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WormsX Sound banks contents & description

software


WormsX Sound banks contents & description

Bjorn Lynne



File extensions:

*.sob = Sound banks

*.sab = Sample banks

*.cpf = Preview files

I have also made some naming conventions myself:

Everything that starts with "m 454s1817e u" = music streams

Everything that starts with "am" = ambience streams

Everything that starts with "vo" = vocals (speech banks)

The theory is that nobody but me should have to even think about the sample banks (other than maybe to ensure that they are loaded), so this document will discuss the content of sound banks only.

The sound build currently contains the following sound banks and contents:

Sound bank: weapons.sob

ArmourShield

BananaBombImpact

BaseballBatImpact

Bomber

BombWhistle

BowCreak

BowImpact

BowRelease

BubbleMachineActive

BubbleMachineBurst

BubbleMachineInflate

BubbleMachineWobble

BuffaloOfLies

ConcreteDonkeyImpact

ConcreteDonkeyRelease

DimMek

DragonPunch

DrawBat

DrawBazooka

DrawBubbleMachine

DrawItem

DrawRedBull

ElectricArching

ExplosionBoxed

ExplosionLarge

ExplosionRegular

ExplosionWithSheep

FatkinsBounce

FatkinsFall

FireLoop

FliesLoop

FuseLoop

GasLoop

GirderMove

GirderPlace

Gong

HandGrenadeHeld

HolyGrenadeExplosion

JetpackMatrix

JetpackTakeoff

MortarRelease

NinjaRopeFire

NinjaRopeImpact

OldLadyLoop

OldLadySteals

ParachuteLoop

PickupHealthCrate

PlasmaBombLoop

RainLoop

RedbullRelease

RocketPowerUp

RocketRelease

SentryGunActivation

SentryGunSpinup

SentryGunTracking

SheepBaa

SheepRun

ShotgunFire

ShotgunReload

StarburstLight

StarburstRocket

SuperSheepRelease

SuperSheepWhoosh

TailNailDraw

TailNailImpact

TargetAquired

Teleport

TeleportLoop

Thud

Thunder

WaterSurge

ZoomTick

Sound bank: streamfx.sob (sound bank with sfx that are used rarely and/or very long sounds, and therefore kept as streams instead of keeping them in memory):

50sjingle

50smusicloop

Cannedlaughter

TVAudienceCheer

ElectricSparkout

Fusepop

Cannon

Zombie

T-Rex

Woodbreak

DinoFootstep

Churchbell

Windgust

GunRicochet

ArrowWhoosh

FieryProjectile

WizardsEntrance

HorseLoop

GhostWindLoop

DamExplosion

WaterRushLoop

CreakingWood

Sound bank: ambience.sob

ambience

Sound bank: muprehi1.sob

muprehi1

Sound bank: muprehi2.sob

muprehi2

Sound bank: muarabi1.sob

muarabi1

Sound bank: muconst1.sob

muconst1

Sound bank: mucamel1.sob

mucamel1

Sound bank: muwildw1.sob

muwildw1

Sound bank: voclassi.sob ("Classic Worms" speech bank)

classi.Cheer

classi.ClutchChest

classi.Collect

classi.CrateDrop

classi.DamageInflictedA

classi.DamageInflictedB

classi.Disbelief

classi.EnemyDeath

classi.FireDamage

classi.FirstBlood

classi.FriendlyDeath

classi.Gasp

classi.GrenadeLanded

classi.Incoming

classi.Jump

classi.MaxDamage

classi.Missed

classi.Mistake

classi.NoDamageA

classi.NoDamageB

classi.Nooo

classi.PointAndLaugh

classi.PullNinjaRope

classi.Punch

classi.Revenge

classi.SadSigh

classi.Shakefist

classi.ShallowDrown

classi.ShortOnTime

classi.Shriek

classi.SkipGo

classi.Sneeze

classi.Startled

classi.StartTurn

classi.Taunt

classi.Titter

classi.Traitor

classi.Victory

classi.Waiting

classi.WeaponFired

classi.WipeBrow

classi.WormBounce

classi.Yawn

For details of which game circumstances that should trigger each of these sounds, please see the document "WormsX design.doc", chapter 1.7.2.5 "Repetition Avoidance"

Sound bank: voclassi.sob ("Classic Worms" speech bank)

Sound bank: vobobby.sob ("Bent Bobby" speech bank)

Sound bank: vodisco.sob ("Disco man" speech bank)

Sound bank: vocyber.sob ("Cyberworms" speech bank)

Sound bank: voblues.sob ("Blues man" speech bank)

Sound bank: voalien.sob ("Alien" speech bank)

Sound bank: voastro.sob ("Astronaut" speech bank)

Sound bank: vowhoop.sob ("Whoopsie" speech bank)

Sound bank: vodoubl.sob ("Double-Oh Seven" speech bank)

Sound bank: vothief.sob ("Arabian Thief" speech bank)

Sound bank: voscot.sob ("Scot" speech bank)

Sound bank: vocave.sob ("Caveworm" speech bank)

Sound bank: vocowbo.sob ("Cowboy" speech bank)

Sound bank: vodino.sob ("Dino worm" speech bank)

Sound bank: vowizarsob ("Wizard" speech bank)

Sound bank: vohorro.sob ("Horror" speech bank)

Sound bank: voconfu.sob ("Confucius" speech bank)

Sound bank: vobuild.sob ("Dodgy Builder" speech bank)

Sound bank: voprofe.sob ("Professor" speech bank)

Sound bank: voscous.sob ("Scouser" speech bank)

Sound bank: vobarre.sob ("Two Smoking Barrels" speech bank)

Sound bank: voknigh.sob ("Medieval Knight" speech bank)

Sound bank: vogshow.sob ("Gameshow Host" speech bank)

(All vo... sound banks contain the same list of sounds as in voclassi.sob above, but with "classi." replaced with "disco.", "bobby.", etc.)


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