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WhiteSun Ascension: Unique RP'nWar Game

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WhiteSun Ascension: Unique RP'nWar Game

Welcome to Aldoryul, my friend! Welcome to the so famous lands of Lovumterra, which are about to become the siege of a huge disaster. This map constitutes an innovative RPG with epic war game possibilities - hence the title RPWG which stands for Role Playing 'n War Game. It can be played as a small MMORPG combined with the opportunity of leading several armies and races. Besides different towns and tribes, there are 3 main opposed forces. Players will have to choose one of these forces at the beginning of the game, in function of the selected hero. Note that some neutral heroes can still be picked, but they will have to rally a force later.

Though there is an AI (hard), you can also discover the world on your own (AI can be deactivated), but the original purpose of this map is to be played by at least 3 players.

Current Version : v1.13.



Features


First of all, what you must not expect from this map



  • A complete balanced map. This is not a melee game, and there are very different ways to play this map and do RP, diplomacy but also strategy. Some heroes are stronger than some others, and the weakest have often more powerful spells.
  • A linear butchery map o 757i819h r a common open RPG. Long to understand the concept, some players give up often at the beginning, whereas the more patient stay usually a long time. So if you want a simple map to just kick some monsters for hours, it's better to play a defense or an offense map. This map is very interesting, and if you like it, excitement can get more and more intense while playing, unlike butchery maps, which are very fun at the beginning, but quickly boring
  • No repick and no save: these functions are not compatible with this type of game.
  • All stats have been changed, they're kind of ADD stats - I was tired of 205462 hit points units. However, attack cool downs have been increased (2 to 3 times longer) in order to make battle last long enough. Note that heroes are weak at the beginning, but become quickly amazingly strong compared to other units. So don't worry if you have 1 in strength at the beginning of the game, a common unit has 0 in stats - 0 means average and no bonus; 10 means professional/excellent; 20 Amazing; 30 hero, 40 Half God.
  • This is not an AD'n D RPG with a DM


Now, the Good Points

A true RPG

  • A unique random quest system, which allows the player to improve his/her reputation toward concerned towns and cities, in order to take control of these places later
  • Some fixed core quests which trigger the ownership of famous artifacts or ultimate deadly warriors
  • On Aldoryul, there are 3 main forces, but there can be only one! Among the Alliance, the Undeads of the White Sun, and Gomorrhus Minions, you are the one who will make the destiny of Aldoryul!
  • A unique Karma system which provides directions to your heroes on how it must behave to please its Gods. Kill villagers, and become evil; rescue an elven child and follow the path of Light. Satisfy your Gods, and you may be rewarded. Do the opposite of what your God expects you to do, and become a traitor, which will bring your doom for you will no longer be resurrected by your God.
  • A choice of 18 particular heroes - but no repick
  • A profession system modifying your stats and giving you new features - including one spell / hero, more than 20 new spells are available -, which enable you to personalize greatly your hero beyond its core class
  • Ability to enrol a companion among the 8 secondary heroes hidden on the map.
  • A freedom to explore the world, do quests, choose places and races under your command at will
  • A rich background filled with a truly living World


A new kind of Geopolitical Strategy, Battle focused

  • Once special places (like towns) have been enrolled, a Zone Control System allows enemy players to steal other player controlled places from one to another.
  • Strategy geopolitically oriented: army resources, material resources, everything depends on the piece of ground you can control and keep.
  • No peasant management for resources. Gold and units are automatically and periodically obtained when some places are controlled. Places like mines provide a lot of gold, so it is wise to share resources among allies.
  • Very few buildings to construct - house for faster health recovery and place reinforcement, towers to protect places, and a personal manor
  • Necessity to work with teams for managing wide-spread empires, for it is hard to manage large armies and many towns by oneself
  • Fixed means to win, according to the chosen camp. First: get many places and boost your karma, then accomplish key quests, and finally destroy the 2 other headquarters enemy buildings while protecting yours. Then, enemy heroes, will no longer respawn, and you will just have to finish them to win the game.


A totally living, rich and interactive World

  • At night, villagers go to sleep in houses, whereas undeads wake up from the crypts
  • You can talk to most non aggressive units like key NPCs or even most commoners which may give you some tricks,
  • In special cases, like for quests, NPC will directly talk to you
  • A unique random event system: the lands can be temporary invaded by different kinds of monsters (dragon or giant raids for example), you can find treasures on the ground, or be rallied by some roaming units.


Miscellaneous aspects

  • Very particular heroes (like the scientist or the new Paladin), with a couple of new efficient spells (Speed of Light, Sky Fury, Concussion Bullet.).
  • A Gold carrying system: you need mules or kodo beasts to carry your gold. If they die, then the gold is dropped on the ground. If you have a manor, no limit is fixed for the gold. So don't hesitate to rush these units if they belong to an enemy!
  • Some powerful artifacts that can only be carried and used by specific heroes.
  • An AI sends waves against main headquarters, in case enemy players leave the game, or if the user plays offline.
  • 4 well-designed cinematics: one global introduction and one end for each force. Note that cinematics are not activated by default. Enter the command '@cin', 2 times to see them, before choosing a hero at the beginning of the game.


Game Play Style

  1. Core Role Play - finding your way and your Force, sticking with your mates, managing a squad of mercenaries, Hero boosting by creeping until level 3 or 4, accomplish a few of the minor quests on a total of ten, to modify your karma or get some gold. Duration around 20-30 minutes.
  2. Epic Role Play - reinforcing your karma and acquiring places by quests, purchasing or conquest. This is the moment when you build your own kingdom and prepare an army. Duration around one hour.
  3. War - final quests and battles against the two major forces: conquesting places, finishing key buildings and heroes. Duration from 1 to 3 hours, depending on the heroes and players.


This is the final version. A small further update may be released, but just to improve unit balancing if needed, and to tackle bugs if some are found. Though many improvements could have been done, I think it is wise to stop here, so the game is not slow and laggy - already 788 triggers, lots of doodads, currently, the game is fluent, but still. Besides, the map size is already 1.30 mo (including only 100 ko of sounds, the rest, 1.20 mo, are triggers, custom unit stats, map and variables), which is not very quick to download on Bnet, but is still acceptable. Thus, any comment about potential bugs and unbalances is very welcome so I can fix it, but don't expect me to change / improve the current whole gaming system.

A help file *.doc is provided with the map, in the zip file. And have a look at the introduction if you haven't. Just don't forget to activate it before choosing a hero - chat command '@cin' two times.

Final Version - v1.13


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