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Warfare family

software


Warfare family

Burst Descriptor record



This section specifies the 16-bit enumerations for the Fuse (also called Detonator) and Warhead fields in the Burst Descriptor Record of the Fire and Detonation PDUs.

Warhead

Values for this field are:

Field Value Warhead

0000 Other

0010 Cargo (Variable Submunitions)

0020 Fuel/Air Explosive

0030 Glass Beads

0031 1 um

0032 5 um

0033 10 um

1000 High Explosive (HE)

1100 HE, Plastic

1200 HE, Incendiary

1300 HE, Fragmentation

1400 HE, Antitank

1500 HE, Bomblets

1600 HE, Shaped Charge

1610 HE, Continuous Rod

1615 HE, Tungsten Ball

1620 HE, Blast Fragmentation

1625 HE, Steerable Darts with HE

1630 HE, Darts

1635 HE, Flechettes

1640 HE, Directed Fragmentation

1645 HE, Semi-Armor Piercing (SAP)

1650 HE, Shaped Charge Fragmentation

1655 HE, Semi-Armor Piercing, Fragmentation

1660 HE, Hollow Charge

1665 HE, Double Hollow Charge

1670 HE, General Purpose

1675 HE, Blast Penetrator

1680 HE, Rod Penetrator

1685 HE, Antipersonnel

2000 Smoke

3000 Illumination

4000 Practice

5000 Kinetic
Field Value Warhead

6000 Mines

7000 Nuclear

7010 Nuclear, IMT

8000 Chemical, General

8100 Chemical, Blister Agent

8110 HD (Mustard)

8115 Thickened HD (Mustard)

8120 Dusty HD (Mustard)

8200 Chemical, Blood Agent

8210 AC (HCN)

8215 CK (CNCI)

8220 CG (Phosgene)

8300 Chemical, Nerve Agent

8310 VX

8315 Thickened VX

8320 Dusty VX

8325 GA (Tabun)

8330 Thickened GA (Tabun)

8335 Dusty GA (Tabun)

8340 GB (Sarin)

8345 Thickened GB (Sarin)

8350 Dusty GB (Sarin)

8355 GD (Soman)

8360 Thickened GD (Soman)

8365 Dusty GD (Soman)

8370 GF

8375 Thickened GF

8380 Dusty GF

9000 Biological

9100 Biological, Virus

9200 Biological, Bacteria

9300 Biological, Rickettsia

9400 Biological, Genetically Modified Micro-organisms

9500 Biological, Toxin

Fuse (detonator)

Values for this field are:

Field Value Type

0000 Other

0010 Intelligent Influence

0020 Sensor

0030 Self-destruct

0040 Ultra Quick

0050 Body

Field Value Type

0060 Deep Intrusion

0100 Multifunction

0200 Point Detonation (PD)

0300 Base Detonation (BD)

1000 Contact

1100 Contact, Instant (Impact)

1200 Contact, Delayed

1201 10 ms delay

1202 20 ms delay

1205 50 ms delay

1206 60 ms delay

1210 100 ms delay

1212 125 ms delay

1225 250 ms delay

1300 Contact, Electronic (Oblique Contact)

1400 Contact, Graze

1500 Contact, Crush

1600 Contact, Hydrostatic

1700 Contact, Mechanical

1800 Contact, Chemical

1900 Contact, Piezoelectric

1910 Contact, Point Initiating

1920 Contact, Point Initiating, Base Detonating

1930 Contact, Base Detonating

1940 Contact, Ballistic Cap and Base

1950 Contact, Base

1960 Contact, Nose

1970 Contact, Fitted in Standoff Probe

1980 Contact, Non-aligned

2000 Timed

2100 Timed, Programmable

2200 Timed, Burnout

2300 Timed, Pyrotechnic

2400 Timed, Electronic

2500 Timed, Base Delay

2600 Timed, Reinforced Nose Impact Delay

2700 Timed, Short Delay Impact

2701 10 ms delay

2702 20 ms delay

2705 50 ms delay

2706 60 ms delay

2710 100 ms delay

2712 125 ms delay

2725 250 ms delay

2800 Timed, Nose Mounted Variable Delay

2900 Timed, Long Delay Side

Field Value Type

2910 Timed, Selectable Delay

2920 Timed, Impact

2930 Timed, Sequence

3000 Proximity

3100 Proximity, Active Laser

3200 Proximity, Magnetic (Magpolarity)

3300 Proximity, Active Radar (Doppler Radar)

3400 Proximity, Radio Frequency (RF)

3500 Proximity, Programmable

3600 Proximity, Programmable, Prefragmented

3700 Proximity, Infrared

4000 Command

4100 Command, Electronic, Remotely Set

5000 Altitude

5100 Altitude, Radio Altimeter

5200 Altitude, Air Burst

6000 Depth

7000 Acoustic

8000 Pressure

8010 Pressure, Delay

8100 Inert

8110 Dummy

8120 Practice

8130 Plug Representing

8150 Training

9000 Pyrotechnic

9010 Pyrotechnic, Delay

9100 Electro-optical

9110 Electromechanical

9120 Electromechanical, Nose

9200 Strikerless

9210 Strikerless, Nose Impact

9220 Strikerless, Compression-Ignition

9300 Compression-Ignition

9310 Compression-Ignition, Strikerless, Nose Impact

9400 Percussion

9410 Percussion, Instantaneous

9500 Electronic

9510 Electronic, Internally Mounted

9520 Electronic, Range Setting

9530 Electronic, Programmed

9600 Mechanical

9610 Mechanical, Nose

9620 Mechanical, Tail

Detonation PDU

This section specifies the 8-bit enumeration for the Detonation-Result field in the Detonation PDU.

Field Value Detonation Result

0 Other

1 Entity Impact

2 Entity Proximate Detonation

3 Ground Impact

4 Ground Proximate Detonation

5 Detonation

6 None or No Detonation (Dud)

7 HE hit, small

8 HE hit, medium

9 HE hit, large

10 Armor-piercing hit

11 Dirt blast, small

12 Dirt blast, medium

13 Dirt blast, large

14 Water blast, small

15 Water blast, medium

16 Water blast, large

17 Air hit

18 Building hit, small

19 Building hit, medium

20 Building hit, large

21 Mine-clearing line charge

22 Environment object impact

23 Environment object proximate detonation

24 Water Impact

25 Air Burst

26 Kill with fragment type 1

27 Kill with fragment type 2

28 Kill with fragment type 3

29 Kill with fragment type 1 after fly-out failure

30 Kill with fragment type 2 after fly-out failure

31 Miss due to fly-out failure

32 Miss due to end-game failure

33 Miss due to fly-out and end-game failure


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