COACHES & MANAGERS
HANDBOOK
Tips and Ideas for Coaches & Managers at Tournaments
Section Page Number
Introduction 3
Play Books and Notes 25
Recovery - session, game, tournament 26
Evaluating Performance 31
The nature of rugby tournament programming requires the coaching and management staff to be well organised and aware of the various factors that will affect individual and team performance. Rugby tournaments do not enable teams the luxury of having a week between games and the benefit of a consistent week to week program. Tournament programs often require games to be played every second day or every day placing obvious restrictions on recovery time, training, and evaluation and game preparation. An understanding and planning of the four areas mentioned is critical to effective team performance.
Success at tournaments requires a dedicated planned approach starting with the Head Coach and Management staff right through to the players and support staff. The information contained in this handbook has been drawn from numerous human resources and experiences. It is designed as a guide for the management of teams competing in tournaments. The information provides tips and ideas for coaching and management staff to maximise team performance at rugby tournaments for teams at all levels.
NSWRU would like to acknowledge ARU Community Rugby Coordinator Steve Frost for his assistance in the development of this resource.
The Head Coach is ultimately responsible for the organisation of the team preparation. Planning occurs on various levels during a tournament and it is important all staff and players acknowledge and understand their role within the organisational set up. Areas that will require prior planning are:
a) Planning of tournament diary (including pre tournament, duration of tournament and evaluations post tournament).
b) Planning of day to day (including training sessions, games and recovery/evaluations).
c) Delegation of responsibility in all areas of the plan.
d) Contingency Plan.
e) Procedural guidelines.
a) Planning of Tournament Diary
Once the tournament program is available, the coach can plan the tournament diary including assemblies, training sessions, games and recovery. Time frames are worked out and ideas sought from fellow coaching/management staff on the overall plan for pre tournament, tournament duration and post tournament evaluations. Specific details are not always required in the plan as they will be worked on in the day to day organisation of the plan. Examples of the day to day planning are contained in b).
Once the Tournament Diary has been constructed, staff and players are made aware of their involvements and responsibilities. The Head Coach can begin to delegate such responsibilities and areas of the day to day planning outlined in b) and c). The diary is communicated through a player's handbook or handout note at the earliest possible time to ensure a high degree of organisation throughout the team.
Elements making up the Tournament Diary will include:
i. Training sessions
ii. Recovery sessions
iii. Games
iv. Time off
v. Development activities
vi. Coaching/Management staff, team and individual meetings
Table 1 on page 5 provides an example of a general Tournament Diary.
Sunday |
Monday |
Tuesday |
Wednesday |
Thursday |
Friday |
Saturday |
Aug 25 Training 10am SFS, Playbooks distributed |
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Sept 1 |
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Training 10am SFS |
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Management meeting am |
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Tournament assembly 2pm Training pm |
Game v Qld am Recovery Management meeting pm |
Oct 1 Training am Recovery/ Rest Team meeting pm |
Game v ACT am Recovery/Rest Management meeting pm |
Recovery/Rest am Management meeting am Training pm |
Game v TBA Recovery Depart |
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Staff begin team and individual evaluations |
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Management meeting am Evaluations finalised |
Evaluations forwarded |
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b) Planning of Day to Day
The day to day planning organises the specific details and delegates the responsibilities of each element. Managers use standard forms to assist in the recording and communication of these specific details. Figure 1, 2 and 3 display examples of these meeting and daily action sheets. The extent of the planning may depend on support staff and age group and level of the players, however, it is recognised that planning is an essential component of the effective coaching process. The importance of planning increases in a tournament program due to time restrictions and inconsistent programming of events. Day to day planning will include:
i. Training session plans
ii. Game day format and game plans
iii. Half time plans
iv. Warm up plans
v. Recovery session planning
vi. Rest activities
i. Training Session Plans
It is critical that training sessions are planned throughout the tournament. Planned sessions convey a professional and organised approach, enable effective time management and it enables important evaluation. Figure 4 and Figure 5 display examples of session formats. Once the plans are completed they can be communicated to other coaching and management staff and players in order to delegate responsibilities. Players will be able to recognise key objectives of the session and understand the successive planning in the overall team preparation.
