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THE AUTODESK ANIMATOR PLAYER PROGRAM

software


APPENDIX E: THE AUTODESK ANIMATOR PLAYER PROGRAM

The Autodesk Animator Player program (aaplay.exe)is a flic

"projector" program that lets you play your animations or display

your pictures. You can freely distribute this program, along with



the aaplay.doc file, and your animations to friends and business

associates. The aaplay.doc file contains instructions for using

the Autodesk Animator Player program.

The Autodesk Animator Player can be used either interactively,

with mouse or keyboard, or through scripted control. Scripted

control uses an ASCII text file to instruct Autodesk Animator

Player to display a sequence of animations or pictures in any

order, with assigned individual speeds and other special effects.

INTERACTIVE CONTROL

The Autodesk Animator Player program is in the directory in which

you installed Autodesk Animator.

To run Autodesk Animator Player in interactive mode:

1. Go to the directory containing Autodesk Animator Player.

2. Enter the following at the DOS prompt:

aaplay

A black screen appears with a menu bar at the top and

control sliders at the bottom.

You can use Autodesk Animator Player with a Microsoft-compatible

mouse or by keyboard. (Be sure to copy the appropriate mouse

driver to the directory containing Autodesk Animator.) This

appendix describes mouse input first then keyboard input. If

you do not have a mouse device, skip ahead to the section on

keyboard input.

MOUSE INPUT

This section describes how to use a mouse to load a flic, play a

flic, view individual frames, and change a flic's speed.

Loading a Flic

Use the following steps to load a flic using a mouse:

1. Select Fli Load from the File menu.

The file selector appears. If desired, you can exit the file

selector (and take no further action) by right-clicking on

the viewing screen.

AUTODESK ANIMATOR PLAYER (08/31/89) Page 1

2. If the flic you want is listed in the file window at the

left, double-click on the flic's name to select and load the

flic. Another method is to click once on the flic name (which

will appear in the File field), then click on OK.

The flic files (extension .fli) are listed in the window at

the left of the file selector. If there are more flics than

will fit in the window display, scroll through the window by

clicking on the up and down arrows in the slider bar to the

left of the window or by dragging the slider bar up and down.

(To drag, point the mouse at the slider, hold down the left

mouse button, and move the mouse. Release the button to

release the slider.)

If the flic is located in another drive or directory, click

on the following icons:

A: D: to go to another drive. Each drive you have is

represented by a drive button.

\ to go to the root directory of the current drive.

.. to go up a directory.

You can enter any directory listed in the file window by

clicking on that directory's name. (Directories are listed in

the window preceded by a slash (\) mark, for example,

\FLICS.)

Note: Autodesk Animator flics are designed to be played from

a hard disk or a RAM disk. If they are played from a floppy

disk drive, the animation speed will be very slow.

After you have loaded a flic, it will appear on the screen

with menu displays that let you view individual frames, play

the flic, change the flic's speed, load another flic, and

exit Autodesk Animator Player. You can toggle the menu

displays by right-clicking on the viewing screen.

Playing a Flic

The slider bar at the bottom of the screen is the playback bar,

which lets you view individual frames or play the entire flic.

To play the entire flic, do this:

1. Click on the double-arrows:

The menus disappear and the flic plays through.

2. To stop the flic, right-click on the viewing screen.

The flic stops and the menus reappear.

AUTODESK ANIMATOR PLAYER (08/31/89) Page 2

Viewing Individual Frames

The slider bar at the bottom left of the screen also lets you view

individual frames of a flic. Click on these icons to perform the

following actions:

up arrow moves to first frame.

left arrow moves back one frame.

right arrow moves forward one frame.

down arrow moves to last frame.

slider bar drags to desired frame.

Click within the numbered bar to jump to another frame in the

animation. For example, clicking on the right side of the numbered

bar takes you to a frame near the end of the flic.

Changing a Flic's Speed

The slider bar at the bottom right of the screen controls the

flic's playback speed. The numbered bar represents the duration of

pause for each frame. A lower speed setting plays the flic faster,

a higher speed setting slows the flic down. To change a flic's

speed, click on the left or right arrows to adjust the speed by

single increments or drag the bar to a desired speed.

