FÉDÉRATION INTERNATIONALE
fondée en 1881
AEROBIC GYMNASTICS
Code of Points 2005 - 2008
This guide to judging is structured as follows:
Information for EXECUTION JUDGES:
Description of perfect execution which applies to all elements in that family unless otherwise stated, description of "basic steps" & "arm movements" and deductions for Execution Judges. Examples of deductions for Execution Judges will follow at the end of each family section. N.B. these examples are not exhaustive list but a number of possible examples.
Evaluation of Timing and Synchronisation.
Information for DIFFICULTY JUDGES:
All minimum requirements for Difficulty elements listed in the final part of each section is for the recognition of the element to receive a value by the Difficulty Judge.
The Execution Judges evaluate the technical EXECUTION of all movements, including elements of difficulty, choreography (basic steps, combinations, upper limb movements and transitions.)
For MP, TR and GR, judges will evaluate the matched performance of lifts, skill execution, as well as the ability to execute the routine as a single unit.
In addition, they must look for TIMING and SYNCHRONISATION.
DEDUCTION FOR ERRORS: | |
Minor error (each time 0.1) : |
Slight deviation from perfect execution Timing & Synchronisation error |
Small error (each time 0.2) : |
Small deviation from perfect execution. |
Medium error (each time 0.3): |
Significant deviation from perfect execution. |
Large error (each time 0.4) : |
Major deviation from perfect execution. |
Unacceptable error : (each time 0.5) |
Where no requirements have been met for execution, or the body position is not clearly recognisable. |
A Fall (each time 0.5) : |
Where one or more parts of the body (aside from perfect execution) touch the floor without control. |
The maximum deduction for an element is 0.5 point
The maximum deduction for TIMING for the whole routine is 0.5 point
The maximum deduction for SYNCHRONISATION for the whole routine is 1.0 point
GENERAL INFORMATION:
All movements, including elements, must be performed with correct posture and with the body alignment (neutral alignment without hyperextension of joints).
Stabilisation of the torso, lower back, pelvis and contraction of the abdominal muscles.
Alignment of the upper body, carriage of the neck, shoulders and neck relative to the spine.
Alignment of the feet relative to the ankles, knees and hip joints.
Alignment of all joints.
Definitions of the Terms:
TURN: Any rotation performed either in contact with the floor or in a vertical line in airborne position.
TWIST: Any rotation performed out of the vertical line.
JUMP: Vertical jump with take off and landing in the same place.
LEAP: It has a forward trajectory from take off to landing.
Technical Skills - see following pages 5 - 73.
Basic Steps
When performing any steps, the upper body must be in alignment.
Low Impact: one foot stays in contact with the floor at all times.
High Impact: both feet lifted off the floor even for an instant.
March: traditional low impact movement, which requires toe-ball landing.
Jog: an alternating high impact movement with a controlled torso (abdominal) contraction throughout.
Skip: a high or low impact movement that combines controlled knee extension and hip flexion. Ankles either in flexed or extended position.
Knee lift: a high or low impact movement which lifts the knee with minimum of 90 degrees flexion at the hip joint and knee joint. Ankles either in flexed or extended position,
Kick: a high or low impact movement originating from a flexed hip joint with a straight leg. Ankles either in flexed or extended position at different levels (heights).
Jumping Jack: a high impact movement during which the legs abduct and adduct (open and close laterally) from the hip joint. The Centre of Gravity stays between the feet distributing body weight equally onto each leg. Knees must be soft and in alignment with the feet (slightly tuned out) and legs slightly flexed to absorb impact.
Lunge: a high or low impact movement from the hip joint that opens and closes the legs diagonally. The knee of the leading leg must be flexed and directly over the foot. Legs are parallel with knees in alignment with feet.
BASICSTEP |
EXECUTION |
OPTIMAL |
LACKING |
MARCH |
Leg is bending in front of body: Hip- and knee flexion. Ankle shows clear movement, toe-ball-heel. Total movement is upwards, not downwards. Upper body is erect with neutral spine, natural alignment. Upper body shows core strength, no co-movement upwards-downwards or forward-backward. Amplitude: From neutral position to full plantar flexion of ankle, 30-40o flexion in hip and knee. |
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JOG |
Lower leg is lifted maximally backwards to the gluteus. Neutral hip or slight hip flexion or extension (+/- 10o). Knee flexion. Ankle is showing plantar flexion in top position. Feet show controlled movement, landing toe-ball-heel. Upper body is erect with neutral spine, natural alignment. Amplitude: Neutral position to 0-10o hip extension, 110-130o knee flexion, full plantar flexion. |
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SKIP |
Skip starts as a jog with hip extension, knee flexion and heel backwards to the gluteus to set of a low kick with hip flexion of 30-45o and full knee extension to 0o - a skip. Movement is seen in both hip and knee. Muscle control is shown through all of the movement. Lower leg is stopped by the quadriceps. Upper body stays erect with neutral spine, natural alignment. Amplitude: From neutral hip to 30-45o flexion, from full knee flexion to complete extension. |
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KNEELIFT |
Working leg shows a high degree of flexion in hip and knee, minimum 90o flexion in both joints. When thigh of working leg is in top position, the lower leg is vertical, with ankle plantar flexion. Ankle can be dorsal- or plantar flexed but muscle control must show. Standing leg is straight, maximum knee/hip flexion is approx. 10o. Upper body stays erect with neutral spine, natural alignment. Amplitude: From neutral position to minimum 90o flexion in hip and knee of working leg. |
BASICSTEP |
EXECUTION |
OPTIMAL |
LACKING |
KICK JACK LUNGE |
Straight leg high kick, minimum amplitude shoulder height, approx. 145o. Only movement is hip flexion. Leg is straight - knee joint is showing no movement. Ankle is plantar flexed throughout movement. Standing leg stays straight, max. knee/hip flexion approx 10o. Upper body stays erect with neutral spine, natural alignment. Amplitude: From neutral position to 150-180o hip flexion in working leg. Knee shows full extension throughout movement. A hop out and in with legs bending. Natural outwards rotation in hip joint. Landing is with feet further than shoulder width apart, knees and feet point outwards. Controlled but powerful take off and landing. Precise and controlled movement of ankle and foot - toe-ball-heel action. Hopping in: Feet/heels together, toes point forward (preferred) or outward. Upper body is erect with neutral spine, natural alignment. Amplitude: From neutral position to approx shoulder width plus 2 foot lengths apart with 25-45o flexion in hip/knees (more if in super low or low with grand plié position). Legs/feet start together or shoulder width apart, no outward rotation at hip. One leg is extended (without locking the knee) backwards in the sagital plane. Heels are lowered with control. In low impact to floor, in high impact to or close to floor (optional) in order to work muscles through full range of motion but without overstretching. Feet stay in sagital plane. Whole body moves (side to side) as a unit. Low impact: Body slightly forward (front leg is weight bearing), straight line from neck to heel. High impact: Legs are hopping, alternating, in the sagital plane in a cross county skiing motion. Point of gravity is centred between feet. Amplitude: Approx. 2-3 feet apart in sagital plane. (Lunge variations = different amplitudes). |
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Arm Movements
All arm movements must be controlled, precise and smooth without any jurking motions at the wrist, elbow and shoulder joints.
Joint action: flexion extension, abduction, adduction, rotation, circumduction, supination, pronation, horizontal flexion, outward rotation, inward rotation, elevation and depression.
Strength
Strength is demonstrated by the athlete's ability to execute a push up, or to land into a push up from an airborne movement without the chest touching the ground. In a push up, if the 848d320i shoulders are not square to the floor, shows lack of strength in one or both arms. If the chest does not come below 10 cm to the floor, it also shows lack of strength. Static strength is shown in the athlete's ability to hold all supports for 2 seconds or more.
Timing and Synchronization
TIMING is the ability to move in time with the music staying on the beat of the music and following the musical phrases.
Being SYNCHRONIZED means executing all movements as a unit, whether it is a pair, trio or group. The skill must have the identical range of motion, start and finish at the same time, and be of the same quality. This includes arm movements as well, each movement pattern must be precise and identical.
EXAMPLES OF DEDUCTIONS TO BE MADE BY THE EXECUTION JUDGES
Examples |
Deductions |
Up to - 0.5 |
|
Incorrect leg joint alignment ie. knee over foot in lunge |
- 0.1 |
Incorrect position of the feet relative to the knee |
- 0.1 |
Incorrect minimum angle of hip joint flexion in knee lift |
- 0.1 |
Uncontrolled landing technique |
- 0.1 |
Uncontrolled knee extension/flexion |
- 0.1 |
Locked (straight) knees |
- 0.2 |
Legs are not parallel in lunge |
- 0.1 |
Imprecise arm and hand movements |
- 0.1 each time |
Uncontrolled arm and hand movements |
- 0.1 each time |
In a push up, the distance from the chest to the floor more than 10 cm |
Up to - 0.3 |
During leg circles, flairs and cuts, the feet brush the floor |
- 0.2 |
Lack of static strength; if a skill is not held for 2 seconds |
- 0.5 |
When 1 competitor does not land at the same time as the other competitor from an airborne movement |
- 0.1 each time |
When 1 competitors hands are not exactly the same as the other competitors during an aerobic movement pattern |
- 0.1 each time |
When 1 competitor comes out a turn early or loses balance and steps out of a turn before the other competitors |
- 0.1 each time |
When 1 competitor does a knee lift at a different angle than the rest of the other competitors |
-0.1 each time |
DIFFICULTY JUDGES
The Difficulty Judges evaluate and give a difficulty value (0.0 to 1.0) to the elements, provided the minimum requirements for the difficulty elements are fulfilled.
Difficulty Judges count all the elements performed and give a value to the 12 first elements performed.
Elements with a fall will be counted as elements performed BUT will receive ZERO (0) value and will not count for the GROUP OF ELEMENTS.
Elements evaluated on sight and elements in the combination will not count for the GROUP OF ELEMENTS.
COMBINATION OF 2 ELEMENTS
Two
elements, from the twelve chosen elements and from all groups but from
different families, can be combined DIRECTLY without any stop, hesitation or transition.
To combine 2 elements from Group C, the free leg of the first element
after landing must join the landing leg and can then be used for the take off
of the second element.
Examples :
. Group A : Double leg 1/1 circle + Flair
. Group A & B : Straddle cut To L support + L support 2/1 turn
. Group B : L Support 2/1 turn + Straddle V Support
. Group C : 1/1 turn Tuck jump + Air turn to split
Straddle jump + Pike jump to PU.
. Group C & A : Straddle jump to Push up + Plio PU airborne
. Group D : Free support Illusion to split + split roll
GROUP A : DYNAMIC STRENGTH
PUSH UPS, WENSON PU, A-FRAME & CUTS FAMILIES
a) GENERAL DESCRIPTION :
Starting and/or finishing position: one or both hands are in contact with the floor, elbows extended. Shoulders must be square to the floor; head in line with the spine and pelvis tucked with abdominal contracted.
Flexion of elbows: All push-ups must have a maximum distance of 10cm from the chest to the floor in the downward phase of the push-ups.
The downward and/or the upward phase of a push up must be controlled with shoulders square to the floor.
In Lateral and Hinge push up, 4 phases have to be shown and "the down and up" phases can be repeated a maximum of 2 times.
A push up take off or landing - to or from airborne - shows hands and feet leaving and touching the floor at the same time in a controlled manner.
In 1 arm, 1 arm/1 leg and straddle push up; feet must not exceed more than shoulder width apart unless otherwise stated.
b) GENERAL DESCRIPTION OF WENSON ELEMENTS:
Every move of the "Wenson family" requires straight legs and excellent hip joint flexibility.
The legs must be on - or above - the upper Triceps of the same side.
c) SPECIFIC DESCRIPTIONS:
PUSH UP FAMILY
A 10 : STRADDLE PUSH UP OR PUSH UP Value 0.1
Starting position : Front support with straddle legs or feet together
Perform a push up with the downward and the upward phase where the elbows point towards the feet.