It is important that the coaching and management staff evaluates each training session. The evaluation enables valuable player and team feedback and also allows for staff evaluation, which is another essential component of the effective coaching process. The session plans develop into a useful resource that can be used and reviewed through the tournament preparation and also for future tournament planning.
Management Team Meeting Agenda |
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LOCATION: |
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Administration |
(Manager) |
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Medical |
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Coaching |
(Coach) |
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Other |
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Action |
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Management Team Meeting Action Minutes |
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Meeting: |
Minute Taker: |
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Purpose: |
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Present: |
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Ref. |
Decisions and Action Points |
Who |
When |
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Next meeting:
DAY SHEET
DATE:
TIME |
ACTION |
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NOTES:
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Date: |
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Key Focus: |
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Training Intensity: |
High □ Medium □ Low |
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TIME |
SKILL/DRILL/ACTIVITY |
KEY POINTS |
STAFF |
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Equipment required: |
□ Balls |
□ Hit shields |
□ Scrum machine |
(responsibility) |
□ Markers |
□ Water Bottles |
□ Playing kit |
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□ Other |
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Session Review/Comments: |
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TRAINING
SESSION PLAN
Date |
Group |
Session Objectives |
Equipment Required |
Session Plan. Eg. Introduction, Warm up, Skills/drills/units, Warm down |
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Evaluation |
Injuries |
Next Session - Coach |
Next Session - Players |
ii. Day activities formats and game plans.
Day activity formats document the running of each day and are a valuable communication resource. The formats can be distributed as handouts or in a player's handbook so that all team members know the day's program. Managers may use these formats to place on notice boards or in team rooms to communicate the day's plan. Activities 13413d316n are listed along with starting and finishing times, notes on gear and venues are listed and the key team members taking responsibility for the activity are assigned. An example of a game day format is displayed in Figure 6 (a blank format is displayed in Figure 7). Managers also use game checklists (a blank checklist is displayed in figure 8)
Putting together a comprehensive game plan, or analysing the approach to the game by an opposition team, require identical skills.
One must have an organised approach to both tasks. Two points need to be remembered:
Although it is important to consider the strengths and weaknesses of your own team and the opposition when devising your game plan, once that has been done you should concentrate on your plan to create a positive and confident approach by your players. If a team enters a match waiting for the opposition to take the initiative and then reacting, they will have little chance of success.
Analysing the opposition strengths and weaknesses and compiling a game plan is only the starting point. Unless the plan is clearly communicated to the players and rehearsed at training the team will have difficulty maintaining it under pressure of game conditions.
If players have participated in the development of a game plan and understand the significance of their individual role they will be more committed to it.
The coach has a responsibility to ensure that no requirement of the match plan is beyond the skill level or understanding of any player. This point is extremely important during tournament programs where time is limited. Often the most effective plans are ones that are kept simple and the majority of the plan is derived from your own teams strengths and weaknesses. In its simplest form, the coach should be aware of the:
Strengths
Weaknesses
Opportunities, and
Threats of their own team and the opposition if time allows.