The speed you set is temporary. After you exit the flic, the

original speed settings return.

The following section describes keyboard input. If you have a

mouse device, see "Further Keyboard Input," later on in this

appendix, for keyboard controls available during flic playback.

KEYBOARD INPUT

This section describes how to use the keyboard to load a flic,

play a flic, view individual frames, and change a flic's speed.

You can use the keyboard for these functions even if you have a

mouse.

Selecting Menu Items

Select any item in the menu bar by first pressing the key on your

keyboard corresponding to the first letter of the menu title, and

then pressing the key corresponding to the first letter of the

menu item. For example, to select GIF Load from the File menu,

press the F key (to select File), then the G key (to select GIF

Load).

AUTODESK ANIMATOR PLAYER (08/31/89) Page 3

How Keyboard Entry Works in the File Selector

There are two modes of keyboard entry when the file selector is on

screen: keyboard entry mode, and keyboard alternate mode.

Keyboard entry mode lets you enter text. When the cursor in any

one keyboard entry box (such as the File or Dir) is a solid box,

you are in keyboard entry mode, and keys you press will enter text

in the keyboard entry box in which the cursor appears.

Keyboard alternate mode lets you enter commands. When the cursor

in all keyboard entry boxes is a thin vertical line, you are in

keyboard alternate mode, and keys you press perform selections on

the file selector-in much the same way as pointing with a mouse.

When the file selector is displayed, press the following keys as

needed:

KEY: FUNCTION:

TAB Toggles the keyboard entry mode (as well

as the cursor display) and to move from

field to field

ESC Clears a field

left arrow key Moves the cursor left

right arrow key Moves the cursor right

up arrow key Scrolls up the list of files in the file

selection window

down arrow key Scrolls down the list of files in the

file selection window

BACKSPACE Deletes characters left of the cursor

A B C etc. Selects another disk drive. Each drive

you have is represented by an

alphabetical key.

\ Moves to the root directory of the

current drive

. (period) Moves up a directory

ENTER Selects OK

Loading a Flic

To load a flic using the keyboard:

1. Press the F key (to select File), and then press the F key

again (to select Fli Load).The file selector appears. If

AUTODESK ANIMATOR PLAYER (08/31/89) Page 4

desired, you can exit the file selector (and take no further

action) by pressing Tab followed by the spacebar.

2. Press TAB until the block cursor is active in the File

keyboard entry box.

3. Press ESC to clear the field, then type in the name of your

flic. (You don't have to type in the .fli extension, which is

assumed.)

4. Press ENTER to load the flic.

The first frame of the flic appears on screen to indicate

that it is ready to be played.

If the flic is located in another drive, do this:

1. Press TAB until the cursor is in the Dir field.

2. Press ESC to clear the field.

3. Enter the flic's pathname (e.g., c:\directory\filename).

After you have loaded a flic, it will appear on the screen with

menu displays that let you view individual frames, play the flic,

change the flic's speed, load another flic, and exit Autodesk

Animator Player. You can toggle the menu displays by pressing the

spacebar.

Playing a Flic

The slider bar at the bottom of the screen is the playback bar,

which lets you view individual frames or play the entire flic.

To play the entire flic:

1. Press ENTER.

The menus disappear and the flic plays through.

2. To stop the flic, press the spacebar.

The flic stops and the menus reappear.

Viewing Individual Frames

The slider bar at the bottom left of the screen also lets you view

individual frames of a flic. Press the following keys as needed:

KEY: FUNCTION:

up arrow key Moves to first frame

AUTODESK ANIMATOR PLAYER (08/31/89) Page 5

left arrow key Moves back one frame

right arrow key Moves forward one frame

ENTER Plays flic

down arrow key Moves to last frame

Changing a Flic's Speed

The slider bar at the bottom right of the screen controls the

flic's playback speed. The numbered bar represents the duration of

pause between frames. For example, a high setting will slow the

flic down, not speed it up. Press the - (hyphen) key to increase

the speed by single increments; press the + key to decrease the

speed by single increments.