Ending position : Front support with straddle legs or feet together
A 102 : 1 LEG PUSH UP Value 0.2
Perform a push up, with the body in alignment
Ending position : Front support resting on 1 foot
A 10 : 1 ARM PUSH UP Value 0.3
A push up where the body is supported on both feet and 1 arm only.
Feet maximum shoulder width apart.
Optional position of the free arm.
Direction of the elbow of the supported arm points towards the feet
A 104 : 1 ARM 1 LEG PUSH UP Value 0.4
A push up where the body is supported by one arm and one leg.
Feet maximum shoulder width apart.
The direction of the elbow of the supporting arm during the downward phase is optional as well as the free arm position.
A 112 : STRADDLE LATERAL PUSH UP Value 0.2
A four-phase push up where the shoulders and the Centre of Gravity move down.
Then, shoulders and Center of Gravity move laterally (downward phase) as the elbow lowers to the floor, pointing laterally.
Then the shoulders move back to the centre.
Then the elbows are extended and the body returns to the starting position.
Feet maximum shoulder width apart
A four-phase push up where the Centre of Gravity moves downwards and shifts laterally (left or right) where the body is supported on both feet and one arm, with the elbow of the supporting arm lowering onto the floor.
2. The body moves back to the centre before returning to the starting position.
3. Feet maximum shoulder width apart during the whole movement.
4. Optional position of the free arm
A 122 : LATERAL PUSH UP Value 0.2
A four-phase push up where the shoulders and the Centre of Gravity move down.
Then, shoulders and Centre of Gravity move laterally (downward phase) as the elbow lowers to the floor pointing laterally.
Then the shoulders move back to the centre.
Then the elbows are extended and the body returns to the starting position.
Legs must be together during the whole movement.
A 123 : 1 LEG LATERAL PUSH UP Value 0.3
A four-phase push up where the body is supported by two arms and one leg with the feet maximum shoulder width apart.
The Centre of Gravity moves downwards and shifts laterally (left or right) towards the supporting arm.
A 12 : 1 ARM 1 LEG LATERAL PUSH UP Value 0.5
A four-phase push up where the body is supported by one arm and one leg with the feet maximum shoulder width apart.
The Centre of Gravity moves downwards and shifts laterally (left or right) towards the supporting arm.
The body moves back to the centre before returning the body to the starting position.
A 13 : HINGE PUSH UP Value 0.2
A four-phase push up where the Centre of Gravity moves downward and shifts backward.
The elbows lower to the floor pointing towards the feet and the ankles become a hinge.
Then, the body (C.G.) moves forwards and returns to the starting position.
Legs must be together during the whole movement.
A 133 : 1 LEG HINGE PUSH UP Value 0.3
A four-phase push up where the body is supported by two arms and one leg
Centre of Gravity moves downward and shifts backward.
The elbow lowers to the floor pointing towards the feet and the ankles become a hinge.
Then, the body (C.G.) moves forwards and returns to the starting position.
A 134 : 1 ARM HINGE PUSH UP Value 0.4
A four-phase push up where the body is supported by one arm.
Centre of Gravity moves downward and shifts backward.
The elbow lowers to the floor pointing towards the feet, the ankles become a hinge.
Then, the body (C.G.) moves forwards and returns to the starting position.
Feet maximum shoulder width apart.
A 135 : 1 ARM 1 LEG HINGE PUSH UP Value 0.5
A four-phase push up where the body is supported by one arm and one leg with feet maximum shoulder width apart.
Centre of Gravity moves downward and shifts backwards.
The elbow lowers to the floor pointing to the feet, and the ankle becomes a hinge.
Before returning to the starting position, the body and the C.G. moves forward.
Optional position of the free arm
WENSON PUSH UP
A 14 WENSON PUSH UP Value 0.3
Starting Position: Front support (push up position) with one extended leg supported on the upper Triceps of the same side.
Both legs must be straight.
From that position a push up is performed
A 144 : LIFTED WENSON PUSH UP Value 0.4
Starting Position: Front support (in push up position) with one straight leg supported on the upper Triceps of the same side of the body. The rear leg is lifted off the floor. Both legs must be straight and parallel to the floor and the back flat.
From this position a push up is performed.
End position : Lifted Wenson (idem starting position)
A 145 : LIFTED WENSON HINGE PUSH UP
OR LATERAL PUSH UP Value 0.5
1. Starting Position : Front support (push up position) With one straight leg supported on the upper Triceps of the same side of the body.
2. The rear leg is lifted off the floor.
3. Both legs must be straight and parallel to the floor and the back flat.
4. From that position a hinge push-up or lateral push up is performed.
A 1 3 : FREE SUPPORT WENSON PUSH UP Value 0.3
Starting Position: Front support (in push up position) with one extended leg unsupported above the upper Triceps of the same side of the body .
Both legs must be straight.
From that position a push up is performed.
A 15 : WENSON OR FREE SUPPORT WENSON
HINGE PUSH UP (OR LATERAL PUSH UP Value 0.4
Starting Position: Front support (push up position) with one extended leg supported or not by the upper Triceps of the same side of the body.
The Centre of Gravity moves downward and shifts backwards. The elbows of the arms lower to the floor towards the feet and the supporting leg ankle becomes a hinge while moving backwards.
End position : return to the starting position
A 15 : 1 ARM WENSON PUSH UP Value 0.5
Starting Position: Front support on one arm, one extended leg unsupported above the upper Triceps of the same side of the body.
Perform a PU, keeping the body in alignment, optional position of arms
PLIO PUSH FAMILY
A 1 : PUSH UP 1/1 TWIST TO PUSH UP Value 0.4
A push up where the Centre of Gravity is lifted upwards executing a 360° twist with legs together
Feet remain in contact with the floor.
The chest of the ending push up position must not exceed 10cm from the floor.
A 1 : PUSH UP 1/1 TWIST TO WENSON Value 0.5
1. Starting Position: Front support, feet together
Perform a Push up, with a twist of 360° the body in alignment during the up phase, feet together in contact with the floor
A 1 : PUSH UP 1/1 TWIST TO LIFTED WENSON Value 0.6
1. Starting Position: Front support, feet together
Perform a Push up, with a twist of 360° the body in alignment during the up phase, feet together in contact with the floor
A 1 3 : PLIO PUSH UP AIRBORNE Value 0.3
A push up where during the upward phase the body becomes airborne.
The body position while airborne is optional.
Land in a push up position.
A 177 : PUSH UP 1/1 TWIST AIRBORNE
TO PUSH UP Value 0.7
A push up where the Centre of Gravity is lifted upwards and executes a spin or 360° twist of the body in the air.
Legs are together while airborne.
The chest of the ending push up position must not exceed 10cm from the floor.
A-FRAME FAMILY
A 185 : EXPLOSIVE A-FRAME Value 0.5
Starting position: front support (push up position).
Pushing off the floor, the body is lifted upwards in order to allow it to pike while airborne.
The pike position requires vertical legs and chest close to the knees.
Landing into a controlled push up position.
A 187 : EXPLOSIVE A-FRAME 1/2 TURN Value 0.7
Starting position: front support (push up position).
Pushing off the floor, the body is lifted upwards in order to allow it to pike while airborne.
While airborne, the body turns 180°.
The airborne pike position requires vertical legs, chest close to the knees.
Landing into a controlled push up position.
CUTS
A 194 : STRADDLE CUT Value 0.4
From a push up position, the arms push the body upwards in airborne.
While airborne, the legs straddle and rotate to an extended position with the hips thrust forward.
Feet are lifted off the floor during the skill.
End in a back support position.
A195 : STRADDLE CUT TO L-SUPPORT Value 0.5
From a push up position, perform a straddle cut.
At the end of the straddle cut, keep the legs lifted off the floor.
End in a L-support position.
A 196 : STRADDLE CUT TO STRADDLE V-SUPPORT
OR TO V SUPPORT Value 0.6
From a push up position, perform a straddle cut.
At the end of the straddle cut, keep the legs lifted off the floor.
End in a straddle V-support position or V-support position.
A 199 : STRADDLE CUT TWIST
TO PUSH UP Value 0.9
From a push up position, perform a straddle cut.
At the end of the straddle cut, the body twists 180° while airborne.
Land in a push up position.
A 206 : FROM V-SUPPORT 1/2 TWIST TO PUSH UP
Value 0.6
Starting position: From V-support, body is extended to execute 180° twist.
While twisting, the body extends with the legs together.
The chest of the ending push up position must not exceed 10cm from the floor.
A HIGH V-SUPPORT TO BACK SUPPORT Value 0.2
From a sitting position, 1 leg bent 1 leg straight, kick the straight leg and simultaneously thrust with the bent leg to High V support position, on hands support , body in complete pike position, the back parallel to the floor
Extend the legs upward and forward
Land in back support.
A 217 HIGH V-SUPPORT REVERSE CUT TO SPLIT
Value 0.7
Starting position: from a high V-support position: the back parallel to the floor or above, the legs are in a piked position with the knees close to the chest..
Extend the legs upward and forward. The thrust of the arms creates an airborne phase, body extended. Simultaneously, start to open the legs in a sagital plane
Land in a split position.
A 220 HIGH V-SUPPORT REVERSE STRADDLE CUT
TO PUSH UP (SALVAN) Value 1.0
Starting position : from a high V-support position, the back parallel to the floor or above, the legs are in a piked position with the knees close to the chest..
Extend the legs upward and forward. The thrust of the arms creates an airborne phase, the body in alignment, a reverse cut is performed.
Land in a push up position.
b) EXAMPLES OF DEDUCTIONS TO BE MADE BY THE EXECUTION JUDGES
Examples |
Deductions |
Incorrect body alignment |
up to -0.5 |
|
up to -0.3 |
Any other body part than the feet/foot or the hand/s touching the floor. | |
When supported by 1 leg : supporting leg bent | |
When supported by 1 leg : the supporting leg has an incorrect foot position. | |
Straddle legs: the distance between the feet is wider than shoulder width (except for elements landing in 1 arm Push Up) | |
For Wenson, if the extended leg is supported lower than on the upper Triceps. | |
For airborne moves which do not take off and/or land simultaneously | |
Direction of the elbow in lateral and hinge is incorrect | |
In the Cuts, the legs brush the floor. |
c) MINIMUM REQUIREMENTS FOR DIFFICULTY
The minimum requirement for
PUSH UP, WENSON PU, PLIO PU AND A FRAME FAMILIES :
The chest must not exceed 10 cm from the floor
PLIO PUSH UP FAMILY :
Both hands must leave the floor together or, for elements with twist, alternately, showing a phase without hand contact after the arm impulse (showing a proper flight phase)
A FRAME FAMILY :
Piked position in the airborne phase (60° between trunk and legs)
CUTS FAMILY :
Airborne phase must be shown before the cut (forward or backward)
In all families, the elements must be performed without a FALL
LEG CIRCLE, FLAIR & HELICOPTER FAMILIES
a) GENERAL DESCRIPTION:
Feet must not touch the floor before the completion of the 1/2 or 1/1 circle.
During a LEG CIRCLE, the hips must be lifted and extended
HELICOPTER: A full alternative leg circle, with the legs close to the chest. Body alignment in a diagonal position on the upper back (feet off the floor). The legs are extended upward and forward and ½ twist initiated from the feet is made to land in push up position
A push up landing must be performed with hands and feet touching the floor at the same time, in a controlled manner.
b) SPECIFIC DESCRIPTIONS:
LEG CIRCLE FAMILY
A 231 : FROM PUSH UP SINGLE LEG CIRCLE Value 0.1
From a front support, perform a push up.
As elbows extend at the upward phase of a push up, one leg starts to complete a single leg circle.
Both legs must remain straight during the whole skill.
A 233 : DOUBLE LEG CIRCLE Value 0.3
Starting position: From a front support, both legs move as a unit with feet together and swing to the side where one of the supporting hands is lifted.