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Date: |
Wednesday 2nd October 2002 |
Key Focus: |
Preparation and game |
Game: |
V ACT |
TIME |
ACTIVITY |
VENUE |
GEAR/NOTES |
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8.00am |
Breakfast |
Dining Hall |
Polo shirt and shoes |
10.00am |
Meeting |
Grandstand |
Information handout Game preparation discussion |
10.15am |
Change |
Change room |
Training gear for walk through session |
10.25am |
Walk through session - (Split fwds/backs for first 40 min) |
Warm up field |
Water bottles Training gear |
11.45am |
Pre game snack |
Grandstand |
Muffins/fruit, drinks |
12.05pm |
Strapping if required |
Physio area |
Allow time - no rush |
12.30pm |
Playing gear handed out |
Change room |
Jerseys Warm up balls |
12.50pm |
Leave change rooms for warm up |
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Water bottles Training gear |
12.55pm |
Warm up commences |
Warm up field |
See warm up plan |
1.33pm |
Return to change rooms |
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1.40pm |
Game kick off |
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30 min halves |
2.50pm |
Return to change rooms Recovery |
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Hydration Carbohydrate intake Game debrief Ice distribution Shower/change Collection jerseys for laundry |
3.00pm |
Informal get together View next match |
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5.30pm |
Injured players get attention |
Physios room |
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6.30pm |
Dinner |
Dining Hall |
Hydration Carbohydrates |
8.30pm |
Injured players get attention |
Physios room |
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10.30pm |
Sleep |
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Equipment required: |
□ Balls (BW) |
□ Hit shields (MS) |
□ Scrum machine |
(responsibility) |
□ Markers (BW) |
□ Water Bottles (AE) |
□ Playing kit (AE) |
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□ Other |
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Day Review/Comments: |
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Date: |
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Key Focus: |
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Game: |
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TIME |
ACTIVITY |
VENUE |
GEAR/NOTES |
6.00am |
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7.00am |
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8.00am |
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9.00am |
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10.00am |
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11.00am |
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12.00pm |
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1.00pm |
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2.00pm |
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3.00pm |
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4.00pm |
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5.00pm |
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6.00pm |
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7.00pm |
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8.00pm |
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9.00pm |
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Equipment required: |
□ Balls |
□ Hit shields |
□ Scrum machine |
(responsibility) |
□ Markers |
□ Water Bottles |
□ Playing kit |
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□ Other |
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Day Review/Comments: |
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MANAGEMENT GAME CHECKLIST
GAME V. ____________________ DATE:_________________ VENUE:_____ _______ ______ ______ REFEREE
PRE-MATCH q Transport am/pm q Arrival_______am/pm q Team Walk_______am/pm q Playing Kit Collection am/pm q Strapping/ Physio Requirements am/pm q Weather Conditions__________ q Forward/Backs Meeting__________ q Team Meeting___________ q Gear Collection__________am/pm q Duty Boys_____ _______ ______ _______ q On the bus/depart______________am/pm q Synchronise watches q Staff Uniforms |
PRE-MATCH AT GROUND q Arrival_____________am/pm q Check ground/weather conditions______ q Check seating arrangements/ Tickets q Programs q Ice q Kicking Tee/ Sand q Prepare warm up area___________ q Radios-all staff____________am/pm q Locate emergency gear q Drug Test Draw q Spare gear-shorts/socks/studs/jerseys q Ready for warm up_________am/pm q Boot check_________am/pm q Kick Off/Receive/Running towards_____ |
WARM UP q Indoor/Outdoor q Collect Players Valuables q Leave Changeroom________am/pm q Warm Up commences________am/pm q Back in Changeroom__________am/pm q Captains Toss am/pm q Coaches Address____________am/pm q Coaches depart room__________am/pm q Players depart room__________am/pm q Kick Off_______am/pm Time calls_________am/pm |
ON FIELD q Kick Off__________am/pm q Management Calls q Kicking Tee/Sand__________ |
HALF TIME q Half Time address q Ice q Drinks (Player Hydration) |
FULL TIME q Warm Down q Coaches/Players talk q Dietary Requirements/Fluid replacement q Drug Test Liason__________ q Dressing Room Guests____________ q After match function location q Tape of game__________ q Leave Ground__________am/pm q After match meal q Transport |
REPLACEMENTS q Tight Head________________ q Loose Head________________ q Hooker____________________ q Forward___________________ q Forward__________________ q Half Back_________________ q Inside Back_______________ q Outside Back_____________ q Goal Kickers______________ q Restarts__________________ |
RECOVERY q Venue q Transport q Date q Location q Time NOTES: q Drinks (Player Hydration) q Nutrition q Equipment |
iii. Half time plans
The half time of games is another area worth giving planning consideration. An effective half time talk will contain no surprises. A consistent halftime structure will minimise the chance of players being distracted by anything unexpected during this valuable period. At certain levels there may be a need to practice the talk at half time. This can be done during a break in the final team run before the playing of the game. Players do not need to know specifically that they are practising the half time talk. Employing some of the aspects of the half time talk during this break in training will create a familiar and comfortable structure for all players.
Warren Robilliard, Australian Rugby Union Coach Education Manager, lists some important issues of the half time talk to be clarified by the coach in the Level II Coaching workbook. Some of these issues include:
Who walks out with the coach at half time?
Where is the best place to sit?
