All variables are doubles and so can store floating point numbers.
In the 3D world, the top left coordinate is -5, 5 and the bottom right is 5, -5
VISIBLE ( 0 = hidden, 1 = visible)
TEXTURE.X ( X texture coordinate for the current vertex & current
rectangle)
TEXTURE.Y ( Y texture coordinate for the current vertex & current
rectangle)
VERTEX.X ( X coodinate for the current vertex & current rectangle)
VERTEX.Y ( Y coodinate for the current vertex & current rectangle)
VERTEX.Z ( Z coodinate for the current vertex & current rectangle)
TEMP1 ( Temp variable for the current rectangle)
TEMP2 ( Temp variable for the current rectangle)
TEMP3 ( Temp variable for the current rectangle)
TEMP4 ( Temp variable for the current rectangle)
TEMP5 ( Temp variable for the current rectangle)
TEMP6 ( Temp variable for the current rectangle)
TEMP7 ( Temp variable for the current rectangle)
TEMP8 ( Temp variable for the current rectangle)
CURRENTRECT ( The rectangle index to use when working on vertex &
texture coordinates. 0 based
Appending THIS. To the front of the above variables will
get the value for the current rectangle
So THIS->VISIBLE will return or set the visibility of the
current rectangle the script is running for regardless of the value of CURRENTRECT)
CURRENTVERTEX (The vertex index to use when working on vertex &
texture coordinates. 0-3)
GLOBAL1 ( Global temp variable )
GLOBAL2 ( Global temp variable )
GLOBAL3 ( Global temp variable )
GLOBAL4 ( Global temp variable )
GLOBAL5 ( Global temp variable )
GLOBAL6 ( Global temp variable )
GLOBAL7 ( Global temp variable )
GLOBAL8 ( Global temp variable )
The following are read only.
PERCENT ( The percent completed )
PERCENTLEFT ( The percent left to do)
WINDOW.X ( X coordinate of window)
WINDOW.Y ( Y coordinate of window)
WINDOW.STARTX ( X coordinate of starting position)
WINDOW.STARTY ( Y coordinate of starting position)
WINDOW.STARTWIDTH ( Width of initial window)
WINDOW.STARTHEIGHT ( Height of initial window)
WINDOW.ENDX ( X coordinate of end position)
WINDOW.ENDY ( Y coodinate of end position)
WINDOW.ENDWIDTH ( Width of end window)
WINDOW.ENDHEIGHT ( Height of end window)
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