Warfare family
Burst Descriptor record
This section specifies the 16-bit enumerations for the Fuse (also called Detonator) and Warhead fields in the Burst Descriptor Record of the Fire and Detonation PDUs.
Warhead
Values for this field are:
Field Value Warhead
0000 Other
0010 Cargo (Variable Submunitions)
0020 Fuel/Air Explosive
0030 Glass Beads
0031 1 um
0032 5 um
0033 10 um
1000 High Explosive (HE)
1100 HE, Plastic
1200 HE, Incendiary
1300 HE, Fragmentation
1400 HE, Antitank
1500 HE, Bomblets
1600 HE, Shaped Charge
1610 HE, Continuous Rod
1615 HE, Tungsten Ball
1620 HE, Blast Fragmentation
1625 HE, Steerable Darts with HE
1630 HE, Darts
1635 HE, Flechettes
1640 HE, Directed Fragmentation
1645 HE, Semi-Armor Piercing (SAP)
1650 HE, Shaped Charge Fragmentation
1655 HE, Semi-Armor Piercing, Fragmentation
1660 HE, Hollow Charge
1665 HE, Double Hollow Charge
1670 HE, General Purpose
1675 HE, Blast Penetrator
1680 HE, Rod Penetrator
1685 HE, Antipersonnel
2000 Smoke
3000 Illumination
4000 Practice
5000 Kinetic
Field Value Warhead
6000 Mines
7000 Nuclear
7010 Nuclear, IMT
8000 Chemical, General
8100 Chemical, Blister Agent
8110 HD (Mustard)
8115 Thickened HD (Mustard)
8120 Dusty HD (Mustard)
8200 Chemical, Blood Agent
8210 AC (HCN)
8215 CK (CNCI)
8220 CG (Phosgene)
8300 Chemical, Nerve Agent
8310 VX
8315 Thickened VX
8320 Dusty VX
8325 GA (Tabun)
8330 Thickened GA (Tabun)
8335 Dusty GA (Tabun)
8340 GB (Sarin)
8345 Thickened GB (Sarin)
8350 Dusty GB (Sarin)
8355 GD (Soman)
8360 Thickened GD (Soman)
8365 Dusty GD (Soman)
8370 GF
8375 Thickened GF
8380 Dusty GF
9000 Biological
9100 Biological, Virus
9200 Biological, Bacteria
9300 Biological, Rickettsia
9400 Biological, Genetically Modified Micro-organisms
9500 Biological, Toxin
Fuse (detonator)
Values for this field are:
Field Value Type
0000 Other
0010 Intelligent Influence
0020 Sensor
0030 Self-destruct
0040 Ultra Quick
0050 Body
Field Value Type
0060 Deep Intrusion
0100 Multifunction
0200 Point Detonation (PD)
0300 Base Detonation (BD)
1000 Contact
1100 Contact, Instant (Impact)
1200 Contact, Delayed
1201 10 ms delay
1202 20 ms delay
1205 50 ms delay
1206 60 ms delay
1210 100 ms delay
1212 125 ms delay
1225 250 ms delay
1300 Contact, Electronic (Oblique Contact)
1400 Contact, Graze
1500 Contact, Crush
1600 Contact, Hydrostatic
1700 Contact, Mechanical
1800 Contact, Chemical
1900 Contact, Piezoelectric
1910 Contact, Point Initiating
1920 Contact, Point Initiating, Base Detonating
1930 Contact, Base Detonating
1940 Contact, Ballistic Cap and Base
1950 Contact, Base
1960 Contact, Nose
1970 Contact, Fitted in Standoff Probe
1980 Contact, Non-aligned
2000 Timed
2100 Timed, Programmable
2200 Timed, Burnout
2300 Timed, Pyrotechnic
2400 Timed, Electronic
2500 Timed, Base Delay
2600 Timed, Reinforced Nose Impact Delay
2700 Timed, Short Delay Impact
2701 10 ms delay
2702 20 ms delay
2705 50 ms delay
2706 60 ms delay
2710 100 ms delay
2712 125 ms delay
2725 250 ms delay
2800 Timed, Nose Mounted Variable Delay
2900 Timed, Long Delay Side
Field Value Type
2910 Timed, Selectable Delay
2920 Timed, Impact
2930 Timed, Sequence
3000 Proximity
3100 Proximity, Active Laser
3200 Proximity, Magnetic (Magpolarity)
3300 Proximity, Active Radar (Doppler Radar)
3400 Proximity, Radio Frequency (RF)
3500 Proximity, Programmable
3600 Proximity, Programmable, Prefragmented
3700 Proximity, Infrared
4000 Command
4100 Command, Electronic, Remotely Set
5000 Altitude
5100 Altitude, Radio Altimeter
5200 Altitude, Air Burst
6000 Depth
7000 Acoustic
8000 Pressure
8010 Pressure, Delay
8100 Inert
8110 Dummy
8120 Practice
8130 Plug Representing
8150 Training
9000 Pyrotechnic
9010 Pyrotechnic, Delay
9100 Electro-optical
9110 Electromechanical
9120 Electromechanical, Nose
9200 Strikerless
9210 Strikerless, Nose Impact
9220 Strikerless, Compression-Ignition
9300 Compression-Ignition
9310 Compression-Ignition, Strikerless, Nose Impact
9400 Percussion
9410 Percussion, Instantaneous
9500 Electronic
9510 Electronic, Internally Mounted
9520 Electronic, Range Setting
9530 Electronic, Programmed
9600 Mechanical
9610 Mechanical, Nose
9620 Mechanical, Tail
Detonation PDU
This section specifies the 8-bit enumeration for the Detonation-Result field in the Detonation PDU.
Field Value Detonation Result
0 Other
1 Entity Impact
2 Entity Proximate Detonation
3 Ground Impact
4 Ground Proximate Detonation
5 Detonation
6 None or No Detonation (Dud)
7 HE hit, small
8 HE hit, medium
9 HE hit, large
10 Armor-piercing hit
11 Dirt blast, small
12 Dirt blast, medium
13 Dirt blast, large
14 Water blast, small
15 Water blast, medium
16 Water blast, large
17 Air hit
18 Building hit, small
19 Building hit, medium
20 Building hit, large
21 Mine-clearing line charge
22 Environment object impact
23 Environment object proximate detonation
24 Water Impact
25 Air Burst
26 Kill with fragment type 1
27 Kill with fragment type 2
28 Kill with fragment type 3
29 Kill with fragment type 1 after fly-out failure
30 Kill with fragment type 2 after fly-out failure
31 Miss due to fly-out failure
32 Miss due to end-game failure
33 Miss due to fly-out and end-game failure
|