damage.NPCs no longer

bestow quest rewards (e.g., socketing) upon unidentified items.

- An NPC no longer fails to give a quest reward item to a character with

a full Inventory or Stash.

- The Heaven's Brethren set bonus of "+5 to Light Radius" now works.

- As shown on the Character screen, Assassins receive a damage bonus

from boots.

- The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no

longer erroneously swapped.

- A behavior-changing curse (like Dim Vision) can no longer affect a

monster permanently, when the player portals away.

- The Life of monsters affected by Regeneration or Poison now updates

correctly.

- Enchant cast upon other player characters is now enhanced by the

caster's Fire Mastery.

- Skills and magic effects that change one's maximum Life now change

one's current Life by a corresponding percentage.

- The Attack Rating displayed for the Assassin kick skills is no longer

higher than the actual Attack Rating.

- Macintosh-specific fixes

- Improved compatibility with dual-monitor Macintosh systems.

- Prevented a crash when using the scroll bars and highlighting games in

Battle.net's Join menu.

Minor Bugs

- Summon Spirit Wolf no longer overstates the Damage.

- Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate

their radii of effect.

- When the Automap option "Center" is off, the Automap no longer centers

upon opening the Skill Tree or Inventory.

- The extraneous text in the Change Realm dialog box has been removed.

- The health bar of a Flayer knocked from his Flayer Shaman now works.

- Fixed a general monster health bar overflow bug.

- A temporary loss of the Stamina Shrine effect no longer occurs.

- The Skill Tree levels are now displayed properly when a player equips

both a non-melee item that boosts all character class skills along with

a weapon that boosts an individual skill.

- Skills granted by items are now always displayed as such in the Skill

Tree.

- The damage displayed on the character screen is now correct when a

character with high strength has no weapon equipped.

- The damage displayed on the character screen is now correct for

Freezing Arrow and Holy Shock.

- The hover text of the Amazon skill Multiple Shot now correctly

displays that it does 3/4 weapon damage.

- When the Assassin has two Claws equipped and is using the Weapon Block

skill, the Chance to Block percentage properly appears in the hover text

of the Defense stat in the character screen.

- The Golden Bird quest status is shown correctly in the quest log, if

one exits the game before getting the reward.

- The Redemption skill description now correctly states that it affects

only the caster, not the party.

- The Redemption skill graphic effect can no longer appear erroneously

when a player returns from town through a Town Portal.

- The Thunderstorm skill graphic effect now displays properly.

- The damage listed on the character screen for Holy Shock no longer

appears blue.

- Hardcore Assassins and Druids no longer appear as cloaked figures in

the multiplayer character selection screen of DII Classic.

- Message log scrolling is now more responsive.

- Players now see other players kicking barrels.

- Berserker Axe" is now spelled correctly.

- Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese

translations.

- Corrected localization (translation, text box sizes, etc.) for a

number of issues in French, German, Chinese, Korean, and Spanish.

Enhancements and other changes

- Implemented a new system to detect and delete 'duped', 'hacked' and

other erroneous items from the inventories of Realm Characters as they

are loaded.

- Increased the damage of nearly all skills above skill level 20.

- Added synergy bonuses to many skills. The bonuses boost the

effectiveness of the higher-level skills based upon the number of points

allocated to the lower-level (synergizing) skills. Players are rewarded

for using skill points earlier rather than hoarding them all for later

'cookie-cutter' distribution to high-level skills.

- Rebalanced the rate of Unique/Set/Rare/Magic items drop.

- Lower Resist and Conviction skills now work properly against immune

monsters.

- Cold Mastery has been changed to a constant amount.

- Elemental Piercing versus immunities has been changed to a constant

amount.

- Improved the existing 7 class-specific Sets by adding and/or boosting

partial and complete Set bonuses. Also added a visual effect to wearers

of these complete Sets.

- Limited the maximum experience gain from The Ancients quest in Act V

to 1 character level.

- One can no longer enter Town Portals cast by other players in areas

beyond the "blocking quests" without having completed those quests:

e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The

Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of

Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The

Secret Cow Level (Terror's End in DII classic or Eve of Destruction in

DII: LoD). NOTE: A player who kills the High Council (but doesn't use

Khalim's Will to smash the Compelling Orb), may take a Town Portal into

the Durance of Hate.

- NPCs no longer accept lower difficulty quest items to complete quests

in a higher difficulty.

- Atma now heals automatically.

- Quest items are automatically identified when they drop.

- Increased the challenge of Mephisto and the Ancients.

- Increased the damage and defense of Andariel, Mephisto, Diablo, and

Baal.

- Gave Mephisto a more powerful Frost Nova, based on his own (not

player's) stats.

- Added blocking and resistances to Duriel.

- Reduced the levels of all auras used by Unique monsters.

- Added more Unique monsters to the open areas of Acts IV and V.

- Life leeching is now determined by each monster type and reduced below

100% in Nightmare and Hell Difficulties.

- Added resistances and blocking to the Unravelers in Act II in Hell

Difficulty.

- Increased monster hit-points in one player games and reduced the

increase to monster hit-points for each additional player in multiplayer

games.

- Boosted the effects of Health and Mana potions.

- Mana potions are now sold by some shopkeepers.

- The Antidote potion now gives +50 poison resistance and +10 max poison

resist for 30 seconds.

- The Thawing potion now gives +50 cold resistance and +10 max cold

resist for 30 seconds.

- The Stamina potion now gives super stamina recovery for 30 seconds.

- Newly-found (post-1.10) magic bows with the properties "Fires Magic

Arrows" or "Fires Explosive Arrows" have these properties at appropriate

skill levels rather than being fixed at level 1.

- Improved gambling by increasing the chances for Rare, Set, and Unique

items.

- Improved monster drops by boosting the base item types and by

increasing the chance for Rares.

- Increased the chances that dropped items have the magic properties of

Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.

Increased hireling Life/attack rating/defense/level. Also removed the

skill cap from Act III hirelings. (Hireling level at hiring is now

different between DII classic and LoD.)

- Increased life regeneration for hirelings.

- Boosted the effect of Health potions upon hirelings.

- Lowered the cost of resurrection of hirelings.

- Increased the leash range of hirelings.

- Summonables except for Revived monsters and pets that don't attack or

defend - e.g., Vines now get Defense and Attack Rating based on their

level.

- Bone Walls are now friendly to the caster's party - that is, not

attackable.

- Improved Blood Raven's behavior.

- Guest monsters (those from earlier Acts and lower difficulty levels)

compute their Treasure Class (for item dropping) appropriately for their

new, higher levels.

