The
Some historical information
In the medieval period, from a romantic biography, it seems that the marquis
Ugo of Tuscany, faithful "paladino" of Ottone
(In effects the fight of Calenzano seems that was important only for those that there have participated).
Castruccio Castracani
Master of Lucca (? 1281-Lucca
1328), child of Gerio Castracani and of Puccia degli Streghi, was an ardent ghibelline. Exiled with the Antelminelli
in the 1300, fought in
RULES
The players will
arrange the own pieces on the field using a piece of cardboard for hide the
line up. Calenzano will take side NORTH and
At the beginning of the play the Florentines (Allied with Calenzano) won't be lined up on the field; they will be lined up only when the player will give, throwing one die at the beginning of each movement, the score "6": then they will lined up on the EAST side of the field.
The players move alternately all their pieces. The pieces could move in all the ways according to the speed pointed out in the right part of their base
The speed increases 1 point if going along a road or going in slope, the speed decreases 1 point if going through a wood or going in uphill
The value of a piece, suitable to left of the base, is used for the close fight . It increase of 2 points if the piece is inside the castle or inside a house.
Close Fight.
When two pieces are with the their base in contact (also only of edge) it there could be a engagement that will performed in the following way:
The player that is moving throws a die and sum the value of the die to the value of the piece pointed out in the left part of their base; the same does the other player. He who gets the higher score wins the engagement and he will removes the piece adversary from the play.
In case of two or more pieces in contact between them the engagement goes riven in more single engagements, except in case of two against one, case in which the values of the two adjacent pieces must be added.
Between infantrymen and riders the relationship could be to 3 infantrymen against 1 rider.
Draught with bow and crossbow.
The archers and the crossbowmen could throw an only time in the course of the movement (in alternative to the movement).
The draught takes place only in straight line or diagonally. the target must be pointed out and must not be to a distance superior at 6 squares. A die is thrown and the piece is stricken if the score is, 3 or 5.
The use of the bow or of the crossbow is not possible in the woods.
The "fanteria protetta" can not be injured by bows and crossbows.
Draught with the catapult.
It take place (in alternative to the movement) pointing out first the direction of the draught: ahead, right or left.
In the draught in ahead you can throw two dice.
For the draught to the right or to left you must throw first a die and they are counted the squares in ahead, then throw the second die and they are counted the squares to the right or to left, like select.
draught ahead |
draught to right |
draught to left |
In the point of arrival come stricken also all the pieces that are in the adjacent squares.
The battle is won or lost when the difference between the sums of the values of the pieces overcomes the 10 and doesn't come reduced within the following movement.
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