End in a back support position with the hips lifted and the heels touching the floor.
A 235 : DOUBLE LEG CIRCLE TWIST
TO PUSH UP Value 0.5
From a front support, perform a double leg 1/2 circle.
Land in a push up position.
A 245 : DOUBLE LEG 1/1 CIRCLE Value 0.5
Starting position: From a front support position with legs apart initiate the swing.
Legs move as a unit with feet together and swing to the side where one of the supporting hands is lifted.
Hips are lifted and the body is extended.
Feet do not touch the floor before the completion of the 360° circle.
A 247 : DOUBLE LEG 1/1 CIRCLE TWIST
TO FRONT SUPPORT Value 0.7
From a front support with legs apart perform swing to double leg 1/1 circle.
At the end of the first 1/2 circle a 1/2 twist is performed.
FLAIR FAMILY
A 256 : FLAIR Value 0.6
The starting position requires legs to be apart to initiate the swing.
Legs are circled in a straddle position around the body in a double leg circle, with the weight being supported by the arms.
Each leg circles under one of the supporting arms.
Feet and legs must not touch the floor during the skill.
A 257 : FLAIR TO SPLIT
(OR SPLIT - FLAIR TO SPLIT) Value 0.7
Starting position : from front support, move one leg sideways and raise one arm to the vertical to initiate the rotation
End position in split, optional position of arms
A 258 : FLAIR TO WENSON
OR WENSON - FLAIR TO WENSON Value 0.8
Starting position : from front support, move one leg from the side and one arm to the vertical to initiate the rotation
Legs are circled in a straddle position around the body in a double leg circle, the weight being supported by the arms. During each phase of the leg circle, the body passes under one of the supporting arms. Legs must not touch the floor during the skill.
End position in Wenson on two bent arms and 1 foot support.
A 259 : FLAIR TO LIFTED WENSON Value 0.9
1. Starting position : from front support, move from one leg sidely and one arm to the vertical to initiate the rotation
2. Legs are circled in a straddle position around the body in a double leg circle, the weight being supported by the arms. During each phase of the leg circle, the body passes under one of the supporting arms. Legs must not touch the floor during the skill.
3. End position in lifted Wenson
HELICOPTER FAMILY
A 264 HELICOPTER Value 0.4
One arm is on the floor at the beginning of the movement.
As the leading leg circles over the body the hand is lifted and replaced by the middle back.
A 180° twist is created as both legs circle over the body while rotating to let the body finish in a push up position facing the same direction as the starting seated position.
At no stage of the performance should the body angle exceed more than 45° above parallel.
A 265 HELICOPTER TO SPLIT
OR TO FRONTAL SPLIT Value 0.5
From a seated straddle position, the leading leg crosses over the other leg to initiate the rotation.
One arm is on the floor at the beginning of the movement.
As the leading leg circles over the body, the hand is lifted and replaced by the middle back.
Rotate to let the body finish in a split or frontal split position facing the same direction as the starting position.
At no stage of the performance should the body angle exceed more than 45° above parallel.
A 266 HELICOPTER TO 1 ARM PUSH UP
OR TO WENSON Value 0.6
From a seated straddle position, the leading leg crosses over the other leg to initiate the rotation.
One arm is on the floor at the beginning of the movement.
As the leading leg circles over the body, the hand is lifted and replaced by the middle back.
Rotate to let the body finish in 1 arm push up or in Wenson facing the same direction as the starting position.
At no stage of the performance should the body angle exceed more than 45° above parallel.
A 267 HELICOPTER TO 1 ARM 1 LEG PUSH UP
OR TO LIFTED WENSON Value 0.7
From a seated straddle position, the leading leg crosses over the other leg to initiate the rotation.
One arm is on the floor at the beginning of the movement.
As the leading leg circles over the body, the hand is lifted and replaced by the middle back.
Rotate to let the body finish in 1 arm 1 leg push up or in lifted Wenson facing the same direction as the starting position.
At no stage of the performance should the body angle exceed more than 45° above parallel.
CAPOEIRA FAMILY
a) GENERAL DESCRIPTION:
CAPOEIRA : From optional position or a seated position, one leg bent, one leg straight, kick the straight leg to the shoulder and simultaneously push on the bent leg to arrive in support on one arm, showing a split position.
The trunk alignment must go below the vertical.
b) SPECIFIC DESCRIPTIONS:
A 272 : CAPOEIRA Value 0.2
Starting position : Optional position or a sitting position, one bent leg one straight leg
Perform a Capoeira,. showing a split in one arm support
End position : Optional position
A 273 : CAPOEIRA TO SPLIT Value 0.3
Starting position : optional
2. Perform a Capoeira, showing a split on one straight arm support.
A 274 : CAPOEIRA 1/2 TWIST TO SPLIT Value 0.4
From Capoeira, legs switch positions and go into a split position while the body is turning 180°, changing the orientation.
End in a split position (sagital, frontal or prone split).
A 275 : CAPOEIRA 1/1 TWIST TO SPLIT Value 0.5
From Capoeira, legs switch positions and go into a split position while the body is twisting 360°, changing the orientation.
End in a split position (sagital, frontal or prone split).
A 279 : CAPOEIRA 1/1 TWIST AIRBORNE TO PUSH UP
(FLORID) Value 0.9
From Capoeira, legs come together in line with the body and head while the supporting arm pushes the body upwards.
The body performs an airborne full twist before landing in a controlled push up position.
The free hand does not touch the floor until the end of the skill.
A 284 : CAPOEIRA SWITCH TO SPLIT Value 0.4
From Capoeira, legs swing to switch positions and go into a split position on the floor, without changing the orientation.
End in a split position.
b) EXAMPLES OF DEDUCTIONS TO BE MADE BY THE EXECUTION JUDGES |
Examples |
Deductions |
||
The extended legs are bent during any phase of the elements. |
- 0.1 |
||
The extended legs brush the floor (without interrupting the flow of the element) during the circle. |
- 0.2 |
||
If the rotation is incomplete : 45° |
up to - 0.3
The hips are not lifted during the extension phase.
- 0.2
In the Single leg circle, the extended leg is not horizontal.
- 0.1
In the Double Leg 1/1 Circle, legs must be together during the circle phase.
- 0.1
In the Double Leg 1/1 Circle - Flair, the legs brush the floor.
- 0.2
In the Helicopter, the longitudinal rotation is on the whole back and /or does not finish facing the same direction as the starting position.
- 0.2
In the Capoeira, the body is not supporting on one hand, with the shoulders in a vertical alignment
- 0.1
c) MINIMUM REQUIREMENTS FOR DIFFICULTY |
The main minimum requirements for this whole family are:
LEG CIRCLE & FLAIR
The foot or the feet must not touch the floor before the completion of the circle
If the circle or the ½ circle are incomplete (90° or more), the difficulty value will be reduced by 0.1 point.
HELICOPTER
After the alternative legs circles close to the trunk, the longitudinal rotation must be on the upper back only, and must finish facing the same direction as the starting position
CAPOEIRA
After one hand support with a high lateral kick, an arm impulse must be demonstrated.
In all families, the elements must be performed without a FALL
GROUP B : STATIC STRENGTH
SUPPORTS FAMILY
a) GENERAL DESCRIPTION:
These elements demonstrate isometric strength and must be held for 2 seconds.
In the case of turns in support, the support must be held for 2 seconds either at the start, during or end of the turn.
The body is fully supported by one or both arms and only the hands are in contact with the floor.
Feet and/or hips must not touch the floor during a whole skill.
While in support, the palms of the hands or the fists must be flat on the floor.
Optional position of the free arm in 1 arm supports.
Body positions:
Straddle Hips are flexed and legs straddled - minimum width 90° - parallel to the floor.
L : Legs must be straight together and parallel to the floor.
Straddle V: Hips are flexed and legs straddled 90° open and in a vertical position, minimum width 90°.
V: Hips are flexed and legs are together in a vertical position.
Lever: The body is extended parallel to the floor.
i) SPECIFIC DESCRIPTIONS:
STRADDLE SUPPORT FAMILY
B 101 : STRADDLE SUPPORT 1 HAND BEHIND THE BACK
1 HAND IN FRONT OF THE BODY Value 0.1
A support where the body is supported by both arms, with only the hands in contact with the floor.
Hips are flexed and legs straddled (minimum width 90°) and parallel to the floor.
The position of the hands: One hand in front and one hand in back of the body.
B 102 : STRADDLE SUPPORT Value 0.2
A support where the body is supported by both arms, with only the hands in contact with the floor.
Hips are flexed and legs straddled (minimum width 90°) and parallel to the floor.
The position of the hands: Both hands in front of the body.
B 103 : STRADDLE SUPPORT TURN Value 0.3
From straddle support, body turns 180°.
Hands stay on the floor on the spot.
B 104 : STRADDLE SUPPORT 1/1 TURN Value 0.4
From straddle support, body turns 360°.
Changing hand position on the floor up to 4 times.
B 105 : STRADDLE SUPPORT 1 TURN Value 0.5
From straddle support, body turns 540°.
Changing hand position on the floor up to 6 times.
B 106 : STRADDLE SUPPORT 2/1 TURN
(OR MORE) Value 0.6
From straddle support, body turns 720°.
Changing hand position on the floor up to 8 times.
B 115 : 1 ARM STRADDLE SUPPORT Value 0.5
Starting position : optional
One arm support with the body in a straddle support position.
End position : optional
B 116 : 1 ARM TURN STRADDLE SUPPORT Value 0.6
From 1 arm straddle support, body turns 180°.
Turn is performed with only one arm support on the spot.
B 117 : 1 ARM 1/1 TURN STRADDLE SUPPORT Value 0.7
(LACATUS)
From 1 arm straddle support, body turns 360°.
Turn is performed with only one arm support on the spot.
B 118 : 1 ARM 1 1/2 TURN STRADDLE SUPPORT Value
1. From 1 arm straddle support, body turns 540°.
2. Turn is performed with only one arm support on the spot.
B 122 : STRADDLE SUPPORT 1 LEG RAISED Value 0.2
Starting position: From a straddle support position.
One leg is raised to vertical and close to the chest while the other leg maintains a position parallel to the floor.
B 125 : 1 ARM STRADDLE SUPPORT
1 LEG VERTICAL Value 0.5
Starting position: From 1 arm straddle support position.
One leg is raised to vertical and held by the hand of the opposite side.
The other leg maintains a parallel position to the floor.
B 126: 1 ARM STRADDLE SUPPORT 1/2 TURN
1 LEG VERTICAL(SECATI) Value 0.6
Starting position : From 1 arm straddle support position
One leg is raised to vertical and held by the hand of the opposite side.
The body rotates 180 degrees on the hand while maintaining the straddle, vertical position.
The other leg maintains a parallel position to the floor.
B 127 : 1 ARM STRADDLE SUPPORT 1/1 TURN Value 0.7
1 LEG VERTICAL (CAÑADA)
Starting position : From 1 arm straddle support position.
One leg is raised to vertical and held by the hand of the hand of the opposite side.
The body rotates 360 degrees on the hand while maintaining the straddle, vertical position
The other leg maintains a parallel position to the floor.
B 136 : STRADDLE / L SUPPORT 1/1 TURN Value 0.6
1. Starting position : Straddle support
2. 1/1 turn, changing the hand support (L and Straddle) after every ½ turn
3. End position : Straddle support
B 138 STRADDLE / L SUPPORT 2/1 TURN
(MOLDOVAN) Value 0.8
1. Starting position : Straddle support
2. 2/1, changing the hand support (L and Straddle) after every ½ turn
3. End position : Straddle support
L SUPPORT FAMILY
B 142 : L-SUPPORT Value 0.2
A support where the body is supported by both arms on either side of the trunk with only the hands in contact with the floor.
Hips are flexed and legs parallel to the floor.
B 143 : L-SUPPORT TURN Value 0.3
From L-support, body turns 180°.