- Chilling Armor no longer responds to other Chilling Armor bolts.

- A player may have up to 16 corpses now. Only the first (oldest) corpse

holding items is saved between games.

- In Nightmare and Hell difficulties recovering one's corpse now

restores 75% of the Experience that had been lost at death. This applies

to all of a player's corpses.

- Block lock' has been eliminated. When a player character has just

blocked an attack, the player cannot block again for a short period of

time, the length of which increases as Blocking speed increases.

- Reduced the 'lag' when Lister the Tormentor and his minions are

summoned by Baal.

- The levels of The Forgotten Tower are now larger in Nightmare and Hell

difficulties.

- Increased the likelihood of dropping Elite items.

- Only a very few Unique items and new 'uber' items are now over level

85. That is, the best items now drop more often.

- Jewels and other modifiers can now boost the elemental damage of a

melee weapon if that trait is listed as part of the Jewel description.

- The Buriza's level (not its level requirement) was increased to 59.

- Items that grant skills bestow a lower skill level to those character

classes who natively have the skill in their skill tree. Note that

Charged items receive synergy and mastery bonuses, but don't receive

bonuses by assigning extra points to the skill.

- Boosted the Cham Rune freeze effect on weapons from +1 to +3.

- The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes

reduce the target AC to zero.

- The modifier "Ignores Target AC" no longer acts upon SuperUniques,

hirelings, and Act-end bosses. Its lack of effect upon player characters

and unique monsters remains unchanged.

- Changed the Horadric Cube recipe that had used 3 chipped gems to

require 3 standard gems as follows: 3 standard gems + 1 socketed weapon

= socketed, magic weapon.

- Changed the two Horadric Cube recipes for Rejuvenation Potions to

require a chipped gem and a standard gem.

- One may sell items to an NPC without the confirmation dialog by

ctrl-left-clicking on them.

- Increased the size of the message log from 32 to 128 lines.

- Reduced the density of the graphic special effect displaying curses.

- Added optimizations to light map computation and added various levels

of light map fidelity which automatically adjust to keep the frame rate

acceptable.

- Selecting "Show Party - No" in the Automap Options now shows one's

pets.

- In the inventory an unidentified Unique item is now shown as its

generic item type.

- Improved the accuracy of the Mana cost display.

- Added a graphic effect to the Whirlwind skill.

- Improved the second level charge-up graphic effect of the Assassin's

Phoenix Strike.

- Added new color schemes for certain Rare, Set, and Unique items.

- Maces and Staves now display "+50% Damage to Undead", consistent with

other weapon classes.

- The TCP/IP Join Game button remembers the last IP address entered.

- Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').

- A new chat command '/nopickup' toggles on/off the ability to

automatically pick up items lying on the ground. When off, one must hold

down the Alt key to pick up items.

- Monsters (except for SuperUniques) in non-ladder Realm games are now

at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed

for higher difficulties.

Macintosh-specific changes

- Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.

- Improved OpenGL performance for systems with minimum requirements:

MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.

- Patch 1.09d

Minor Bug

- Fixed a bug with certain Creative Lab DVD drives and copy protection.

- Fixed another bug where a connection problem ("Unable to connect to

Battle.net") would instead result in a downloading patch dialog that

stayed at 0% indefinitely.

- Fixed a lockup that occurred on Dual CPU/Dual Video card systems when

hitting the quit button in chat.

- Patch 1.09c

Major Bug

- Fixed a trading bug that could be exploited to allow one user to crash

out another user.

Minor Bug

- Fixes issues with High Point Technology's RAID controller drivers.

*****Modifications (North American versions only)*****

- Please note that included with this patch is a .dll file that relays

back to Blizzard the hardware configuration of the system on which the

patch is installed. This file will be effective in North America only.

In keeping with our policy of protecting user privacy, we will not be

collecting any personal information, nor will we be able to associate

any hardware information with any particular user. We will only be

recording CPU, RAM, operating system, video card, and sound card

information.

The reason we are doing this is to help our development teams optimize

our upcoming game, Warcraft III: Reign of Chaos, for various hardware

configurations. The information we receive will help us tailor the game

to meet the system requirements of our customers and help us to enhance

their overall gameplay experience. If you have any questions or

concerns about this procedure, please email us at [email protected].

- Patch 1.09b

FIXES:

- Fixed a bug where a connection problem (ie "Unable to connect to Battle.net")

would instead result in a downloading patch dialog that stayed at 0%

indefinitely.

- Patch 1.09 (Lord of Destruction and Standard)

* Note: certain item changes will not apply retroactively to already

existing items.

Skill Balance Changes

- Decrepify no longer reduces the damage Resistance of immune monsters.

- Reduced damage of additional levels of Firewall starting from level 9.

- Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows

and bolts.

Modifications-Lord of Destruction

- The mouse-over functionality of hireling portraits has been changed.

You now must keep your mouse cursor over your hireling for three seconds

before the portrait highlights and the text "Drop potion on hireling

portrait, right-click to open inventory" appears.

- Gold sharing among party members has been removed.

- Players can no longer give or take items from a hireling if they are not

within range (this fixes a bug where the game would crash if a player

gave or removed an item from a hireling when the Hireling was out of

range).

- Changed enhanced defense per level and enhanced damage per level to

display the exact amount of enhancement.

- Changed 'Hit Blinds Target' to a level-based formula.

- Changed 'Freezes Target' item modifier to a level-based formula

(improved for melee characters).

- Changed display of enhanced damage vs. demons and enhanced damage vs.

undead to be +x% instead of x%.

- Added potential for sockets to Bone Visage Elite Bone Helm, Troll's

Nest and Blade Barrier Elite Shields.

- Improved drops for placed (super) Unique monsters such as Bishibosh,

Rakanishu, et. al.

- Improved drops for certain quest monsters such as Blood Raven, The

Countess, The Cow King, et. al.

- Duriel now always drops a Town Portal scroll in addition to his regular

drop.

- Enabled certain Horadric Cube recipes that were disabled in v1.08.

- Enabled "add socket" Horadric Cube recipe.

- Made "add socket" Horadric Cube recipe not work on socketed items.

- Added several very low-level magic affixes.

- Restricted some affixes from generating on certain item types.

- Rare items will now always spawn with three or more affixes if possible.

- Increased chances for 'of blocking' and 'of deflecting' suffix.

- Added increased block rate to 'of blocking' and 'of deflecting'

suffixes.

- Personalized item names are now printed in the color of base type.

- Added base item type to highlight info for rune word items.

- Non-weapon items that add damage now do so with regards to bow damage.