- location to noise, distractions, crowd
How will the team be stationed?
- seated, kneeling, standing, spread out.
When should the coach/trainer/physiotherapist/doctor check injuries?
When do the players hydrate?
Who should talk and when?
How much should be said?
Should the coach be positive or negative?
Each of these questions requires addressing and further thinking.
It is important to ensure that all staff and players are familiar with their roles and the objectives of the half time break.
0 - 1 min. In the initial 30 seconds after the whistle the trainer and/or
physiotherapist is on the field early to check for any injury concerns needing attention during the break. Players know that if they have these concerns they will head for the trainer ASAP.
The coaches have moved quickly onto the field to meet the players rather than the players having to travel to meet the coach.
The remainder of this time is taken up by hydrating, players having conversations and the coach addressing the captains for their ideas and comments.
1 - 3 min. Hydration continues.
Coach communicates 2-3 major aspects of the game and provides constructive and positive feedback.
Next, the assistant coach has time to provide specific feedback on areas the team can improve for the second half and the play of the opposition.
(Both coaches have planned the information to be delivered during the first half. It is important the coaches are in a position to communicate with each other).
3 - 4.5 min. Forwards and Backs units separate.
Coaches discuss specific unit strategies. This time is used for problem solving and gives individual players an opportunity to contribute. The coach can also discuss issues with individual players during this time.
Hydration continues.
- 5 min. Captain talks to players as one group. The captain directs
attention to the major issues addressed throughout the
break.
Hydration continues.
iv. Warm up plans
Planning the pre game warm up and including the format in the players' handbook or as handout notes can be valuable in using time effectively during tournament programs. The pre game warm needs to be practised during training so that all players and staff are familiar with the plan and no surprises occur that wastes time or takes the attention away from the game to be played. An example of a pre game warm up has been included in Figure 9.
v. Recovery session planning
See Recovery section of handbook on page 26.
vi. Rest activities
The activities planned for rest during tournaments will be dependent on factors such as venue facilities and location, accessibility to transport, and tournament programming. Rest activities during intense tournaments need to address mental recovery as well as physical recovery. Therefore, activities removed from training or playing the game are best to assist in recovery between games and making best use of rest time.
The times made available for rest activities need prior planning so that transport, venues and staff can be organised to again make best use of the free time scheduled through the tournament. Tours outside of the tournament playing venue can be useful and may involve local attractions, sightseeing, movies, shopping, beaches or other sports.
PRE GAME WARM UP
ACTIVITY |
DESCRIPTION |
STAFF |
TIME |
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Walking touch Split odds and evens |
Once tagged the ball carrier goes to ground and presents ball. The 1st attacking support player takes position over ball before the ball is cleared. |
BW |
5 min |
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Dynamic stretching - drinks |
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BW, AE |
4 min |
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A4 A3 A2 A1 D1 D2 Attack/defence Two groups in two grids Split odds and evens |
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BW, MS |
3 min |
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Dynamic stretching - drinks |
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BW, AE |
4 min |
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Split Fwds Backs |
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MS BW |
10 min |
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Drinks |
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AE |
1 min |
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Team run through - reserves to act as passive defence with hit shields |
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MS, BW |
4 min |
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Defence line |
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MS |
2 min |
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Return to change room |
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Equipment required: |
Balls (BW) |
Hit shields (MS) |
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(responsibility) |
Markers (BW) |
Water Bottles (AE) |
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Warm Up Review/Comments: |
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c) Delegation of responsibility in all areas of the plan.
It is considered vital that regardless of defined roles, the persons in the Management function as a unit or "Team within a Team". The ability and willingness of all members of the management to pitch in and assist others where and when required is a crucial element in the building of team spirit both within Team management and in the larger team. Role descriptions are listed below:
i. Manager
The Manager is the senior official in charge of the entire group. His/her role is to lead the group and to ensure that the highest standards are maintained on and off the field. Remembering that the team is there to play rugby, he/she should liaise closely with the coach to ensure that playing and training takes first priority of time and resources. However, he/she must maintain the balance taking into account the need to rest, sightsee, attend to official responsibilities and build team harmony. His/her job is principally one of leadership, communication and consultation with players, officials, host unions, parents/spouses and management. However, if a final decision must be made or responsibility borne, then this role falls to the manager.
