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3ds Max 6 - Basics Class

software


3ds Max 6 - Basics Class



1) Introduction

- Interface

Menus

Toolbars

Fixed

Floating

Command Panel

- Customizing

- Opening a scene (Room)

- Viewports

Viewport menus

Resizing viewports

Maximizing viewports

- Navigation

Zoom/Rotate/Pan

Centering on Objects

Clipping planes

- Transformations

Moving Objects

Snap

Manual coordinates

- Quad Menu

Move/Rotate/Scale

Properties

Box

See through

Motion Blur

Render Options

Hide/Show

Freeze

- Duplicating objects

[shift]Clone

Mirroring Objects

Arrays

- Organizing Objects

Selection sets

Groups

Hierarchies

Layers

2) Creating OBJECTS

- Creating Objects/Create Panel

Using primitives

Types of objects

Mesh/Poly/Patch/Nurbs/Architectural

- Modifying objects

Modify panel

Modifiers

Bend/Taper/Twist

Noise

Relax

FFDs

.etc

The stack

Managing the stack

Sub-object modification

Edit Mesh

3) MODELING WITH CURVES

- Creating splines

Open

Closed

Point types (smooth/bezier/etc)

- Creating Text

- Editing Splines

- Creating Objects from curves

Extrude

Lathe

- Creating objects using loft

Seashell

4) POLYGONAL MODELING

Basic theory

Points/Edges/Polys/Etc

Quads vs Triangles

Making objects meshsmooth ready.

Editable Mesh

Edit mesh modifier

Points/edges/etc.

Modifying objects

Soft Selection

Cut/Slice

Subdivision Surfaces

MeshSmooth

HSDS

Creating an object with Edit Mesh

Building a Boat Anchor

Compound Objects

Boolean

Connect

Editable Poly

Major options

Differences with Edit Mesh

Sub-Object Selection sets

Modeling an Urchin

Creating an Object with Editable Poly

Modeling a Fish

Hierarchies

Texturing

Material Editor Interface

Material Types

Shading Algorithms

Basic Shader Parameters

Applying Materials

- Maps
Map types
Creating maps

Image Maps
Creating Maps

Applying Maps
Default Mapping
UVW Modifier

Spherical

Planar

Instancing Maps

Multi/Sub Object Mapping

Creating Materials

Selecting Faces

Applying Maps

- Mapping an object

Creating an image
Painting in Photoshop

Applying the map


UVW Unwrap

Mapping in parts

Creating an image

Adjusting the map

Animation

Basic concepts

Setting Keys

Autokey
Trackbar

Motion Keys

Parameter Keys

Curve Editor

Managing Keys

Curve Types

Editing Keys

Filters

Controllers

Types of controllers

Automating animation

Noise controller

Waveform Controller

Dope Sheet

Managing Keys

Slide Keys/Move Keys

Select/Scale/Delete time

Edit Ranges

Motion panel

Using bones to deform a mesh

Using Morpher

Animating a character (fish)

RENDERING

Render Dialogue

Basic parameters

Advanced Lighting

Available Renderers

Scanline/Max

Mental ray

3rd Party

Lighting

Lighting Types

Direct

Spot

Omni

Skylight

Lighting Parameters

Intensity

Shadows

Mapped

Raytrace

Cameras

Camera Types

Camera Parameters

Depth of Field/Motion Blur

ActiveShade

Rendering Options

Render Effects

Environment Controls

Lighting and Rendering a scene


Document Info


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