- Adjusted strength & dexterity damage bonus for certain items.

- Changed the 'Ethereal' property to modify base stats.

- Changed the 'Reduce Magic Damage' property to spread across frames for

multi-frame attacks (such as firewall).

- Altered stats of many Unique items*.

- Altered stats of a few Set items*.

- Altered stats of a few rune word items.

- The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and Jah runes

respectively

- Reduced chances of elemental damage affixes spawning on Charms.

- Increased bonuses for affixes that increase stack size on Throwing

items*.

- Increase chances of Self-repair affixes.

- Increase chances and potency of Replenish quantity affixes*.

- Increased stack sizes of most Throwing weapons.

- Enabled normal Orbs and Circlets.

- Increased maximum number of sockets for some items.

- Rare Jewels are now capped at a maximum of four affixes.

- Adjusted weapon and armor levels and level requirements.

- Stacked items with poison damage now average their poison duration.

- Rejuvenation potions now automatically go into the belt if picked up

from the ground.

- Rejuvenation potions can now be shift-clicked from the inventory into

an equipped belt.

- Adjusted the Hireling experience system.

- Altered Act 2 Hireling Auras.

- Changed Hireling damage to 50% against bosses in normal, 40% in

nightmare, and 25% in hell difficulties.

- Raised maximum price vendors will pay for an item to 30,000 gold pieces

in nightmare difficulty, and 35,000 gold pieces in hell difficulty.

- Added health Regeneration to all hireling types.

- Iron Maiden and Thorns effects now treat Hirelings as players with

respect to damage.

- Hirelings now gain experience from monsters killed by Minions and

other party members.

- Using a potion from the belt (either by hotkey or right-clicking)

while holding down the shift key will give the potion to the player's

hireling if he/she has one.

- Lowered maximum duration for which Hirelings could be stunned.

- Iron Golems are now saved with the player.

- Color coded monsters' elemental/physical immunity info display. (For

example, Fire Immune is printed in red).

- Changed monster stats back to what they were before v1.08.

- Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%;

it is now 40%).

- The monsters in Act 4 that eat corpses will no longer eat corpses

that have already been used.

- The Resistance penalty at higher difficulty levels no longer applies

to Magic Resistance.

- Crush Beasts no longer give only 1 exp when they are killed.

- Changed PvP penalty for players or Hirelings attacking other players

to 1/4.

- Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.

- Town portal use has been restricted to party members only.

- Reduced damage multiplier for act-end boss attacks vs. minions.

- Broken Ethereal items now sell for 1 gold.

- Added Thawing Potions to vendor inventories in Act IV and Act V.

- It is now possible (albeit very rare) to get Set and Unique items

from gambling.

- Increased the chances of getting a Rare item from gambling.

- Keys may now be purchased in bulk (shift + right-click).

- Swapped properties for Jah and Cham runes in weapons.

- Added rune words for Single Player/Other Multi Player which previously

only showed up on Realm games.

- Adjusted hover text box sizes.

- Updated the pop-up text to reflect adjusted monster attack and defense.

- Adjusted memory management code.

- Typing "players X", where X is a number between the current number of

players and the maximum (8), in the message box will now set the

effective number of players in the game (in single player, open

Battle.net and TCP/IP games only).

- Removed global Physical Resistance from Nightmare difficulty games.

- Fixed a bug where Tyrael would sometimes create an inaccessible portal.

- Fixed a bug where a player who was disconnected from Battle.net while

in the Imbue screen would crash.

Major Bugs

- Fixed bonus to Undead damage modifier to work with ranged weapons.

- Fixed bonus to Demon damage modifier to work with ranged weapons.

- Fixed 'Reduces Target Defense' modifier to work with ranged weapons.

- Fixed a bug where item-specific partial Set bonuses didn't get applied.

- Fixed a bug where the enhanced defense for items that gained it on a per

level basis was improperly calculated (such as Blackoak shield).

- Fixed a bug where the enhanced damage for items that gained it on a per

level basis was improperly calculated (such as Hellslayer).

- Fixed a bug where certain two-handed and missile weapons did not get the

displayed damage bonus (such as Magewrath).*

- Fixed Piercing weapons to work correctly with Amazon skills (such as

Doomslinger).

- Fixed a bug where items could give characters skills that are exclusive

to another Character class.

- Fixed a bug with weapon swapping which allowed some character classes to

dual wield items. When a player that is illegally wielding two items

enters a game, one of the items will be deleted.

- Fixed bug which allowed certain Horadric Cube recipes that were meant to

be disabled to continue to function.

- Fixed a bug where trying to display the highlight info for an item

with too many modifiers would crash the game.

- Fixed a bug in using an item that gives Werewolf/Werebear skills when no

skill points were originally assigned to those skills caused an

assertion.

- Fixed various bugs with the second quest of Act 5.

- (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in

800x600 received an assertion when entering Diablo II standard games.

Minor Bugs

- Fixed a bug where Elemental damage did not display correctly for

Throwing Weapons.

- Fixed a bug in the determination of magic affix levels.

- Fixed a bug that allowed Ethereal throwing items to be stacked with

non-Ethereal ones.

- Fixed a bug where it was possible to repair and/or recharge Charged

Ethereal items.

- Fixed a bug where it was possible to repair Throwing Potions.

- Fixed a bug where Throwing Weapons brought from standard Diablo II

could not be Imbued in Diablo II Expansion Set.

- Fixed a bug where certain Paladin shields were not able to be

personalized.

- Fixed a bug where it sometimes did not verify replacing a dead

hireling with a new one.

- Fixed a bug that allowed the same Unique to be spawned more than once

in a game.

- Fixed various Horadric Cube recipes that create magic items.

- Fixed a bug that caused a rune word item to lose its rune word bonuses

when transferred off of the character who created it.

- Fixed a bug which caused the variable attributes of a rune word item to

reset inappropriately.

- Fixed a bug where using the Taunt skill would sometimes cause the game

to crash.

- Fixed a bug where the Firewall animation display without doing any

damage.

- Fixed a bug where Sanctuary allows the Paladin to ignore an Undead

monster's damage resistance.

- Fixed a bug where left-hand throw was throwing using too many missiles

per throw.

- Fixed a bug where certain Charged items would use multiple charges per

casting.

- Fixed a bug that caused Cold Mastery to think other players were immune

when they were not.

- Fixed a bug where you could select Baal's dead tentacles.

- Fixed a bug where in a Realm game, Nihlathak would remain in town even

after another player killed him.

- Fixed a bug where Anya would not always give a class-specific item for

her quest reward.