Changing hand position on the floor up to 2 times.
End position : L-support
B 144 : L-SUPPORT 1/1 TURN Value 0.4
From L-support, body turns 360°.
Changing hand position on the floor up to 4 times.
End position : L-support
B 145 : L-SUPPORT 1 TURN Value 0.5
From L-support, body turns 540°.
Changing hand position on the floor up to 6 times.
End position : L-support
B 146 : L-SUPPORT 2/1 TURN OR MORE Value 0.6
From L-support, body turns 720° or more
Changing hand position on the floor up to 2 times for each 1/2 turn.
End position : L-support
B 157 : 1 ARM L-SUPPORT 1/1 TURN Value 0.7
One arm support with the body in a L-support position.
A 360° turn on one hand to L-support two hands
End position : L-support
V SUPPORT FAMILY
B 173 : STRADDLE V-SUPPORT Value 0.3
A support where the body is supported by both arms behind the trunk with only the hands in contact with the floor.
Hips are flexed and legs opened and lifted into an upward "V" (vertical position) close to the chest.
The straight arms remain behind the hips and close to the trunk while the hips are lifted off the floor.
B 174 : STRADDLE V-SUPPORT 1/2 TURN Value 0.4
From straddle V-support, body turns 180°.
Changing hand position on the floor up to 2 times.
B 175 : STRADDLE V-SUPPORT 1/1 TURN Value 0.5
1. From straddle V-support, body turns 360°.
2. Changing hand position on the floor up to 4 times.
3. End position : Straddle V-support
B 176: STRADDLE V-SUPPORT 1 1/2 TURN Value 0.6
From a straddle V-support, the body turns 540°.
Changing the hand placement up to 6 times.
End position in Straddle V support
B 177 : STRADDLE V-SUPPORT 2/1 TURN Value 0.7
1. From a straddle V-support, the body turns 720°.
2. Changing the hand placement up to 8 times.
3. End position in Straddle V support
B 184 : V-SUPPORT LEGS ON ONE SIDE Value 0.4
A support where the body is supported by straight arms behind the trunk with only the hands in contact with the floor.
Hips are flexed in order to allow legs to pike until thighs get close to the chest in a vertical position.
The legs rotate laterally
B 194 : V-SUPPORT Value 0.4
A support where the body is supported by straight arms behind the trunk with only the hands in contact with the floor.
B 195 : V-SUPPORT 1/2 TURN Value 0.5
From V-support, body turns 180°.
End position in V support
B 196 : V-SUPPORT 1/1 TURN Value 0.6
3. End position in V support
B 197 : V-SUPPORT 1 1/2 TURN Value 0.7
1. From V-support, body turns 540°.
B 198 : V-SUPPORT 2/1 TURN Value 0.8
1. From V-support, body turns 720°.
2. Changing hand grasps up to 8 times.
B 207 : HIGH V-SUPPORT Value 0.7
A support where the body is supported by straight arms behind the trunk with only the hands in contact with the floor.
Demonstrating shoulder flexibility with control, hips are flexed and lifted off the floor until the back is parallel to the floor, while the legs are piked, with the thighs close to the chest.
WENSON SUPPORT FAMILY
B 212 : LIFTED STATIC WENSON SUPPORT Value 0.2
A support in which the body is supported by both arms with only the hands in contact with the floor.
Legs fully extended and one leg is supported on the upper triceps of the same side.
The rear leg is lifted off the floor.
FULL SUPPORT LEVER FAMILY
B 222 : FULL SUPPORT STRADDLE LEVER Value 0.2
A support where the body is supported over the elbows and Triceps with only the hands in contact with the floor.
Legs are in straddle position, parallel to the floor and in line with the spine.
The body line must not exceed 30° above parallel.
B 223 : FULL SUPPORT STRADDLE LEVER
TURN Value 0.3
From full support lever, body turns 180°.
The body line must not exceed 30° above parallel.
B 234 : 1 ARM FULL SUPPORT STRADDLE LEVER Value 0.4
A support where the body is supported on one elbow and Triceps with only one hand in contact with the floor.
Legs are in straddle position, parallel to the floor and in line with the spine.
The body line must not exceed 30° above parallel.
Optional position of the free arm.
B 235 : 1 ARM FULL SUPPORT STRADDLE LEVER
TURN Value 0.5
From 1 arm full support straddle lever, body turns 180°.
The body line must not exceed 30° above parallel.
Optional position of the free arm.
B 236 : 1 ARM FULL SUPPORT STRADDLE LEVER
1/1 TURN Value 0.6
From 1 arm full support straddle lever, body turns 360°.
The body line must not exceed 30° above parallel.
Optional position of the free arm.
B 243 : FULL SUPPORT LEVER Value 0.3
A support where the body is supported over the elbows and Triceps with only the hands in contact with the floor.
Legs are together, parallel to the floor and in line with the spine.
The body line must not exceed 30° above parallel.
B 244 : FULL SUPPORT LEVER TURN Value 0.4
From full support lever, body turns 180° without changing hand grasps.
The body line must not exceed 30° above parallel.
B 255 : 1 ARM FULL SUPPORT LEVER Value 0.5
A support where the body is supported on one elbow and Triceps with only one hand in contact with the floor.
Legs are together, parallel to the floor and in line with the spine.
The body line must not exceed 30° above parallel.
Optional position of the free arm.
B 256 : 1 ARM FULL SUPPORT LEVER TURN
Value 0.6
From 1 arm full support lever, body turns 180°.
The body line must not exceed 30° above parallel.
Optional position of the free arm.
B 257 : 1 ARM FULL SUPPORT LEVER 1/1 TURN Value 0.7
From 1 arm full support lever, body turns 360°.
The body line must not exceed 30° above parallel.
Optional position of the free arm.
PLANCHE FAMILY
B 266 : STRADDLE PLANCHE Value 0.6
A support in which the body is supported on both hands with straight arms.
Hands may be turned out at the wrist or pointing towards the feet.
Legs are in a straddle position.
The body line must not exceed 30° above parallel.
B 267 : STRADDLE PLANCHE TO PUSH UP Value 0.7
1. Starting position : from Straddle Planche, hold 2 seconds
2. Perform a push up, the body keeping the alignment
3. End position : Straddle Planche.
B 268 : STRADDLE PLANCHE TO LIFTED WENSON
Value 0.8
1. Starting position : from Straddle Planche, hold 2 seconds
2. Bend the arms, kicking one leg laterally forwards to the lifted Wenson position
3. End position : In Lifted Wenson,
B 269 : STRADDLE PLANCHE TO LIFTED WENSON
HINGE PUSH UP Value
0.9
1. Starting position : from Straddle planche, hold 2 seconds
2. Bend the arms, kicking one leg laterally forwards to the lifted Wenson position to perform Hinge Push Up
3. End position in Lifted Wenson
B 270 : STRADDLE PLANCHE TO LIFTED WENSON BACK TO STRADDLE PLANCHE Value 1.0
1. Starting position : from Straddle Planche, hold 2 seconds
2. Bend the arms, kicking one leg laterally forwards to the Lifted Wenson position
3. Return to Straddle Planche, hold 2 seconds
B 277 : PLANCHE Value 0.7
A support in which the body is supported on both hands with straight arms.
Hands may be turned out at the wrist or pointing towards the feet.
Legs must be together.
The body line must not exceed 30° above parallel.
B 278 : PLANCHE TO PUSH-UP Value 0.8
Starting position : from Planche, hold 2 seconds
2. Perform a push up, the body maintaining alignment
3. End position : Planche,
B 279 : PLANCHE TO LIFTED WENSON Value 0.9
Starting position : from Planche, hold 2 seconds
2. Bend the arms, kicking one leg laterally forwards to a Lifted Wenson, the body maintaining alignment
3. End position : Lifted Wenson
b) EXAMPLES OF DEDUCTIONS TO BE MADE BY THE EXECUTION JUDGES |
Examples |
Deductions |
|||||||
The extended legs are bent during any phase of the elements. | ||||||||
The hands are not flat on the floor. | ||||||||
More than 4 hand exchanges are made during "L SUPPORT" 1/1 TURN. | ||||||||
The legs are not together during "L- SUPPORT". | ||||||||
The legs are not parallel to the floor in L or Straddle Support. | ||||||||
The straddle position (except levers) is not a minimum of 90° apart. | ||||||||
The skill is not held for at least 2 seconds either at the start, during or end position of the turn. | ||||||||
If the turn is incomplete : The deductions will be applied as follows : 45° | up to - 0.3 |
|||||||
LEVERS: If the body or legs are not parallel (below or above) to the floor. | ||||||||
HIGH V SUPPORT: If the back is not parallel to the floor. |
c) MINIMUM REQUIREMENTS FOR DIFFICULTY |
The minimum requirements for this group of elements are:
Each element must be held for 2 seconds without the hips, legs or feet touching or brushing the floor.
In case of turns, the support must be held for 2 seconds either at the start, during the turn or at the end of the turn.
Incomplete turns (90° or more) will result in the difficulty value being reduced by 0,1 point
In all families, the elements must be performed without a FALL
GROUP C : JUMPS & LEAPS
a) GENERAL DESCRIPTION
All elements in this group must demonstrate explosive power and maximum amplitude.
All jumps can be performed from 1 foot or two feet, they are considered as the same element and will receive the same value.
There must be a perfect alignment when landing.
Body positions while airborne must be clearly recognizable.
A push up landing, from airborne, shows hands and feet touching the floor at the same time in a controlled manner.
Landing in a split position, the hands may touch the floor.
Landing on one foot or two feet is considered as a variation of the same element. This applies also to the take off.
b) DESCRIPTIONS OF THE BODY POSITION IN THE AIR
STRAIGHT : The body is in extended alignment, the pelvis is fixed - 3 different kinds of jumps and leaps :
Vertical : all air turns,
Vertical to Horizontal : Freefall, Gainer
Horizontal : Tamaro
TUCK Both legs are pulled tucked) close to the chest with knees bent.
STRADDLE: Legs are lifted into an airborne straddle position (minimum 90° angle) parallel to the floor or higher, with arms and trunk extended over them. The angle between the trunk and legs may not be more than 60°.
PIKE: Legs are lifted into an airborne pike position parallel to the floor or higher, with legs together and straight. The angle between the trunk and legs may not be more than 60°.
COSSACK: Legs are lifted into an airborne pike position parallel to the floor or higher, legs together with one leg straight and the other one bent. The angle between the trunk and legs may not be more than 60°. The angle at the knee joint may not be more than 60°.
SPLIT: Legs are fully stretched front and back in a sagital split position (180°) with upright upper body.
FRONTAL SPLIT: Legs are fully abducted laterally (right and left) in a frontal position (180°) with upright upper body.
SWITCH SPLIT: After take off, lead leg switches with rear leg to show a split (180°) in the air.
SCISSORS: The lead leg switches forward
i) SPECIFIC DESCRIPTIONS:
STRAIGHT - VERTICAL : AIR TURN FAMILY
C 102 1/2 AIR TURN Value 0.2
A two-foot take off jump with the body in a vertical position, fully extended.
While airborne, the body turns 180°.
C 103 1/1 AIR TURN Value 0.3
A two-foot take off jump with the body in a vertical position, fully extended.
While airborne the body turns 360°.
Land with feet together
Optional position of arms.
C 104 1 ½ AIR TURN Value 0.4
A two-foot take off jump with the body in a vertical position, fully extended.
While airborne the body turns 540°.
Land with feet together.
Optional position of arms.
C 105 2/1 AIR TURN Value 0.5
A two-foot take off jump with the body in a vertical position, fully extended.
While airborne the body turns 720°.
Land with feet together.
Optional position of arms.
C 107 2 ½ AIR TURN Value 0.7
A two-foot take off jump with the body in a vertical position, fully extended
While airborne the body turns 900°. Optional position of arms.
Land with feet together.
