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Poseidon: Official Zeus Expansion Walkthrough

literature


** ** ** ** *************
Poseidon: Official Zeus Expansion Walkthrough
By: MadisonBoy August 2001
** ** ** ** *************
Table of Contents:
I. Introduction
II. Updates & Versions
III. New Buildings in Poseidon
IV. New Gods in Poseidon
V. New Monsters in Poseidon
VI. New Heroes in Poseidon
VII. Walkthrough of the Game
VIII. Thanks
IX. Legal
X. Information on the Author
** ** ** ** *************
Introduction
I have decided to write this FAQ for one reason:
Poseidon is an awesome game, but some of the harder levels can get
quite hard. There are many elements to each level, and I wanted to
share my experiences with the game with all the other Poseidon gamers
out there.
If you are playing Poseidon, than you obviously own and have played the
masterpiece that is Zeus: Master of Olympus. You know that the game is
one of the most fun strategy games available, as well as one of the
most interesting. You also know the functions of all of the buildings
by heart.
That is why I decided to detail only the buildings and gods new to
Poseidon below (If you want to see information on the rest of the "old"
buildings that appeared in Zeus, please consult RedPheonix's superb
FAQ's on Zeus - available here at gamefaqs.com).
Thank you for reading this FAQ. I hope it helps you with whatever
questions you have regarding Poseidon. If you find it to be poorly
organized or uninformative, please bear with me - this is the first FAQ
I have ever written (and I suck at ASCII Art, so that's why there isn't
any at the top). THANKS!!!
-MadisonBoy
** ** ** ** *************
Updates & Versions
Version 0.1 8/1/01
Added Introduction and Walkthrough thru the end of the "Birth of
Atlantis" adventure.
Version 0.2 8/2/01
Added sections IV, V, VI, and IX as well as the walkthrough thru the
end of "Enlightenment in the West". I also added to the Introduction.
Revised a little bit of the wording for the walkthrough for the "Birth
of Atlantis" adventure.
Version 1.0 8/4/01
What an update! Added Sections VII, VIII, X, and the Walkthrough thru
the end of the game!!!
** ** ** ** *************
New Buildings
IIIa. Husbandry

Corral
This building allows you to place cattle in any meadow to be harvested.
From there, the food will be transferred to a Granary. Cattle can also
be used as a sacrifice to a god.

Hunting Lodge
While the Hunting Lodge is not new to Poseidon, one of the things that
can be harvested is - Deer. After the deer is harvested, it is sent to
a Granary.

Orange Tender's Lodge
When Orange Trees are planted in meadow, a tender from an Orange
Tender's Lodge will tend to and harvest the oranges and send them to a
Granary.

IIIb. Industry

Refinery
This is where the mysterious red mineral, orichalc, is harvested and
sent to warehouses.

Black Marble Workshop
Works exactly same as a regular Masonry shop, but mines black marble.
'Nuff said.

IIIc. Science

Bibliotheke
"Scholars" study books here, and then walk the city telling everybody
about all they know.

University
Budding astronomers receive their education here.

Observatory
This is where astronomers hone their skills. They gaze at the stars,
and report what they find to your eager Atlantean citizens.

Inventor's Workshop
(In my opinion, the Inventor's Workshop & Laboratory are two of the
ugliest buildings in the game) Here, budding inventors train.

Laboratory
This is where the inventors hone their skills. Workers here walk around
and report about all of the latest technology that they have developed
to your (still) eager Atlantean citizens.

Museum
Exhibits are shown here. A Curator, who works at the museum, receives
training at a university and then walks straight to the museum to run
it.

IIId. Entertainment

Hippodrome
Massive structures that have to be built on segment at a time. The
larger the hippodrome, the more money it generates for your city (and
the higher your favor among your citizens and other cities in the Pan-
Hellenic world). Horses and chariots are required for a hippodrome to
function.

Chariot Factory
The chariot factory makes chariots to use at the hippodrome
(obviously).

IIIe. Mythology

Orchard of Hera

Pillar of Atlas

(See below to see what these sanctuaries do)

Pyramids
Pyramids are aesthetic as well as mythological. They are very
appealing, and therefore should be placed somewhere where you want/need
to have good appeal. Here are all the types of pyramids that you can
build:

Modest Pyramid
Pyramid
Great Pyramid
Majestic Pyramid
Small Monument to the Sky
Monument to the Sky
Grand Monument to the Sky
Minor Shrine
Shrine
Major Shrine
Pyramid of the Pantheon
Altar of Olympus
Temple of Olympus
Observatory Kosmika
Museum Atlantika

** ** ** ** *************

IV. New Gods

IVa. Hera

Hera is the only deity who can stand up to Zeus and send him packing.
If Zeus attacks a city that worships Hera, Hera will make sure that he
causes no damage. Like Aphrodite, she increases your population be
making your citizens more fertile. They give birth to more babies while
Hera is in residence.

A prayer to the goddess helps you keep the city's Agoras stocked. When
Hera answers your prayer, she helps all the vendors in your city
uncover some stock that they didn't realize that they had. If Hera
notices that you're Agoras are running low on supplies, she may grant
this blessing on her own. Hera only helps those Vendor's Stalls that
have employees.

Ivb. Atlas

With the completion of his Sanctuary, Atlas induces your stonecutters
to work more quickly. Artisans' Guilds also send out more artisans to
construction sites. If Atlas sanctifies a masonry shop or Black Marble
Workshop, the sanctified building will produce more marble than usual.

If Atlas hears your prayer, he will speed up the construction of a
Sanctuary or Pyramid. When he responds to your prayer, he makes his way
to a construction site. Any materials en route to the site magically
appear, and the construction materials somehow last longer than they
should. For a short time, the artisans continue to work without needing
new supplies.

Note: Atlas IS NOT A GOD. HE IS A TITAN. :)

** ** ** ** *************

V. New Monsters

Va. Sphinx
Known for her difficult riddles, the Sphinx is part woman and part lion
- a deadly combination to be sure. When she isn't wreaking havoc of her
own volition, she follows Hera's orders.

Vb. Chimera
With Typhon as a father and Echidna as a mother, Chimera's pedigree is
impeccable. Her sense of destruction is also well-refined. She's more
than willing to attack on her own, but also does Atlas' bidding.

Vc. Echidna
The mother of monsters (the Sphinx, Chimera, Cerberus, and the Hydra
are all her offspring), Echidna has the face of a nymph gut the body of
a serpent. Headstrong, Echidna reports to no one: she always acts on
her own.

Vd. Harpies
This foursome of fearsome sisters is bent on destruction. No one would
dare order the Harpies around, not even a god.

** ** ** ** ************

VI. New Heroes

VIa. Atalanta
The famed archer, huntress, and athlete, Atalanta battles the Sphinx
and the Harpies.

The Requirements for Atalanta's Hero Hall are:
- A Sanctuary to Artemis
- A Working Museum
- 32 sides of Meat
- 32 planks of Wood
- 8 Companies of Soldiers

VIb. Bellerophon
The skilled Horseman, Bellerophon fights Chimera and Echidna.

The Requirements for Bellerophon's Hero's Hall are:
- 24 amphorae of wine
- 24 bars of bronze
- 15 horses
- Excellent city-wide tax coverage
- Treasury of 10,000 drachma
** ** ** ** *************
VII. Walkthrough of the Game
(By far the largest part of this FAQ)
Adventure I: The Birth of Atlantis
Episode 1: The Capital City

Goals:
-Population of 1000
-500 People in Homestead or better

Hints & Tips
Welcome to Atlantis! The oddly shaped landmass consists of a central
island, two outer rings and two outer pieces of land with plenty of
waterways and access to the open sea.

Being able to effectively manage how to set up your housing and
industry is the main goal in this episode. This map may look quite
large at first, but when you start to fill it up houses, sanctuaries,
husbandry buildings, science buildings, etc., it starts to look really
small, really fast.

The land of Atlantis has deposits of just about every resource
available. Because of this, you should have ample jobs for your
citizens and products to trade with your trading partners.

The best way to start your city is to lay down your first housing block
(see above) in the south-eastern part of the outer landmass (just to
the right of the large swath of meadow). This gives you immediate
access to food, the sea, and some industry jobs.

Keep an eye on your spending, though. You start of without the luxury
of being able to trade with partners, or even tax your own citizens!
Don't worry about it too much though. Just concentrate on developing
your city.

Near the end of the first year, the city of Gades will be discovered,
and they will want to trade with you. Left-Click on the World View to
see where Gades is and then Left Click on the City itself to see which
goods they are selling and which they are buying. Gades buys meat and
orichalc.

Since Gades is not on the same landmass as you are, they require a Pier
to buy and deliver goods, and not far from the orichalc deposits you
should be able to find a suitable place to build one. Once you have
placed it, begin selling orichalc. This should start bringing in a tidy
profit for your city.

In order to fulfill the housing requirement, you need to make sure that
your housing receives some food, water and fleece, and has at least one
type of scientist passing by. Each Homestead can hold 32 occupants.
Simple math will tell you at least 15 houses at Homestead level of
development should net you your required Housing goal and 30 houses at
the Tenement level (the next level up) will easily garner the second
goal of 1000 people.
Note: It is imperative that you leave the innermost ring of land void
of any structures (you'll see why later on in the adventure)!

Episode 2: All Creatures Great and Greater

Goals
-Slay a Monster
-Population of 1500
-1000 people in Apartment or better
-Modest Pyramid

Hints & Tips
Continue to build up your city, keeping in mind your food stores,
employment levels and industry. You will be allowed to tax your people
from now on, so building a Palace and a Tax Office or two is a wise
decision. Be careful where you place your Palace, because you will have
to build a Hero's Hall to summon Theseus later on in the episode.
It would also be wise to build a grove of olive trees and grapevines
and a winery and olive press to facilitate more trade with neighbors,
as well as to satisfy your own people's needs. You will also be able to
start construction on Aphrodite's Sanctuary, which may be helpful, as
she will woo citizens to your city, and keep them there!

Once you get your olive oil industry going, it shouldn't be long before
distribution elevates your housing to the Apartment level, and you will
achieve your Population goal.

During the episode, Hermes will send the Minotaur to wreak havoc on
your city. If you haven't set up a marble industry (in the south-
western part of the landmass) it shouldn't give you any trouble. Just
make sure to get Theseus's requirements filled so that he can kill the
beast. The requirements to summon Theseus are:
- Build the Hall near the Palace
- Good Appeal around the Hall
- Hall is protected by Walls
- 32 slabs of Marble
- 16 Amphore of Wine
Once you have these met, summon the hero. Once he kills the Minotaur,
your goal is achieved!

Next, collect the materials you need and the pyramid should take no
time at all to complete. If you build close to the Storehouses that
holds the materials it needs, the faster it will get built . . . but
then you already knew that, right? Right!
Note: NO MATTER WHAT YOU DO, HERA WILL INVADE YOUR CITY IN THIS
EPISODE!!!


Episode 3: Big Game Hunting

Goals
-Sanctuary to Artemis
-Fulfill a forthcoming quest
-Population of 2000
-1500 People in Townhouse or better

Hints & Tips
By now you should have a decent industry and distribution network that
is keeping your city vibrant and productive. Adding another housing
block will most likely be necessary to accomplish your population and
housing goals. Remember to keep each block supplied and happy.

A good place to construct your second block of housing is to the north
of your present housing block. This block doesn't have to be nearly as
large as the first in order to meet your goals. A small block developed
to the Townhouse stage should put you over the 2000 citizen mark. And
if you've built Aphrodite's Sanctuary, she'll fill your houses for you.

It is also a good idea to start thinking about placing down a block of
Elite Housing, as the armored and trained soldiers they will bring will
be useful in the near future. The outermost, largest ring of land will
be a good place to set up this block.

In order to ensure you have sufficient resources to armor and train
your soldiers, you'll need to place down a few Foundries and Armories
to provide armor and weapons for your soldiers and possibly a Horse
Ranch to upgrade your Spearmen to Cavalry. A Frigate Wharf or two isn't
a bad idea either. Just make sure that they aren't anywhere near the
elite houses (they are very detrimental to appeal - and elite houses
need a lot of appeal to evolve at all).

Of course, all of these industries require workers, so lay down another
block of housing to the North of your second block. And with your taxes
and trade and industry, funds should be no problem to come by.

Fairly early on in the episode you will receive a request from Artemis
to round up some large animals roaming the landscape. To accomplish
this you will need to summon Atalanta to help you.

The requirements for Atalanta's Hall are as follows:
- A Sanctuary to Artemis
- A Working Museum
- 32 sides of meat
- 32 planks of wood
- 8 Companies of Soldiers
Again, when building Artemis's Sanctuary, make sure it is close to the
materials it needs. This will significantly cut down on the
construction time! Once you have fulfilled the requirements for
Atalanta's Hall, summon the hero and send her off to fetch those over-
sized animals!