- Fixed a bug where the invisible monster in the Worldstone Keep could be

affected by Monster Shrines.

- Fixed a bug where Monster Shrines could affect Druid Vines.

- Fixed bug where Regurgitators would eat Hirelings and destroy them.

- Fixed Act 1 hirelings to be able to use bows with special arrows

(such as Witherstring).

- Fixed a bug where hirelings' items would not update if they could no

longer meet the requirements to wear them.

- Fixed Immolation Arrow to do initial weapon damage; no base physical

damage is included in the radius.

- Fixed Freezing Arrow to do initial weapon damage; no base physical

damage is included in the radius.

- Fixed Poison Javelin to do initial weapon damage.

- Fixed Plague Javelin to do initial weapon damage.

- Fixed Lightning Fury to do initial weapon damage.

- Fixed a Fend bug that would abort the Fend prematurely on the server.

(This applies to Zeal and various other skills as well.)

- Fixed a bug that caused the game to crash when a character clicked on

his/her own feet.

- Fixed invalid line Automap options from v1.08.

- Fixed drawing problem for charges/ammo counts on skill icons where the

number of charges would extend off the icon.

- Fixed some spelling errors in the text.

- Fixed some errors in translations.

- Fixed a variety of crash bugs.

- Fixed a bug where hireling health regeneration was dependent on the

number of players in game.

- Fixed a bug that allowed hirelings to be converted.

- Fixed a bug where items that add to skills had no effect on Hirelings.

- (Macintosh Only) Fixed a bug that made it possible to have the character

walk endlessly toward the lower left corner of the screen without input

from the player.

- Fixed a bug that caused garbage characters to appear at the top of

the screen at the start of a realm game.

DIABLO II Standard FIXES:

- Fixed a bug in Diablo II where uniques and champions could drop

throwing items as their "magic" item drop.

- Fixed a bug that allowed Diablo II players to put a socket in rare

items with the Horadric cube recipe.

- Fixed a bug in Diablo II that allowed hirelings to be brought into

other acts.

DIABLO II CLASSIC IMPROVEMENTS/CHANGES:

- Changed the Diablo II Standard blocking method back to the old method.

- Adjusted damage and attack rating of monsters in Diablo II Standard.

- Removed global Physical Resistance for monsters in Hell difficulty in

Diablo II Standard.

- Patch 1.08 (Lord of Destruction)

Skill Balance Changes

- When using two-handed attacks the speed of both weapons are averaged.

Barbarian

- Whirlwind now alternates between two weapons when using two-weapon style.

Paladin

- Increased Holy Shock's melee damage bonus.

- Decreased the power of Conviction.

- Added a casting delay for Fist of Heavens and increased its damage.

- Increased the blocking bonus that Holy Shield gives.

- Conviction does not affect immunities.

Necromancer

- Increased Fire Golem's melee damage.

- The hit points for a Revived monster no longer increase with more players

in a game.

- Lower Resist and Amplify Damage do not affect immunities.

Sorceress

- Increased Fire Wall's damage.

- Increased Blizzard's duration.

- Decreased Meteor's casting delay.

- Decreased casting time for Chain Lightning and Lightning.

- Increased Frozen Orb's damage.

- Thunderstorm now hits a target every time.

- In expansion games, Static Field is no longer affected by Conviction

and Lower Resist. It will not take a monster below 33% health in

Nightmare difficulty or 50% in Hell difficulty.

- In non-expansion games Static Field remains the same.

- Cold Mastery will not affect cold immune monsters.

- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and

Glacial Spike, per level has been increased.

Amazon

- Increased Freezing Arrow damage.

- Increased Ice Arrow damage.

- Increased Immolation Arrow damage, added a casting delay and decreased

the fire duration.

- Added a casting delay to Plague Javelin and increased its damage.

Assassin

- Dragon Tail now has an attack bonus.

- Increased Fist of Fire damage.

- Increased Claws of Thunder damage.

- Increased Phoenix Strike damage.

- Fixed various bugs with skills that use two claws.

- Dragon Tail does not cost mana or knockback when it misses.

Druid

- Turned down the mastery bonuses for the wolves and bears.

- Increased Feral Rage's life stealing.

- Increased Hunger's life stealing, but increased its damage penalty.

- Increased the delay between the times that Hurricane does damage.

- Increased the radius for Armageddon's damage and increased the delay

between missiles.

- Werebear skill modified to give +50% to hit points. (It was +100%.)

- Maul now gives +20% damage per charge per level. (It was +25%.) Its

stun length is shorter and attack bonus is 3% plus, 3% per level.

(it was +20%, 10% per level.)

- Increased damage of Fire Claws slightly (+8 per level up to level 9).

- The damage bonus of Fury changed to +50% damage, 5% per level.

(It was 100%, 17% per level.)

Modifications

- Creatures can be summoned in town, as long as the summoning does not

require a corpse.

- Crafted items cannot generate with affixes meant for magic items

only.

- The durability for all claw class weapons is now doubled. (This

will not affect existing items.)

- Adjusted attribute requirements for all claw class weapons.

- Adjusted damages for all Elite weapons.

- Adjusted affix level for wands, staves and orbs. (Higher levels of

these items have better magic attributes.)

- Increased the chance of enhanced damage affixes on weapons.

- Increased the chance of enhanced attack rating affixes on weapons.

- Increased the chance of enhanced armor affixes on armor.

- Increased the chance of elemental damage suffixes on weapons.

- Increased the level and the damage for certain high level elemental

damage affixes.

- Decreased values on +maximum damage and +minimum damage charms.

(This will not affect existing items.)

- Increased values for percentage chance to find gold affixes on charms

and jewels. (This will not affect existing items.)

- Increased attributes of many affixes for jewels. (This will not affect

existing items).

- Increased chances of extra quantity affixes on throwing items.

- Increased chances of regenerate quantity affixes on throwing items.

- Increased jewel drop rates.

- The necromancer spell "Iron Maiden" no longer appears on charged items.

- Increased resistance bonus for Tal, Ral, Ort, and Thul runes when

socketed into shields by 5%.

- Increased resistance bonus for Um rune when socketed into shields by

2% and when socketed into helms and armor by 5%.

- Changed bonus for runes with + to max resists to 5%.

- Repaired rune words. (Most previous rune worded items will no longer

get rune word bonuses.)

- Adjusted rune drop rates.

- Removed several melee modifiers from generating on orbs.

- Changed Izual to be able to drop treasure.

- Changed Charsi's imbue quest to always give a plus to individual skills

on items that can have them.