C 109 3/1 AIR TURN Value 0.9
A two-foot take off jump with the body in a vertical position, fully extended
While airborne the body turns 1080°. Optional position of arms
Land with feet together
C 113 AIR TURN TO SPLIT Value 0.3
A two-feet take off jump to perform a 180° air turn.
Land in a split position.
C 114 1/1 AIR TURN TO SPLIT Value 0.4
A two-foot take off jump to perform a 360° air turn.
Land in a split position.
C 115 1 ½ AIR TURN TO SPLIT Value 0.5
A two-foot take off jump to perform a 540° air turn.
Land in a split position.
C 116 2/1 AIR TURN TO SPLIT Value 0.6
A two-foot take off jump, body inclined to perform a 720° air turn.
Land in a split position.
C 118 2 ½ AIR TURN TO SPLIT Value 0.8
A two-foot take off jump, body inclined to perform a 900° air turn.
Land in a split position.
C 120 3/1 AIR TURN TO SPLIT Value 1.0
A two-foot take off jump, body inclined to perform a 1080° air turn.
Land in a split position.
C 123 AIR TURN TO FRONTAL SPLIT
(OR PRONE SPLIT) Value 0.3
A two-foot take off jump, body inclined to perform a 180° air turn.
Land in a frontal split or frontal prone split position.
C 124 1/1 AIR TURN TO FRONTAL SPLIT
(OR PRONE SPLIT) Value 0.4
A two-foot take off jump, body inclined to perform a 360° air turn.
Land in a frontal split or frontal prone split position.
C 125 1 ½ AIR TURN TO FRONTAL SPLIT
(OR PRONE SPLIT) Value 0.5
A two-foot take off jump, body inclined to perform a 540° air turn.
Land in a frontal split or frontal prone split position.
C 126 2/1 AIR TURN TO FRONTAL SPLIT
(OR PRONE SPLIT) Value 0.6
A two-foot take off jump, body inclined to perform a 720° air turn.
Land in a frontal split or frontal prone split position.
C 128 2 ½ AIR TURN TO FRONTAL SPLIT
(OR PRONE SPLIT) Value 0.8
A two-foot take off jump, body inclined to perform a 900° air turn.
Land in a frontal split or frontal prone split position.
C 130 3/1 AIR TURN TO FRONTAL SPLIT
(OR PRONE SPLIT) Value 1.0
A two-foot take off jump, body inclined to perform a 1080° air turn.
Land in a frontal split or frontal prone split position.
STRAIGHT - VERTICAL TO HORIZONTAL : FREE FALL & GAINER FAMILIES
a) GENERAL DESCRIPTION
Every starting position is as described.
Body and legs must be tight and straight, with head in line with the spine.
The body must be in a free fall before any rotation occurs.
Most of the time, free falls land in a push up position, however, other possibilities are allowed.
There must be perfect alignment from head to feet while landing.
Any landing must be controlled.
A push up landing is performed with hands and feet touching the floor at the same time.
b) SPECIFIC DESCRIPTIONS:
FREE FALL FAMILY
C 143 : FREE FALL AIRBORNE Value 0.3
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall forward.
Hands and feet land together in a push up position.
C 144 : FREE FALL TWIST AIRBORNE Value 0.4
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall backwards and immediately a 180° twist follows.
Land in a push up position.
C 145 : FREE FALL 1/1 TWIST AIRBORNE Value 0.5
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall forward and immediately a 360° twist follows.
Land in a push up position.
C 146 : FREE FALL 1 ½ TWIST AIRBORNE Value 0.6
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall backwards and immediately a 540° twist follows.
Land in a push up position.
C 147 : FREE FALL 2/1 TWIST AIRBORNE Value 0.7
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall forward and immediately a 720° twist follows.
Land in a push up position.
C 149 : FREE FALL 2 ½ TWIST AIRBORNE Value 0.9
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall forward and immediately a 900° twist follows.
Land in a push up position.
C 150 : FREE FALL 3/1 TWIST AIRBORNE Value 1.0
Starting position : Standing with feet together.
Push off from the floor to initiate the fall forward and immediately 1080° twist follows.
Land in a push up position.
C 154 : FREE FALL AIRBORNE
TO 1 ARM PUSH UP Value 0.4
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall forward.
One hand and feet land together into a 1 arm push up position
C 155 : FREE FALL TWIST AIRBORNE
TO 1 ARM PUSH UP Value 0.5
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall backwards and immediately a 180° twist follows.
Land in a 1 arm push up position.
C 156 : FREE FALL 1/1 TWIST AIRBORNE
TO 1 ARM PUSH UP Value 0.6
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall forward and immediately a 360° twist follows.
Land in a 1 arm push up position.
C 157: FREE FALL 1 ½ TWIST AIRBORNE
TO 1 ARM PUSH UP Value 0.7
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall backwards and immediately 540° twists follows.
Land in a 1 arm push up position.
C 158 : FREE FALL 2/1 TWIST AIRBORNE
TO 1 ARM PUSH UP Value 0.8
Starting position: Standing with feet together.
The body is lifted upwards in the air to initiate the fall forward and immediately a 720° twist follows.
Land in a 1 arm push up position.
GAINER FAMILY
C 184 : GAINER TWIST Value 0.4
From standing, one leg swings forward to lift the body upwards and parallel to the floor.
Both legs come together while airborne.
With straight body, a 180° twist is performed while airborne.
Land in push up position.
C 186 : GAINER 1 TWIST Value 0.6
From standing, one leg swings forward to lift the body upwards and parallel to the floor.
Both legs come together while airborne.
With straight body, a 540° twist is performed while airborne.
Land in push up position.
C 194 : GAINER TWIST TO FRONTAL SPLIT
(OR PRONE SPLIT) Value 0.4
From standing, perform a Gainer 1/2 twist.
Land into a frontal split position (or frontal prone split).
C 196 : GAINER 1 TWIST TO FRONTAL SPLIT
(OR PRONE SPLIT) Value 0.6
From standing, perform a Gainer 11/2 twist.
Land into a frontal split position (or frontal prone split).
C 205 : GAINER 1/2 TWIST TO 1 ARM PUSH UP Value 0.5
From standing, perform a Gainer 1/2 twist.
Land in 1 arm push up position.
C 207 : GAINER 1 TWIST
TO 1 ARM PUSH UP Value 0.7
From standing, perform a Gainer 1 1/2 twist.
C 217 : GAINER 1 TWIST TO WENSON Value 0.7
From standing, perform a Gainer 1 1/2 twist.
Land in a Wenson position.
HORIZONTAL : SAGITAL SCALE TO PU FAMILY
C 222 : SAGITAL SCALE AIRBORNE TO PUSH UP Value 0.2
Starting position: From a sagital scale position with body and lifted leg parallel to the floor.
Push off from the floor with the supporting leg to lift the body upwards, feet and legs come together with straight body.
Land in a push up position.
C 223 : SAGITAL SCALE AIRBORNE TO 1 ARM PUSH UP
Value 0.3
Starting position: From a sagital scale position with body and lifted leg parallel to the floor.
Push off from the floor with the supporting leg to lift the body upwards, feet and legs come together with straight body.
C 224 : SAGITAL SCALE 1/1 TWIST AIRBORNE
TO PUSH UP (TAMARO) Value 0.4
Starting position: From a sagital scale position with body and lifted leg parallel to the floor.
Push off from the floor with the supporting leg to lift the body upwards to initiate a 360° twist airborne with legs together.
Land in a push up position.
C 225 : SAGITAL SCALE 1/1 TWIST AIRBORNE
TO 1 ARM PUSH UP (TAMARO TO 1 ARM PUSH UP)
Value 0.5
Starting position: From a sagital scale position with body and lifted leg parallel to the floor.
Push off from the floor with the supporting leg to lift the body upwards to initiate a 360° twist airborne with legs together.
Land in 1 arm push up position.
C 234 : SAGITAL SCALE 1/1 TWIST AIRBORNE
TO SPLIT (OR PRONE SPLIT)
(TAMARO TO FRONTAL SPLIT) Value 0.4
Starting position: From a sagital scale position with body and lifted leg parallel to the floor.
Push off from the floor with the supporting leg to lift the body upwards to initiate a 360° twist airborne with legs together.
Land into a frontal split position (or frontal prone split).
TUCK FAMILY
C 262 : TUCK JUMP Value 0.2
A vertical jump from two feet where the legs are lifted, with knees bent close to the chest in a tuck position
Land with feet together.
C 263 : TURN TUCK JUMP Value 0.3
A vertical jump from two feet with a 180° turn.
While airborne, after completing the turn, show a tuck position
Land with feet together, facing the opposite direction from the start.
C 264 : 1/1 TURN TUCK JUMP Value 0.4
A vertical jump from two feet with a 360° turn.
While airborne, after completing the turn, show a tuck position.
Land with feet together, facing the same direction from the start.
C 265 : 1 ½ TURN TUCK JUMP Value 0.5
A vertical jump from two feet with a 540° turn
While airborne, after completing the turn, show a tuck position.
Land with feet together, facing the opposite direction from the start.
C 266 : 2/1 TURN TUCK JUMP Value 0.6
A vertical jump from two feet with a 720° turn.
While airborne, after completing the turn, show a tuck position.
Land with feet together, facing the same direction from the start.
C 273 : TUCK JUMP TO SPLIT Value 0.3
A vertical tuck jump from two feet.
Land in a split position.
A vertical jump from two feet with a 180° turn into tuck position.
Land in a split position.
C 275 : 1/1 TURN TUCK JUMP TO SPLIT Value 0.5
A vertical jump from two feet with a 360° turn into tuck position.
Land in a split position
C 304 : TUCK JUMP TO PUSH UP Value 0.4
A vertical tuck jump from two feet.
Land in a push up position.
C 305 : TURN TUCK JUMP TO PUSH UP Value 0.5
A vertical jump from two feet with a 180° turn into tuck position.
Land in a push up position.
C 306 : 1/1 TURN TUCK JUMP TO PUSH UP Value 0.6
A vertical jump from two feet with a 360° turn into tuck position.
Then the body inclines and prepares for landing.
Land in a push up position.
C 316 : TURN TUCK JUMP TWIST
TO PUSH UP Value 0.6
A vertical jump from two feet with a 180° turn into tuck position.
The body inclines and twists 180° while airborne.
Landing in a push up position.
C 325 : TUCK JUMP TO 1 ARM PUSH UP Value 0.5
A vertical tuck jump from two feet.
Then the body inclines and prepares for landing.
Land in a 1 arm push up position.
C 326 : TURN TUCK JUMP
TO 1 ARM PUSH UP Value 0.6
A vertical jump from two feet with a 180° turn into tuck position.
Then the body inclines and prepares for landing.
Land in a 1 arm push up position.
C 327 : 1/1 TURN TUCK JUMP
TO 1 ARM PUSH UP Value: 0.7
A vertical jump from two feet with a 360° turn into tuck position.
Then the body inclines and prepares for landing.
Land in a 1 arm push up position.
C 337 : TURN TUCK JUMP TWIST
TO 1 ARM PUSH UP Value 0.7
A vertical jump from two feet with a 180° turn into tuck position.
While airborne, the body inclines and twists 180°.
Landing in a 1 arm push up position.
STRADDLE FAMILY
C 346 : STRADDLE LEAP TWIST TO PUSH UP Value 0.6
A one foot take off straddle leap.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 347 : TURN STRADDLE LEAP TWIST
TO PUSH UP Value 0.7
A one foot take off 180° turn straddle leap.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 348 : 1/1 TURN STRADDLE LEAP
TO PUSH UP Value 0.8
A leap from one foot with a 360° turn into straddle position.
Land in a push up position.
C 356 : TURN STRADDLE LEAP TO PUSH UP
(KALOYANOV) Value 0.6
A one foot leap with reverse 180° turn into straddle position.
Keeping legs in alignment with trunk and head, a straight body position is shown before landing.
Land in a push up position.