Episode 4: War and Ethics

Goals
-Rule Cennia
-Rule Mt. Geimm
-Rule Mt. Phaesus

Hints & Tips
Obviously, this is purely a military episode, so make sure your
soldiers are well - armored and up to the task of accomplishing these
tough goals. The three cities you are required to rule are inhabited by
the cruel and ugly Centaurs, who - early on in the mission - will begin
sending raiding parties against you and your allies.

To counter these attacks, it is imperative that you have your armies at
the ready to defend your city and your allies. Personally, I prefer to
control my armies myself rather than putting them on auto-defend, but
the decision is up to you. Defending your neighbors will increase their
favor with you and they will be more willing to assist in military
strikes against the offending Centaur cities.

By now your city should be booming and your Foundries and Armories
should be producing enough armor to support the troops housed in your
Elite Housing.

During this Episode, the lame god Hephaestus will woo you to build a
Sanctuary to him in order to boost your bronze and armor production.
This *is* a wise thing to do, considering you will most likely have a
surplus of workers needing jobs to fill and the god's help may come in
handy later down the road.

When you are ready, call upon one or two of your neighbors to assist in
attacking either Mt. Geimm or Mt. Phaesus as they are the weakest of
your opponents.

You should have Artemis's Sanctuary, and the amazons she provides will
allow you to take the three rival cities fairly easily, though it would
be wise to send at least one or two companies of Spearmen and two to
three companies of Charioteers and a Frigate or two along with the
Amazons that the goddess provides.

Six or more Elite Houses should garner you the necessary troops (either
Spearmen or Charioteers) with which to defend yourself or attack the
Centaur cities. Hopefully you planned well ahead and had the Elite
housing set up in the previous episode and so will not have to spend
too much time in this episode. Also, remember to tax your elite
citizens. They alone are a GREAT source of Drachmas!!!

Once you have buttered up your allies to the point where they agree to
grant you military aid, start taking the rivals down one by one. Before
you know it, all of the Centaur cities will be your vassals!


Episode 5: Symphonia Ithikos

Goals
-Fulfill a forthcoming quest
-Fulfill a forthcoming quest
-Population of 3000
-100 People in Mansion or better

Hints & Tips
Oh, the horrors! Because you attacked and destroyed the Centaur
civilizations, the gods have decided that in punishment for your crime
you must never again attack another race of beings that inhabit the
surrounding territories. You may defend yourself in times of war, but
must never initiate an attack on another city.

To honor this pact, (the titan) Atlas has vowed to inscribe the words
of the sacred text onto a tablet. It will be up to you to find a
suitable material for this magnificent work.

Meeting the Housing and Population requirements for this episode should
be a snap if you followed the guidelines for building the housing
blocks and elite homes from the previous episodes. By now you should
have well over 3000 citizens and the six (or more!) elite homes you
placed earlier should yield you at least 120 additional citizens living
in luxury.

Soon, Poseidon, Lord of the Sea and Patron of Atlantis, will send you
on the Quest for the Cornerstone. In order to find the cornerstone,
which will be the first building block in the construction of the sea
god's great Citadel, you must summon Atalanta once more. Here are her
requirements in case you forgot:
- A Sanctuary to Artemis
- A Working Museum
- 32 sides of meat
- 32 planks of wood
- 8 Companies of Soldiers
Once Atalanta arrives, dispatch her to retrieve the Cornerstone.

Next comes a Quest from Apollo, for The Tablet of the Pact. You must
summon Achilles to your city so that the hero can be persuaded to mine
the orichalc found on the mysterious Crimson Isle in order to inscribe
upon it the sacred text of the Symphonia Ithikos. The requirements for
Achilles' Hall are as follows:
- 32 suits of armor
- 3 Spearmen Companies or better
- A Sanctuary to Hephaestus
- No Unrest in the City
- 16 amphorae of wine
Don't forget that in addition to your own armor production, you can
request armor from your ally, Ampher. Just placate with gifts and they
may even send you some without a request!

Once you have the necessary goods, send for Achilles and dispatch him
to Crimson Isle. With that done you've proven once again that no goal
is too tough for you!

Now you have the choice of one of two Colonies to build and develop,
either Leucippium or Evenestus. Although there is no advantage to chose
one over the other, and you will get the opportunity to play the other
one later, Leucippium will be discussed first.

Episode 6: The Hungry Sphinx (Leucippium Colony)

Goals
-Slay a Monster
-32 Ingots of Orichalc for Parent City
-32 Bars of Bronze for Parent City

Hints & Tips
What a rocky and hilly place Leucippium is! Why, there's hardly any
place to build a decent sized city block! In fact, that's the main
challenge you face in this region - deciding how best to utilize your
limited space. But after working with the concentric rings of Atlantis,
this should be easy!

Right off the bat you should be able to see the huge deposits of both
copper and orichalc. Try building your first block of housing close to
the entry point near that big swath of fertile land just below where
the copper ore is located.

Soon after you have begun to build your city, that nasty Sphinx
arrives! She guards the orichalc ore and getting that material is going
to be tough. You'll need to summon Atalanta again to clear a path.
Think you have the requirements for her Hall memorized yet? Here they
are yet again:
- A Sanctuary to Artemis
- A Working Museum
- 32 sides of meat
- 32 planks of wood
- 8 Companies of Soldiers
There are two keys to winning this scenario. One is relying on your
trade partners to grant you gifts, as your resources here won't allow
you to get the materials necessary for the Sanctuary. Satisfy your
neighbors with gifts and fulfill their requests and you should soon
have all the materials you need. The other is to remember not to
overbuild. For only the second time in this adventure, there are no
housing or population goals to be met - only a pesky Sphinx to slay.

Concentrate first on getting Artemis' Sanctuary up and running. She'll
help you out with your food shortages. And once you get that done, then
your next priority should be to summon Atalanta to kill the Sphinx.
Once those problems are out of the way then you can throw all your
efforts into mining and stockpiling that orichalc and bronze. Make sure
to delete the Artisans Guilds once Artemis' Temple is complete - you
can always use extra ore miners!

Close to the end of the first year, the city of Mestonia will blossom,
and this can be another source of materials you sorely need.

Concentrate on your goals, and you should win this episode without much
trouble!


Episode 7: The Citadel of Poseidon

Goals
-Sanctuary to Poseidon

Hints & Tips
How simple can this be? Build a Sanctuary to Poseidon (called the
Citadel of Poseidon)? No problem!
But what a Sanctuary it is! It's huge (about twice as large as some
other Sanctuaries)! Never fear, by now you have enough trading partners
and enough industry of your own to complete this project in a matter of
a few years. The obvious placement for it is the large central island,
provided you haven't already begun building there. Be mindful of
requests and demands of your neighbors and keep to the letter of the
Symphonia Ithikos and you should see the magnificent structure up and
running in all its glory (in time).

After you finish the Citadel of Poseidon, it's off to found another
colony.


Episode 8: People of the Sea (Evenestus Colony)

Goals
-9 Trading Partners
-60 People in Estate or better

Hints & Tips
Again, the key here is NOT TO OVERBUILD. Get the first housing block up
and running, fed and watered and then concentrate on building a
defensive force. Its possible that the Oceanids may decide they want to
flex their territorial muscles and push you off this piece of land.
Stick fast though, and you'll win.

Get your first block of housing up quickly near the entry point in the
south east, concentrate on feeding your people and getting a small army
of archers to defend yourself against early incursions. Don't forget to
ask for defensive troops from your allies or parent city if you need
them! And of course you can always bribe the invaders if worst comes to
worst.

Begin trading with your current allies, and then construct an elite
housing block in order to garner you the population goal of 60 people
in an Estate. You merely need to wait out the invasions of the
Oceanids; eventually they'll see the light of reason and ally with the
glorious Atlantean civilization (you!).


Episode 9: Atlas the God

Goals
-Fulfill a forthcoming quest
-Population of 5000
-Pyramid of the Pantheon
-Hippodrome 40 Stades Long

Hints & Tips
(Note: Again, Atlas is actually a titan, not a god :) )
By far the toughest goal to achieve is the construction of the
Hippodrome (Now you can see why I told you to leave the innermost ring
of land free of buildings). This is where you will build your
Hippodrome. Obviously, the Hippodrome's ends must be connected for it
to function. Be patient when placing the structure and make sure that
it has access to a Horse Ranch so that the races will soon be running.
The Hippodrome will bring in extra Drachmas for your city, and it will
raise your favor among your own people and other Grecian City-States.

Also in this episode you will be called upon to once again summon the
brave Atalanta to perform a Quest for Hades, King of the Underworld. He
wants you to send the heroine to steal some Ambrosia of the gods from
Tomb of Cronos! But you must be careful! If the gods catch wind of this
plot, there could be some very dire consequences...

Remember the requirements for Atalanta's Hall? Sure you do! (But in
case you're lazy, here they are again):
- A Sanctuary to Artemis
- A Working Museum
- 32 sides of Meat
- 32 planks of Wood
- 8 Companies of Soldiers
By now your population should be well above 5000 and if it isn't . . .
well then you know just the cure for that: build another housing block!
Just make sure your people are getting all the goods and services they
need.

With the world obeying the Symphonia Ithikos, there really isn't that
much need of a military in this episode. Send any Frigate Wharf workers
home and put them to work at Artisans' Guilds, Black Marble Workshops
and Masonry Shops. This will make the construction of the Pyramid go
extremely quickly.

With horses running at the hippodrome, Atalanta stealing the Ambrosia,
your population goal met, and the Pyramid of the Pantheon complete,
you'll have achieved all of your goals and completed the episode...
and the Birth of Atlantis Adventure entirely! Finally!

** ** ** ** *************

Adventure II: Enlightenment in the West
Episode 1: Westward Ho!

Goals:
-48 slabs of marble for colony
-20 jugs of olive oil for colony
-1200 people in Townhouse or better

Hints & Tips
Although this map offers several large expanses of land on which to
build your city, your immediate needs are best served by building
residences in the southeast part of the map.

You'll need fleece imports soon after you begin the episode to keep
your city growing. Build a straight main road from your neighborhood
through the southernmost meadows, the small mountain pass (between the
marble quarries), and towards the sea. This avenue will provide an
excellent path for much needed food and imports of fleece, wood, and
bronze into your city, as well as a path to sell marble to Diapraea and
orichalc to Atlantis, to help fund these imports.

The northernmost swath of meadow should be reserved for wheat farms,
which will only support a medium-sized population. The southern patch
of meadowland is excellent for olive trees, and nearby Growers' Lodges
and olive presses can be built on a spur off your main road. With a
steady flow of olive oil, you should be able to evolve your city's
housing quickly and amass enough oil to meet your colony requirement.

Marble is unnecessary for your people and is best quarried by Masonry
Shops at the southwestern end of the main road you just built. This
keeps them close to Piers for quick export. Be sure to set up a few
Storehouses here, because they will hold your marble for your colony
requirement.

If you're feeling aggressive, hold off on setting aside all your goals
until you've completed the Pillar of Atlas. Although completion of his
sanctuary is not a requirement in this episode, Atlas is always helpful
to have around for completing some of the large construction projects
in later episodes. Import, or better yet request, wood and sculpture
from your allies. Just make sure to butter them up with gifts first.
Extra wood and sculptures can be sold for a nice profit. Make sure to
build your orichalc Refineries near the Pillar of Atlas so that they
receive Atlas' sanctifications!

It may be best to avoid establishing a huge population at this stage,
as your limited food resources won't support it, and importing food is
unnecessary and unethical at this point.

Once you complete this episode, you will get to build your choice of
four colonies. All in all in this adventure, you will build a total of
three colonies, so one will remain a mystery to you (at least until you
replay the adventure again).

Your choices are Copan, Biminis, Cuello and Ianira. It's wisest to
choose Copan or Biminis first. Copan, with its abundant supplies of
silver ore, offers a great opportunity to rake in the dough If you
choose Biminis, trade will open up with the Oceanids, from whom you can
buy more urchins than you'd ever want, which will help you if you need
more food. Cuello also offers you a great opportunity to earn some
Drachmae, but there are troublemakers in the area that you may need to
bribe. Ianira is blessed with many raw materials, but is lacking some
of the basic supplies that people need to live. It's easiest to play
Copan or Biminis first. Cuello and Ianira will be discussed later in
the walkthrough.


Episode 2a: In the Name of Science (Copan Colony)

Goals
-Observatory Kosmika
-1000 people in Townhouse or better

Hints & Tips
Seemingly ripe with lush forests, edible wildlife, and an abundance of
silver and bronze, Copan is a perfect tropical paradise. Its water
inlet is excellent to expand your import/export business.

Only a few unwelcome guests and natural instability will need to be
dealt with for you to do your job here. But hey, it's better than giant
mosquitoes and malaria!

Almost immediately, the Calydonian Boar will pay a visit to his cousins
living in the southeast corner of the play area. Although you don't
need to evict this unpleasant neighbor to complete the episode, the
silver he guards is quite tempting. Theseus' modest summoning
requirements are well worth the investment. Here they are, in case you
forgot:
- Build the Hall near the Palace
- Good Appeal around the Hall
- Hall is protected by Walls
- 32 slabs of Marble
- 16 Amphore of Wine

Your residential block should be safe in most areas. Building it close
to your water inlet makes the most sense, as once again, the growth of
your city will depend on importing goods: this time, oil and fleece.
Obviously, building your neighborhood far from the Boar's romping
grounds is wise. As you have no rival city enemies, there's little
reason to build elite housing (luckily).