- Items sold to stores are priced as if they were fully repaired.

- Lowered prices for items with +2 or +3 to single skills.

- Lowered costs for recharging items.

- Removed throwing potions from stores.

- Increased prices for circlets and coronets.

- Unique monsters with the "teleport" attribute now heal a fixed amount.

- Crushing blow is 50% less effective with bows.

- Crushing blow is affected by physical resistance.

- Lowered hireling resurrection cost.

- Increased chances of finding unique and set items.

- Slightly increased the item drop rate for extra players in a game

who are not in your party.

- Lowered gambling prices that scale with your level.

- Changed prices on rejuvenation and full rejuvenation potions.

- Added potential sockets for Troll nest and Blade barrier shields.

- Enabled sockets on certain items, increase sockets potential on others.

- Increased blocking for grim shield.

- Increased AC for all elite shields.

- Increased AC for Bone visage helm.

- Changed increased rate items, (fast, faster, fastest) to display as a

percentage faster.

- Adjusted armor, blocking, and durability for elite Paladin shields.

- When used in melee throwing weapon durability decreases at one third

the thrown rate.

- +2 to all skills affixes can now spawn on rare amulets.

- Increased range of the Glorious axe.

- Changed items with pierce to use their pierce value as a percentage

instead of as a level in the skill.

- Changed the piercing value for certain uniques with pierce (Kuko

Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).

- Changed Wizardspike unique bone knife to 75% resist all.

- The set item Naj's Puzzler now has 69 charges of teleport.

- Added sound to shift-click of potions in grid.

- Added elemental damage affixes for charms.

- Adjusted the difficulty of Baal on higher difficulties.

- Cannot get quest completion credit for the ancients' quest unless

the character level is 20 or greater in normal difficulty mode, 40

or greater in nightmare, and 60 or greater in hell difficulty mode.

- Keys now stack to 12 instead of 6.

- Right mouse click works the same as left mouse click if assigned an

attack skill.

- Act II hirelings have been improved with additional skills including

auras.

Major bugs

- Addressed certain duping issues when entering and leaving games.

- Fixed a bug which could allow you to have a defense rating after using

Berserk.

Minor bugs

- Added missing "crimson" affix with adds +5-10 fire resistance.

- Fixed a bug where quests and horadric cube recipes could generate items

with too many sockets.

- Fixed a bug were expert's/veteran's/master's prefixes were swapped with

sounding/resonant/echoing prefixes.

- Fixed a bug which allowed spells cast to have piercing while wearing

items of piercing.

- Fixed a bug where single skill bonuses did not stack properly.

- Fixed a bug where variable costs for armor types was not being calculated

properly.

- Fixed a bug where you were allowed to shift-click purchase rejuvenation

potions in stores.

- Fixed the bug that added javelin damage to Lightning Fury, and made the

graphics simpler for the lightning.

- Version 1.07

Skill Balance Changes

Paladin

- In expansion games, Blessed Hammer/Concentration combination imbalance

has been corrected.

- In non-expansion games, the Blessed Hammer/Concentration combination

remains the same.

- Zeal is now limited to 5 swings and gives an increased percentage to

Attack Rating.

- Fixed display for Vengeance's damage to reflect its actual damage.

- Salvation resistance increased.

- Increased damage for Fist of the Heavens.

- Decreased the length of time that Converted monsters fight for you.

- Increased the damage per level for Sanctuary.

- Increased the Smite damage for Holy Shield.

- Increased resistance bonus for Resist Fire, Resist Cold, Resist

Lightning, and Salvation.

- Increased the Mana regeneration rate for Meditation.

- Added melee lightning damage to Holy Shock.

- Added melee damage to undead to Sanctuary.

- Allowed Conviction to reduce an enemy's resistance to a negative value.

- Increased the player's resistance penalty for Conviction.

- Added a damage bonus to Fanaticism.

Barbarian

- In expansion games, Whirlwind is now properly modified by weapon speed.

- In non-expansion games, Whirlwind remains the same.

- Frenzy, Double-Swing, and Double-Throw are now properly modified by

weapon speed.

- Added damage bonuses to Concentrate and Frenzy.

- Frenzy now increases in attack speed as more monsters are hit.

- Increased the damage bonus on Berserk.

- Changed Battle Orders bonus to increase by 3% per level at all levels.

- Increased the damage of War Cry.

Amazon

- Strafe has a greater range.

- Impale and Jab are now properly modified by weapon speed.

- Impale increases damage with level and decreases the chance to lose

durability.

- Fend is now uninterruptible and does more damage.

Sorceress

- Increased the damage of Hydra.

- Lightning Mastery now affects electrical damage rather than decreasing

the Mana cost of those skills.

- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and

Hydra and commensurately increased their damage to prevent a drop

in frame rate, while maintaining the same overall balance.

- Decreased the Mana cost for Enchant and increased its bonus to fire

damage.

- The damage inflicted by most skills over level 8 has been increased.

Necromancer

- Enhanced the damage and decreased duration for Poison Dagger, Poison

Explosion and Poison Nova.

- Increased duration and adjusted radius for Decrepify.

- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life

stealing.

Major Bugs

- Fixed a bug with Paladin skills and party/hostility on the borders of

town.

- Fixed a bug that allowed a Necromancer to summon more than one Golem

at a time.

- Player can no longer steal Life/Mana from inanimate objects.

- Fire Mastery now correctly increases damage to the Hydra skill.

- Fixed a bug that occasionally prevented Hirelings from dying along

with the player.

- Fixed the double-draw bug in some skill effects, including Blizzard,

to improve frame rate.

- Fixed the updating of the summonables' health bar on their icons.

- Fixed a bug with left-hand swinging on the right-hand spell selection

side.

- Fixed the pop-up description for Fist of the Heavens.

- Fixed the overlapping of the character name and level name in the

party screen.

- Fixed bug with Barbarian Masteries.

Modifications

- Gambling prices are now based on the character level.

- Sets and Uniques can no longer be gambled for.

- Boss monsters now do 30% less damage to Hirelings and minions than before.

- Monsters now display if they are Undead or Demon, when highlighted. If

nothing is listed, they are an "Animal" type.

- General levels for monsters in Nightmare and Hell difficulty have been

adjusted.

- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.

- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit

Points, and lower attack ratings than before.

- Poison Damage attacks from Monsters, do more damage than before.

- Mana and Life stealing effects are reduced by half in Nightmare and Hell.

- Retrieving your corpse where it died in Nightmare and Hell restores 50%

of any experience lost at death.

- Adjusted the stocking of vendor inventories based on difficulty level.

