Improvements in version 6.8 (September 23, 2004):
General program features:
Boat simulation:
All modes of boat simulation were completely re written, using correct mass and inertia, and enabling boats to jump above waves.
Boats now have correct wave response and behavior.
Submarine simulation:
Submarine simulation was re written, includes now ballast which can be controlled using a ballast panel, this enables to control the submarine in a realistic manner.
Sky and sky graphics:
Weather, sky hemisphere and weather effects were re written, including ambient hemispheric lighting model, glowing fog above and below water level, and underwater particles, plants and rocks.
Water animation:
The deep ocean water waves have replaced all previous wave models, the sea mesh was made seamless with changing level of detail.
New refraction model shows actual underwater view and reflection can be combined to create a complete water rendering view.
Improved user interface:
Many dialogs have been re written, and new ones were made such as the ballast, the controls and the sails dialog, usability was improved for these dialogs.
The map view was re written making it more powerful and similar to conventional marine charts, additional accuracy was added in high zoom which shows the objects in the waterline in the map and in the radar view.
Boat design features:
Scenery design features:
List of parameters in boat.cfg
"has_sails"
"has_sails "
"has_engine"
"has_hydrofoil"
"attach_props"
"boat_length"
"boat_alt"
"sur_sailb"
"sur_sails"
"cdf"
"mass"
"cross_section_sur"
"cross_section-sur"
"max_tilt"
"stability_factor"
"stabilityFactor"
"hydro_rise"
"hydro_cruise"
"hydro_alt"
"hydro_cdf"
"hydro_angle"
"hydro_stability"
"hydro_propoise"
"hydro_omega"
"max_fuel_time"
"motor_hp"
"bridge_x"
"bridge_y"
"bridge_z"
"sailb_x"
"sailb_y"
"sailb_z"
"spin_x"
"spin_y"
"spin_z"
"sails_x"
"sails_y"
"sails_z"
"sails_dx"
"sails_dy"
"sails_dz"
"sails_ux"
"sails_uy"
"sails_uz"
"helm_x"
"helm_y"
"helm_z"
"helm2_x"
"helm2_y"
"helm2_z"
"helm3_x"
"helm3_y"
"helm3_z"
"helm_dx"
"helm_dy"
"helm_dz"
"helm_ux"
"helm_uy"
"helm_uz"
"has_prop"
"has_rudder"
"has_elevator"
"sur_spin"
"prop_x"
"prop_y"
"prop_z"
"prop_dx"
"prop_dy"
"prop_dz"
"prop_ux"
"prop_uy"
"prop_uz"
"rudder_x"
"rudder_y"
"rudder_z"
"elev_x"
"elev_y"
"elev_z"
"has_sailb2"
"has_main2"
"has_sails2"
"has_jib2"
"sailb2_x"
"sailb2_y"
"sailb2_z"
"sails2_x"
"sails2_y"
"sails2_z"
"sails2_dx"
"sails2_dy"
"sails2_dz"
"sails2_ux"
"sails2_uy"
"sails2_uz"
"has_sailb3"
"has_main3"
"has_sails3"
"has_jib3"
"sailb3_x"
"sailb3_y"
"sailb3_z"
"sails3_x"
"sails3_y"
"sails3_z"
"sails3_dx"
"sails3_dy"
"sails3_dz"
"sails3_ux"
"sails3_uy"
"sails3_uz"
"sails_seperate"
"sails2_seperate"
"prop2_x"
"prop2_y"
"prop2_z"
"prop2_dx"
"prop2_dy"
"prop2_dz"
"prop2_ux"
"prop2_uy"
"prop2_uz"
"rudder2_x"
"rudder2_y"
"rudder2_z"
"prop3_x"
"prop3_y"
"prop3_z"
"prop3_dx"
"prop3_dy"
"prop3_dz"
"prop3_ux"
"prop3_uy"
"prop3_uz"
"rudder3_x"
"rudder3_y"
"rudder3_z"
"prop4_x"
"prop4_y"
"prop4_z"
"prop4_dx"
"prop4_dy"
"prop4_dz"
"prop4_ux"
"prop4_uy"
"prop4_uz"
"radar_x"
"radar_y"
"radar_z"
"radar2_x"
"radar2_y"
"radar2_z"
"radar3_x"
"radar3_y"
"radar3_z"
"crew_mass"
"dagger_area"
"clmax_sailb"
"clmax_sails"
"panel_number"
"panel_scale"
"panel_x"
"panel_y"
"panel_z"
"panel_dx"
"panel_dy"
"panel_dz"
"panel_ux"
"panel_uy"
"panel_uz"
"has_windows"
"weapon_number"
"weapon_x"
"weapon_y"
"weapon_z"
"can_fly"
"wing_sur"
"wing_cd0"
"wing_cla"
"wing_ki"
"wing_al0"
"wing_alm"
List of parameters in scenery def files:
"Sphere"
"Blink"
"Night"
"Beam"
"LightArray"
"Light"
"Float"
"Sub"
"Smoke"
"Array"
"FixedArray"
"Road"
"Patch"
"Matrix"
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