3ds Max 6 - Basics Class
1) Introduction
- Interface
Menus
Toolbars
Fixed
Floating
Command Panel
- Customizing
- Opening a scene (Room)
- Viewports
Viewport menus
Resizing viewports
Maximizing viewports
- Navigation
Zoom/Rotate/Pan
Centering on Objects
Clipping planes
- Transformations
Moving Objects
Snap
Manual coordinates
- Quad Menu
Move/Rotate/Scale
Properties
Box
See through
Motion Blur
Render Options
Hide/Show
Freeze
- Duplicating objects
[shift]Clone
Mirroring Objects
Arrays
- Organizing Objects
Selection sets
Groups
Hierarchies
Layers
2) Creating OBJECTS
- Creating Objects/Create Panel
Using primitives
Types of objects
Mesh/Poly/Patch/Nurbs/Architectural
- Modifying objects
Modify panel
Modifiers
Bend/Taper/Twist
Noise
Relax
FFDs
.etc
The stack
Managing the stack
Sub-object modification
Edit Mesh
3) MODELING WITH CURVES
- Creating splines
Open
Closed
Point types (smooth/bezier/etc)
- Creating Text
- Editing Splines
- Creating Objects from curves
Extrude
Lathe
- Creating objects using loft
Seashell
4) POLYGONAL MODELING
Basic theory
Points/Edges/Polys/Etc
Quads vs Triangles
Making objects meshsmooth ready.
Editable Mesh
Edit mesh modifier
Points/edges/etc.
Modifying objects
Soft Selection
Cut/Slice
Subdivision Surfaces
MeshSmooth
HSDS
Creating an object with Edit Mesh
Building a Boat Anchor
Compound Objects
Boolean
Connect
Editable Poly
Major options
Differences with Edit Mesh
Sub-Object Selection sets
Modeling an Urchin
Creating an Object with Editable Poly
Modeling a Fish
Hierarchies
Texturing
Material Editor Interface
Material Types
Shading Algorithms
Basic Shader Parameters
Applying Materials
- Maps
Map types
Creating
maps
Image Maps
Creating Maps
Applying Maps
Default Mapping
UVW Modifier
Spherical
Planar
Instancing Maps
Multi/Sub Object Mapping
Creating Materials
Selecting Faces
Applying Maps
- Mapping an object
Creating an image
Painting in Photoshop
Applying the map
UVW Unwrap
Mapping in parts
Creating an image
Adjusting the map
Animation
Basic concepts
Setting Keys
Autokey
Trackbar
Motion Keys
Parameter Keys
Curve Editor
Managing Keys
Curve Types
Editing Keys
Filters
Controllers
Types of controllers
Automating animation
Noise controller
Waveform Controller
Dope Sheet
Managing Keys
Slide Keys/Move Keys
Select/Scale/Delete time
Motion panel
Using bones to deform a mesh
Using Morpher
Animating a character (fish)
RENDERING
Render Dialogue
Basic parameters
Advanced Lighting
Available Renderers
Scanline/Max
Mental ray
3rd Party
Lighting
Lighting Types
Direct
Spot
Omni
Skylight
Lighting Parameters
Intensity
Shadows
Mapped
Raytrace
Cameras
Camera Types
Camera Parameters
Depth of Field/Motion Blur
ActiveShade
Rendering Options
Render Effects
Environment Controls
Lighting and Rendering a scene
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