Entity Appearance
This section specifies the 32-bit enumeration for the Entity Appearance field in the Entity State PDU. This field is kind and domain specific, and as applicable, specific bits are designated to common bit locations.
The following sections describe the specific bit definitions for all entity kinds. The Entity-Kind field is found in the Entity-Type Record, as defined in IEEE 1278.1-1995. Entity-kind values are defined in section 4.2.1 of this document.
4.3.1 Platform Kind
4.3.1.1 Platforms of the Land Domain
The bits of the Entity Appearance field for land platforms are defined as follows:
Name Bits Purpose
Paint 0 Describes the paint scheme of an entity
Scheme 0 - Uniform color
1 - Camouflage
Mobility 1 Describes characteristics of mobility kill
0 - No mobility kill
1 - Mobility kill
Fire Power 2 Describes characteristics
of fire-power kill
0 - No fire-power kill
1 - Fire-power kill
Damage 3-4 Describes the damaged appearance of an entity
0 - No damage
1 - Slight damage
2 - Moderate damage 13513m1210n
3 - Destroyed
Smoke 5-6 Describes status or location of smoke emanating from an entity 0 - Not smoking
1 - Smoke plume rising from the entity
2 - Entity is emitting engine smoke
3 - Entity is emitting engine smoke, and smoke plume is rising from the entity
Trailing 7-8 Describes the size of the dust cloud trailing effect for the Effects entity 0 - None
1 - Small
2 - Medium
3 - Large
Hatch 9-11 Describes the state of the primary hatch
0 - Not applicable
1 - Primary hatch is closed
2 - Primary hatch is popped
3 - Primary hatch is popped and a person is visible under hatch
4 - Primary hatch is open
5 - Primary hatch is open and person is visible
6-7 Unused
Head 12 Describes whether Head Lights are on or off.
Lights 0 - Off
1 - On
Tail 13 Describes whether Tail Lights are on or off.
Lights 0 - Off
1 - On
Brake 14 Describes whether Brake Lights are on or off.
Lights 0 - Off
1 - On
Flaming 15 Describes whether flames are rising from an entity
0 - None
1 - Flames present
Launcher 16 Describes the elevated status of the platform's primary launcher
0 - Not raised
1 - Raised
Camouflage 17-18 Describes the type of camouflage
Type 0 - Desert camouflage
1 - Winter camouflage
2
-
3 - Unused
Concealed 19 Describes the type of concealment
0 - Not concealed
1 - Entity in a prepared concealed position (with netting, etc.)
20 Unused
Frozen Status 21 Describes the frozen status of a Land Entity
0 - Not frozen
1 - Frozen (Frozen entities should not be dead-reckoned, i.e. should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data received from the frozen entity)
Power-plant 22 Describes the power-plant status of platform
Status 0 - Power plant off
1 - Power plant on
State 23 Describes the state of a Land Entity
0 - Active
1 - Deactivated
Tent 24 Describes the status of a tent extension
0 - Not extended
1 - Extended
Ramp 25 Describes the status of a ramp
0 - Up
1 - Down
Blackout 26 Describes whether Blackout Lights are on or off.
Lights 0 - Off
1 - On
Blackout 27 Describes whether Blackout Brake Lights are on or off.
Brake Lights 0 - Off
1 - On
Spot 28 Describes whether Spot Lights are on or off.
Lights 0 - Off
1 - On
Interior 29 Describes whether Interior Lights are on or off.
Lights 0 - Off
1 - On
Surrender 30 Describes the surrender state of the vehicle occupants
State 0 - Not surrendered
1 - Surrender
Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not
0 - Not Masked / Not Cloaked
1 - Masked / Cloaked
4.3.1.2 Platforms of the Air Domain
The bits of the Entity-Appearance field for air platforms are defined as follows:
Name Bits Purpose
Paint 0 Describes the paint scheme of an entity
Scheme 0 - Uniform color
1 - Camouflage
Propulsion 1 Describes characteristics of Propulsion kill
0 - No Propulsion kill
1 - Propulsion kill
2 Unused
Damage 3-4 Describes the damaged appearance of an entity
0 - No damage
1 - Slight damage
2 - Moderate damage 13513m1210n
3 - Destroyed
Smoke 5-6 Describes status or location of smoke emanating from an
0 - Not smoking
1 - Smoke is trailing the entity
2 - Entity is emitting engine smoke
3 - Entity is emitting engine smoke, and smoke is trailing the entity
Trailing 7-8 Describes the size of the contrails or ionization trailing effects
Effects from an entity
0 - None
1 - Small
2 - Medium
3 - Large
Canopy 9-11 Describes the state of the canopy
0 - Not applicable
1 - Canopy is closed
2-3 - Unused
4 - Canopy is open
5-7 - Unused
Landing 12 Describes whether Landing Lights are on or off.
