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Elk Attack - the video game

games


Elk Attack - the video game.

Copyright 1996 Mark R. Hahn

Elk Attack was written in 1987 as a last gasp attempt to sell a 2600

cartridge before the VCS market completely disappeared. The name Elk Attack

is an inside joke, way inside. Elk Attack was never released. What you are



playing is an almost finished prototype game. It has a few rough edges, but

is playable. Please don't send me complaints about bugs in the game, there

are several.

Elk Attack is shareware. You are free to copy the binary file and give

copies to friends, just please include this file which explains the rules. You

are not allowed to charge for copies of Elk Attack. If you wish to charge for

the distribution of Elk Attack, either in its binary form, or in a cartridge

please contact me about purchasing production rights to the ga 838k1021i me.

The rules below were written assuming you were using a cartridge.

Descriptions of using the joystick, etc. will not be right if you are running

Elk Attack on a 2600 emulator.

I can be reached by email at:

[email protected] or [email protected]

Rules for ELK ATTACK

Insert the ELK ATTACK cartridge in your ATARI 2600 Video Computer

System (VCS). Turn the VCS on.

Plug a joystick into the left controller jack for a one player game,

insert another joystick into the right controller jack for a two player game.

Press the left joystick fire button to view the GAME OPTIONS screen.

Press the SELECT switch to choose a 1 PLAYER or a 2 PLAYER game. Use the

joystick to change the round number (1 is easiest, 10 is hardest). Push the

joystick up to increase the round number, pull it back to decrease the round

number.

Press the left joystick fire button to start the game. During the game

you may press RESET or SELECT to return to the game options screen.

THE ROLLER

Your player is called the ROLLER. You start the game with 5 lives.

You loose lives by running into ELK (but not always). You gain an extra life

for every 20000 points you score. You score points by eating the blocks on the

screen. You eat a block by moving your joystick in the direction of a block.

The ROLLER will shoot a beam at the nearest block in that direction, it will

then roll into and eat that block. If not block is present in the direction

selected, the ROLLER will move one unit in that direction (the screen is 11

units wide by 8 units high, thus the maximum number of blocks on a screen is

88). The current round is over when you eat all the blocks on the screen.

ENERGY BLOCKS

On every screen, there are some special blocks called ENERGY blocks.

ENERGY blocks make the ROLLER invulnerable to ELK collisions. Normally when

you collide with an ELK, you die. If you have eaten an ENERGY block, you

become energized and can roll over ELK, stunning them (you also score 500

points for this). While you are energized, your ROLLER will be changing

colors, and there will be a background sound. Eventually the energy you get

from an ENERGY block runs out. As your energy runs down, the ROLLER's color

changing will slow down, and the background sound will lower in pitch.

NOTE:

For now you remain energized for about eight seconds. The color

changes do not slow down as your energy runs down.

THOSE DEADLY KILLER ELK

Your opponent in this game are heavily mutated killer ELK (they don't

even have antlers and feet anymore). As you move from round to round, the ELK

get faster and smarter. At higher levels they can sense when you are energized

and move away from you. As they become more intelligent, they hang around

remaining blocks, making it harder for you to remove all blocks from the

screen.

NOTE:

The ELK do not currently behave completely as described above. They

are pretty stupid and their speeds need to be changed (it's too easy at the

beginning).

SCORING

You score points in two ways. When you eat a block, you send out a

beam at it first. The longer the beam, the more points you get (it is takes

more nerve to shoot a long beam, because you are vulnerable to ELK attack

while rolling up to the selected block). You get 10 points for a beam up to 2

units long. You get 20 points for a beam up to 4 units long. You get 40 points

for a beam up to 8 units long. You get 80 points for all beams over 8 units

long. You also score points by rolling over ELK (500 points). Rolling over ELK

is a nervy way to score points, as you must be sure not to run out of energy,

else you die.

ROUND OVER SCREEN

When a player completes a round, the ROUND OVER screen is displayed.

The player is shown his score and the number of the round he is about to start.

To start the next round, the player presses his fire button or moves his

joystick.

DEAD ROLLER SCREEN

When a player has a fatal ROLLER-ELK collision, the DEAD ROLLER screen

is displayed. The player is shown his current round and is told he is next. If

the game is in two player mode, the other player will be shown his round

number and told to go next. The player resumes play by pressing the fire

button.

GAME OVER SCREEN

Alas we all come to this screen sooner or later. High scores are

displayed here. If the player presses his fire button, he is returned to the

GAME OPTIONS screen. The round displayed will be the number of the highest

round the player finished. The player may thus continue playing at higher

levels of difficulty without having to mess with the easy early rounds.

NOTE:

There should be some extra reward for starting at a higher round

number, say 1000 points per round number. The player would collect this

reward after finishing his first selected round (e.g. if the player selects

round 10 and finishes it without blowing all his lives, he gets an extra 10000

points added to his score and some appropriate message is shown on the ROUND

OVER screen).

TWO PLAYER MODE

In two player mode, players alternate each time one of them loses a

ROLLER life.


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