C 367 : TURN STRADDLE LEAP TO 1 ARM PUSH UP
OR TO WENSON SUPPORT
(KALOYANOV TO 1 ARM PU OR TO WENSON) Value 0.7
A one foot leap with reverse 180° turn into straddle position.
Land in a Wenson support push up position.
C 383 : STRADDLE JUMP Value: 0.3
A vertical jump from two feet where the legs are lifted into an airborne straddle position (90° wide open) with arms and trunk extended over the legs as they are elevated.
The angle between trunk and legs must not be more than 60°.
The legs must be parallel to or higher than floor.
Land with feet together.
C 384 : TURN STRADDLE JUMP Value: 0.4
A vertical jump from two feet with a 180° turn.
While airborne, show a straddle position.
Land with feet together, facing the opposite direction from the start.
C 385 : TURN STRADDLE JUMP TURN Value: 0.5
A vertical jump from two feet with a 180° turn into straddle position.
While airborne, he body makes another 180° turn
Land with feet together, facing the same direction as the start.
C 386 : 1/1 TURN STRADDLE JUMP Value 0.6
A vertical jump from two feet with a 360° turn.
While airborne, after completing the turn show a straddle position.
Land with feet together, facing the same direction from the start.
C 387 : TURN STRADDLE JUMP 1/1 TURN Value 0.7
A vertical jump from two feet with a 180° turn into straddle position.
While airborne, the body makes another 360° turn.
Land with feet together, facing the opposite direction from the start.
C 394 : STRADDLE JUMP TO SPLIT Value 0.4
A vertical straddle jump from two feet.
Land in a split position.
C 395 : TURN STRADDLE JUMP TO SPLIT Value 0.5
A vertical jump from two feet with a 180° turn into straddle position.
Land in a split position.
C 397 : 1/1 TURN STRADDLE JUMP TO SPLIT Value 0.7
OR FRONTAL SPLIT
A vertical jump from two feet with a 360° turn into straddle position.
Land in a split position or in a frontal spilt position.
C 405 : STRADDLE JUMP SWITCH TO SPLIT Value 0.5
OR FRONTAL SPLIT
A vertical straddle jump from two feet.
The body turns 90° while legs switch positions and prepare for landing.
Land in a split position.
C 425 : STRADDLE JUMP TO PUSH UP Value 0.5
A vertical straddle jump from two feet.
Land in a push up position.
C 426 : TURN STRADDLE JUMP TO PUSH UP Value 0.6
A vertical jump from two feet with a 180° turn into straddle position.
Land in a push up position.
C 428 : 1/1 TURN STRADDLE JUMP
TO PUSH UP Value 0.8
A vertical jump from two feet with a 360° turn into straddle position.
Land in a push up position.
C 436 : STRADDLE JUMP TWIST
TO PUSH UP Value 0.6
A vertical straddle jump from two feet.
While airborne the body twists 180°.
Land in a push up position.
C 437 : TURN STRADDLE JUMP TWIST
TO PUSH UP Value 0.7
A vertical jump from two feet with a 180° turn into straddle position.
While airborne, the body then inclines and twists 180°.
Land in a push up position.
C 446 : STRADDLE JUMP TO 1 ARM PUSH UP Value 0.6
A vertical straddle jump from two feet.
Land in a 1 arm push up position.
C 447 : TURN STRADDLE JUMP
TO 1 ARM PUSH UP Value 0.7
A vertical jump from two feet with a 180° turn into straddle position.
Land in a 1 arm push up position.
C 449 : 1/1 TURN STRADDLE JUMP
TO 1 ARM PUSH UP (MARCHENKOV) Value 0.9
A vertical jump from two feet with a 360° turn into straddle position.
Land in a 1 arm push up position.
C 455 : FREE SUPPORT FRONTAL BALANCE TO STRADDLE JUMP TO SPLIT OR FRONTAL SPLIT Value 0.5
1. Starting position : Free support Frontal balance, bend the supporting leg
2. Jump to straddle position,
3. Land in split position or in frontal split position.
C 459 : 1/1 TURN STRADDLE JUMP
TO WENSON PUSH UP Value 0.9
A vertical jump from 2 feet with a 360 degrees turn to straddle position.
Land into a Wenson push up position.
COSSACK FAMILY
C 463 : COSSACK JUMP Value 0.3
A vertical jump from two feet where the both legs lift parallel to the floor or higher with one leg bent at knee
The thighs of both legs are together and parallel to the floor.
Land with feet together.
C 464 : TURN COSSACK JUMP Value 0.4
A vertical jump from two feet with 180° turn.
While airborne show a cossack position.
Land with feet together.
A vertical jump from two feet with a 180° turn into cossack position.
While airborne, the body makes another 180° turn.
Land with feet together
C 466 : 1/1 TURN COSSACK JUMP Value 0.6
A vertical jump from two feet with a 360° turn.
While airborne show a cossack position.
Land with feet together.
C 467 : 1 ½ TURN COSSACK JUMP Value 0.7
A vertical jump from two feet with a 540° turn.
While airborne show a cossack position.
Land with feet together.
C 477 : 1/1 TURN COSSACK JUMP ½ TURN Value 0.7
A vertical jump from two feet with a 360° turn
The body then shows a Cossack position
And immediately ½ turn to land with feet together
C 484 : COSSACK JUMP TO SPLIT Value 0.4
A vertical cossack jump from two feet.
Land in a split position.
C 485 : TURN COSSACK JUMP TO SPLIT Value 0.5
A vertical jump from two feet with a 180° turn into cossack position.
Land in a split position.
C 486 : TURN COSSACK JUMP TURN
TO SPLIT OR FRONTAL SPLIT Value 0.6
A vertical jump from two feet with a 180° turn into cossack position.
While airborne, the body makes another 180° turn.
Land in a split or frontal split position.
C 487 : 1/1 TURN COSSACK JUMP TO SPLIT Value 0.7
A vertical jump from two feet with a 360° turn into cossack position.
Land in a split position.
C 488 : 1/1 TURN COSSACK JUMP
½ TURN TO SPLIT Value 0.8
A vertical jump from two feet with a 360° turn into cossack position.
The body shows a Cossack position and turns with 180°of rotation
C 505 : COSSACK JUMP TO PUSH UP Value 0.5
A vertical cossack jump from two feet.
Land in a push up position.
C 506 : TURN COSSACK JUMP TO PUSH UP Value 0.6
A vertical jump from two feet with a 180° turn into cossack position.
Land in a push up position.
C 507 : TURN COSSACK JUMP TWIST
TO PUSH UP Value 0.7
A vertical jump from two feet with a 180° turn into cossack position.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 509 : 1/1 TURN COSSACK JUMP TWIST
TO PUSH UP (JULIEN) Value 0.9
A vertical jump from two feet with a 360° turn into cossack position.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 510 : 1 ½ TURN COSSACK JUMP TWIST
TO PUSH UP (ALCAN) Value 1.0
A vertical jump from two feet with a 540° turn into cossack position.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 516 : COSSACK JUMP TO 1 ARM PUSH UP Value 0.6
A vertical cossack jump from two feet.
Land in a 1 arm push up position.
C 517 : TURN COSSACK JUMP
TO 1 ARM PUSH UP Value 0.7
A vertical jump from two feet with a 180° turn into cossack position.
Land in a 1 arm push up position.
C 518 : TURN COSSACK JUMP TWIST
TO 1 ARM PUSH UP Value 0.8
A vertical jump from two feet with a 180° turn into cossack position.
While airborne, the body inclines and twists another 180°.
Land in a 1 arm push up position.
C 520 : TURN COSSACK JUMP TWIST
TO 1 ARM PUSH UP Value 1.0
A vertical jump from two feet with a 360° turn into cossack position.
While airborne, the body inclines and twists another 180°.
PIKE FAMILY
C 543 : PIKE JUMP Value 0.3
A vertical jump from two feet with the body folding into a pike position, both legs lifted off the floor in horizontal position.
The legs are parallel to or higher than the floor, showing an angle of no more than 60° between the trunk and the legs.
The arms and hands are extended towards the toes.
Land with feet together.
C 544 : ½ TURN PIKE JUMP Value 0.4
A jump from two feet with a 180° turn.
While airborne show a pike position.
Land with feet together.
C 545 : TURN PIKE JUMP TURN Value 0.5
A jump from two feet with a 180° turn into pike position.
While airborne, he body makes another 180° turn.
Land with feet together
C 546 : 1/1 TURN PIKE JUMP Value 0.6
A jump from two feet with a 360° turn.
While airborne show a pike position.
Land with feet together.
C 547 : 1/1 TURN PIKE JUMP1/2 TURN Value 0.7
A jump from two feet with a 360° turn.
While airborne show a pike position, then extend with 180° turn
Land with feet together, facing opposite direction.
C 554 : PIKE JUMP TO SPLIT Value 0.4
A pike jump from two feet.
Land in a split position
C 555 : TURN PIKE JUMP TO SPLIT Value 0.5
A jump from two feet with a 180° turn into pike position.
Land in a split position.
C 556 : TURN PIKE JUMP TURN TO SPLIT
OR FRONTAL SPLIT Value 0.6
A jump from two feet with a 180° turn into a pike position.
While airborne, the body makes an another 180° turn.
Land in a split position or in a frontal split position.
C 557 : 1/1 TURN PIKE JUMP TO SPLIT
OR FRONTAL SPLIT (OR PRONE SPLIT) Value 0.7
A jump from two feet with a 360° turn into piked position.
Land in a split (sagital, frontal or prone split position)
C 565 PIKE JUMP 1/2 TWIST TO FRONTAL SPLIT
(OR PRONE SPLIT) Value 0.5
A pike jump from two feet.
While airborne, the body twists 180°.
Land in a frontal split or frontal prone split position.
C 566 TURN PIKE JUMP TWIST
TO FRONTAL SPLIT (OR PRONE SPLIT) Value 0.6
A jump from two feet with a 180° turn into pike position.
While airborne, the body twist another 180° turn.
Land in a frontal split or frontal prone split position.
C 585 : PIKE JUMP TO PUSH UP Value 0.5
A pike jump from two feet.
Land in a push up position.
C 586 : TURN PIKE JUMP TO PUSH UP Value 0.6
A jump from two feet with a 180° turn into pike position.
Land in a push up position.
C 596 : PIKE JUMP TWIST TO PUSH UP Value 0.6
A pike jump from two feet.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 597 : TURN PIKE JUMP TWIST
TO PUSH UP Value 0.7
A jump from two feet with a 180° turn into a pike position.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 599 : TURN PIKE JUMP TWIST
TO PUSH UP Value 0.9
A vertical jump from two feet with a 360° turn.
While airborne, the body shows a pike position and twists 180°.
Land in a push up position.
C 600 : TURN PIKE JUMP TWIST
TO PUSH UP Value 1.0.
A jump from two feet with a 540° turn into pike position.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 607 : PIKE JUMP TWIST
TO 1 ARM PUSH UP OR TO WENSON Value 0.7
A jump from two feet with a 180° turn into pike position.
While airborne, the body inclines and twists 180°.
C 608 : TURN PIKE JUMP TWIST
TO 1 ARM PUSH UP OR TO WENSON Value 0.8
A jump from two feet with a 180° turn into pike position.
While airborne, the body inclines and twists 180°
Land in a 1 arm push up position or in a Wenson position.
SPLIT FAMILY
C 623 : SPLIT LEAP Value 0.3
A one foot take off leap.
While airborne, show a split position with straight legs.
Trunk remains upright while legs show a split position.
Land on a leading leg.
C 624 : SPLIT LEAP TURN Value 0.4
A split leap from one foot, with legs straight and a 180° turn.
Trunk remains upright while legs show a split.
Land on the leading leg.
C 625 : SPLIT LEAP TURN TO SPLIT Value 0.5
A one foot take off split leap with a 180° turn.
Land in a split position.
C 635 : SPLIT LEAP TO PUSH UP Value 0.5
A one foot take off split leap.