Your city will live off of the meat of the land: Hunting Lodges will
get you started, but Corrals will keep your people well-fed.

Just as in the first episode, Diapraea is your best friend. The bulk of
the Observatory Kosmika will require the precious black marble that
only they can supply. And supply it they do: keep an eye on imports, as
buying too much marble at once can quickly drain your monetary
resources, and supply will increase over the course of this episode. If
possible, try to placate Diapraea with gifts (i.e. butter 'em up!) and
request the goods rather than import them.

Start building the Observatory Kosmika early. It's a monument-al (Yes,
the pun WAS intended) undertaking, and the sooner you start, the sooner
you get on to bigger and better... monuments! (How redundant!)

Autoch, your deputy back in your parent city, will give you the
supplies you set aside in the first episode (oil and marble). Autoch
may also grant marble requests throughout the episode. As your parent
city, they're a bit more obliged to give you what you need.

Your new neighbors, Palanque and Tikal may not seem like much at first,
but Tikal's supply of bronze can quickly be crafted into a fine
sculpture and arms export business: For some reason Azium is very
interested in both of these commodities. The wily Oceanids of Xilyuf
will also buy your sculptures. Chances are this will be the best source
of income in this episode, as sculptures are big money makers.

After a couple years, the prankster Hephaestus will start his regular
invasions from the north. Apparently he wants the Mayans for himself!
If you're relying on armor and sculpture trade to keep you going, make
sure you budget for the occasional interruption that Hephaestus causes:
he'll quickly target your Sculpture Studios and Armories to curse or
destroy them, and anything in the way will just upset him more. Once
you see the path he takes towards these structures, keep other
buildings off of this path, or watch them tumble as he makes his
regular trek towards his target.

Around the same time as Hephaestus' first visit, the heat will "turn up
a bit" (literally)! Watch for lava flows in the northeast. Fortunately,
there's little reason to build here, and if you did, the small flow
should cause minimal damage. Also avoid building close to the high
cliffs due east of the inlet.

With a bit of perseverance, by the time you've completed this episode,
you should have fattened up your wallets.


Episode 2b: Water, Water and Urchins (Biminis Colony)

Goals
-Sanctuary to Aphrodite
-Population of 2000
-Find the Spring of Youth

Hints & Tips
Biminis is a great choice if you need to expand your trading partners
beyond what you already have. It essentially becomes a trading center
to establish more of a relationship with the Oceanids, which if you
don't take this episode, will not become available to trade with. These
include Fivmnal and Yehm.

Your immediate goal is to establish residences and a food supply. Build
a standard housing block in the southeast, and bridge out to the island
in the center. This is your closest supply of food. Make sure to leave
space for a bridge connecting this island to the large island to the
north for later expansion. Note: On easier levels, this large
population will be difficult to employ fully, and people don't like to
stick around if there's no work!

Your primary exports will be wood and wine. Your parent city will give
you plenty of marble for the sanctuary, all you need then is to import
or, better yet, request six sculptures. There are a few good places for
the sanctuary, the best of which may be near the meadowland on the
southern island.

You will get requests for wine, which you can produce, or if you're
feeling lazy (and who isn't) and/or are well established, buy and then
give away.

As your population grows, and you continue to require more food,
establish more Urchin Quays on the central island and on the northern
island, as there are no urchin spots to the south. Also, a price drop
in urchins will be in your favor, as you can only import it from the
Oceanid cities.

Aphrodite's quest will require Bellerophon's assistance. His
requirements include:
- 15 horses
- Excellent tax coverage
- 10000 in the treasury
- 24 ingots of orichalc
- 24 amphorae of wine.
If you're having trouble finding room for 3 Horse Ranches, two should
fit on the southern island, the third will fit nicely right in the
center of the first urchin island.

Import or request wheat and orichalc in order to fulfill the
requirements for Bellerophon. Remember that you need to find a place
for your palace, so you can collect taxes!


Episode 3: Help from Above

Goals
-Sanctuary to Demeter
-Sanctuary to Athena
-Sanctuary to Dionysus
-48 slabs of marble for colony
-20 jugs of olive oil for colony

Hints & Tips
If you completed the Pillar of Atlas in the first episode, you're ahead
of the game in this episode. If not, do that first! Atlas will eagerly
assist you when you're short on materials, and you will find his
assistance most beneficial in this episode as he enables extra artisans
to help you with your sites.

The focus of this episode is actually to expand your city. In order to
do so, you need more food, more oil, more money, more everything!

Sanctuary placement will have a direct impact on their respective
effectiveness: The land around the Garden of Demeter will become
fertile so give it some space for Wheat Farms around it, and make sure
to plan your roads around the sanctuary to 'encourage' her to bless as
many as possible. Food production is critical in this time of
expansion. Make sure you have enough granaries to store the annual
harvest.

If you build your olive industry near the original southern meadowland
on a spur as I expressly suggested in episode one, you can place
Athena's sanctuary at the end of it. She will quickly respond by
regularly blessing your Olive Presses upon completion of the sanctuary.
You'll have more than enough olive oil for you city, and the rest can
be exported to Palanque in exchange for buying wood. Palanque may give
you wood, but you'll need a lot more to complete all these sanctuaries.

Dionysus' sanctuary location is not as critical, but plan ahead: You
may not need Elite housing yet, but balance the sanctuary's placement
between the Piers to export wine, and the location where you plan on
setting up your elite neighborhoods.

With exports of oil, marble, orichalc, sculpture, armor, wine, and
possibly wheat and grapes, you can quickly establish yourself as a
trade mogul on the Atlantean isles and beyond. (Miss Cleo looks at her
tarot cards. "Honey, a price increase in marble will work in your favor
in this episode." Amen to that.) Hey, that's what's being a colonial
power is all about!

Diapraea and Azium continue to try to outdo each other with their
military build up. Hmmm, wondering what those twins are up to? Doesn't
really matter, as long as they're buying weapons and other goods from
you!

Meeting your 'set aside' goals should be no problem at this point of
your city's expansion. If you started your first neighborhoods in the
southeast, just keep building to the north.

It's time to establish another colony. Cuello will be discussed next.


Episode 4: The Glory of Pyramids (Cuello Colony)

Goals
-Small Monument to the Sky
-Monument to the Sky
-Grand Monument to the Sky

Hints & Tips
This area is expansive, but the only requirements you have for this
colony is to build 3 pyramids for the Mayans. By planning ahead, you
can make this episode very easy. The story line warns of Ares in this
land. Ares' attacks manifest themselves in two forms: He will invade
personally, with his armies, or he'll send his dragon to pester you.

Like many of his cousins, this dragon loves shiny metal, and silver is
all along the east bank of the river. Fortunately, when he does invade,
the dragon will stay towards the south. If you need cash at this point
of the adventure, you'll want to keep your mints towards the north.
Your best bet will be to establish them on the west bank, and build a
bridge across the northern section of the river for your miners. Leave
the dragon alone, and he'll do the same. If you want to make this
episode longer, and I don't know why you would, try summoning Jason to
defeat the dragon. This will CONSIDERABLY extend your time in Cuello,
while you establish elite housing and Frigate Wharves to fulfill the
requirements:
-3 Frigates
-2 Charioteer companies
-64 Crates of Food
-8 Horses
-16 Amphorae of wine
Although you may be tempted to build Atlas' sanctuary first to help
your pyramid construction, instead, insure against Ares' personal
attacks by quickly building Aphrodite's Haven. She'll keep Ares at bay
and let you finish your work here. You'll get more than enough marble
from Autoch to get started.

Your best luck in urban planning here is simple: build your
neighborhoods on the west bank of the river, close to the northern
meadows. A steady supply of native fleece and oranges, along with
imports from nearby Piers will keep your citizens happy. Nearly all
goods can be imported or exported, and in the spirit of this colonial
adventure, Drachmas are yours to be made if you capitalize on local
resources: sell off extra black marble and wood. Again, your best cash
supply is from continuing to sell sculpture and armor made from
imported bronze.

Black marble located in the center of the play area should guide you to
build a road southwest from your city center. That big open space
between these two areas along the road is perfect for big pyramids.

Once your sanctuary to Aphrodite is complete, build your pyramids. They
will require only black marble, so don't worry about importing regular
marble, save for any other sanctuaries you decide to build.

During the episode, you'll find two new neighbors, Chacaal and Tezcu.
Chacaal is a great trading partner if you're low on food, or want to
unload some sculpture. Tezcu would rather help out Ares with his
harassment and attacks. Your best shot at keeping them at bay is your
colonial power (read: "cash"). Pay them off while you continue building
your amazing pyramids, which are sure to impress the hostile Mayans and
help you convince them to cease their senseless attacks.


Episode 5: The Grand Collection

Goals
-Argent Maize Quest
-Museum Atlantika
-Yearly Profit of 6000
-48 slabs of marble for colony
-20 jugs of olive oil for colony

Hints & Tips
Azium and Diapraea continue their military build up. This is a big
clue: start doing the same. The Youngest Twins may soon start causing
problems of their own, and you'll need something to do whilst
constructing your new pyramid: the Museum Atlantika.

Begin establishing your own military presence: start building up elite
estates and Frigate Wharves. Make sure your wharves get orichalc for
that extra fiery punch. The small islands off the southern coast make
an excellent naval yard.

Soon, Demeter will request you send Jason to get the Argent Maize.
Jason requires:
-3 Frigates
-2 Charioteer companies
-64 Crates of Food
-8 Horses
-16 Amphorae of wine
Between Tikal and Diapraea, you will have plenty of black marble supply
for your pyramid. If not, Atlas will come and help you out.

By this time you should have a strong exchange of imports and exports.
Balancing these properly will insure both a steady stream of income and
happy citizens. You should be importing wheat (to supplement your
limited supply and to feed your horses), wood (for frigates, chariots,
and the pyramid), bronze, fleece, and black marble (for the pyramid).
You should be exporting marble, orichalc, sculpture, olive oil, wine,
and armor (once you've got all you need for your armies). Tax your
citizens to help keep the money flowing, too.

Once more, you must leave the "comfort" of your parent city and found
another colony. Ianira is discussed below.


Episode 6: Land Stained Red (Ianira Colony)

Goals
-Protect city from Echidna
-Produce 64 ingots of orichalc in one year

Hints & Tips
All you need to do is get some orichalc and slay the Echidna (isn't
Knuckles of Sonic fame an echidna?)! Sounds easy enough. Ironically,
once Echidna appears, you'll realize she likes to hang out in the one
and only entrance to the huge fields of orichalc. Simply put: focus on
Echidna first, then the orichalc goal.

Import and export to reach Bellerophon's goals:
- 15 Horses in the city
- Excellent citywide tax coverage
- Treasury of 10000 Drachmas
- 24 ingots of orichalc
- 24 amphorae of wine
The northwest coast of the island is an excellent location to set up
your trading Piers. Build your residential zones nearby, and set up
mining industries a little to the south of your neighborhoods to supply
exports. Notice that your four mining resources essentially make a
horizontal line across the middle of the island, from left to right:
marble, bronze, orichalc, and black marble. Also notice the edge of the
largest forest heading southeast. Your best bet is to constrain your
building inside these imaginary boundaries. There's no need to venture
outside them, and the land is unstable beyond these areas: avoid
building there, especially near the quarries.

Once you've summoned Bellerophon and eliminated Echidna, focus on
orichalc mining: Build Refineries near the orichalc deposits. You will
need 8 to 10 Refineries - more if you built further from the ore
deposits. You can also build the Pillar of Atlas, again, near the
Refineries to increase production. Remember: it's the rate at which you
can refine the orichalc, measured from January through December, not
how much you have stored. Atlantis will pester you for orichalc. It's
always best to aid allies in their needs; it will pay off later.


Episode 7: The Twin Kingdoms' War

Goals
-Rule Diapraea
-Rule Azium
-Population of 4000
-Temple of Olympus

Hints & Tips
Diapraea and Azium will immediately become rivals (about time). Their
military build up over the adventure has foreshadowed this event. Your
military may not be up to snuff, so make sure you have a lot of elite
housing (or a lot of Drachmas). Ten or eleven estates with chariots,
and at least three frigates, but more if you can staff them, should
suffice to begin your assault, depending on your difficulty level.

Begin construction of the Temple of Olympus immediately. It needs
mostly marble, but will also need modest amounts of black marble and
wood to be completed. These will need to be imported.

Your population requirement should be easy to achieve, if you have not
done so already: the workforce you require to fully staff and run your
industries at this point should justify at least 4000 citizens.

Depending on how you've treated Atlantis, they may or may not be
willing to aid in your attacks against the twins. They are by far the
best equipped to help handle the infidels! If they're not willing to
help, you may want to appease them a bit to help you out.

