Documente online.
Zona de administrare documente. Fisierele tale
Am uitat parola x Creaza cont nou
 HomeExploreaza
upload
Upload




Mathcad 3D Plot ActiveX Control

software


Mathcad 3D Plot ActiveX Control

Automation Model

Note: This object model is still under development. It has not been officially released to the end users, and MathSoft is not supporting it. The current plan is to officially release it sometime during the Mathcad 9 release cycle.



3-D Plot Control

The 3-D Plot control has these automation interfaces:


ReadOnly Properties:

short RenderFilled;

short RenderHiddenLine;

short RenderAlternate;

short RenderLines;

short RenderPoints;

short RenderWireFrame;

short RenderVectorField;

short RenderBar;

short RenderContour;

short PerimeterAxes;

short CornerAxes;

short NoAxes;

IDispatch* ModelBox;


Read-Write Properties:

boolean ShowBackplanes;

boolean ShowBox;

boolean ShowBorder;

BSTR Title;

float Tilt;

float Twist;

float Rotation;

short AxesStyle;

short TitlePosition;

short NumberOfModels;

boolean Lighting;

boolean Fog;

long AmbientLight;

double Radius;

boolean PerspectiveView;

short ViewingDistance;

boolean ConstrainedView;

boolean HardwareRendering;

long BorderColor;

long BoxColor;


Obsolete Properties:

short FogMode;

long FogColor;

float FogDensity;

float FogStart;

float FogEnd;


Methods:

boolean CreateLight(short num);

SCODE AddSurfaces(VARIANT surfaces);

SCODE RemoveSurfaces();

SCODE Render();

SCODE AddVolumes(VARIANT volumes);

boolean MakeCurrent();

boolean MakeNotCurrent();

void PolygonOffset(float factor, float units) ;

SCODE AddSurface(VARIANT surface);

SCODE AddParametricSurface(VARIANT surf_x, VARIANT surf_y, VARIANT surf_z);

SCODE AddScatterData(VARIANT data_x, VARIANT data_y, VARIANT data_z);

IDispatch* Light(short n);

SCODE DestroyLight(short num);

IDispatch* Model(short n);


Obsolete Methods:

long CreateFontList();

boolean DrawText(BSTR str);

VARIANT ModelViewMatrix();

VARIANT GlyphMetrics(BSTR str);

double Aspect();

boolean wglUseFontBitmaps(long hdc, long first, long count, long listbase);

boolean SwapBuffers();

long wglGetRC();

long wglGetDC();

glLight

This is the automation interface to a light in the scene:


Properties:

long Diffuse;

long Specular;

float PosX;

float PosY;

float PosZ;

short ID;

float PositionScale;

short Enabled;

glModelBox

Ths ModelBox manages the axes and backplanes.


Properties:

IDispatch* XAxis;

IDispatch* YAxis;

IDispatch* ZAxis;

IDispatch* XYPlane;

IDispatch* XZPlane;

IDispatch* YZPlane;

glModel

Properties:

short Shininess;

long SmoothShading;

short DrawLines;

short DrawPoints;

short DrawXContours;

short DrawYContours;

short DrawZContours;

short HiddenLineRemoval;

long LineColor;

long PointColor;

long PolygonColor;

short LineColorMap;

short PointColormap;

short PolygonColormap;

float LineWidth;

float PointSize;

BSTR PointSymbol; - unimplemented

short DrawFilledPolygons;

short DrawHalfFilledPolygons;

short ViewAs;

float PolygonOffsetFactor;

short BarPlotLayout;

short InterpolatedRows; - unimplemented

short InterpolatedColumns; - unimplemented

short NumberedContours;

short NumberOfContours;

boolean SpectrumX;

boolean SpectrumY;

boolean SpectrumZ;

boolean InterpolateMesh; - unimplemented

boolean AutoContour;

boolean FillXContours;

boolean FillYContours;

boolean FillZContours;

glAxis

This is the automation interface to an axis in the scene. This object may go away in the future and be replaced by properties in the glModelBox:


Properties:

boolean Numbered;

BSTR Label;

double MinVal;

double MaxVal;

short NumGrids;

boolean ShowLabel;

IDispatch *LabelFont;

double DataMin;

double DataMax;

long AxisColor;

boolean AutoGridAxis;

boolean AutoScaleAxis;

short NumSubdivisions;

short GridLineWeight;

short SubGridLineWeight;

short AxisLineWeight;

short TickMarkWeight;

glBackPlane

This is the automation interface to a backplane in the scene. This interface may be replaced by properties in the glModelBox in the future.


Properties:

boolean ShowHorizontalGridLines;

boolean ShowVerticalGridLines;

boolean Fill;

long FillColor;

long VerticalGridColor;

boolean IsXY;

boolean IsYZ;

boolean IsXZ;

boolean ShowHorizontalSubdivisions;

boolean ShowVerticalSubdivisions;

long HorizontalSubdivisionColor;

long VerticalSubdivisionColor;

long HorizontalGridColor;

boolean ShowHorizontalTickMarks;

boolean ShowVerticalTickMarks;

long HorizontalTickMarkColor;

long VerticalTickMarkColor;

short HorizontalGridLineWeight;

short VerticalGridLineWeight;

short HorizontalSubdivisionWeight;

short VerticalSubdivisionWeight;

short VerticalTickMarkWeight;

short HorizontalTickMarkWeight;

boolean Border;


Methods:

void SetXY();

void SetYZ();

void SetXZ();


Document Info


Accesari: 1753
Apreciat: hand-up

Comenteaza documentul:

Nu esti inregistrat
Trebuie sa fii utilizator inregistrat pentru a putea comenta


Creaza cont nou

A fost util?

Daca documentul a fost util si crezi ca merita
sa adaugi un link catre el la tine in site


in pagina web a site-ului tau.




eCoduri.com - coduri postale, contabile, CAEN sau bancare

Politica de confidentialitate | Termenii si conditii de utilizare




Copyright © Contact (SCRIGROUP Int. 2024 )