Epic Level Rules for all Races and Classes
Feline Your tail becomes more dexterous and enables you to use it as another hand.
Cyborg Assimilate When you encounter a monster of Level 4 or below, instead of killing it, you may turn it into a cyborg sidekick that gives you a permanent bonus equal to its level. As cyborg sidekicks are part of a collective, you may have up to 1 more sidekick than usual.
Mutant Funky Mutation Instead of picking one of the mutations from the list on the card, you may now select 2 different mutations (1 arm and 1 head, 1 foot and 1 head, etc.) or you may select to have 2 arms.
Gnome Duct-Tape You may combine 2 similar items into one item. (E.g. 2 headgears into 1, 2 one-handed items into 1 one-handed item).
Psychic Sharp Mind In combat alone, you now get a 3. Additionally, because you know what you re going to do with them, you get a 1 bonus for all Psychic-only items.
Trader Shrewd Bargainer You get an additional 300 gold or credits for each item sold. If you are a Halfling, the prices are doubled BEFORE the extra 300 is added.
Gadgeteer Disarm Nations Trap, and curse, disarming now also affects ones cast by other players.
Bounty New Improved Contract When using the New Contract ability,
Hunter you may now go through the discards and select the top-most monster.
Better Freelance Work You may draw a treasure card instead of a station card for your Freelance Work.
Ninja Master Ninja Lee Van Cleef has endowed you with the ability to throw up to 3 items you have in play per combat for its bonus as a one shot item. This includes items in play that are not usable by you due to race, class, size, etc. These items are then removed from the game. No whining, you just had to throw it and break it, didn t you?
Yakuza Never Leave Home Without It Anytime you have no weapons in any of your hands, you ONE token called Big Black .22. It counts as a 1-handed 3 weapon that cannot be sold, traded, or stolen. If you equip any weapon, the token is discarded.
Samurai Honorable Combat Each combat, everyone else rolls a die. On a 6, that player may not hinder you in any way during combat. Once combat is resolved, play returns to normal.
Bard Free Beer You do not have to discard that extra treasure you drew for combat. It s your bonus for a good night s performance.
Monk Yuck Fu As long as all of your hands are empty, you get a 2 for each hand. Yes, this stacks with the Iron Hand Kung Fu fighting style.
When kicking down the door at the start of your turn, you turn over 4 cards now instead of just 2.
Regardless of the number of monsters in combat and the levels they re worth; you only gain 1 level for winning combat.
No one may assist or help you in combat. You may still aid others, and other may feel free to hinder you as much as possible.
Levels 26-30 may only be reached by defeating monsters.
You may only use these rules if you are playing with cards from all the expansions. Otherwise, there simply aren t enough of them.
Any items sold are only worth 100 gold/credits regardless of being a Halfling, having a Back Banner, etc.
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