The speed you set is temporary. After you exit the flic, the

original settings return.

To enter a specific speed (e.g., a setting of 4), see "Further

Keyboard Input," below.

FURTHER KEYBOARD INPUT

The following keys, which can be used by both mouse and keyboard

users, affect the flic during playback.

KEY: FUNCTION:

BACKSPACE Freezes current frame (press any key to

continue playback

+ Increases speed setting by single

increments. The flic is slowed down.

- Decreases speed setting by single

increments. The flic is sped up.

F1 Speed 0

F2 Speed 3

F3 Speed 6

F4 Speed 9

F5 Speed 12

F6 Speed 18

F7 Speed 24

F8 Speed 36

F9 Speed 48

F10 Returns to original speed (speed loaded

with flic)

ESC Breaks loop (only during script playback)

Locking the Keyboard During a Playback

A "keyboard lock" is a command you enter to render the keyboard

inactive until the next time you enter the keyboard command. You

AUTODESK ANIMATOR PLAYER (08/31/89) Page 6

can use a keyboard lock any time an animation or a script of

animations is running. It is designed to keep curious fingers from

halting your demonstrations.

To lock the keyboard, do this:

1. Hold down the CTRL key and press any alphabetical key (A

through Z).

Note: For an 80286 machine, hold down the CTRL key and press

the M key.

Be sure to remember which key you pressed! If you forget, the

only way to exit is to reset your computer by pressing CTRL-

ALT-DEL simultaneously. (Or you could try every letter in the

alphabet while holding down the CTRL key.)

2. To unlock the keyboard, hold down CTRL and press the same

key.

SCRIPT FILE CONTROL

A script file is simply a text script containing a list of flics

and/or GIF pictures to display in succession. GIF files are single

pictures, which you can load and display individually by selecting

GIF Load from the Files menu. In script mode, you can display a

GIF file and leave it on the screen for a specified number of

seconds.

Note: Autodesk Animator GIF files are 320X200 resolution only. Use

the Converter utility to translate other resolution .gif files

prior to using Autodesk Animator Player.

You can write a script file with any text editor or word processor

that produces a standard ASCII (or DOS text) file. Script files

can be created in Autodesk Animator itself, if desired. To do so,

use the Text tool to enter the script text. It is recommended that

you create the text using the System (default) font, since it

creates the dash necessary to specify parameters (e.g., -S). After

you exit Autodesk Animator, the script text is saved in a .txt

file (e.g., myscript.txt), which then can be loaded in Autodesk

Animator Player as a script file.

Caution: The native file format of most word processors is not

ASCII and does not work as a script file. However, most word

processors have the ability to save text in ASCII format.

At its simplest level, a script file that plays three flics and a

picture in sequence looks like this:

D:cartoon.fli

C:\flic\astonish.fli

C:\pics\portrait.gif

D:bounce.fli

AUTODESK ANIMATOR PLAYER (08/31/89) Page 7

Notice that you must specify the full filename and extension for

each flick or GIF picture. However, you need to specify the drive

path only if the file is not in the same path as Autodesk Animator

Player.

Note: You can use any mixture of upper- or lowercase letters to

create a script file.

PLAYING A SCRIPT FILE

You can give the script file any filename and/or extension.

Assuming the above script file is named myscript, you can invoke

it in one of two ways:

o From the DOS prompt, enter the following command:

aaplay myscript

o From within the Autodesk Animator Player, select Script Load

from the Files menu, and then select myscript from the file

selector.

In the four-file script example described earlier, the first two

listed animations each play through once, the GIF picture is

displayed for 5 seconds, and then the last animation plays through

once. At the end of the last animation, you are returned to the

DOS prompt if you start myscript from the DOS prompt or to the

Autodesk Animator Player screen if you started myscript from the

Autodesk Animator Player.

Note: Because of the time taken to decompress GIF files, GIF

pictures display relatively slowly, sweeping down the screen as

they appear. We recommend that you make your GIF pictures frames

in a flic then load the flic from the script file. (If desired,

use a slow playback speed for a slide-projector effect.)