Land in a push up position.
C 636 : SPLIT LEAP TURN TO PUSH UP Value 0.6
A one foot take off split leap 180° turn.
Land in a push up position.
C 646 : TURN SPLIT LEAP SWITCH
TO SPLIT Value 0.6
A one foot take off leap with a 180° turn into split position.
While airborne, the legs switch position.
Land in a split position.
C 655 : KICK SPLIT LEAP TO PUSH UP Value 0.5
A one foot take off leap with a leading leg kick to lift the body and, while airborne to show a split position.
Land in a push up position.
C 656 : TURN KICK SPLIT LEAP
TO PUSH UP Value 0.6
A one foot backwards take off leap with a 180° turn as the leading leg kicks upward.
While airborne show a split position.
Land in a push up position.
C 657 : TURN KICK SPLIT LEAP TWIST
TO PUSH UP Value 0.7
A one foot take off 180° turn kick split leap.
While airborne the body inclines and twists 180°.
Land in a push up position.
C 663 : SPLIT JUMP Value 0.3
A jump from two feet.
While airborne, the legs are fully stretched and show a split.
Land with feet together.
C 664 : SPLIT JUMP TURN OR
TURN SPLIT JUMP Value 0.4
A split jump from two feet.
While airborne the body makes a 180° turn.
Land with feet together.
C 665 : TURN SPLIT JUMP TURN Value 0.5
A jump from two feet with a 180° turn into a split jump
While airborne the body makes a 180° turn.
C 666 : 1/1 TURN SPLIT JUMP Value 0.6
A vertical jump from two feet with 360° turn
While airborne, the legs are fully stretched and show a split.
Land with feet together.
C 674 : SPLIT JUMP TO SPLIT Value 0.4
A split jump from two feet.
Land in a split position.
C 675 : TURN SPLIT JUMP TO SPLIT Value 0.5
A jump from two feet with a 180° turn into a split jump.
Land in a split position.
C 676 : TURN SPLIT JUMP TURN TO SPLIT Value 0.6
A jump from two feet with a 180° turn into a split position
While airborne the body makes a 180° turn into a split jump.
Land in a split position.
C 677 : SPLIT JUMP 1/1 TURN TO SPLIT Value 0.7
OR 1/1 TURN SPLIT JUMP TO SPLIT
A split jump from two feet.
While airborne the body makes a 360° turn.
Land in a split position.
C 685 : SPLIT JUMP SWITCH TO SPLIT Value 0.5
A split jump from two feet.
While airborne the legs switch positions.
Land in a split position.
C 688 : 1/1 TURN SPLIT JUMP SWITCH TO SPLIT Value 0.8
A jump from two feet with a 360° turn into a split position.
While airborne the legs switch positions.
Land in a split position.
C 695 : SPLIT JUMP TO PUSH UP Value 0.5
A split jump from two feet.
Land in a push up position.
C 696 : SPLIT JUMP TURN TO PUSH UP Value 0.6
A split jump from two feet with a 180° turn.
Land in a push up position.
C 698 : 1/1 TURN SPLIT JUMP TO PUSH UP Value 0.8
A jump from two feet with a 360° turn into split position.
Land in a push up position.
FRONTAL SPLIT FAMILY
C 703 : FRONTAL SPLIT LEAP Value 0.3
A one foot take off leap moving laterally.
While airborne show a frontal split position with legs straight.
Land on the leading leg.
C 704 : FRONTAL SPLIT LEAP TO STRADDLE Value 0.4
A one foot take off frontal split leap.
While airborne the body position changes to show a straddle position.
Land on the leading leg.
C 713 : FRONTAL SPLIT JUMP Value 0.3
A vertical jump from two feet where legs are lifted into an airborne frontal split position.
Upper body must remain upright during the frontal split position.
Land with feet together.
C 714 : TURN FRONTAL SPLIT JUMP Value 0.4
A two-foot take off jump with a 180° turn.
While airborne show a frontal split position.
Land with feet together.
C 724 : FRONTAL SPLIT JUMP
TO FRONTAL SPLIT (OR PRONE SPLIT) Value 0.4
A frontal split jump from two feet.
Land in a frontal split or frontal prone split position.
C 725 : TURN FRONTAL SPLIT JUMP
TO FRONTAL PRONE SPLIT Value 0.5
A jump from two feet with a 180° turn into a frontal split position.
Landing in a frontal prone split
C 726 : TURN FRONTAL SPLIT JUMP
TURN TO FRONTAL PRONE SPLIT Value 0.6
A jump from two feet with a 180° turn into a frontal split position.
Afterwards a turn of 180°
Landing in a frontal prone split
C 727 : TURN FRONTAL SPLIT JUMP
FRONTAL SPLIT OR FRONTAL PRONE SPLIT Value 0.7
1. A jump from two feet with a 360° turn.
After the full turn, while airborne show a frontal split position
Landing in a frontal split or frontal prone split position.
C 735 : FRONTAL SPLIT JUMP
TO PUSH UP (SHUSHUNOVA) Value 0.5
A frontal split jump from two feet.
Land in a push up position.
C 736 : FRONTAL SPLIT JUMP TWIST
TO PUSH UP (SHUSHUNOVA TWIST) Value 0.6
A frontal split jump from two feet.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 737 : TURN FRONTAL SPLIT JUMP TWIST
TO PUSH UP Value 0.7
A 180° turn frontal split jump from two feet.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 746 : FRONTAL BALANCE TO FRONTAL SPLIT JUMP
TO PUSH UP (PARK) Value 0.6
Starting position from a free support frontal balance position.
Jump from the supporting leg and, while airborne, show a frontal split.
Land in a push up position.
SWITCH SPLIT FAMILY
C 754 : SWITCH SPLIT LEAP Value 0.4
A one-foot take off leap.
While airborne, the legs switch positions to show a split position.
Land on the foot of the lead leg.
C 765 SWITCH SPLIT LEAP TO SPLIT Value: 0.5
A one-foot take off switch split leap.
Land in a split position.
C 76 SWITCH SPLIT LEAP TURN
TO SPLIT Value: 0.6
A one-foot take off switch split leap.
While airborne, the body turns 180°.
Land in a split position.
C 77 SWITCH SPLIT LEAP TO PUSH UP Value: 0.6
A one-foot take off switch split leap.
Land in a push up position.
SCISSORS KICK FAMILY
C 781 : HITCH KICK Value 0.1
A one-foot take off kick with the lead leg in a `develope´ with knee bent.
While airborne, the rear leg performs a high leg kick.
Land on the foot of the lead leg.
C 782 : SCISSORS KICK Value 0.2
A one -foot take off kick with the lead leg lifting above parallel.
Rear leg scissors or alternates to perform a high leg kick while airborne.
Land on the foot of the lead leg.
C 795 SCISSORS KICK TWIST
TO PUSH UP Value 0.5
A one-foot take off scissors kick.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 796 TURN SCISSORS KICK
TWIST TO PUSH UP Value 0.6
A one-foot take off scissors kick with 180° turn.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 813 : DOUBLE FAN KICK Value 0.3
From standing, one leg crosses in front of the support leg, rotates in a full circle with a straight leg in front of the body.
The supporting leg rotates in a full circle simultaneously turning 90° before returning to the starting position.
Both legs must rotate above shoulder height while maintaining a body position vertical to the floor.
The path of both feet must show complete full circles.
SCISSORS LEAP FAMILY
C 824 SCISSORS LEAP TURN Value: 0.4
A one- foot take off leap where the body simultaneously turns 180°.
While airborne the legs switch positions in order to show a split position.
Land on one foot facing the opposite direction from the start.
C 825 SCISSORS LEAP 1/1 TURN Value: 0.5
A one -foot take off leap where the body simultaneously turns 360°.
While airborne legs switch positions in order to show a split position.
Land on two foot in the same direction from the start.
C 827 SCISSORS LEAP TURN 1/1 TURN Value 0.7
A one -foot take off leap where the body simultaneously turns 180°.
While airborne legs switch positions in order to show a split position.
The body then turns 360°.
Land on two feet facing the opposite direction from the start.
C 835 SCISSORS LEAP TURN
TO SPLIT OR FRONTAL SPLIT Value 0.5
A one- foot take off scissors leap 180° turn.
Land in a split or frontal split position.
C 836 SCISSORS LEAP 1/2 TURN
½ TURN TO SPLIT OR FRONTAL SPLIT Value 0.6
A one- foot take off scissors leap 360° turn.
Land in a split or frontal split position.
C 846 SCISSORS LEAP TURN SWITCH SPLIT LEAP
TO SPLIT (MARCHENKOV) Value 0.6
A one- foot take off scissors leap 180° turn.
While airborne, the legs switch positions to show a split position.
Land in a split position.
C 849 SCISSORS LEAP TURN SWITCH SPLIT LEAP
1/1 TURN TO SPLIT (MARCHENKOV FULL) Value 0.9
A one- foot take off scissors leap 180° turn.
While airborne the legs switch positions to show a split position.
Then the body makes another 360° turn while legs switch position again.
Land in a split position.
C 856 SCISSORS LEAP TURN TO PUSH UP Value 0.6
A one- foot take off scissors leap 180° turn.
Land in a push up position.
C 857 SCISSORS LEAP TURN TWIST
TO PUSH UP Value 0.7
A one -foot take off scissors leap 180° turn.
While airborne, the body inclines and twists 180°.
Land in a push up position.
C 859 SCISSORS LEAP TURN 1/1 TWIST
TO PUSH UP (NEZEZON) Value 0.9
A one -foot take off scissors leap 180° turn.
While airborne, the body inclines and twists 360°.
Land in a push up position.
C 867 SCISSORS LEAP TURN
TO 1 ARM PUSH UP Value 0.7
A one -foot take off scissors leap 180° turn.
Land in a 1 arm push up position.
b) EXAMPLES OF DEDUCTIONS TO BE MADE BY THE EXECUTION JUDGES |
Examples |
Deductions |
Any jump (straddle, pike, cossack, split jumps and leaps) under horizontal. |
- 0.2 |
Any Tuck jump with knees under horizontal position | |
If any part of the body other than the feet (foot) or the hands (hand) touches the floor in the landing of push up skills |
- 0.5 |
An uncontrolled landing | |
If there is a lack of amplitude. |
up to 0.4 |
If all two footed jumps are not landed with the feet together. |
- 0.1 |
When landing in straddle push up position: except for the elements landing in 1 arm PU, the distance between the feet is wider than shoulder width |
- 0.2 |
If the legs are apart or bent when they should be together and straight. |
- 0.2 |
||||
45° |
up to 0.3 |
||||
If hands and feet do not touch the floor together in landing from airborne skills (usually in combination with a pike body position) |
- 0.2 |
||||
If during Tamaro the body is not straight and parallel to the floor. |
up to 0.2 |
c) MINIMUM REQUIREMENTS FOR DIFFICULTY |
The minimum requirements for this group of elements are:
For all jumps and leaps family (except Tuck jumps, Free fall, Gainer) : legs must be in horizontal position at least in the air
For Tuck jumps, airborne legs position : knees at waist level at least.
For Gainer, Free fall and Tamaro, hands and feet must touch the floor at the same time.
For Double Fan kick, the legs have to show full circles close to the chest .
For all jumps landing in a push up position, body parts not involved in the landing must not touch the floor.
Incomplete turns less than 90° (take off or landing) will result in the difficulty value being reduced by 0.1 point.
In all jumps and leaps, the elements must be performed without a FALL
GROUP D : BALANCE AND FLEXIBILITY
a) GENERAL DESCRIPTION
A correct alignment must be used in all skills.
Body positions must be clearly recognizable.
Legs must be straight.
All exercises requiring turns or twists must demonstrate complete rotations.
In all elements, a full split (180°) must be shown during the movement.
b) SPECIFIC DESCRIPTION:
TURN FAMILY
D 102 : 1/1 TURN Value 0.2
A full turn (360°) while balancing on one leg.