Reference see Appendix 2 page 44
ii. Head Coach
The Head Coach is responsible for the Team from the perspective of playing and training. His/her primary role is to produce the best possible performance from the team while not forgetting the importance of developing players and maintaining the highest standards of behaviour and sportsmanship. He/she needs to be an effective communicator of his/her requirements both to the players and other members of the management.
Reference see Appendix 1 page 42
iii. Assistant Coach
The Assistant Coach needs to develop an excellent working relationship with the Head Coach. He/she must be able to function effectively in his/her own right as a coach, while maintaining the integrity of the coaches' demands. The Assistant Coach should be able to offer suggestions, advice and observations to the Head Coach but ultimately the Head Coach must be the final arbitrator on technical and tactical matters. Ideally these two people are able to work closely together and share a similar "vision" for the team. The Assistant Coach must also be prepared to offer assistance to the Manager before and during the tournament.
iv. Physiotherapist
The physiotherapist performs the crucial role of caring for the physical welfare of the group. There professional position is to diagnose, treat and rehabilitate the injuries and sickness of members of the team. In addition he/she may find themselves in the role of conditioner and fitness consultant in a tour situation. He/she should liaise closely with the Coaches on matters of player injury, recovery and fitness. His/her unique position often affords them an insight into the mental state of players and his/her ability to communicate with players and management is an important aspect of the position.
Although the head coach's primary role is to coach the team, the role also involves many aspects outside of on field coaching. In a tournament situation it is necessary for many roles and responsibilities to be delegated by the head coach to other team members. Assistant coaches, managers, support staff including medical and trainers, and players can be delegated particular responsibilities to ensure the team has the best chance to be successful. Many of these responsibilities are obvious, for example the agendas and running of team meetings may be the responsibility of the manager whilst injury rehabilitation may be planned by the coach and medical staff but will be the responsibility of the player to seek attention and attend organised recovery sessions.
For all planning and organisation it is important that all people involved understand and recognise their roles and responsibilities (Appendix 1 & 2). Coaches, managers, support staff and players need to be aware of the areas of the planning for which they need to take responsibility. It is important when communicating the plan that the head coach takes time to make sure there is full understanding.
Assigning responsibility on the formats that communicate the plan is one way of informing various team members of their roles. Team meetings that are run by the team manager may be another method of communicating the responsibilities of each team member during the tournament or day to day activities.
Once responsibilities have been delegated it is important that the actions of those in charge are evaluated. For example the players responsibility of arriving to planned sessions on time is easily monitored and evaluated by coaching staff or management. The actions of coaching, management and support staff can be evaluated day to day and feedback delivered during management meetings. Constructive feedback (including positive evaluations) of delegated responsibilities is critical to ensuring the effective performance of the team on and off the field.
d) Contingency Planning.
Even the most planned and organised coaching/management staff sometimes has to revert to "plan B". Any number of events/actions can occur to disrupt the plan set out by the delegated team member and it becomes the responsibility of the team and ultimately the head coach to be able to modify the plan in light of the circumstances. Events disrupting any plan need to be identified as early as possible and acted upon to ensure the team is given the best opportunity to effectively perform.
Contingency Planning stems from prior planning and effective delegation and understanding of team members' roles and responsibilities. Just as for any tournament planning, it is important that surprises are limited so that clear, team objectives can be achieved. Despite the initial disruption from circumstances that were not originally forecast, all team members must be able to adapt to a contingency plan. The contingency plan will often not be planned prior to the event, therefore the adaptation relies heavily on the coach and management to quickly organise what has to be done in order to best achieve the objectives set out for the original plan.
Limited disruptions to the team and the ability to still achieve the objectives of the contingency plan indicate a team that is understanding of their roles and responsibilities. It also indicates that the coaching and management team is under control and ready to modify prior planning to give the team the best opportunity to perform.
e) Procedural Guidelines
i. General Explanations
The importance of Team Management forming a good working relationship and developing the ability to work as a "team" cannot be overstated. All Role Descriptions, Lists of Duties and Procedural Guidelines should be able to be applied and used by all members of the Management should the need arise.
ii. Air Travel
Teams would generally leave and arrive back dressed in Number Ones if applicable.