Additional Script Options

In addition to its function specifying which flics or pics to

play, the script file can include these parameters and options:

o Special parameters describing how to play the flic (such as

its playback speed).

o Special options describing how may loops (or cycles) that

each flic (or script file) plays through, and choosing

whether to return to DOS or the Autodesk Animator Player at

the end.

AUTODESK ANIMATOR PLAYER (08/31/89) Page 8

Script Parameters

Script parameters consist of a hyphen followed by a single code

letter specifying the speed, the number of loops, and the type of

transition between the flics. The parameter letters and a control

number or word are listed behind the flic filename in the script

file.

Parameters you can set are listed in the table below:

PARAMETER: CONTROL EFFECT DEFAULT

-L 0..999 Loops 0

-S 0..120 Speed File speed

-T FADEIN..FADEOUT..CUT Transition Cut

-P 0..14400 (14400=4 hours) Pause FLI=0, GIF-5

You can list one, two, all three, or no parameters behind each

listed filename in your script file. If no parameters are listed

after a filename, the default flic playback is a single loop at

the speed specified by the file with no transition (a clean cut).

Loop, speed, or pause parameters are simply a matter of listing

the parameter letter followed by its control:

fli1.fli -L3 -S6

fli2.fli -S3

fli3.fli -L2

pic1.gif -P10

fli4.fli -P20

In the above example, fli1 plays through three times at a speed of

6; fli2 plays once at a speed of 3, and fli3 plays twice at the

speed at which it was originally saved. pic1.gif remains on screen

for 10 seconds. The last frame of fli4 remains on screen 20

seconds.

Note: Loop (-L) and speed (-S) have no effect on GIF files.

Transitions are fades to or from a white screen, and they require

one or two control words following the parameter to describe the

type of transition at the beginning and end of the flic playback.

If one control word is omitted or if both are, a straight cut is

assumed for the transition:

fli1.fli -t fadein fadeout

fli2.fli -t cut fadeout

fli3.fli -t fadein cut

fli4.fli -t fadeout

fli5.fli -t fadein

fli6.fli

In the above example, fli1 fades in from a white screen, and fades

out to a white screen; fli2 cuts in, and fades out to a white

screen; fli3 fades in from a white screen and ends with a cut;

AUTODESK ANIMATOR PLAYER (08/31/89) Page 9

fli4 works like fli2; fli5 works like fli3; and fli6 cuts in and

out. As you can see, the control word cut may be left out in all

cases.

Here are some other examples:

fli1.fli -L3 -S6 -t fadein fadeout

fli2.fli -S3 -t fadein

fli3.fli -L2 -t fadeout

In the above example, fli1 fades in, loops through three playbacks

at speed 6, and fades out; fli2 then fades in, plays once at speed

3, and cuts; fli3 cuts in, loops twice at its file speed, and then

fades out.

Script Options

You can affect the playback of the entire script by using the

following option commands:

OPTION: EFFECT:

LINK FILENAME Loads and plays the specified script file

LOOP 0..999 Loops through the statements above this

statement (999 means loop infinitely)

EXITTOPLAYER Exits to the Autodesk Animator Player

after playing the script file

EXITTODOS Exits to DOS after playing the script

file

Note: You can enter the above option words in any combination of

upper- or lowercase, but you can't include spaces between the

letters (for example, ExitToPlayer is fine but Exit To Player

isn't).

These are examples of script options:

fli1.fli

fli2.fli -l2 -s5

fli3.fli -t fadein

loop 3

Fli1 plays once; fli2 loops twice at a speed of 5; fli3 fades in

from white and plays once; this entire combination repeats three

times before ending.

Another example:

fli1.fli

fli2.fli

loop 999

fli3.fli

AUTODESK ANIMATOR PLAYER (08/31/89) Page 10

Fli1 and fli2 alternately play through once in an infinite loop,

which you can halt by pressing ESC. Fli3 never plays since it

follows the loop command.