Azium is the more profitable trading partner. If you need to maintain
your export income, attack them first to reestablish trade. Another
thing to take into account is your fleece needs; you may NEED to raid
or conquer Diapraea first, to supply your citizens with fleece.
Otherwise, these two cities are about equal in combat difficulty. Once
you've conquered these little troublemakers and completed your pyramid
you're done with the episode and the adventure. YEAH!!!

** ** ** ** *************

Adventure III: Life in the Mediterranean

Episode 1: Entering the Mediterranean

Goals:
-Slay a monster (Scylla)
-Fulfill a Forthcoming Quest (Widen the Straits)

Hints & Tips
Begin this adventure by building a housing community on the eastern
part of the play area south of the Mediterranean. This will be your
main housing area for the rest of the adventure, so make sure that it
is large enough to add buildings to later.

Begin to grow carrots in the meadow to the southwest of your housing
community. If you find you're not making food fast enough, build a Pier
to Iwaeh and begin importing fish. Placing the Pier on the western-most
shore is fine after you clear cut the forest that's over there. Place a
Granary near your housing to get fish. The fish will help until your
carrot production is in full swing.

Almost immediately upon starting the Adventure, Scylla will show her
ugly faces in the water to the right of the straight. She does not come
up onto land nor can she cross the straight to menace your Piers on the
other side. Even though she is not much of a threat to you, you do need
to kill her to advance to the next episode.

You can now build a Hero's Hall for Odysseus, which will bring him to
your city. To have the famous Odysseus kill Scylla you'll need:
- Excellent popularity
- Excellent city-wide health
- 8 elite houses
- 32 jugs of olive oil
- 16 amphorae of wine
Atlas feels like this is the perfect time to give you a quest. You need
to summon a strong hero -- only Hercules will do -- to widen the
Mediterranean Strait. You can now place Hercules' Hall, which you
should put in the housing community you were building before Scylla
showed up and Atlas gave you orders. Hercules requires:
- Hercules hall has excellent science access
- A working Hippodrome
- Excellent citywide Observatory access
- 1,500 people in the city
- 32 amphorae of wine
Those are a lot or requirements to meet, but don't worry: it really is
not that bad. Focus on meeting Hercules' requirements first. Atlantis
will give you gifts of wheat -don't eat them!! Set a Storehouse to
accept wheat, which can then be taken to a Horse Ranch. You will need
at least one ranch to supply your Hippodrome with horses. You might
consider placing it between your housing community and your carrot
farms. A small Hippodrome can be built on the hill top to the south of
your housing blocks, to the east of the marble quarries.

Around this same time, other cities will ask for fleece and for food.
Importing fish helps with meeting the food requirements. Also, Iwaeh
will make your day by giving you a gift of 12 pieces of sculpture, so
have two Storehouses ready to accept.

Just remember that Hercules is going to widen the strait, so it
probably wouldn't be the best idea to build anything that you mind
losing on the land immediately around either side of the strait, but
feel free to use the land on the other side of the strait by building a
bridge across it.

There is not much room to build in Lixus, and remember you do need 8
elite houses in this episode and maybe a sanctuary or two in later
episodes. Don't let sprawl take over. Finding employment for the 1500
people you need for Hercules to come to Lixus can be challenging, but
remember you can raise and lower wage rates to change the size of your
workforce, and you can build a lot of Carding Sheds. You can export
fleece in this episode, which you will need to do if you want to make
some money. Atlantis and Mestonia will buy it from you. Remember to
give them gifts of fleece occasionally, so that you can request olive
oil from Mestonia or wine from Atlantis, as you need it.

Your original housing block should provide you with enough workers to
achieve the 1500 people that Hercules requires. At this point you will
probably have quite a few unemployed people in the city. This would be
a good time to start to build a community for the elite houses. Eight
houses and all of the buildings they need to thrive can fit on the
western plateau. If you have extra workers, build all of the support
buildings the elite houses will need (Maintenance Office, Tax Office,
science buildings, etc.), and wait to put the houses in until you have
some olive oil. Make sure that you do not place a Wine Vendor's Stall
on the Agora. Because there is no armor available in this episode,
elite housing won't need wine. That won't, however, prevent the wine
vendor from taking some of the precious wine you need for both heroes.

Don't forget a Museum; Hercules will need one in the city if he is to
have excellent science access. A University will send a curator to the
Museum, and the Museum itself sends curators of its own into the city.
Just make sure that a curator goes by Hercules' hall regularly. Your
elite houses will not need curator access in this episode so don't
worry about them for now. You can always delete the Museum and build it
elsewhere in a later episode.

At this point you probably have everything you need to summon Hercules.
When he arrives don't forget to dispatch him on Atlas' quest.

With Hercules on his way, you can work on getting Odysseus. If you
haven't started to import olive oil from Mestonia, do it now, or
request olive oil after giving gifts of fleece. Make sure you do not
place an oil vendor in the Agora servicing your common housing: the
last thing your city probably needs right now is more workers. Build
your elite housing (if you haven't already done so) and import more
wine if you need it. Check the Overview tab to see how hygiene is in
the city. If is not high enough, consider building another Infirmary,
and check to make sure that everyone is getting food from an agora.

When you meet Odysseus' requirements, summon him. After he stops in at
his Hall he will battle Scylla and this adventure will be over.


Episode 2: Exploring the Sea

Goals
-8 trading partners
-Yearly profit of 7500
-64 Skeins of fleece for colony
-A Sanctuary to any god

Hints & Tips
At the start this episode, there are three new cities to trade with:
Sidon, Carthage, and Tyre. Sidon will buy marble and sell armor, Tyre
sells wood that you will need for sanctuary construction, and Carthage
will sell bronze. A little while into the episode, Memphis will be
discovered. They will sell you wheat and eventually buy fleece. These
four important new cities will be enough to give Lixus eight trading
partners.

A permanent flood will happen, widening the strait. You were warned not
to build there! You can still build a bridge across the strait to reach
any building you had built to the north of the strait. You can now
place Piers all along the northern or southern shores to accommodate
all of your new trading partners.

Depending on how many Carding Sheds you had working in the first
episode, you might be able to set aside the 64 skeins of fleece right
away. Consider building another Carding Shed or two if you can't meet
this goal. High fleece production is great because you will be able to
sell even more fleece in this episode.

If you find your city needs workers, consider placing an oil vendor
into the Agora serving your common housing and letting that housing
upgrade.

You have two choices for meeting the sanctuary goal. You can build a
sanctuary to Atlas or one to Poseidon. Atlas' sanctuary is smaller than
Poseidon's so that might factor into your choice. Poseidon's Sanctuary
will fit in the land to the Southwest of your elite housing plateau, as
will Atlas'. Poseidon's Sanctuary will also require 16 loads of
Orichalc which you can request from Atlantis or import from them.

Improving your elite housing is not necessary but doing so does have
its benefits. You can either import armor from Sidon or you can import
bronze from Carthage and make your own. Making armor will employ some
of your citizens, so keep that in mind if you have high unemployment.
Making your own armor is also cheaper than importing the finished good.
Carthage will eventually stop trading with you (you did nothing wrong),
but by that point you should have enough armor to supply your elite
houses.

If you want to improve your elite housing further, build some Chariot
Factories and place a Chariot Vendor in the Agora. Once the houses have
evolved you will start raking in the drachmas through tax collection,
helping you meet the yearly profit goal. Make sure the tax collector
can reach all of your elite houses. Also, remember that to improve the
elite houses, they will need access to a curator. Feel free to delete
the Museum you placed in episode one and move it to somewhere more
beneficial in this episode.

With Carthage not trading, Lixus is back to seven trading partners, but
don't worry. Soon Thebes will be discovered, eventually bringing your
trading partners back up to eight. Thebes also buys marble, which will
help you to meet your profit goal. The rival city of Argos will also be
discovered during this episode. Carthage eventually decides that they
can trade again but at this point their bronze isn't necessary.

You will get at least one request for wine during this episode so try
to keep a little extra on hand.

Most likely you will meet either yearly profit goal or the Sanctuary
goal last. When those goals are met you will be ready to advance on to
the first colony episode. You will be given a choice between Saqqara
and Syracuse. Saqqara has plentiful amounts of wheat, which it will
later pay in tribute, while Syracuse has no sources of food at all.
It's easier to play Saqqara first.


Episode 3: Showing the Way (Saqqara colony)

Goals
-Modest Pyramid
-Great Pyramid
-Pyramid of the Pantheon
-Produce 64 Sheaves of wheat in one year
-64 slabs of marble for parent city

Hints & Tips
This episode is set in the colony of Saqqara in Egypt. The only
husbandry buildings available are Wheat Farms, so if you want your
common housing to evolve you will have to import all other goods.

As with most colonies, build a couple storage yards early on to
accommodate the goods you sent from the parent city. Place your housing
between the marble quarry and the coastline. This way your citizens
will be close to the marble, the water, and the meadow. To build
pyramids you are going to have to import a lot of goods, so keep the
coastline clear for Piers.

Almost immediately, the Sphinx enters your land, but she is far away
from the coastline, the marble and the meadow. It will not come down
and menace your population unless you build right next to where she is,
so you should obviously avoid building anything anywhere near her. You
do not need to kill the Sphinx, but if you feel you need a little more
breathing room, summon Atalanta to take care of her. If you don't know
by now, Atalanta requires:
- Sanctuary to Artemis
- A working museum
- 32 sides of meat
- 32 planks of wood
- 8 companies of soldiers
These are serious requirements to meet in your little colony, and I
suggest that you just forget about the beast. But if it is really
bothering you, then you should know that it IS possible to import all
of the materials you need, and you will soon be quarrying enough marble
to easily have enough for a sanctuary.

Besides Artemis' Menagerie you can also build the Pillar of Atlas. If
you build a Sanctuary to Atlas he will help your miners quarry marble
faster. He will also help in the construction of pyramids. For this
reason, Atlas' Sanctuary may be the better choice of the two.

Place some Wheat Farms in the meadow by your housing and wait for
people to move in. Once your citizens have food and water and Saqqara
has some unemployment, begin to hew marble and grow the extra food you
need.

Trading is quite important. Thebes and Sidon will both buy marble. The
only industries Saqqara has is hewing marble, making sculpture, and
forging armor. Since no one buys sculpture or armor, selling marble
becomes very important to Saqqara's economic health. Tyre will sell
your colony wood, which you will need to construct pyramids (as well as
a Sanctuary, if you choose to build one). Carthage will sell meat,
vital if you want Atalanta to come, and bronze if you want to make your
own sculpture. Gades will sell fleece, which you will need to upgrade
your housing. Atlantis sells orichalc, which is necessary to build
pyramids, and Mestonia will trade black marble with you, which you also
need for certain pyramids. If you don't want to make your own sculpture
you can buy it from Iwaeh.

When your city is up and running, you're pretty much on autopilot.
Build a few artisans guilds and build the pyramids in whatever order
you choose. Give gifts of marble or fleece to make other cities think
more highly of you. A high popularity level is a must if you want other
cities to grant your requests for building materials. Other cities will
want to give you gifts also. Be ready to accept gifts of fleece, black
marble, and orichalc. Your parent city will probably hit you up for
some food. Helping them probably won't make a dent in your food supply
because of all the wheat you have to produce to meet the episode goal.

Be mindful of building on certain stretches of coastline; the yearly
flooding of the Nile river keeps the land fertile, but will also
destroy farms built too close to the coastline. These most often occur
near the bottom of the river on the left bank and around the middle of
the right bank.


Episode 4: Phoenician Strife

Goals
-Support 2 frigates
-Minor shrine to Ares
-Sanctuary to Ares
-Rule Carthage
-64 Skeins of Fleece for Colony

Hints & Tips
Welcome back to Lixus! Sidon and Tyre become your vassals in this
episode and Carthage turns on you. If you built up your elite housing
in the second episode, you should have no problem conquering Carthage
as soon as they turn. If you did not build up your housing, you have
two options. One is to take some time now and build up elite housing.
The other (which I prefer) is to just build the frigates, and send them
(along with the soldiers Ares lends you) and attack Carthage. You
should win. To increase your chances of winning, pray to Ares, and have
him come along with you!

Building a frigate takes 100 employees to work at the wharves, and a
suitable shore location. Try the northern-most shores. You will also
probably need to build another small housing community. One of the
plateaus is a good place to build this small community.

Building the shrine and the Sanctuary to Ares should not present a
great problem. You can produce marble in Lixus and you should still
have most of the sculpture that Iwaeh gave you in the first episode.
With the money you are making from exporting fleece and marble and from
collecting taxes, importing wood and black marble for the shrine should
not make much of a dent in the city's funds, especially if Atlas is
around to help out.

During this episode some of your trading partners may decide to stop
trading for a while. At this point in the adventure these disruptions
in trade should not matter much to the city, as long you keep taxing
your people. Remember even if trade is shut down, you can still request
a good from a city.

