[ ] = words inside are optional (the command will be recognized whether
these words are spoken as part of the phrase or not)
n = any digit 0-9
nn = any digit 10-12
Sets the players sub's forward speed to flank
Sets the players sub's forward speed to full
Sets the players sub's forward speed to standard
Sets the players sub's forward speed to 2/3
Sets the players sub's forward speed to 1/3
Sets the players sub's speed to 0
Sets the players sub's backward speed to 1/3
Sets the players sub's backward speed to 2/3
Sets the players sub's backward speed to full
Sets the players sub's backward speed to emergency
Sets the players sub's rudder full right
Sets the players sub's rudder standard right
Sets the players sub's rudder full left
Sets the players sub's rudder standard left
Sets the players sub's rudder to 0
Sets the players sub's depth to deep (approx. 800 feet)
Sets the players sub's depth to shallow (approx. 100 feet)
Sets the players sub's depth to periscope depth (sub-dependent)
Sets the players sub's depth to 0 feet (but the sub will stop before it reaches 0)
Raises the radar mast, regardless of whether the sub is at periscope depth
Raises the ESM mast, regardless of whether the sub is at periscope depth
Raises the radio mast, regardless of whether the sub is at periscope depth
Raises the periscope, regardless of whether the sub is at periscope depth
Lowers the radar mast
Lower the E S M mast
Lower the E S M antenna
Lowers the ESM mast
Lower the radio mast
Lower the radio antenna
Lowers the radio mast
Lowers the periscope
Lowers any raised masts
Make turns for n [n] [knots]
Make your speed n [n] [knots]
Sets the players sub's speed
Make your depth n [n] [n] [n] [feet]
Sets the players sub's depth
Make your course n [n] [n] [degrees]
Sets the players sub's course
Sets the selected solutions type to surface
Sets the selected solutions type to subsurface
Sets the selected solutions type to air
Sets the selected solutions type to unknown
Designate alliance as threat
Designate alliance as hostile
Sets the selected solutions alliance to threat
Designate alliance as allied
Designate alliance as friendly
Sets the selected solutions alliance to allied
Sets the selected solutions alliance to neutral
Sets the selected solutions alliance to unknown
Classify [as]
Classify [contact]
Classify [platform]
Any of these three commands will bring up the classify dialog for the selected solution
Sets the selected solutions confidence to low
Sets the selected solutions confidence to medium
Sets the selected solutions confidence to high
Launches an active countermeasure deep
Launches an active countermeasure shallow
Launches a passive countermeasure deep
Launches a passive countermeasure shallow
Launch [internal] tube n
Launches the weapon in the numbered internal tube
Launch external tube n
Launch external tube nn
Launches the weapon in the numbered external tube
Changes the current station to ship control
Changes the current station to sonar
Changes the current station to radar
Changes the current station to radio
Changes the current station to TMA
Changes the current station to fire control
Changes the current screen to navigation
Changes the current station to periscope
Changes the current screen to options
Changes the current screen to the USNI reference
Displays the mission status dialog
Voice commands behave similarly to their keyboard counterparts and can only be used where a keyboard command is appropriate (e.g., they are ignored when dialogs are visible).
Voice commands are only recognized in-game (i.e., they are not recognized on the main menu, brief screen, etc.)
If commands are being recognized sporadically, training the speech engine generally helps improve accuracy. Visit the speech control panel accessed via the Speech icon in the Windows control panel.
The accuracy of the speech engine can be improved by adjusting the accuracy vs. performance slider in the speech control panel.
Regarding the Speech options on the Options screen: Under the Speech heading on the SOUND sheet of the Options screen there are two check boxes, Enabled and Always On. Both options will be grayed if the speech engine is not installed. The Always On option will be grayed whenever the Enabled option is unchecked. When speech is enabled, activation can be toggled (in-game) by pressing and releasing the speech key (as defined in the CONTROLS sheet of the Options screen). When this key is pressed, voice recognition is listening and anything spoken will be interpreted by the speech engine. When this key is released, voice recognition is not listening and anything spoken is ignored. Alternately, if speech is Always On, the speech key is ignored and the speech engine is always listening and responds to anything spoken.
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