Teams should be clearly briefed on the need for excellent behaviour on flights. Drinking alcohol, rowdy behaviour, poor language or rudeness are examples of unacceptable behaviour.
Good manners in these situations create a very favourable impression of the team.
Players should be instructed to remain seated on landing until all other passengers have moved past.
iii. Baggage
Players should be encouraged to travel as light as practical, lots of extra gear and clothes add weight and simply provide more opportunity for lost gear.
Bags should be clearly marked and easily identified.
Group bags are the responsibility of all members of the team or tour party.
iv. Personal Gear
Players should be given a list of personal gear to bring for tours.
Players should be discouraged from bringing very expensive personal items on tours.
Players need to be clearly briefed on the need to respect the property and privacy of their teammates and billets.
v. Accommodation (including Billets if applicable)
This is a very important area and players need to be clearly briefed on expected behaviours.
Players are to abide by the set rules and regulations relating to the place of residence.
Billet lists (hotel room lists) and contact phone numbers should be put together by the Manager and the Assistant Coach of each team. The Manager should be aware that some players prefer to be billeted singly while others do not. As far as practical the comfort of players should be a priority when placing billets but the comfort of one should not compromise justice or a "fair go" for the whole team.
Players should be aware that a small gift for each billet is a clear expectation.
Players need to be aware of policies such as: use of billets phones; offering to help with household chores; washing clothes; general tidiness; respect for billets property; respect for billets wishes; food and eating habits; clear communication with billets; transport and timing arrangements and the vital need to be polite and friendly at all times.
Players must not change accommodation without the express permission of the Manager.
Players should stay and socialise with the billet family rather than constantly be looking to go out with their teammates.
Players must always return to their accommodation each evening and at a reasonable hour ie. one agreed to by the manager/billeting family.
vi. Management of Reserves and Non-Players
The good management of reserves is a very important technique in the development of excellent team spirit.
Reserves need to be clearly briefed on their responsibilities which might include: keep warm at all times; assume you are on at any minute; keep warming up and stretching ie don't wait to be told; deliver drinks onto the field at every opportunity; carry messages if required; collect tracksuits and so on.
At every opportunity stress to players that this is a "Team" and that all players are valued and respected. It is very poor management if some players feel other teammates are "special" or treated differently. The development of a high level of team spirit and harmony should be one of the top priorities of the management.
vii. Team Leadership
The selection and appointment of a Team Captain and Vice Captain are very important decisions. The Management should meet and discuss a process to make these decisions. Various factors such as - playing experience, leadership experience, personality, playing position and so on may all be factors in the final decision.
The establishment of a "Player's Committee" can be a very positive step towards the creation of a happy and successful team. It provides all players with a conduit to the Management on matters, which may concern them.
viii. Management of Players Valuables
The minding and management of airline tickets/passports is best done by the Team Manager.
ix Team Spirit
The establishment and maintenance of "team spirit" is a crucial part of the role of all Management.
A strong sense of unity of purpose and co-operation established among the Management is highly contagious. If the Management is happy and united, then players will usually follow.
The use of affirmation and positive feedback should be a goal for the Team Management both for the group and individuals.
Directness, openness and honesty in discussions and the management of problems with both the group and individuals is essential and does not conflict with the building of team spirit.
x. Team Discipline
The methods that Team Management team use to handle problems of ill discipline may vary from management to management and depend on the situation.
Minor problems should be dealt with "in house" as far as possible and the support of the Players Committee or Team Leadership can be a valuable tool in dealing with such issues. Some typical measures might include - appropriate fines, extra duties, apologies and so on.
More serious offences need to be dealt with fairly but firmly. It is essential that the Team Management present a "united front" in dealing with such issues. A meeting among the Team Management (which may or may not include Team Leaders) should decide upon an appropriate course of action and support this position. In cases where agreement is difficult then the Tour Manager has the final say on any disciplinary matters. Some typical measures to deal with a more serious incident would include - restitution of monies and apology, banning from any social activities for a period, suspension from playing, informing player's parents and in a severe case, expulsion from the team.