Lights 0 - Off
1 - On
Navigation 13 Describes whether Navigation Lights are on or off.
Lights 0 - Off
1 - On
Anti-Collision 14 Describes whether Anti-Collision Lights are on or off.
Lights 0 - Off
1 - On
Flaming 15 Describes whether flames are trailing from an entity
0 - None
1 - Flames present
Afterburner 16 Describes the status of an air platform's afterburner
0 - Afterburner not on
1 - Afterburner on
17-20 Unused
Frozen Status 21 Describes the frozen status of a air platform
0 - Not frozen
1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)
Power-plant 22 Describes the power-plant status of platform
Status 0 - Power plant off
1 - Power plant on
State 23 Describes the state of a air platform
0 - Active
1 - Deactivated
Formation 24 Describes whether Formation Lights are on or off.
Lights 0 - Off
1 - On
25-27 Unused
Spot 28 Describes whether Spot Lights are on or off.
Lights 0 - Off
1 - On
Interior 29 Describes whether Interior Lights are on or off.
Lights 0 - Off
1 - On
30-31 Unused
4.3.1.3 Platforms of the Surface Domain
The bits of the Entity -Appearance field for surface platforms are defined as follows:
Name Bits Purpose
Paint 0 Describes the paint scheme of an entity
Scheme 0 - Uniform color
1 - Camouflage
Mobility 1 Describes characteristics of mobility kill
0 - No mobility kill
1 - Mobility kill
2 Unused
Damage 3-4 Describes the damaged appearance of an entity
0 - No damage
1 - Slight damage
2 - Moderate damage 13513m1210n
3 - Destroyed
Smoke 5-6 Describes status or location of smoke emanating from an entity
0 - Not smoking
1 - Smoke plume rising from the entity
2 - Entity is emitting engine smoke
3 - Entity is emitting engine smoke, and smoke plume is from the entity
Trailing 7-8 Describes the size of the wake trailing effect for the entity.
effects 0 - None
1 - Small
2 - Medium
3 - Large
9-11 Unused
Running 12 Describes whether Running Lights are on or off.
Lights 0 - Off
1 - On
13-14 Unused
Flaming 15 Describes whether flames are rising from an entity
0 - None
1 - Flames present
16-20 Unused
Frozen Status 21 Describes the frozen status of a Surface platform
0 - Not frozen
1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)
Power-plant 22 Describes the power-plant status of platform
Status 0 - Power plant off
1 - Power plant on
State 23 Describes the state of a Surface platform
0 - Active
1 - Deactivated
24-27 Unused
Spot 28 Describes whether Spot Lights are on or off.
Lights 0 - Off
1 - On
Interior 29 Describes whether Interior Lights are on or off.
Lights 0 - Off
1 - On
30-31 Unused
4.3.1.4 Platforms of the Subsurface Domain
The bits of the Entity-Appearance field for subsurface platforms are defined as follows:
Name Bits Purpose
Paint 0 Describes the paint scheme of an entity
Scheme 0 - Uniform color
1 - Camouflage
Mobility 1 Describes characteristics of mobility kill
0 - No mobility kill
1 - Mobility kill
2 Unused
Damage 3-4 Describes the damaged visual appearance of an entity
0 - No damage
1 - Slight damage
2 - Moderate damage 13513m1210n
3 - Destroyed
Smoke 5-6 Describes status or location of smoke emanating from an entity
0 - Not smoking
1 - Smoke plume rising from the entity
2 - 3 Unused
7-8 Unused
Hatch 9-11 Describes the state of the hatch
0 - Not applicable
1 - Hatch is closed
2 - 3 Unused
4 - Hatch is open
5 - 7 Unused
Running 12 Describes whether Running Lights are on or off.