Feel free to stay in Lixus and make some money through trade and tax.
Set aside the fleece for your new colony when you are ready to proceed.


Episode 5: Near the Hellenes (Syracuse Colony)

Goals
-Support 2 Frigates
-150 in mansion or better
-64 bars of bronze for parent city

Hints & Tips
There is no food production in the colony of Syracuse, but Saqqara does
pay 10 sheaves of wheat per year in tribute (presuming you've already
played Saqqara) and a lot of food may be imported.

Build your housing wherever you feel comfortable, just do not build
near the bronze deposits. Cerberus, the three-headed dog, decides to
leave the Underworld to come and bother your colony. You can summon
Hercules by building his Hall and meeting his requirements, and he'll
then kill Cerberus, but you do not need to do this to advance to the
next episode. There is bronze elsewhere in the area so you can meet
your production goal without killing Cerberus.

Build Piers to trade for the goods the colony needs. Don't forget that
you can request goods from other cities. Selling sculpture, bronze, and
olive oil will REALLY increase your colony's coffers. Save enough
coastline to build two frigate wharves when you are ready.

Build a housing community for elite houses. Make sure you are producing
enough olive oil to support them. If you evolve the houses all the way
to Estate, you will need 8 elite houses to meet your housing goal.

At some point, Mt. Aulip will be discovered and they will try to
invade. Depending on where you are militarily and economically, you can
either bribe them or fight them (I prefer to bribe). Don't forget that
you can also requisition your parent city for defensive aid. When you
are ready, set aside the 64 bars of bronze and move on to the next
episode.


Episode 6: Plague

Goals
-Great Pyramid
-Population of 4000
-Yearly profit of 7500

Hints & Tips
Selling marble and fleece should help you to make the yearly profit
goal, although this becomes more difficult as cities begin to feel the
effects of the plague. If you seem to have trouble meeting the profit
goal, try increasing your tax rate. Finally, you can sell the excess
sculpture that Iwaeh gave you in Episode 1; Knossos buys sculpture and
the Great Pyramid does not need any. Remember that a city can only have
10 active Piers at one time, so delete any Piers you may have had to
any city that has withered away (Hint: Many cities are going to
wither).

Finding space for the Great Pyramid and extra housing, if you need it,
might be more of a challenge, but you should have enough space
scattered around the city. If you don't see space at first, try
clearing some trees.

Mt. Aulip will menace your colony too; make sure you have troops to
dispatch if you want to protect Syracuse.

Once you meet these three goals, it will be time to say good-bye to
Lixus... (SOB...)

** ** ** ** *************

Adventure IV: Atlantis Reborn

" Episode I: Reconstruction

Goals:
- 800 People in Townhouse or better
- 40 People in Residence or better
- Support 3 Frigates

Hints & Tips
Reconstruction is the start of what will soon be a very large city that
you build in your effort to restore peace and prosperity to the kingdom
of Atlantis. The key to this adventure is making sure you have a steady
flow of income from either trade or taxation.

You may use up all your initial money when starting, but don't worry.
Your allies and vassals will give gifts of money when you are in debt.
Try to establish your palace and tax office as early as possible so
that at least your worker wages are covered by your taxes.

Your main source of food at the start should be from Urchin Quays. Set
some up north of the bay and build a granary to store urchins. They are
better than oranges for now because they give a steady flow of food
versus a once a year crop.

Set up trading Piers to Tyre and Carthage. Tyre allows you to import
grapes, which you can turn into wine for export at Carthage (2 or 3
Wineries should be enough for the job). Tyre also exports bronze, which
you can use to make armor for your frigates and elite housing. You will
want to keep your import level low for now, as bronze is fairly
expensive.

Carthage sells fleece, which you cannot make, and it will be your only
source for this episode. Finally, build a trading Pier to Memphis to
import olive oil. It is important to watch your import levels, as money
will be short. The best approach is to import a small, steady supply of
necessary resources, such as two fleece and two olive oil at a time.
This should support your population while minimizing the cost.

Your city should be slowly increasing its labor pool, so begin placing
your science buildings to support higher levels of common housing. With
enough science, fleece, food and olive oil, your city will reach its
Townhouse requirement in no time. If you have lots of unemployment, now
would be a good time to build a couple of timber mills and at least one
armory to start supplying the materials needed for frigates.

You can also start using excess labor to mine black marble in the
quarry to the west in the southern continent, but don't forget to build
a bridge. Build a trading post to Gades to export black marble for some
extra funds. Throughout this episode Syracuse pays tribute in marble
and Knossos in meat.

Now begin planning your elite housing strip. This will satisfy your
Residence housing requirement once people move in and you have enough
science in the area.

Once your common and elite housing are set, you should have enough
unemployment to start the final phase of building frigates. If you have
300+ unemployment, then you can build 3 frigates at the same time.
Otherwise, build a Frigate Wharf, and once it's complete send the
workers home by right-clicking on the frigate and sending the crew
home. Build the next one, and repeat this process. The frigates do not
have to be staffed in order to fulfill the Episode goals; you just need
to build them.

You should now be ready to move on to episode 2.


" Episode 2: The Greater Mediterranean Co-Prosperity Sphere

Goals
- Rule Carthage
- 2000 people in Townhouse or better
- 120 people in Mansion or better
- Pyramid

Hints & Tips
Episode two is your first taste of battle in this adventure, and your
first foray into pyramid construction. You will need to build up your
elite housing so you have enough spearmen or charioteers to conquer the
threatening Carthaginians.

Your treasury should still have money in it, but you'll want to make
more. There are a few ways to do this. Taxing the elite housing will
allow you to bring in more profit than what you are spending in
workers' wages. Start selling wine to Gades (Carthage will also buy
wine after you conquer them). Saqqara will start buying armor about two
years into the episode, but make sure you have enough for your elite
housing to evolve into Mansions.

Between selling armor to Saqqara and wine to Gades and/or Carthage, you
should finally be turning a sizeable profit. As always, black marble is
another good export for Gades. All this should help fund your
construction and the import of needed goods, while keeping you debt
free. In this episode Saqqara's tribute is marble and Memphis' tribute
is wheat.

Carthage is your only source of fleece until Lixus begins to sell it,
about 9 months into the episode. Without fleece your housing will
devolve... workers will be needed... industry grinds to halt... you know the
drill, it's not a pretty picture. You may need to keep a closer eye on
your fleece usage during this brief shortage.

Invading Carthage may take a couple of tries, but keep at it, and be
sure to send all your troops, frigates, and any ally that's willing to
help (Knossos and Syracuse are loyal colonies with decent military
strength). If you want some more help from your navy, import a few
loads of orichalc from Atlantis and they will be delivered to your
Frigates. Frigates that can launch Atlantean Fire have greater attack
strength than normal Frigates.

The armor and wine will also help evolve the elite housing into Manors,
which will allow more people to live there and satisfy your elite
housing goal.

Place as many orange trees as your money will allow and build some
Orange Growers' Lodges between your first and second housing blocks.
These oranges will provide the main source of food for the second
housing block and supplement the urchins for the first housing block.

Now turn your attention to building the pyramid. The black marble and
wood should be no problem as they're produced at your existing
industries. The marble can be imported from Saqqara and Syracuse or use
the tribute you received earlier from them. The orichalc can be
imported from Atlantis.


" Episode 3: Night Falls on Atlantis

Goals
- Rule Argos
- Fulfill a forthcoming quest
- 3000 people in Townhouse or better
- 200 people in Mansion or better
- Sanctuary to Atlas

Hints & Tips
First of all, build another elite housing block very close to your
first one. This will more than satisfy your elite housing requirement
as well as give you more troops and more tax money. Your common housing
requirement should already be met, but even if it is, you'll want to
build more common housing to provide enough workers for your growing
economy and industries.

Now that you've successfully opened markets in Egypt, it's time to
start importing cheaper raw goods, instead of the more costly finished
product. Lower your olive oil imports (although you may want to
maintain a small import level as a safety precaution), and begin
importing olives. Build two or three olive presses to supply your city,
and when you feel comfortable you can increase your olive imports and
begin exporting excess olive oil to other Atlantean cities. Also, Tyre
will begin buying sculpture in this episode, providing yet another
opportunity for profit for the crafty trader.

Once you have enough marble and money, place the foundation for Atlas'
Sanctuary and start construction. If you don't want to spend much
money, you can wait for yearly tributes of marble for the initial phase
of construction. In the meantime, you should have a steady supply of
wood from your Timber Mills and you can create sculptures from the
imported bronze (you only need to import four bars of bronze at a time
for now, but can store more at a Storehouse for future sanctuaries or
sell excess to Tyre for more money). Let this construction happen while
you are dealing with the other affairs of the city.

While you're waiting for your military forces to build up, send some
raids against Argos to accomplish two things: weaken their defenses and
obtain a supply of fleece or wine. If you raid them too much, however,
they may get hostile and send an invasion to your city. If this
happens, your Frigates armed with Atlantean Fire should be able to sink
their transports before they reach land.

In the case of an invasion, make sure all your Frigate Wharves have
workers and set them to attack. Direct them to where the enemy
transports are and watch your frigates sink them before they even reach
your shores.

Now would be a good time to begin chariot construction. Chariot
Factories require a steady supply of wood and horses, so build a horse
ranch a short distance from your elite housing. Memphis is already
supplying you with wheat, and you have your own wood, so chariot
construction should begin shortly after placing the ranch and factory.

Once you have roughly 4 companies of charioteers and your three
frigates equipped with Atlantean Fire, try to conquer Argos. If you
don't succeed at first, rebuild and try again.

During this time of waiting for the quest to appear and the sanctuary
to finish, begin building multiple granaries for each housing block
(elite or common) you have and store the numerous oranges you are
growing. If you need more workers, build a common housing block on the
southern continent near the fertile meadowland and grow even more
oranges there. The oracle has hinted at tough times in the future for
Cleitos, so you may want to begin stockpiling food, preferably away
from the sometimes unpredictable ocean waters.

About 2 years into the episode, Atlas will ask you to summon Hercules
to relieve him of his world-carrying duties. Hercules requirements are:
- Excellent science access
- A working Hippodrome
- Excellent city-wide observatory access
- 1500 people in the city
- 32 amphorae of wine
Excellent science access requires inventors, scholars, astronomers, and
curators to pass by his Hall. You'll need a completed Hippodrome of any
length, but the bigger it is the more income it will produce.
Especially large Hippodromes will also attract the attention of the
world, and make you a little more popular with your allies. Make sure
that an astronomer works in every housing block (elite and common).
Either import the wine from Atlantis or Argos or stockpile the wine you
make from grapes.

When you meet all the requirements, you can summon Hercules and send
him on the quest. However, you may want to wait and let your treasury
grow to a good size (about 20000+dr) in anticipation of the upcoming
colony episode.

At this point, you will choose a site for your first colony (don't
worry, you'll get to build the other one later). Malaca will provide
Atlantis with wheat, fleece and wine, but the city will be vulnerable
to attack later on. Thera provides an opportunity to jump right into
strengthening your military. If you feel that you don't have the
monetary resources needed to establish a military stronghold, then
choose Malaca. In this walkthrough, Malaca will be examined first.


" Episode 4: Hope Among the Ruins (Malaca Colony)

Goals
- 64 sheaves of wheat for parent city
- 64 skeins of fleece for parent city
- 64 amphorae of wine for parent city

Hints & Tips
Start by building a common housing block north of the beach along the
southern coastline. Build a Granary and a couple of Urchin Quays to the
west of the beach and build a few Carding Sheds. Place a Pier to the
east of the beach and import olives from Syracuse or Memphis, and build
Olive Presses to produce olive oil. Soon your housing should evolve to
Townhouse level and you should have plenty of workers. Don't feel
compelled to evolve to high level houses though- all you really need
from Malaca is wheat, fleece, and wine.

The Harpy will attack when you start but she will stay by the wooded
area east of the north pond. You do not need to build Atalanta's Hall
because the Harpy does not need to be killed to complete the episode,
but feel free to take her out if she's becoming a hassle.

While your housing block is evolving, Mycenae will launch an attack in
about 10 months from the start of the episode. If you feel you can't
win, bribe them.

Now start building Wheat Farms on the meadowland to the west and build
two Storehouses to hold the 64 sheaves. Build more Carding Sheds (about
eight total) and two Storehouses for the 64 fleece. Cover the entire
southeastern hill with grapevines. Build about three or four Growers'
Lodges and about six to eight Wineries, depending on your labor, and
two Storehouses for the 64 wine. In about one to two years, you should
have all the requirements met.


" Episode 5: Benevolent Ares

Goals
- Fulfill a forthcoming quest
- Monument to the Sky
- Sanctuary to Ares
- 4000 people in Townhouse or better
- 280 people in Manor or better

Hints & Tips
Building a Pyramid and Ares' Fortress should pose no problem,
especially since you have the help of Atlas' blessing. Start those two
projects right away, one after the other, and let them run their course
until finished. Also, begin building Artemis' Menagerie and
importing/requesting meat from Lixus and Thera in order to fulfill a
requirement for Atalanta's Hall.