- Adjusted how Hirelings gain experience.

- Adjusted how Hirelings react to missiles.

- Adjusted Hireling resistances.

- Increased the amount of Gold a character can hold in the Stash.

- Increased the power of all Gems/Skulls and added level requirements.

- Increased the power of all throwing potions and added level requirements.

- Increased the resistance penalty in Nightmare difficulty to -40 and

Hell difficulty to -100.

- Sounds for Gems in inventory have changed.

- Looting corpses is available only in Hardcore games.

- In multi-player, you may only go hostile once per minute with each

other player in your game.

- New Party Experience Bonus to players in a Party in multiplayer.

- Crystal Swords have an increased durability.

- Scepter class items have increased damage.

Improvements

- Holding down SHIFT and RIGHT-Clicking, when buying health potions,

auto-fills any empty slots in the belt. This applies to buying scrolls

of Town Portal and Identify scrolls too.

- Holding down SHIFT and LEFT-Clicking on health potions in inventory,

will auto-move them to the appropriate column in your belt.

- Added a new 'Repair All' button for equipped items at the blacksmith in

each Act.

- New Auto-Map functionality. Players can adjust the size of the Auto-Map

in the "Auto-Map Options" menu, switching to the new "Mini-Map".

- Up to 8 "Hotkeys" are available to assign skills to now.

- Improved the displays for character status screens.

* Total blocking % is now shown and is a related to a player's level

and dexterity.

* Chance to Hit and Defense against last monster fought is now shown.

* Maximum Resistances are now shown in Gold color.

* Elemental damage only items, display colors for elemental type damage.

- Wells now heal hirelings.

- Removed collisions for players with pets.

- Pets health will scale up accordingly in Nightmare and Hell difficulty.

Attention

- Player can no longer steal Life/Mana from certain monster types.

- Names of pre-existing Rare Items have changed. However, the item

properties have not.

- The maximum damage of Enhanced Damage items may change 1-3 points.

- The damage of many items has been increased.

- Items with one or two sockets may gain an additional socket.

- After patching, newly-discovered Set and Unique items will have

additional level requirements.

- Level requirements have not changed for Classic Set items (those

discovered in the original Diablo II).

- Patch 1.06b

Major bugs

- Fixed a bug that allowed players to crash other players by spamming them.

- Fixed a bug that was not saving Open Battle.Net characters.

- Fixed issue with Samsung Drives and copy-protection.

Updates

- Battle.net's Terms of Service agreement updated. Everyone please take

note.

- Patch 1.06

Improvements

- Updated Battle.net's Terms of Service agreement. It can now be accessed

without having to create a new account.

- Further optimized server-to-client communication.

- Fixed copy-protection for various CD, DVD and CD-R drives.

- Patch 1.05b

Major bugs

- Fixed a video driver crash encountered when displaying graphics in

the Battle.net chat room.

- Fixed copy-protection for various CD, DVD and CD-R drives.

- Fixed a problem where character avatars were left in the list after

that character had left a channel.

- Fixed several visual glitches with the character select screen.

- Patch 1.05

Major bugs

- Fixed copy-protection for various CD, DVD, and CD-R drives.

- Barbarians wielding two potions are no longer prevented from entering

games.

- Socketed items were mistakenly and irreversibly de-randomized in 1.04.

Now their gem effect values are taken from the upper end of their

original (pre-1.04) random ranges.

- Fixed all spell ranges. They were mistakenly reduced in v1.04.

- Fixed a bug that prevented deleting some Characters.

- Fixed numerous foreign language display problems.

Minor bugs

- Fixed a bug in the trade screen when the Horadric Cube was open.

- Duplicate ladder entries should no longer occur.

- The Ladders scroll properly now when there are less than 999 entries.

- Realm characters should no longer appear as robed.

- Fixed a bug allowing users to appear in a channel twice.

- If the user cannot connect to a default realm, a "Realm down" message

is displayed.

- Fixed the "packet sniffing" exploit used when gambling.

- High-durability items no longer lose durability when you join a

game after exiting or dying.

- The Conversion skill no longer causes a monster counting error in the

Den of Evil.

Improvements

- A prompt now appears informing the user to delete characters when they

have greater than eight characters in a Realm.

- Player profiles now have a link to their ladder records, if they are

in the top 999.

- A "connecting to realm" message was added.

Balance Changes

- The Paladin's Concentration skill now enhances the damage of Blessed

Hammer just as it did in 1.03. The damage displayed on the Character

screen is correct, too.

- The Amazon's Strafe skill now correctly enhances base bow damage rather

than total bow damage.

- The Amazon's Guided Arrow skill now enhances base bow damage rather

than total bow damage.

- Patch 1.04b

Major bugs

- Fixed problems with accessing the Play CD at startup on some

CD and DVD drives.

- Fixed a crash problem with the Video Tester in Windows NT and

Windows 2000

- Patch 1.04

Major bugs

- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items

no longer change into other items upon starting a new game.

- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can

now be dropped by monsters and chests.

- Using the Paladin Charge skill as a monster dies cannot generate a

"zero hit-point" monster.

- Fixed an assertion when a high-level character kills a monster.

- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer

keep all inventory items red and unusable after attack ends.

- A "dead, but alive" bug has been fixed.

- Equipping a barbarian with a two-handed sword or with a shield while

holding two two-handed swords will no longer cause disconnection from

the Realm.

- Fixed an assertion that could happen when unequipping one item while

wearing another gemmed item that enhances a character stat.

- Fixed a bug that prevented damage-enhancing magic properties from

working properly on bows.

- Closed a loophole that could allow a player to declare hostility on

anyone regardless of where the declarer is.

- Closed a loophole that could allow a player to run around too fast.

- Closed a loophole that allowed a player to equip and use an item that

was beyond the character's ability.

- Improved compatibility with Delta CD-ROM drives.

- When loading a saved character holding bad items, all the bad items

are deleted, allowing the character to be played.

Minor bugs

- Charged Bolts are no longer invisible for a radius (based on the

caster's light radius).

- "Bonefarming" eliminated in Single Player and Open games.

- Fixed the "Moon-walking" bug that occasionally appeared when knocked

back by a monster.

- French and German Create Queue status messages no longer overlap.

- Fixed attack speed bonuses and descriptions to be accurate for

Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.

- Fixed cast rate descriptions for the unique and set items: Arcanna's

Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the

Eyeless, and Magefist.

- Long emotes in chat combined with a 15 character-long name no longer

assert.

- The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets,

War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash

are now the same as the unexceptional versions of these items.

- Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb,

Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from

leaping/teleporting onto them.

- Changed the Amazon's Jab skill description to multiple attacks.

- Fixed a number of typos ("ordinateur" (in French version), "Eats and

Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and

capitalization mistakes ("extra gold from monsters", "better chance of

getting magic item", "Hit Causes Monster To Flee", "bonus to Attack

Rating", "Slows target by", and "Hit blinds target").

- When a Realm character tries to join a game at a higher difficulty level

than earned, the correct error message is used.

- The difficulty setting of the last Realm game created or joined will no

longer carry over to the next Single Player game.

- Fixed an error displaying the Chance to be Hit by a monster when having

activated a second Armor Shrine before the first one wears off. The

chance actually never goes below 5%.

- Fixed a bug where an open quest log was not updated to reflect the

saving of Cain.

- Fixed a bug that gave the wrong name to a Waypoint highlighted by a

player standing in a different "room" in the game environment.

- Two-handed items are now equipped properly (doing proper damage) at the

beginning of a game.

- Clicking on one's corpse (while equipped with nothing) properly

re-equips all the items from the corpse.

- Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up

text on NPC's and inventory items.

- Attempting to trade a Tome or Scroll to a player without enough room to

accept them, no longer causes a phantom Spell to appear in that player's

spellbook.

- The gauntlet cursor can no longer be erroneously turned into a

trade/repair arrow/hammer.

- Fixed a bug with the mini-experience bar above level 75.

- Fixed a bug in the display of the Chance to be Hit.

- Fixed a bug in the count of the number of Scrolls remaining in Tomes of

Town Portal and Identify.

- The ranges of the Scythe and Grim Scythe have been increased to the

intended values.

- A miscalculation of the distance ranges of some skills has been fixed.

- The Iron Maiden skill now heals a Blood Golem based on the amount of

damage done to it rather than the maximum life of the monster attacking

it.

- Fixed a bug with experience accumulation and its display in the Realm

Ladders above level 93.

- Guided Arrow skill properly increases damage with additional skill points.

Improvements

- The Realms handle character data more quickly now.

- Added a Battle.net gateway selection to the main menu.

- Added a Change Password feature.

- Battle.net messaging has been upgraded to use character names, not just

account names. The new message addressing formats are:

/msg CharacterName, /msg CharacterName@RealmName (where RealmName is

USWest, USEast, Asia, or Europe), and /msg *accountname. The old

addressing format was: /msg accountname.

- Duriel's graphics are pre-loaded before entering his lair. This

minimizes the chance of getting killed by him before loading is complete.

- Added a CONTRAST video option to allow users who preferred the original

Glide settings to the 1.03 version to change the setting back or

somewhere in between.

- Slightly increased the effectiveness of Corpse Explosion by making every

point (not every other one) add to the radius of the damage.

- Health and mana reductions are no longer smoothed. Now, if you take a

big hit, you immediately see a big drop.

- Grim Shield base blocking was changed from 0 to 10.

- Added low quantity warning for Balanced Axe and Hurlbat.

- Added chances for Blades and Stiletto to be generated as treasure.

- An equipped belt can now be traded, if it is empty of all items.

- If player 1 has a chat window open and player 2 clicks on player 1,

nothing will happen now. This prevents trading requests from

interrupting someone who is trying to chat.

- Messages sent by a player in trade are only sent to the other person

with whom the player is currently trading. Also, messages from players

outside the trade are squelched and will not appear in the message log.

- Color codes sent by other users in chat are filtered out, preventing

malicious masquerading.

- Chat colors have been adjusted to help players identify the source of

the text. The new chat colors are Name = Gold, Whisper = Green,

Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and

Blizzard Representative = Blue.

- Removed the chat cheats "scrollhack1" and "scrollhack2".

- Added some new error messages to Battle.net and clarified a few others.

- Changed the Battle.net chat history scroll bar to Windows-style

"page up/down" instead of "scroll to this spot".

- Changed the "i" and "l" (lower-case "L") in the Battle.net chat font

to look different. The small "5" and "6" in the Character screen are

now more distinguishable, too.

- Maximum number of characters increased to 8 Battle.net characters/realm.

******Game Hint/Spoiler******

- Quest items will no longer be destroyed when transmuting quest items in

the Horadric Cube already containing another complete recipe.

- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn

quests from giving their rewards.

- Cain no longer gives out extra Mephisto Soulstones.

- Removed the pesky "thief" ability from Lord De Seis.

(That oughta' fix him!)

- Fixed a bug that erroneously gave credit for the Act 4 Soulstone

quest to a party member who was not in Act 4.

- The resistances of certain Super-unique monsters have been reduced. Now,

Andariel correctly takes extra damage from fire, while the Smith and

Hephasto take extra damage from poison.

- Patch 1.03

Major bugs

- Fixed a rare bug that would mark a character as "Unable to join,

Bad item." A typical cause of this bug was high lag conditions

while two characters simultaneously attempted to use the same

item lying on the ground - for example, a Necromancer casting

Iron Golem on a sword while another tried to pick it up.

- Fixed a bug where Diablo II would crash when using 64 MB video cards.

Minor bugs

- Fixed a loophole that allowed either the Necromancer wearing the

complete set of Infernal Tools or the Paladin with the Milabrega

set to temporarily boost his skills to very high levels.

- Fixed a bug that caused Amazons wielding a javelin in the right

side inventory box and a shield in the left to do no damage with

javelin-throwing skills assigned to the right mouse button.

- Fixed a bug in Open games that dropped players with slower machines

from the game when they talked to Act III NPCs.

- Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any

character, 2) leaping away from him as a Barbarian, and 3) being

killed by him while simultaneously drinking a potion.

- If a player tries to create a game when a Realm server is fully

occupied, the player is prompted to join a game instead. It no longer

reports "Server Down" in this case.

- The "Toggle Belt" hotkey is no longer active when the in-game chat

overlay is displayed.

- Magic Mauls with the Enhanced Damage Property have been fixed.

- Unique Boots Treads of Cthon and Tearhaunch now give players the

proper increased walking speed

- Static Field (Sorceress) Fixed Spell Description

- Leap Attack (Barbarian) Fixed Spell Description

- War Gauntlets are now spelled correctly

- Corpse Explosion (Necromancer) Reduced the explosion damage so

that it is not scaled up for each additional player in the game.

Improvements

- Game creation queue added. Client now informed of game creation

position.

- Reduced the average bandwidth required for each player/client.

Effects: reduction in lag and a slight modification to the updating

of the Life Orb. There may be a period of adjustment for some players

and we encourage you to pay closer attention to your Life Orb until

you are used to this change.