Lights 0 - Off
1 - On
13-14 Unused
Flaming 15 Describes whether flames are rising from an entity
0 - None
1 - Flames present
16-20 Unused
Frozen 21 Describes the frozen status of a subsurface platform
Status 0 - Not frozen
1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)
Power-plant 22 Describes the power-plant status of a subsurface platform
Status 0 - Power plant off
1 - Power plant on
State 23 Describes the state of a subsurface platform
0 - Active
1 - Deactivated
24-31 Unused
4.3.1.5 Platforms of the Space Domain
The bits of the Entity-Appearance field for space platforms are defined as follows:
Name Bits Purpose
Paint 0 Describes the paint scheme of an entity
Scheme 0 - Uniform color
1 - Camouflage
Mobility 1 Describes characteristics of mobility kills
0 - No mobility kill
1 - Mobility kill
2 Unused
Damage 3-4 Describes the damaged visual appearance of an entity
0 - No damage
1 - Slight damage
Smoke 5-6 0 - Not smoking
1 - Smoke plume rising from the entity
2 - 3 Unused
7-14 Unused
Flaming 15 Describes whether flames are rising from an entity
0 - None
1 - Flames present
16-20 Unused
Frozen 21 Describes the frozen status of a space platform
Status 0 - Not frozen
1 - Frozen (Frozen entities should not be dead-reckoned, i.e they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)
Power-plant 22 Describes the power-plant status of a space platform
Status 0 - Power plant off
1 - Power plant on
State 23 Describes the state of a space platform
0 - Active
1 - Deactivated
24-31 Unused
Munition Kind
The bits of the Entity-Appearance field for munitions are defined as follows:
Name Bits Purpose
0-6 Unused
Trailing 7-8 Describes the size of the vapor trail trailing effect for the effects entity
0 - None
1 - Small
2 - Medium
3 - Large
9 - 14 Unused
Flaming 15 Describes whether flames are rising from an entity
0 - None
1 - Flames present
Launch flash 16 Describes the presence of a guided munition's launch flash
0 - No launch flash present
1 - Launch flash present
17 - 20 Unused
Frozen 21 Describes the frozen status of a guided munition
Status 0 - Not frozen
1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)
Power-plant 22 Describes the power-plant status of a guided munition
Status 0 - Power plant off
1 - Power plant on
State 23 Describes the state of a guided munition
0 - Active
1 - Deactivated
24-30 Unused
Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not
0 - Not Masked / Not Cloaked
1 - Masked / Cloaked
4.3.3 Life Forms Kind
The bits of the Entity -Appearance field for life forms are defined as follows:
Name Bits Purpose
Paint 0 Describes the paint scheme of an entity
Scheme 0 - Uniform color
1 - camouflage
1 - 2 Unused
Health 3-4 Describes the damaged visual appearance of an entity
0 - No injury
1 - Slight injury
2 - Moderate injury
3 - Fatal injury
Compliance 5-8 Describes compliance of life form
0 - (unused)
1 - Detained
2 - Surrender
3 - Using fists
4 - Verbal abuse level 1
5 - Verbal abuse level 2
6 - Verbal abuse level 3
7 - Passive resistance level 1
8 - Passive resistance level 2
9 - Passive resistance level 3
10 - Using non-lethal weapon 1
11 - Using non-lethal weapon 2
12 - Using non-lethal weapon 3
13 - Using non-lethal weapon 4
14 - Using non-lethal weapon 5
15 - Using non-lethal weapon 6
9 - 11 Unused
Flash 12 Describes whether Flash Lights are on or off.
Lights 0 - Off
1 - On
13-15 Unused
Life-form 16-19 Describes the state of the life form
state 0 -
1 - Upright, standing still
2 - Upright, walking
3 - Upright, running
4 - Kneeling
5 - Prone
6 - Crawling
7 - Swimming
8 - Parachuting
9 - Jumping
10 - Sitting
11 - Squatting
12 - Crouching
13 - Wading
14 - Surrender
15 - Detained
20 Unused
Frozen 21 Describes the frozen status of a life form
Status 0 - Not frozen
1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)
22 Unused
State 23 Describes the state of a life form
0 - Active
1 - Deactivated
Weapon 1 24-25 Describes the position of the life form's primary weapon
0 - No primary weapon present
1 - Primary weapon is stowed
2 - Primary weapon is deployed
3 - Primary weapon is in firing position
Weapon 2 26-27 Describes the position of the life form's secondary weapon
0 - No secondary weapon is present
1 - Secondary weapon is stowed
2 - Secondary weapon is deployed
3 - Secondary weapon is in firing, position
Camouflage 28-29 Describes the type of camouflage
Type 0 - Desert camouflage
1 - Winter camouflage
2 - Forest camouflage
3 - Unused
Concealed 30 Describes the type of stationary concealment
Stationary 0 - Not concealed