During this time of conquest, you should complete your pyramid and
Ares' Fortress. A few years in, Ares will issue you the quest for
Atalanta. Her requirements are:
- A sanctuary to Artemis
- A working museum
- 32 sides of meat
- 32 planks of wood
- 8 companies of soldiers
As always, keep an eye on your imports. Money shouldn't be a problem,
but remember to check the world map every once in awhile to ensure that
you're importing raw goods whenever possible (olives, grapes, bronze)
and exporting finished goods whenever possible (olive oil, wine, armor,
sculpture).

Now, you'll get to establish a second colony. Since Malaca has already
been discussed, Thera will be discussed next.


" Episode 6: Just When You Thought It Was Safe (Thera Colony)

Goals
- Support 3 Frigates
- Support 32 Spearmen or better
- Sanctuary to Ares

Hints & Tips
Thera is the most challenging of the two colony episodes. Right away,
your colony of Knossos disappears forever, a new Greek rival Mycenae
appears and your foreign vassals get conquered by rivals. What a way to
start a colony!

First, examine the terrain. Along the northern coastline, you will have
enough room for three Frigate Wharves and two Piers. You have fertile
meadowland near the beach and to the west. There are also deer to the
southeast and northwest and some boar to the southwest.

Create your common housing block in between the two fertile meadowland
patches and as close to the coastline as possible without interfering
with the construction of Piers and Frigate Wharves (stay away from
hills in the southwest, that volcanic looking mountain seems
suspicious). Begin your fleece and meat industries by building a few
Carding Sheds and Hunting Lodges.

If you saved up enough money, build Piers to Cleitos and Syracuse.
Cleitos will provide wood and armor for your frigates, elite housing,
and Ares Fortress. Syracuse will provide olives for olive oil. Begin
stockpiling armor and wood and make olive oil.

When your oil industry is up and running, your common housing will be
at Townhouse level and you should have lots of unemployed labor. Build
a few Masonry Shops to quarry marble for Ares' Fortress. If you're low
on funds, build more Carding Sheds to produce lots of fleece for export
to Syracuse & Cleitos, and for gifts to the following cities:
- Atlantis, so that you can later request orichalc and wine.
- Cleitos, so that you can later request armor and wood.
Start building your three Frigate Wharves (all at the same time if you
have enough labor), and request some orichalc from Atlantis so that the
frigates can launch Atlantean Fire. Begin laying out the groundwork for
your eight elite houses (four spearmen/Mansion) by placing your Agora
and making sure that the area has high appeal. Finally, select a space
for your sanctuary and build a few Artisans' Guilds to start
construction.

While waiting for your forces to build up, expect attacks from Mycenae,
Mt. Aulip, and Mt. Pelion. Your frigates should be able to stop most of
the transports and your archers should be able to handle the rest.

To finish Ares Fortress you can get bronze to make sculptures in 3
ways.
- Raid Tyre or Saqqara for bronze.
- Conquer them and import the bronze.
- Give Tyre or Saqqara any excess goods you have (usually fleece) until
you can request bronze from them.
Once you have finished the sanctuary and have 32 spearmen, the colony
is finished. You can conquer all the Egyptian and Phoenician rivals if
you are willing and able, but this can be easier once you are back in
your parent city, with your charioteers and Atlantean Fire-launching
frigates.


" Episode 7: Defending Atlantis

Goals
- Rule Mt. Aulip
- Rule Carthage
- Rule Memphis
- Major Shrine to Poseidon
- 5000 people in Townhouse or better
- 340 people in Manor or better

Hints & Tips
Depending on how much conquering you did in previous episodes, you may
have most if not all of the required cities conquered. The housing
goals may also be completed from previous episodes, but if not, either
build more housing blocks or evolve the ones you already have.

The Mycenaean stronghold is too strong to assault yet, but your
powerful Atlantean army and fleet should be able to conquer all the
other rivals.

Another pyramid is needed: place it to send the artisans to work. You
should be able to either create or import all the necessary materials.
Pray to Atlas every time he is willing to help so you can to complete
this pyramid as quickly as possible.

During this episode, the land around Cleitos slowly begins sinking into
the sea. You will have to do some readjustment when you find the
waterline a lot closer to your housing than it was before, but it
shouldn't be too big of a deal at this point.

Your extra Granaries should hold you over until your urchin industry is
back, and there should still be suitable spots for Piers on the new
coastline. As for your frigates, there should be space for two wharves
on the southern continent in between the marsh and the beach. Rebuild
them here as you will need them for summoning a hero in the last
episode.

Before you complete the Major Shrine to Poseidon to end the episode
(you can stop building by right-clicking on the pyramid and clicking on
Halt Construction), make sure that your orange industry in the southern
continent is in full production and is connected to the northern
continent.


" Episode 8: Defending Atlantis

Goals
- Fulfill a forthcoming quest
- Rule Mycenae
- Rule Mt. Pelion
- Temple of Olympus
- 5500 people in Townhouse or better
- 400 people in Estate or better

Hints & Tips
This is it, the final episode! Your housing requirements should be
already met. If not, build more!

Go conquer Mt. Pelion if you haven't already. Mycenae cannot be
conquered until the Quest from Hera is complete, so don't even think
about it.

Start construction on the Temple of Olympus. About 2 months into the
episode, Hera asks that Jason complete her quest. Jason's Hall requires
the following:
- 3 frigates
- 2 charioteer companies
- 64 crates of food
- 8 horses
- 16 amphorae of wine
Summon Jason as early as possible so the quest can be completed. Once
Zeus is distracted, Mycenae will be vulnerable to attack and can
finally be conquered by your army.

A little over a year into the episode the final flood occurs which
wipes out your northern continent's orange groves. The good side,
however, is that the mouth of the river separating the continents is
now open. This opens up room for lots of trading Piers and Urchin Quays
along the banks of the river.

You can spend the remaining time waiting for the Temple of Olympus to
complete by building up your trade and urchin industries along the
newly accessible river and conquer any remaining cities that are still
rivals.

Congratulations! Atlantis is safe and will enter a new Golden Age under
your guidance and leadership!
** ** ** ** **********
Adventure V: Proteus and Bellerophon
Episode 1: Boys will be Boys (Lycia)

Goals:
-Population of 1500
-Support 16 Hoplites or Better
-Treasury of 1500

Hints & Tips
This is quite a large area so don't worry too much about planning in
advance. There is plenty of room to be less than perfect in the
placement of your buildings. A good general strategy is to begin by
placing a common housing block in the northeast area and gradually
expand towards the southwest. The northeast is close to important
meadows (for all your housing improvement needs) and wooded areas.

Wheat will be your best choice for a long-term food source as there is
plenty of space for the farms and, in later episodes, you'll need to it
feed some horses. Place several farms in the northeast meadows for easy
access to your housing.

Be careful when placing Carding Sheds and sheep so that the sheep don't
end up wandering towards the wolf packs near the top of the play area.
One way to avoid this is to place olive trees (or grapevines) in the
meadow near the wolves. The animals won't bother the trees and the
trees will keep sheep from wandering near the wolves as they graze.
Sheep will be much more comfortable in the northern-most meadow, away
from predators. After all, a comfortable sheep is a happy sheep.

Antissa should be your first trading partner and its corresponding
trading post should be built relatively early. Soon after this episode
begins, Antissa will announce its decision to begin purchasing olives.
Since olives can be produced pretty easily, begin exporting them to
Antissa as soon as possible. Later on the residents of your housing
will want olive oil, and you will be able to either scale back your
olive exports or expand your production. Antissa also produces one very
important resource that your city cannot produce: bronze. Without
bronze you will not be able to produce armor, and no armor means no
Hoplites! Be careful not to import bronze too quickly, however. Bronze
is quite expensive and can really put a strain on your treasury. Try to
import just enough to meet your armor production needs. If armor can be
over-produced, the excess can be stored for future episodes or sold to
Tiryns.

In this scenario, no one will buy wood and there really isn't anything
that can be done with it, so don't harvest wood unless unemployment
becomes a problem and your citizens need busy work. If this happens
(and it may), remember that wood can be stored and used in later
episodes.

Shortly after the scenario begins, Chimera will begin attacking cities.
Though you may have military when this happens, don't respond to a
city's requests for aid. Without a hero, your troops will be marching
to their death. Unfortunately, Bellerophon cannot be summoned until a
later episode, so dealing with Chimera will have to wait...

Because of the rocky and narrow coastline, placing Piers can be
difficult. This will be particularly problematic if your main city is
not near the coast, but don't be too concerned with this. You will be
able to produce most of the goods you will need and won't need to
resort to much trading until later episodes. If you enjoy trading, meat
can be exported to Midea for some extra cash.

Watch your drachmas! It can be easy to overspend and go broke in this
episode. When you get to a point where you are able to turn a profit,
don't be in too much of a hurry to finish the episode. Taking your time
will allow you to pad your treasury and give you a little cushion in
later episodes.


Episode 2: In Memory of Abas (Lycia)

Goals
-Rule Heraeum
-Rule Tiryns
-Rule Midea

Hints & Tips
All three of the cities you must rule are very weak militarily. You
should be able to begin attacking them almost immediately. When
planning your attacks, try to be aware of three factors:

First, the order in which you conquer the cities doesn't really matter,
but Heraeum is the only city that produces a good that your city does
not (marble). When you conquer them they will give marble as a yearly
tribute. Thus, it may be to your advantage to conquer them early so
that you will begin receiving marble as soon as possible. You will need
quite a bit of marble in later episodes...

Second, keep producing armor to replace what is lost in combat, and to
make sure you maintain as many Hoplites as possible. When sending
troops to conquer a city, send every available soldier. This will
reduce the chance of the costly (and-time consuming) military
rebuilding that comes with defeat.

Lastly, three or four companies (minimum!) of Hoplites should be enough
to take the cities, depending on the difficulty level. If you want to
have an even greater military superiority, try building a Horse Ranch
or two. There should be plenty of wheat available and ample workers as
well.

Periodically, you may have to defend your vassals from attack by your
other rivals. However, if you strike quickly enough, you will be able
to take all three cities before they have much of a chance to try to
liberate each other.

Finally, try to build up some cash before heading to the colony
episode. Once Antissa begins buying wood, you may as well begin selling
it to them since there should be more than enough idle workers and
there's always plenty of wood!


Episode 3: Big Game Hunting

Goals
-Sanctuary to Hera
-Slay the Medusa

Hints & Tips
When this episode begins, make sure you build a Storehouse right away.
You will be receiving olive oil and fleece tributes and will need a
place to put them. It is very important not to miss these tributes
because Heraeum cannot produce either good. Medusa appears early on in
the episode in the eastern section of the city, so that area should
probably be avoided. Perseus is needed to slay her, but it may take
awhile to summon him, as some of his requirements are pretty lofty:
- A Sanctuary to Zeus
- A Sanctuary to Hermes
- 3,000 Drachmas
- 16 skeins of fleece
- 6 pieces of sculpture
The fleece, sculpture and drachmas should be no problem, so focus on
the Sanctuaries. The most difficult part of this episode is that THREE
of them must be constructed. Fortunately, Heraeum has a marble quarry!
You will want to begin hewing marble as soon as possible because
constructing three sanctuaries will require a great deal of marble.

When building sanctuaries, try to build them as close to the marble and
bronze areas as possible. If a sanctuary is placed too far away from
the materials it needs (marble, wood and sculpture) construction will
be slowed. Artisans like building materials to be stored near the
construction site, so place Storehouses near the areas where you will
build the sanctuaries and store the three sanctuary goods there. This
will help you enjoy the benefits of the sanctuaries as early as
possible.

It may be best to build Hermes' Sanctuary first since it is the
smallest (and easiest to build) and will speed up trade when completed.
Remember that Zeus' Sanctuary is enormous and the most difficult to
place so make sure to place it before Hera's, ensuring that you have
enough open space to place it.

As in previous episodes, ignore the requests for aid in battling
Chimera. Though his hall can be built, Bellerophon cannot yet be
summoned. The hall needs horses and no Horse Ranch can be built in this
episode.

Place a Pier to Lycia early. The narrow waterways provide only a few
good sites for Piers and placing it early will keep you from
inadvertently building where you want to place a Pier. You will need to
trade some bronze to Lycia to keep your treasury in good shape. Be
aware that you will have to produce A LOT of sculpture over the course
of this episode (over 40 pieces!), so make sure your bronze production
is adequate for export and for supplying your Sculpture Studios.

Don't bother with elite housing in this episode. There isn't much
military activity, and should any enemy invade Heraeum, they can either
be bribed or crushed in a highly entertaining manner by Zeus once his
sanctuary is completed. Corinth will eventually cause trouble,
demanding things and harassing your allies/vassals. If they become
hostile, they may attack, so remember Zeus's sanctuary!

Medusa will be more aggressive at higher difficulty levels, so be sure
to give her a wide berth.


