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Sub Command Voice Commands

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Sub Command Voice Commands

Introduction

This document contains a comprehensive list of the voice commands recognized by Sub Command and their syntax. The following conventions are used:



[ ] = words inside are optional (the command will be recognized whether

these words are spoken as part of the phrase or not)

n = any digit 0-9

nn = any digit 10-12

Commands and Syntax

All ahead flank

Sets the players sub's forward speed to flank

All ahead full

Sets the players sub's forward speed to full

All ahead standard

Sets the players sub's forward speed to standard

All ahead two thirds

Sets the players sub's forward speed to 2/3

All ahead one third

Sets the players sub's forward speed to 1/3

All stop

Sets the players sub's speed to 0

All back one third

Sets the players sub's backward speed to 1/3

All back two thirds

Sets the players sub's backward speed to 2/3

All back full

Sets the players sub's backward speed to full

All back emergency

Sets the players sub's backward speed to emergency

Right full rudder

Sets the players sub's rudder full right

Right standard rudder

Sets the players sub's rudder standard right

Left full rudder

Sets the players sub's rudder full left

Left standard rudder

Sets the players sub's rudder standard left

Rudder amid ships

Sets the players sub's rudder to 0

Go deep

Sets the players sub's depth to deep (approx. 800 feet)

Go shallow

Sets the players sub's depth to shallow (approx. 100 feet)

Go to periscope depth

Sets the players sub's depth to periscope depth (sub-dependent)

Surface [the ship]

Sets the players sub's depth to 0 feet (but the sub will stop before it reaches 0)

Raise the radar mast

Raises the radar mast, regardless of whether the sub is at periscope depth

Raise the E S M mast

Raise the E S M antenna

Raises the ESM mast, regardless of whether the sub is at periscope depth

Raise the radio mast

Raise the radio antenna

Raises the radio mast, regardless of whether the sub is at periscope depth

Raise the periscope

Raises the periscope, regardless of whether the sub is at periscope depth

Lower the radar mast

Lowers the radar mast

Lower the E S M mast

Lower the E S M antenna

Lowers the ESM mast

Lower the radio mast

Lower the radio antenna

Lowers the radio mast

Lower the periscope

Lowers the periscope

Lower all masts [and antennas]

Lowers any raised masts

Make turns for n [n] [knots]

Make your speed n [n] [knots]

Sets the players sub's speed

Make your depth n [n] [n] [n] [feet]

Sets the players sub's depth

Make your course n [n] [n] [degrees]

Sets the players sub's course

Designate type as surface

Sets the selected solutions type to surface

Designate type as sub surface

Sets the selected solutions type to subsurface

Designate type as air

Sets the selected solutions type to air

Designate type as unknown

Sets the selected solutions type to unknown

Designate alliance as threat

Designate alliance as hostile

Sets the selected solutions alliance to threat

Designate alliance as allied

Designate alliance as friendly

Sets the selected solutions alliance to allied

Designate alliance as neutral

Sets the selected solutions alliance to neutral

Designate alliance as unknown

Sets the selected solutions alliance to unknown

Classify [as]

Classify [contact]

Classify [platform]

Any of these three commands will bring up the classify dialog for the selected solution

Set confidence to low

Sets the selected solutions confidence to low

Set confidence to medium

Sets the selected solutions confidence to medium

Set confidence to high

Sets the selected solutions confidence to high

Launch active decoy deep

Launches an active countermeasure deep

Launch active decoy shallow

Launches an active countermeasure shallow

Launch passive decoy deep

Launches a passive countermeasure deep

Launch passive decoy shallow

Launches a passive countermeasure shallow

Launch [internal] tube n

Launches the weapon in the numbered internal tube

Launch external tube n

Launch external tube nn

Launches the weapon in the numbered external tube

Go to [the] ship control [screen]

Changes the current station to ship control

Go to [the] sonar [screen]

Changes the current station to sonar

Go to [the] radar [screen]

Changes the current station to radar

Go to [the] radio [screen]

Changes the current station to radio

Go to [the] T M A [screen]

Changes the current station to TMA

Go to [the] fire control [screen]

Changes the current station to fire control

Go to [the] navigation [screen]

Changes the current screen to navigation

Go to [the] periscope [screen]

Changes the current station to periscope

Go to [the] options [screen]

Changes the current screen to options

Go to [the] reference [screen]

Changes the current screen to the USNI reference

Go to [the] mission status [screen]

Displays the mission status dialog

Notes

Voice commands behave similarly to their keyboard counterparts and can only be used where a keyboard command is appropriate (e.g., they are ignored when dialogs are visible).

Voice commands are only recognized in-game (i.e., they are not recognized on the main menu, brief screen, etc.)

If commands are being recognized sporadically, training the speech engine generally helps improve accuracy. Visit the speech control panel accessed via the Speech icon in the Windows control panel.

The accuracy of the speech engine can be improved by adjusting the accuracy vs. performance slider in the speech control panel.

Regarding the Speech options on the Options screen: Under the Speech heading on the SOUND sheet of the Options screen there are two check boxes, Enabled and Always On. Both options will be grayed if the speech engine is not installed. The Always On option will be grayed whenever the Enabled option is unchecked. When speech is enabled, activation can be toggled (in-game) by pressing and releasing the speech key (as defined in the CONTROLS sheet of the Options screen). When this key is pressed, voice recognition is listening and anything spoken will be interpreted by the speech engine. When this key is released, voice recognition is not listening and anything spoken is ignored. Alternately, if speech is Always On, the speech key is ignored and the speech engine is always listening and responds to anything spoken.


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