- Added support for future server performance improvements.

Effect: Future reduction in lag and future increase in the number

of games per server.

- When a server goes down, the clients will no longer be left in

"limbo" for up to 20 seconds, but will exit immediately to

Battle.net chat.

- Messages from Battle.net are now yellow.

- Critical Strike (Amazon) now works on all weapons.

- The "Z" Key will now toggle between views of Minions only, No

Minions or Party Members, and Your Minions and Party Members.

- Items sold by Vendors under the Misc Tab no longer sell out.

- Settings are kept when creating games on Battle.net.

- ATI's recent driver update has solved incompatibilities with Rage

128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a you will

need to download and install the new drivers, and then choose

"Rescan Monitors" from the video configuration screen. If you can

already select RAVE or OpenGL mode, you do not need to download this update.

The drivers can be downloaded from ATI's web site, for manufacturers contact

information please visit:

https://www.blizzard.com/support/information/vendors.shtml (Mac only)

- Minor changes for Japanese and Korean support.

- Fixed a bug that could cause crashes when playing in RAVE or OpenGL.

(Mac only)

- Fixed a rare bug that could cause the game to lock up in low memory

situations. (Mac only)

Balance Changes

- Players that have not completed the last quest in Act III can no longer

use the Portal to Act IV until they have properly completed that quest.

- Corpse Explosion (Necromancer) Reduced the extra radius gained per

level of the skill from 1 to 1/2.

- Revive (Necromancer) Removed the hit point boost for extra levels

gained in this skill.

- Conversion (Paladin) Lowered the formula calculating the chance to

convert for extra levels gained in this skill.

- Whirlwind (Barbarian) Decreased the number of attack attempts made

when using this skill.

- Pierce (Amazon) Magical arrow effects such as Immolation will apply

to every target hit.

- patch 1.02

Major bugs

- Fixed a bug that deleted your single player or open character if

you deleted a Realm character with the same name.

- Fixed several bugs to improve memory usage--those bugs could cause

the game to slow down after playing for a while.

- Fixed a bug associated with ejecting the Play CD.

Minor Bugs

- More consistent closing of dialog boxes and pop-up screens when

hitting Esc key.

- Fixed a bug to allow faster drawing of the auto-map.

Improvements

- Will auto-close some NPC menus when necessary.

- The automap can be toggled when a waypoint is active.

- Game log file names follow the format D2YearMonthDay.txt.

******Game Hint/Spoiler******

- Fixed a bug that caused the portal to the Valley of the Magi to

disappear if a player had completed the Arcane Sanctuary quest (by

killing the Summoner) but exited the game without taking the portal

and establishing the waypoint in the Valley of the Magi. (Act II).

- patch 1.01

Major bugs

- Fixed a bug that prevented you from getting credit for killing a

quest boss, if you died before it did -- perhaps, by killing it

with a poisoned weapon.

- Fixed a bug that could crash the game during the countdown after

completing the final quest in Act IV, if the player used

Waypoints to return to the earlier Acts.

- Fixed a hang bug that could occur if picking up gold while

fleeing from a Gargantuan Beast (Act I).

- Fixed a crash bug that very rarely occurred when a Sorceress

cast the Meteor spell.

- Fixed the "black screen" crash that could occur if one pressed

'Alt-tab' during a cinematic.

- A Multiplayer Install running DirectDraw will no longer crash

when one cancels the Cinematic selection menu.

- Fixed a bug that prevented two quest rewards from scaling up

properly for Nightmare and Hell difficulty.

- Sand Leaper corpses no longer prevent players from moving through

a tight pass in the Act II desert.

- Wounded Act II spiders no longer greatly reduce the frame rate.

- Lower-titled characters may now join Open games created by

higher-titled characters (those who have completed the game in

Normal, Nightmare, or Hell difficulty).

- Fixed a bug that prevented some complete Item Sets from having

their full bonus.

- Fixed a bug in Open Battle.net games that allowed a second player

to create another game with the same name as an already existing

game. No one could join the second one.

- Fixed a bug in TCP/IP games when a Town Portal was smothered in

piles of gold, it could cause a player entering from the other

end of the Portal to be disconnected from the Host.

- Fixed a bug that prevented interacting with the Stash, NPCs, or

Waypoints if the player clicked on the Stash, then pressed 'H'

before arriving at the Stash, and finally pressed 'H' again

after arriving at the Stash.

Minor bugs

- Removed an unused gossip from Ormus (Act III).

- Fixed a bug where if the 'Space bar' were assigned to another

function, it would erroneously continue to close the Message Log,

Quest Log, and Waypoint menu.

- Fixed a bug that occasionally allowed some monsters to enter the

Act II town of Lut Gholein.

Improvements

- Improved the stability of the servers and the behavior of clients

when a server malfunctions.

- Changed the amount of gold dropped by a player who is killed by

another player (PKed) to equal the amount that would normally be

lost "to the void" as a death penalty when killed by a monster.

- Updated the ReadMe.htm to document the PK gold-drop penalty.

- Changed the text color for Blizzard Representatives in Diablo II

chat rooms to yellow.

- Australian users connect to the USWest Realm instead of the Asia

Realm.

******Game Hints/Spoilers******

- Fixed a crash bug that occurred upon entering the red Portal to

the Canyon of the Magi, if a player had completed the Arcane

Sanctuary quest, then saved and started a new game, before

completing the Seven Tombs quest (Act II).

- Fixed a multiplayer bug that prevented a character from completing

the final quest in Act II (and advancing to Act III), when joining

a game started by a character who had already defeated the final

boss, but who had not yet visited Meshif for the reward.

- Fixed the following 3 bugs that could occasionally crash the game:

- Killing Lord De Seis (Act IV).

- In Perspective mode Glide entering a Tomb in the Canyon

of the Magi (Act II).

- A multiplayer party fighting in the Kurast Bazaar (Act III).

- Fixed a bug that caused a quest item being held in the cursor to

disappear when pressing the Horadric Cube's transmute button.


Document Info


Accesari: 1595
Apreciat: hand-up

Comenteaza documentul:

Nu esti inregistrat
Trebuie sa fii utilizator inregistrat pentru a putea comenta


Creaza cont nou

A fost util?

Daca documentul a fost util si crezi ca merita
sa adaugi un link catre el la tine in site


in pagina web a site-ului tau.




eCoduri.com - coduri postale, contabile, CAEN sau bancare

Politica de confidentialitate | Termenii si conditii de utilizare




Copyright © Contact (SCRIGROUP Int. 2024 )