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Evantal's Dual Wielding v2.5c

games


Evantal's Dual Wielding v2.5c

V2.5c



- Fixed meshes for Glass and Dwarven Longswords

V2.5b

- Re-Balance again (see below

- Added Vendor Level lists (see below

V2.5a

- Fixed Daedric Weapon Value

V2.5

- New Re-Balance all weapons now rated according to material type (see below

- Auto UnEquip/Equip script now MUCH fas 24424b122y ter, almost instant.

- Auto UnEquip/Equip on screen message text is now shorter.

- Added Daedric Weapons

- Added Daedric Reverse Dagger

V2.4

- New optional Blade block sounds. This will replace the shield block sounds with the blade block sounds (now can you here the cling of Metal on Metal) Note: This will replace ALL shield block sounds.

- Added Ebony Weapons

- Added Reverse Ebony Dagger

- Added Cutlass

V2.3 - V2.3b

- Added an optional .esp that does not contain the Auto Unequip Script

- Added Reverse Glass Dagger

- Added Off-Hand Staff

- Fixed Glass Longsword and Mace Position

- Added Glass Weapons

- Added 2 NEW Reverse Grip Daggers

- Added Off-Hand Staff of Light

- Tweaked hand position on ALL models to be a closer match to the Attacking Weapon

- Fixed Issue with more that the specified vendor selling the weapons.

- Magic Weapons are now Unique (You can only buy them once).

- Total of 41 Weapons

V2.0 - V2.2

- Off-Hand Weapons now Un-Equip themselves when you sheath your main weapon and Re-Equip when you Un-Sheath it.

(This may take a few seconds for the script to run.)

- Weapons are no longer sheathed when you drop them.

- Mod name change to Standard for overwriting

- 2 NEW Reverse Grip Daggers

- NEW Off-Hand Katana

- Total of 33 Weapons

- Complete NEW model/mesh work done by me.

- Iron weapons have now been added

- Fine Steel Weapons and Cutlass have been removed

- There are now 30 weapons total

V1.0

- I have completely reworked the Weight/Health/Value and Armor Rating for each weapon.

- There are only 29 weapons total including 4 magical weapons.

- There are no Daedric, Ebony or Glass weapons I felt they were to rare to be so abundant.

- Iron Weapons were also remove because of a Purple/Missing Mesh problem.

- All the weapons now have there normal game weight, health and value. Except Magic weapons which I did myself.

DESCRIPTION

This mod adds Off-hand weapons to be used in place of shields. These weapons can only block and act just as shields do in the game.

You cannot attack with these weapons.

LEVEL LISTS

IRON  1

STEEL  2

SILVER  4

DWARVEN  6

ELVEN  9

GLASS  12

EBONY  16

DAEDRIC  20

ARMOR RATINGS

Armor ratings are based on Weapon Material Type

LIGHT HEAVY

IRON  2.00 6.00

STEEL  4.00 7.50

SILVER  5.00 9.00

DWARVEN  7.00 11.00

ELVEN  9.00 12.00

GLASS  11.00 13.50

EBONY  12.00 15.00

DAEDRIC  14.00 19.00

LIGHT ARMOR

Dagger

Shortsword

Katana

Cutlass

Club

Staff

HEAVY ARMOR

Longsword

Mace

War Axe

INSTALLATION

Extract this archive to your Oblivion\Data directory. Then be sure to

activate the mod from the "Data Files" section of the Oblivion launcher.

If you have an older version of this mod, overwrite it

If you are using the Optional .esp make sure you drop it in the Oblivion\Data directory and overwite the current one.

SOUND INSTALLATION

If you are installing the Optional Blade Block sounds you must copy the contents of the Blade Sound ArchiveInvalidation.txt into your current ArchiveInvalidation.txt located in the \Oblivion directory. DO NOT RUN AUTO ARCHIVE INVALIDATION! this will break some textures with the mod.

WHERE TO GET THE WEAPONS

The Fighting Chance at the Imperial City now sells these Weapons.

USAGE

Please contact me for use other than play. Thanks

THANKS

A big thanks to Jannix Quinn's and his "Dual Wield V2 Blocking Capable" mod. It was the basis and inspiration for this mod. Thanks Jannix.

Special thanks to DemonFire and his Ideas on auto Un-Equiping Shields scripts.


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