Here is yet another example:

fli3.fli

fli2.fli

fli3.fli

loop 2

link d:\flic\script1

Fli3 followed by fli2 followed by fli3 loops through twice,

followed by the combination of flics described by the script1

script file plays.

Scriptfile Formatting

The Autodesk Animator Player lets you arrange the text in your

script files in a very free fashion. As mentioned earlier, letters

can be either upper- or lowercase. In addition, you can list

parameters after the flic filenames in any order, and you can use

any number of white spaces, tabs, and carriage returns:

fli1.fli -s 2 -l 3 -t fadein

is exactly the same as the culmination of upper- and lower-case:

FLI1.FLI -l3 -T FADEin -S2

Keystrokes During Script Playback

Unless the keyboard is locked, the keystrokes described in the

"Further Keyboard Input" section earlier affect only the flic

currently playing. Thus if a keystroke breaks out of the current

flic's loop, the next flic listed in the Script file immediately

begins playback. If the speed is altered by the keyboard during

the cycle of one flic, the following flic in the script file

reverts to its programmed speed.

If a script loop (as opposed to a flic loop) is in effect, only

the ESC key breaks out of that loop.

When you have locked the keyboard by pressing CTRL and another

key, all keyboard activity is inactive until you repeat that same

CTRL key combination.

Error Messages

If you have made a typing mistake in your script file or included

an instruction the Autodesk Animator Player does not understand, a

message similar to the following one appears:

AUTODESK ANIMATOR PLAYER (08/31/89) Page 11

ERROR NEAR LINE 5 IN SCRIPT1.TXT

ERROR IN PROCESSING SCRIPT FILE

[4] FLI1.FLI -L3 -S5

[5] FLI2.FLI S7

[6] FLI3.FLI -L2

The first two lines of the message might change, depending on the

error. The line most probably containing the error is displayed

between the preceding and subsequent lines of the script file.

Examine the lines closely for an error. (In the above example, the

hyphen was left out before the speed parameter in line 5.)

Note: In some cases the error might have occurred somewhere other

than in the indicated line. If you can't find an error in the

noted line, examine your entire script file carefully for a

mistake. If you still can't find it, use a process of elimination

by first making a backup copy of the script file, and then

deleting certain lines until the script file works.

EXAMPLES OF SCRIPT FILES

The following are some example of valid script files:

Example 1

\fli\astonish.fli

\fli\frogger.fli

\fli\bounce.fli

\gif\boats.gif

\fli\cartoon.fli

\fli\redbaby.fli

\fli\starring.fli

\fli\test_jet.fli

Example 2

\fli\astonish.fli

\fli\bounce.fli

\fli\cartoon.fli

\fli\test_jet.fli

\fli\frogger.fli

\gif\boats.gif

\fli\edbaby.fli

\fli\starring.fli

\gif\oldman.gif

Example 3

\fli\astonish.fli -l 10

\fli\frogger.fli

\fli\bounce.fli -l 2

\gif\boats.gif

\fli\cartoon.fli

AUTODESK ANIMATOR PLAYER (08/31/89) Page 12

\fli\redbaby.fli

\gif\oldman.gif

\fli\starring.fli

\fli\test_jet.fli

loop 999

Example 4

\fli\astonish.fli -l 10

\fli\frogger.fli -p2

\fli\bounce.fli -l 2

\gif\boats.gif -t fadein fadeout

\fli\cartoon.fli -l 4 -p10 -t fadein

\fli\redbaby.fli

\gif\oldman.gif -p 30

\fli\starring.fli -l999

\fli\test_jet.fli

loop 3

link a:\script3.txt

Example 5

ExitToPlayer

\fli\astonish.fli

-l 10

\fli\frogger.fli

-p2

\fli\bounce.fli

-l 2

\gif\boats.gif

-t fadein fadeout

\fli\cartoon.fli

-l 4

-p10

-t fadein

\fli\redbaby.fli

\gif\oldman.gif

-p 30

\fli\starring.fli

-l999

\fli\test_jet.fli

loop 3 link a:script3.txt

AUTODESK ANIMATOR PLAYER (08/31/89) Page 13


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