Episode 4: A Question of Etiquette (Lycia)

Goals
-Fulfill a forthcoming quest

Hints & Tips
There will be a couple of early invasions, but they should be nothing
to worry about if you've been maintaining your military forces
adequately. By this point, you should have at least 10-12 elite houses
in order to have a military that will make things easy on yourself. It
may be worthwhile to take the city of Solymi in order to secure another
source of bronze, but this city will revolt and liberate itself at the
end of the episode.

A tidal wave occurs in the south by the Piers, so be wary of building
extensively in that area.

This is a pretty straightforward episode. Just meet the requirements of
Bellerophon's Hall and fend off any attacks. Bellerophon requires:
- 24 amphorae of wine
- 24 bars of bronze
- 15 horses
- Excellent city-wide tax coverage
- Treasury of 10,000 drachma

Episode 5: If You Can't Beat Him, Join Him (Lycia)

Goals
-Rule Themiscrya
-Rule Solymi
-Slay A Monster

Hints & Tips
This is similar to the previous episode. The monster is Chimera and
while you are waiting for him to turn up, feel free to attack
Themiscrya and Solymi. You can also attack any of your other rivals if
you have any and have time. You may have already conquered some of
these cities in previous episodes, so this episode may be rather short.


Episode 6: Revenge

Goals
-Treasury of 30000
-Slay A Monster
-Population of 3000

Hints & Tips
Again, several of these goals may already be met when the episode
begins. Try to meet the requirements of Bellerophon's Hall as early as
possible (watch your bronze supply!) so that damage from the Echidna
will be minimized. Bellerophon requires:
- 24 amphorae of wine
- 24 bars of bronze
- 15 horses
- Excellent city-wide tax coverage
- Treasury of 10,000 drachma

Episode 7: The Wheel of Fortune Spins

Goals
-Sanctuary to Apollo
-Fulfill a Forthcoming Quest

Hints & Tips
Begin building Apollo's sanctuary right away because you will have to
wait a while to receive the quest from Hera. You will need to import
marble from Heraeum in order to complete the sanctuary so be sure you
have plenty of storage space around the area where you build it. You
may also want to export any excess goods (especially wine to Heraeum)
to free some storage space.
When you receive Hera's quest, build Bellerophon's Hall and dispatch
him when he arrives in the city. Bellerophon requires:
- 24 amphorae of wine
- 24 bars of bronze
-15 horses
- Excellent city-wide tax coverage
- Treasury of 10,000 drachma
If you choose to continue playing after this adventure is done, quite a
large city can be constructed on this area. How high can you get your
population?
** ** ** ** *************
Adventure VI: Two Worlds Collide
Episode 1: Rebel Base

Goals:
-Support 32 Hoplites or Better

Hints & Tips
Starting off well in Two Worlds Collide is essential, as the Adventure
introduction says- this is a very difficult Adventure. Throughout the
Adventure, much of the play area can be cruel and unforgiving, so
advance planning and good housing placement will save many headaches
later on.

The first thing you should do upon starting this episode is immediately
pause the game and survey the landscape. Getting a good place where you
can lay down your common housing is key. You will want to fit the most
amount of common housing into the tightest possible space, while still
allowing room for all the other buildings it will take to fully evolve
those huts into Apartments. Lay out a couple blocks of common housing
near the entry point on the left side of the play area. If at all
possible, avoid building anything to the east of the silver mines, even
the flat ground to the northeast of there is unstable.

Once people start migrating to the city, and you have enough workers
available, then start building husbandry buildings. Place four or five
Fisheries near the area where you have set up the common housing. Also
extend a road to the southeast and set up a few Carding Sheds on the
small patch of meadow there. Place a Granary for the fish and a
Storehouse for the fleece. Also place two extra Storehouses out of the
way (but not too far!), and set them to accept wood and marble. You'll
be getting gifts shortly, and you're going to want the room to store
them.

Go on harvesting fleece and fish, and place enough culture buildings to
evolve your huts into tenements. Once there are enough workers again,
lay out a bronze, armor and sculpture industry block on the elevated
terrain to the south of your housing, right next to the copper ore. Set
up a trading post to Athens nearby. You can export 12 each of armor and
sculpture to Athens, but you'll need to do it quickly. This trading
partner will NOT be around for long!

When Athens is conquered by a rival, shift your industry focus to
silver mining. Build four or five mints near the silver ore to the
southeast. This is also a good time to build the Palace. Because there
are soon going to be attacks on your city, it is best to place the
Palace as far away as possible from the city's invasion points, two of
which are at the roads that enter the play area, and two more of which
are on the eastern edge of the terrain. Placing Towers near your Palace
is a good last line of defense should invaders be knocking on your
door.

Before building up the elite housing, there are a few things you'll
need to do. First, set up an olive oil and wine industry on the
southeastern-most patch of meadow. Keep all the buildings as far south
as possible. Next, build the Forge of Hephaestus. A good spot for the
Forge is on the raised land directly south of the bronze ore. Place it
in a spot close enough to the Foundries and Armories to take advantage
of Hephaestus' blessing power when the sanctuary is finished. You
should receive just enough marble and wood from Athens and Sparta to
complete this project. If not, then there is always raiding to get what
you want. At the start of the third year, invasions from Knossos will
commence. Your sanctuary is most likely still getting built, so you
will have to fend off the invaders with rabble, which shouldn't be too
hard for the first couple of years. Build two or three Towers at every
invasion point, and walls to slow the enemy long enough for the Towers
to get in a few good shots. Once the Forge is complete, pray to
Hephaestus when your are attacked so that he will loan you Talos to
help defend the city. You should probably get in the habit of
requesting Talos' assistance every time you're invaded, as some of
these attacks will be large.

Once your olive oil, wine, fleece and armor industries are booming, and
you have plenty of cash in the vault, then it's time to start laying
out your elite housing. The best place to start is probably the piece
of land just to the east of the northern-most meadow. Place a bunch of
Storehouses set to 'get' all the items for the Grand Agora just to the
north of the river. Then layout the elite housing, but make sure you
make the best use of the space, and cram in as many elite houses as you
can. Place Commemorative Monuments wherever they will fit to boost the
appeal. Once your elite housing can support 32 hoplites, it's on to the
next episode.


Episode 2: The Battle of Knossos

Goals
-Fulfill a Forthcoming Quest
-Support 64 Hoplites or better
-Rule Knossos

Hints & Tips
Now that you have at least 32 hoplites, it's a good idea to attack
Athens right off the bat. Since by now you no longer have any allies in
the world, you will have to defeat them by your lonesome. If you didn't
spend too much time in the first episode, you should be able to defeat
them in 1 attack. Once you've conquered Athens, start importing as much
marble from them as you can. You'll have a limited amount of time,
however, as Knossos won't let you rule Athens for long. If you get the
impulse to go right off the bat and attack Knossos, be warned: they
cannot be beaten until Hermes' quest is completed. You can chip away at
their military strength, but attacking Knossos is best saved for later.
As you're collecting marble, which will be used to build the Arbor of
Athena, you should also be preparing to meet the requirements of
Achilles, so you can summon him to the city and send him on Hermes
Quest. Achilles hall requires:
- 32 suits of armor
- 3 Hoplite companies or better
- A Sanctuary to Hephaestus
- No unrest in the city
- 16 amphorae of wine
Once you have all the requirements met, summon Achilles to the city,
and send him on the quest as soon as possible. By this time, you should
have enough marble to start building the Arbor of Athena. She will help
fend off attacks as they get bigger and more frequent. Placement of
this sanctuary is crucial. The best place for this sanctuary is the
raised piece of land to the immediate south-west of your olive oil/wine
industry. STAY AWAY from the wide-open area in the east, as that land
will become "unstable" later in the adventure. Also stay away from the
island in the middle, as you will want that space for something else
later on.
When Athena's sanctuary is complete, connect it with a road to wherever
your Olive Presses are, so you can take advantage of Athena's blessing.
By now you should have added an olive oil vendor to the agora(s) in
your common housing section, and should have evolved them to
Apartments. That means you most likely will have an abundance of
unemployment. For every 100 unemployed people, you should build a
trireme, and the more triremes, the better.
Once you have completed Hermes quest, begin construction on a second
block of elite housing, or, if possible, expand on the one that you've
already built. You'll need around 16 Manors to support enough hoplites
for both conquering Knossos and to achieve the mission goal. When you
have at least 60 hoplites, send all your troops, triremes, and Achilles
to attack Knossos. If you don't beat them the first time, just keep
enough armor in a Storehouse near your elite housing so you can
regenerate your hoplites quickly, and send them right back out again.
Once Knossos is conquered, you'll just have to wait for your elite
housing to rearm its residents so that they are Hoplites again. You'll
need 64 of them. Then, it's onto the next episode.


Episode 3: The Wrath of Poseidon and Sons

Goals
-Rule Athens
-Rule Sparta
-24 Sheaves of wheat for colony
-Support 12 Horsemen

Hints & Tips
At the start of this episode, you'll gain some much-needed allies. Mt.
Aulip, Mt. Pelion, Cyme and Themiscyra will all become your allies
within the first few months of this episode. Take advantage of these
new trade opportunities. Wood for sanctuaries and triremes can be
bought from Mt. Aulip, and marble can be bought from Themiscyra. As for
exports, Mt. Aulip and Mt. Pelion both buy wine, Cyme buys olive oil
and Themiscyra buys fleece. Sell all of your excess goods and keep
building that treasury.

The next thing you're going to want to do in this episode is secure a
source of wheat. Both Sidon and Thebes carry wheat, it's up to you to
determine how you want to secure it. The best way to attain wheat is
probably by raiding. Both Sidon and Thebes produce wheat, but the
Phoenician city of Sidon has fewer defenses. If you have triremes, be
sure to send them along as triremes can carry MUCH more goods than just
hoplites alone.

Be sure to select "wheat" when choosing plunder on the troop selection
screen. You could also conquer one of the cities, set up a pier and
buy/request it from them, or you can keep them as rivals and give them
gifts until their "docile" state will allow you to request the item.
Build a couple of Storehouses to accept wheat and set it to stockpile.
If you do conquer one of these Atlantean client cities, the Atlanteans
will make sure that they're not your vassal for long, so take advantage
of the time you have to trade with them. Request food (wheat) as long
as they're willing to give it to you.

Once you have at least 24 sheaves of wheat, dispatch it immediately to
take care of that episode goal. Then turn wheat stockpiling off, and
build a couple Horse Ranches near your elite housing. A couple of good
spots are just north of the river on the west side, and in any of the
free meadow space to the northwest. Start building up your elite
housing, and get as many horsemen as possible. Keep your wheat out of
Granaries; you'll want to feed every bit of it to horses.

About five to six months in to this episode, however, the biggest
hurdle you will have encountered thus far will strike. A triple-threat
will bombard your city all at once. First, an earthquake will cut its
way all the way through the open land to the west. If you heeded the
above advice and didn't build there, then this won't affect you too
much. The earthquake will, however, cut off the silver ore from the
rest of the city, making it impossible to mine. When this happens,
simply delete your mints so you can use those workers in other areas.

At the same time, a flood will wipe out some of your buildings in the
mid-west area near the shore. After this happens, simply pause the game
and re-place all the housing and other buildings you lost.

Finally, while all these disasters are ravaging your city, Poseidon
will invade from the west. He will knock down a few Fisheries, and
possibly a Trireme Wharf, and then curse your Fisheries and Trireme
Wharves. The duration of the curses depends upon difficulty level. This
is when setting up a cheese industry in the northwest meadow comes in
handy. After Poseidon invades, of course, you will be unable to trade
by sea for a year, so if you're still in the process of getting wheat
from Sidon, you will have to rely on requests for a while. The Poseidon
invasion and tidal wave will repeat every 2 years.

About 14 months after the initial Poseidon/tidal wave/earthquake triple
threat, another triple disaster occurs, although this one isn't as
devastating. This time, an Atlas invasion is combined with a small
earthquake to the south of the bronze ore and a small landslide near
the exit road in the mid-south area. Both the earthquake and landslide
should cause minimal damage, at best. Atlas will take out a few
Storehouses, destroy a few buildings, and turn every walker he
encounters into stone. Nothing you can't handle.

About 3 years into the episode, the last large hurdle presents itself:
Cyclops. When the first "Cyclops Attacks" message pops up, Odysseus'
Hall becomes available. Because Cyclops doesn't arrive in your city
until 4 months after the initial "Cyclops Attacks" message, it gives
you enough time to meet Odysseus' requirements and have him in the city
before the Cyclops arrives. Odysseus Hall requires:
- Great popularity
- Excellent city-wide health
- 8 elite houses
- 32 jugs of olive oil
- 16 amphorae of wine
Defeating the Cyclops is not a mission requirement, and for the most
part he stays near the area that was demolished by an earthquake; it's
up to you whether to summon Odysseus or not. Afterwards, it's time to
take over Athens and Sparta. When you have a decent-sized army (around
40 hoplites, 16 Horsemen), chip away at Athens and Sparta with attacks,
one at a time. Don't forget to send Odysseus along on those attacks, if
you have him. Once Athens and Sparta bend to your will and become your
vassals, the only goal left for you to fulfill should be to sustain 12
horsemen, assuming you don't already have them. Once you get the 12
horsemen, it's on to the next episode, which is the first colony
mission.