1 - Entity in a prepared concealed position
Concealed 31 Describes the type of concealed movement
Movement 0 - Open movement
1 - Rushes between covered positions
4.3.4 Environmentals Kind
The bits of the Entity -Appearance field for environmentals are defined as follows:
Name Bits Purpose
0 - 15 Unused
Density 16-19 Describes the density of the environmentals
0 - Clear
1 - Hazy
2 - Dense
3 - Very dense
4 - Opaque
5 - 15 Unused
Frozen Status 21 Describes the frozen status of a environmental object
0 - Not frozen
1 - Frozen (Frozen object should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)
22 Unused
State 23 Describes the state of a environmental object
0 - Active
1 - Deactivated
24-30 Unused
Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not
0 - Not Masked / Not Cloaked
1 - Masked / Cloaked
4.3.5 Cultural Features Kind
The bits of the Entity -Appearance field for Cultural Features are defined as follows:
Name Bits Purpose
0 - 2 Unused
Damage 3-4 Describes the damaged appearance of an entity
0 - No damage
1 - Slight damage
2 - Moderate damage 13513m1210n
3 - Destroyed
Smoke 5-6 Describes status of smoke emanating from a Cultural Features object
0 - Not smoking
1 - Smoke plume rising from the object
2 - 3 Unused
7 - 14 Unused
Flaming 15 Describes whether flames are rising from a Cultural Features object
0 - None
1 - Flames present
16 - 20 Unused
Frozen 21 Describes the frozen status of a Cultural Features object
Status 0 - not frozen
1 - Frozen (Frozen object should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)
Internal- 22 Describes the Internal-Heat status
Heat Status 0 - Internal-Heat off
1 - Internal-Heat on
State 23 Describes the state of a Cultural object
0 - Active
1 - Deactivated
24-27 Unused
Exterior 28 Describes whether Exterior Lights are on or off.
Lights 0 - Off
1 - On
Interior 29 Describes whether Interior Lights are on or off.
Lights 0 - Off
1 - On
30 Unused
Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not
0 - Not Masked / Not Cloaked
1 - Masked / Cloaked
4.3.6 Supplies Kind
The bits of the Entity -Appearance field for Supplies are defined as follows:
Name Bits Purpose
0 - 31 Unused
4.3.7 Radios Kind
The bits of the Entity -Appearance field for Radios are defined as follows:
Name Bits Purpose
0 - 31 Unused
4.3.8 Expendables Kind
The bits of the Entity-appearance field for Expendables are defined as follows:
Name Bits Purpose
0 - 31 Unused
4.3.9 Sensor/Emitter Kind
The bits of the Entity Appearance field for Sensor/Emitters are defined as follows:
Name Bits Purpose
Paint 0 Describes the paint scheme of an entity
Scheme 0 - Uniform color
1 - Camouflage
Mobility 1 Describes characteristics of mobility kill
0 - No mobility kill
1 - Mobility kill
Mission 2 Describes characteristics of mission kill (e.g. damaged antenna)
0 - No mission kill
1 - Mission kill
Damage 3-4 Describes the damaged appearance of an entity
0 - No damage
1 - Slight damage
2 - Moderate damage 13513m1210n
3 - Destroyed
Smoke 5-6 Describes status or location of smoke emanating from an entity
0 - Not smoking
1 - Smoke plume rising from the entity
2 - Entity is emitting engine smoke
3 - Entity is emitting engine smoke, and smoke plume is rising from the entity
Trailing entity 7-8 Describes the size of the dust cloud trailing effects for the Effects
0 - None
1 - Small
2 - Medium
3 - Large
9-11 Unused
Lights 12 Describes the status of lights on the sensor
0 - Off
1 - On
13-14 Unused
Flaming 15 Describes whether flames are rising from the entity
0 - None
1 - Flames present
Antenna 16 Describes the elevated status of the sensor's antenna
0 - Not raised
1 - Raised
Camouflage 17-18 Describes the type of camouflage
Type 0 - Desert camouflage
1 - Winter camouflage
2
-
3 - Unused
Concealed 19 Describes the type of concealment
0 - Not concealed
1 - Entity in a prepared concealed position (with netting, etc.)
20 Unused
Frozen 21 Describes the frozen status of an entity
Status 0 - Not frozen
1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)
Power-plant 22 Describes the power-plant status of the sensor
Status 0 - Power plant off
1 - Power plant on
State 23 Describes the state of an entity
0 - Active
1 - Deactivated
Tent 24 Describes the status of a tent extension
0 - Not extended
1 - Extended
25 Unused
Blackout 26 Describes whether Blackout Lights are on or off
0 - Off
1 - On
27-28 Unused
Interior 29 Describes whether Interior Lights are on or off
Lights 0 - Off
1 - On
30-31 Unused
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