Optional position of the free leg and arms.
D 103 : 1 TURN Value 0.3
A 540° turn while balancing on one leg.
Optional position of the free leg and arms.
D 104 : 2/1 TURN (OR MORE) Value 0.4
Two complete turns (720°) while balancing on one leg.
Optional position of the free leg and arms.
D 114 : 1/1 TURN TO VERTICAL SPLIT Value 0.4
1. Starting position : standing on one leg
2. A full turn (360°)
D 115 : 1 ½ TURN TO VERTICAL SPLIT Value 0.5
1. Starting position : standing on one leg
2. 1 1/2 turn (540°)
D 116 : 2/1 TURN TO VERTICAL SPLIT Value
1. Starting position : standing on one leg
2. 2/1 full turn (720°)
3. End position into Vertical Split
D 125 : 1/1 TURN TO FREE VERTICAL SPLIT Value 0.5
1. Starting position : standing on one leg
2. A full turn (360°)
3. End position into Free vertical split
D 126 : 1 TURN TO FREE VERTICAL SPLIT Value 0.6
1. Starting position : standing on one leg
2. 1 1/2 turn (540°)
3. End position into Free Vertical Split
D 127 : 2/1 TURN TO FREE VERTICAL SPLIT Value 0.7
1. Starting position : standing on one leg
2. 2/1 turn (720°)
BALANCE FAMILY
D 141 : SAGITAL BALANCE Value 0.1
A balance hold 2 seconds where one leg is lifted towards the shoulder and is supported by the hands.
The support leg and lifted leg must be straight.
The lifted foot must be above shoulder height.
D 142 : FREE SUPPORT SAGITAL BALANCE Value 0.2
A balance hold 2 seconds where one leg is lifted towards the shoulder without the hand touching the lifted leg.
The support leg and lifted leg must be straight.
The lifted foot
must be above shoulder height.
D 143 : BALANCE 1/1 TURN Value 0.3
A balance turn where one leg is lifted to either a sagital or frontal balance and is supported by one hand.
A complete 360° turn must be performed.
Optional position of the free arm.
D 144 : BALANCE 1 TURN Value 0.4
A balance turn where one leg is lifted in either a sagital or frontal balance and is supported by one hand.
A complete 540° turn must be performed.
Optional position of the free arm.
D 145 : BALANCE 2/1TURN Value 0.5
A balance turn where one leg is lifted in either a sagital or frontal balance and is supported by one hand.
A complete 720° turn must be performed.
Optional position of the free arm.
D 151 : FRONTAL BALANCE Value 0.1
A balance where one leg is lifted laterally towards the head and is supported by the hands.
The support leg and lifted leg must be straight.
The lifted foot must be above shoulder height.
This skill must be held for 2 seconds.
D 152 : FRONTAL BALANCE FREE SUPPORT Value 0.2
A balance where one leg is lifted laterally towards the head without the hands touching the lifted leg.
The support leg and lifted leg must be straight.
The lifted foot must be above shoulder height.
This skill must be held for 2 seconds.
D 154 : FREE SUPPORT BALANCE 1/1 TURN SAGITAL
(or FRONTAL) Value 0.4
. Starting position : from one leg
2. A full turn (360°) in Free support balance
D 155 : FREE SUPPORT BALANCE 1 1/2 TURN SAGITAL
(or FRONTAL) Value 0.5
1. Starting position : from one leg
2. 1 1/2 turn ( 540°) in Free support balance
3. End position on one leg
D 156 : FREE SUPPORT BALANCE 2/1 TURN SAGITAL
(or FRONTAL) Value 0.6
1. Starting position : from one leg
2. 2/1 turn (720°) in Free support balance
3. End position on one leg
HIGH LEG KICKS FAMILY
D 171 FOUR (4) CONSECUTIVE SAGITAL HIGH LEG KICKS (toes at shoulder height) Value 0.1
1. Starting position : standing, feet together
2. Four alternative sagital high leg kicks, toe at shoulder heigth
3. End position : standing, feet together, optional arms
D 172 FOUR (4) CONSECUTIVE SAGITAL HIGH LEG KICKS VERTICAL Value 0.2
1. Starting position : standing, feet together
2. Four alternative sagital high leg kicks vertical, toe above head height
3. End position : standing, feet together, optional arms
D 173 FOUR (4) CONSECUTIVE SAGITAL HIGH LEG KICKS VERTICAL 1/1 TURN Value 0.3
1. Starting position : standing, feet together
D 174 FOUR (4) CONSECUTIVE SAGITAL HIGH LEG KICKS VERTICAL 1 1/2 TURN Value 0.4
1. Starting position : standing, feet together
2. Four alternative sagital high leg kicks vertical, toe above head height with 1 ½ turn (540°)
3. End position : standing, feet together, optional arms
SPLIT FAMILY
D 181 : SPLIT Value 0.1
The legs are fully extended into a sagital split position.
The hips are square.
D 182 : VERTICAL SPLIT Value 0.2
While one leg supports the body, the other leg is lifted 180° to a vertical split position.
The hands touch the floor besides the supporting foot.
Head, trunk and leg are all in alignment.
D 183 : FREE SUPPORT VERTICAL SPLIT Value 0.3
While one leg supports the body, the other leg is lifted 180° to a vertical split position.
Hands do not touch the floor with the position of the hands being optional.
Head, trunk and leg are all in alignment.
D 192 : SUPINE SPLIT Value 0.2
Starting position: The body is in an extended supine position.
One leg lifts towards the head and over the torso close to the chest.
The arms are extended over the head holding the lifted leg.
Both legs are straight, showing a full split in a supine position.
D 193 : SPLIT ROLL Value 0.3
From a split position, the torso is folded forward and the arms are extended holding the front leg.
The body then rolls laterally 360° on the floor.
End in a split position.
FRONTAL SPLIT FAMILY
D 201 : FRONTAL SPLIT Value 0.1
The legs are fully spread abducted into a frontal split position.
The upper body is upright.
D 202 : FRONTAL VERTICAL SPLIT Value 0.2
While one leg support the body, the other leg is lifted 180 degrees laterally to show a frontal vertical split position.
One hand touches the floor beside the supporting foot.
The body is facing forward in the frontal plane with the hand on one side of the leg and the trunk and leg in alignment.
D 203 : FREE SUPPORT FRONTAL VERTICAL SPLIT
Value 0.3
While one leg supports the body, the other leg is lifted 180 laterally to show a frontal vertical split position.
Hands do not touch the floor with the position of the hands being optional.
The body is facing forward in the frontal plane with the head on one side of the leg, with the trunk and leg in alignment.
D 211 : FRONTAL PRONE SPLIT Value 0.1
Starting position : a frontal split,
The torso folds forward until the chest rests on the floor.
D 213 : SPLIT THROUGH (PANCAKE) Value 0.3
Starting position : a frontal split
The torso folds forward until the chests is on the floor.
The legs continue the rotation at the hip joint until the body is in an extended prone position.
ILLUSION FAMILY
D 184 : ILLUSION Value 0.4
From a standing position with feet together, one leg is lifted upward to initiate a 360° vertical circle.
Simultaneously the body rotates and turns 360° on the supporting leg. One hand touches the floor, beside the supporting foot.
End position : the lifted leg comes down to the starting position.
D 185 : ILLUSION TO SPLIT Value 0.5
From a standing position with feet together, one leg is lifted upward to initiate a 360° vertical circle.
Simultaneously the body rotates and turns 360° on the supporting leg. One hand touches the floor, beside the supporting foot.
End position : the lifted leg comes down into a split position without the foot touching the floor.
D 186 : ILLUSION TO VERTICAL SPLIT Value 0.6
From a standing position with feet together, one leg is lifted upward to initiate a 360° vertical circle.
Simultaneously the body rotates and turns 360° on the supporting leg. One hand touches the floor, beside the supporting foot.
End position into a Vertical Split.
D 187 : ILLUSION TO FREE VERTICAL SPLIT Value 0.7
From a standing position with feet together, one leg is lifted upward to initiate a 360° vertical circle.
Simultaneously the body rotates and turns 360° on the supporting leg. One hand touches the floor, beside the supporting foot.
End position into a Free Vertical Split.
D 195 : FREE ILLUSION Value 0.5
From a standing position with feet together, one leg is lifted upward to initiate a 360° vertical circle.
Simultaneously the body rotates and turns 360° on the supporting leg. Hands do not touch the floor with the position of the hands being optional.
End position : the lifted leg comes down to the starting position.
D 196 : FREE ILLUSION TO SPLIT
(OR PRONE SPLIT) Value 0.6
From a free support illusion (360°).
The lifted leg comes directly down into a split position or prone split position without the foot touching the floor.
D 197 FREE ILLUSION TO VERTICAL SPLIT
Value 0.7
1. Starting position : standing position on one leg
2. Perform a Free support illusion (360°)
3. End position into a Vertical Split
D 198 FREE ILLUSION TO FREE VERTICAL SPLIT
Value 0.8
1. Starting position : standing position on one leg
2. Perform a Free support illusion (360°)
3. End position into a Free Vertical Split
D 205 : DOUBLE ILLUSION Value 0.5
1. Starting position : standing position on one leg
2. Perform an illusion (360°) linked with a second Illusion
3. End position in standing position on one leg or feet together
D 206 : DOUBLE ILLUSION TO SPLIT Value 0.6
1. Starting position : standing position on one leg
2. Perform an illusion (360°) linked with a second Illusion
D 207 : DOUBLE ILLUSION TO VERTICAL SPLIT Value 0.7
1. Starting position : standing position on one leg
2. Perform an illusion (360°) linked with a second Illusion
3. End position into a Vertical Split
D 208 : DOUBLE ILLUSION TO FREE VERTICAL SPLIT Value 0.7
1. Starting position : standing position on one leg
2. Perform an illusion (360°) linked with a second Illusion
3. End position into a Free Vertical Split
D 216 : FREE DOUBLE ILLUSION Value 0.6
1. Starting position : standing position on one leg
2. Perform a Free Support Illusion (360°) linked with a second Free Support Illusion
3. End position in standing position on one leg or feet
together
D 217 : FREE DOUBLE ILLUSION TO SPLIT Value 0.7
1. Starting position : standing position on one leg
2. Perform a Free Support Illusion (360°) linked with a second Free Support Illusion
3. End position : the lifted leg comes directly down into a split position without the foot touching the floor
D 218 :FREE DOUBLE ILLUSION
TO VERTICAL SPLIT Value 0.8
1. Starting position : standing position on one leg
2. Perform a Free Support Illusion (360°) linked with a second Free Support Illusion
3. End position into a Vertical Split
D 219 FREE DOUBLE ILLUSION
TO FREE VERTICAL SPLIT Value 0.9
1. Starting position : standing position on one leg
2. Perform a Free Support Illusion (360°) linked with a second Free Support Illusion
3. End position into a Free Vertical Split
b) EXAMPLES OF DEDUCTIONS TO BE MADE BY THE EXECUTION JUDGES |
Examples |
Deductions |
||
Inability to show full split position (< 180°) |
- 0.2 |
||
Inability to complete the rotation in the vertical plane with the lifted leg (Illusion). |
- 0.2 |
||
45° |
up to 0.3
If hips (Pelvis) are lifted in the Pancake.
- 0.2
Inability to hold the balance for 2 seconds for non international events (D 141, 142, 151, 152)
- 0.5
c) MINIMUM REQUIREMENTS FOR DIFFICULTY |
The minimum requirements for this group of elements are:
BALANCE ELEMENTS
Competitions for Juniors : Balance Elements D141, D142, D151, D152 must be held for 2 seconds.
BALANCE & FLEXIBILITY ELEMENTS
The angle between legs must be minimum 170°
TURNS
All turns must be performed smoothly and the foot must maintain contact with the floor.
Incomplete turns (90°) will be reduced by 0.1 point.
ILLUSION
The rotation of the free leg must be completed in a vertical plane
|