You'll be presented with a choice between Knossos and Salamis (you will
eventually build both colonies). We recommend playing Knossos first.
Knossos provides an additional supply of valuable marble, which will be
helpful for all your Sanctuary-building needs.


Episode 4: Inroads to Egypt (Knossos Colony)

Goals
-Rule Memphis
-Rule Thebes
-Rule Saqqara
-Sanctuary to any God

Hints & Tips
Start off this mission by setting up your common housing blocks,
Fishing Wharves, Hunting Lodges, olive oil industry, and Masonry Shops.
Build a Pier to Mycenae to import fleece and bronze. Use the bronze to
make armor for your elite housing and sculptures for whatever sanctuary
you build. In the first year you will get gifts of wood from Mt. Aulip,
wheat and fleece from Mycenae, and wine from Themiscyra.

When you have enough marble, start building one of the sanctuaries. You
can build either Hephaestus' or Dionysus' sanctuary. Dionysus'
sanctuary is quick and easy to build, plus it gives you a source of
wine that you'll need to evolve your elite housing. When you're done
building the sanctuary, build a Pier to Athens to sell off any excess
sculpture you're producing. You can also build a Pier to Cyme and sell
off any extra jugs of olive oil. Tax Offices are also available in this
episode, so make good use of them. Having a large bank account is a
good idea, because there will be quite a few Atlantean invaders looking
to destroy the city.

Around 21/2 years into the episode, Poseidon will invade, destroy a few
shore buildings, curse the others and suspend trade for a year.

When you have enough cash, lay out your elite housing. There's not much
room in the area so you're just going to have to squeeze in as many
elite houses as you can. The western region will probably have the most
open space at this point.

Evolve your elite housing as much as you can. Give gifts of olive oil
to Sidon until they are willing to give you wheat for your Horse
Ranches. Remember to place a Storehouse set to accept wheat, and set
all Granaries to not accept wheat, in order to keep it out of the food
vendors' hands.

You should also start building a few triremes. Use the wood given to
you from Mt. Aulip, along with the armor you're producing to build as
many as you can. Once you have a few companies of horsemen and a few
triremes, start sending out attacks. Saqqara is the weakest, so attack
them first. After defeating them, you will most likely need to rely on
your allies and vassals for help in conquering Thebes and Memphis.

Send allies with your attacks, plus request individual military strikes
also. The more you wear down the enemy, the quicker they will fall.
Make sure to give gifts to any city that you request an attack from to
keep their favor high, so they will continue to be available for
strikes. Go on to conquer Thebes and Memphis as quickly as you can. If
it takes you too long, however, one or more of the cities may rebel and
return to the Atlantean fold, or be just taken over outright by the
imperialistic war machine. Thus, the conquering of all three must be
done quickly. When all three are under your power, it's on to the next
episode.


Episode 5: The Cleitos Project

Goals
-Fulfill a forthcoming quest
-24 sheaves of wheat for colony

Hints & Tips
You now have three more allies thanks to your colony's war efforts:
Memphis, Saqqara and Thebes. These cities' huge military forces will be
indispensable in the upcoming missions, so start giving them generous
gifts now to increase their favor. You should build a Pier to Thebes
and start buying wheat from them, and requests should be kept to a
minimum, since in all likelihood you'll be making heavy offensive
military requests in the next colony mission. At the beginning, it's
best to set wheat to stockpiling so that the Horse Ranches don't keep
taking it. Once you have 24 sheaves, dispatch it to the colony.
Remember to turn stockpiling off once you dispatch the wheat so your
Horse Ranches can raise horses again.

After about a year, the quest message appears, and it requires
Odysseus. Odysseus' requirements should already be met, since you last
summoned him in episode three. Send him on the quest as soon as he gets
to the city, and then it's on to the next episode. Remember, Odysseus
requires:
- Great popularity
- Excellent city-wide health
- 8 elite houses
- 32 jugs of olive oil
- 16 amphorae of wine
After you finish here, it's off to another colony.


Episode 6: The Secret Base (Salamis Colony)

Goals
-Rule Carthage
-Rule Tyre
-Rule Sidon
-Sanctuary to any God

Hints & Tips
Salamis is another colony with limited room to build. Keep in mind that
you're going to want as many elite houses as you can, so plan your
other building accordingly. Set up the bronze and timber industry to
the west, and your grapes/wine industry on the island to the north.
Keep your common housing as far to the northwest as you can, so you
have as much room left as possible to the south and east for your elite
housing. Your Pier can only be accessed by traders on the south coast,
so set up a few as far to the west side as you can.

The first thing you'll need to start importing is food, because there
are no sources of food in the city. Set up a Pier to Sparta to import
meat and a Trading Post to Cyme to import fish. You should also build a
Pier to Mycenae to import fleece and olive oil. If you have a booming
wine industry, then a Pier to Mt. Aulip allows you to export up to 36
jugs a year. Other sources of trade income: Athens buys armor and
sculpture, Thebes buys sculpture, Memphis buys armor and grapes, and
Mycenae buys wood. You'll also need to import marble for the sanctuary
from either Themiscyra or Athens.

Next, determine which sanctuary to place and where to place it. In this
episode, both the Arbor of Athena and Hermes' Refuge are available. Due
to the close quarters, Hermes' Refuge is probably the best idea.

When your city is finally running smoothly, and there are plenty of
workers to go around, then lay out your elite housing. Make use of all
the land you have, and build up as many elite houses as possible. Also
build as many triremes along the south shore as you can fit. This is,
after all, primarily a military episode.

Get wheat from Thebes to feed the horses in your Horse Ranches. As soon
as a majority of your elite houses has evolved and holds a good amount
of hoplites and horsemen, start sending out attacks. Sidon and Thebes
will be the easiest to conquer, so get that out of the way first.
Carthage, on the other hand, is a military powerhouse. They, along with
Syracuse, are also looking to expand their range of power, and will
throw quite a few attacks at your allies.

If you don't send enough troops to help, you could lose multiple allies
and vassals before it's all over. It will most likely take a lot of
attacks to defeat Carthage, as well as a good amount of help from
whatever allies and vassals you have left. Request strikes from your
most powerful allies, most likely the Egyptians, and bring along allied
troops with your attacks. Eventually, the onslaught will catch up to
Carthage and it will fall to your power. Also, don't forget to keep the
Egyptians happy by sending them gifts.

When Carthage, Tyre and Sidon are all under your power, it's back to
the wonderful city of Mycenae.


Episode 7: Attrition and Survival

Goals
-Fulfill a forthcoming quest
-Population of 4000

Hints & Tips
By now, your city should be big enough to support 4,000 people, or at
least close to it. Add a few extra houses wherever there's room to get
to this goal.

The quest comes after a few years, but there is plenty to do in the
meantime. Namely, build Zeus' Stronghold. Remember that island with the
prime real estate in the middle of the city? Well, it's time to give
Zeus his own private island. If you have enough extra workers, place 5-
6 artisan guilds to make the construction go faster. Buy and request
marble from Knossos, Themiscyra and Athens.

A couple years into the episode, your colony at Knossos will incur the
wrath of Poseidon, and will be unable to trade for a year. You can
still request marble from them, however. Get all the marble you need
before the fourth year of the episode, because Knossos will be wiped
clean off the face of the earth. Mt. Aulip will suffer the same fate
about a year later.

About a month into the episode, Carthage returns to Atlantean hands,
now stronger than ever. It will join Thera and Syracuse in attacking
your vassals and allies throughout the episode, so have troops and
triremes on standby to help them out as much as possible, although it
won't always be possible to help them all out because of multiple
attacks closely spaced. Send troops the your most valuable allies, and
always try to keep some in reserve for the next attack. Don't attempt
to assault these three main aggressors yet, as they're still too
strong, but feel free to liberate any of your allies that fall under
the Atlantean yoke.

Pretty soon, the invaders will find their way into your city, so be
prepared to either bribe them off or kill them on your soil. By now,
all of the invading armies are going to be huge, so be prepared for
some tough battles. If you were quick in building Zeus' Stronghold,
however, you can pray to him for a quick and easy defense against any
invading army, no matter how large.

Around 5 years into the episode, Salamis will be attacked by the
Cyclops. This will allow you to construct Odysseus' Hall. Although this
isn't an episode requirement, it's a good idea to summon Odysseus and
send him to the aid of your colony, if possible. You'll only have a
short time, and don't be too discouraged if the Cyclops manages to
destroy your colony.

The episode's quest finally arrives 5 years in. Perseus' hall will
become available at this time. Perseus requires:
- A sanctuary to Athena
- A sanctuary to Hermes
- 3000 drachmas
- 16 skeins of fleece
- 6 pieces of sculpture
The only requirement here that you should still need is Hermes'
sanctuary. If you are already finished building Zeus' Stronghold, then
place down Hermes' Refuge and a couple of artisans' guilds. Materials
permitting, construction shouldn't take long. As soon as it's complete,
send for Perseus, dispatch him on the quest, and head on to the next
and final episode in this epic war with the Atlanteans.


Episode 8: Zeus' Retribution: The Fall of Atlantis

Goals
-Fulfill a Forthcoming Quest

Hints & Tips
Near the start of the episode, Poseidon will be up to his usual antics
again, and will punish Sparta, preventing trade with them for a year.
Aphrodite will soon follow suit and punish Themiscyra (which will soon
be conquered by one of your rivals). The key to this episode is to not
worry too much about what's happening in the world at this point. Your
main concern should be maintaining a large army to protect your city
from invasions. As more of your allies fall, more rivals will start
attacking. Having Athena, Talos, and Zeus protecting your city will be
enough once in a while, but sometimes you will have to come to blows
with the invaders, and having a bunch of horsemen companies makes
withstanding an attack a lot easier.

About four to five months into the episode, Aphrodite will unleash
Hector upon the city, and Achilles Hall will become available. His
requirements will most likely already be met, as you already summoned
him in the 2nd episode. Summon him immediately so he can vanquish
Hector and minimize the damage. Achilles hall requires:
- 32 suits of armor
- 3 Hoplite companies or better
- A Sanctuary to Hephaestus
- No unrest in the city
- 16 amphorae of wine
A few months after the Hector invasion, the Cyclops will try his hand
at attacking your city again. Odysseus' hall will become available.
Like the previous episode, you should have all the requirements met
when you place down the hall, so summon him immediately so he can put
the Cyclops in its place. Odysseus requires:
- Great popularity
- Excellent city-wide health
- 8 elite houses
- 32 jugs of olive oil
- 16 amphorae of wine
Around two years into the episode comes another Poseidon invasion,
which will now occur every year. If you have Zeus' Stronghold finished
by now, however, you won't have to worry about Poseidon doing too much
damage. Zeus will layeth the smacketh down on his brother. A few months
later, a double attack by Atlas and the Kraken will descend on your
city. Zeus will take care of Atlas like he did to Poseidon. To defeat
the Kraken, Perseus' hall will become available. Most of the
requirements should still be met from the previous episode, so summon
him quickly to prevent the Kraken from doing too much damage to your
coastline. Perseus requires:
- A sanctuary to Athena
- A sanctuary to Hermes
- 3000 drachmas
- 16 skeins of fleece
- 6 pieces of sculpture
Finally, after three years into this episode, Zeus will issue the quest
to end the Atlantean threat. The quest requires Odysseus, who is
already in your city, so all you need to do is dispatch him on the
quest, and forever be done with the evil Atlanteans! Congratulations!
YOU JUST BEAT POSEIDON!!!
** ** ** ** *************

VIII. Thanks

Impressions Games & Sierra - For making such a great series of games
(the City-Building Series)

Poseidon Game Manual - For helping a little with descriptions of Atlas,
Hera, Sphinx, Harpies, Chimera, Echidna, Atalanta, and Bellerophon, as
well as the City Web

The Walkthrough @ Poseidon.impressionsgames.com - For providing the
basis for the walkthrough included with this FAQ

Zeus.heavengames.com - For various tidbits of information
RedPheonix - For being the only person besides myself to actually care
about this game

Electronics Boutique - For being the only retailer in my area to carry
Poseidon (and for only $15, too!)

The Writers & Narrator of Poseidon (whoever you are) - For providing a
lot of humor in the between-scenario narratives

Cardcaptors - For providing the source of my name (GO MADISON!!!)

You, for reading this (I know, it sounds redundant and corny)!!!


** ** ** ** *************

IX. Legal

This FAQ is protected by International Copyright laws. It may NOT be
copied or retransmitted in any way, shape, or form for ANY reason.
(c)2001 MadisonBoy.

All Rights Reserved. Sierra, Impressions Games, Zeus, Master of
Olympus, and Poseidon are (c) 2001 Sierra Online.

** ** ** ** *************

Information about the Author:
Name: Ben
Alias: MadisonBoy
Date: August '01
Email: REMOVED
Website: N/A





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