If the Management reach the decision that expulsion from the team is the desired course of action then as far as possible this should be discussed with the Tournament Director and Executive of the Union prior to this occurring. Expulsion should be as discreet as practical.
All disciplinary matters should be dealt with as soon as practical (given the need for discussion within the Management) and action taken. It is not good practice from a team spirit point of view to leave issues "hanging".
xi. Selection of Team
The selection of the team to play while at a tournament is a task best undertaken by the whole Management. The formal process of a "meeting" should still be undertaken as far as possible even if it is staged over a meal. The Coach should take on the role of Chairman of Selectors.
It is a matter of policy that all players in the squad are given fair playing time while at the tournament.
Conclusion
The successful management of teams usually comes down to three basic tenets:
Good organisation and judgement.
Plenty of common sense.
A desire to keep the players and management happy.
Due to the time constraints involved in rugby tournaments it is important that information that can be forwarded outside of training schedules and tournament play is passed to all team members. Examples of such information include tournament diaries and notes that are commonly put together and distributed by the Team Manager (see page 4 and 5) and playbooks that describe aspects of play that can be reviewed off the training and playing field. Both important examples of information can be combined to provide all team members with a detailed plan of the teams attack on the tournament.
The Head Coach should oversee the compilation of the playbook and ensure all team members understand the information contained within the document. As mentioned previously the playbook could be combined with the team diary or notes to form one document more easily managed by all team members.
The playbook provides team members with information on certain aspects and patterns of play that are integral to how they are to play the game. It is important that all aspects of play detailed in the playbook use common language/terms and the information is directly related to how the team is to play the game. Often playbooks can be complicated and lengthy documents containing information that is not particularly important to playing the game, but more a document showing the coach knows their stuff! Coaches may use diagrams or photos to help communicate ideas and patterns expressed in the playbook.
Aspects of play that may be contained in the playbook include:
Game strategy and tactics
Team structure, patterns and plays relating to -
Attack
Defence
Restarts, Scrums, Lineouts
Specific communication for scrums, lineouts, restarts, backplay, phases, general play.
Key Performance Indicators (KPI's) for team and individual evaluation.
Player assessment and feedback mechanisms
The coach will be required to check through the playbook with all team members to ensure understanding and to delegate roles and responsibilities. All team members need to be aware of channels for communication if questions arise from the playbook. These details must be contained with any information forwarded to team members.
Recovery is a critical aspect of tournament play due to the intensity and time frames associated with training and games. Effective recovery enables the players to always perform at their optimum giving them the best opportunity to reach their own and the teams potential. Through aspects of planning discussed earlier in the handbook, the Coach and Management Staff can effectively timetable recovery training into the tournament schedule. The types of recovery training that can be incorporated into the teams program are varied and can be modified to take into account the time constraints and facilities available. Recovery training will ensure the players are physically and mentally rejuvenated to successfully cope with the rigours of tournament play.
Various types of recovery need to be taken into consideration. They include:
Recovery during training sessions
Recovery post training and games
Recovery during the tournament
NB: Many coaches will not possess the skills or knowledge necessary to teach or take full advantage of the various recovery techniques. It is highly recommended that specialists be consulted to provide information on recovery training and also to instruct the players in how to perform the techniques correctly.
Recovery during training sessions
Coaches must ensure that recovery is an important and planned aspect of each training session. Recovery will need to be factored into the number of repetitions for each activity/drill and also between activities and session units. Breaks between activities and repetitions will commonly involve hydration and active recovery in which players do not totally stop moving. Responsibility of providing hydration for players' needs to be delegated as it is a vital requirement for any training session and game.
Although recovery is planned into the session the coach will sometimes have to call for extra recovery stoppages during a training session. The extra stoppages may be due to climate factors (eg. heat/humidity) and /or player exertion rates. The Coach can sometimes ascertain the players' exertion rates, however it is the players that can provide the most accurate perceived rate of exertion. Therefore it is recommended that the players are questioned regularly on their perceived rate of exertion particularly during intense sessions or tournaments so that effective recovery can be incorporated or added.
Recovery post training and games
One of the initial recovery training techniques that can be used immediately after training sessions or games is an on field warm down. The warm down involves movement at continually decreasing intensity and short lightly held static stretching. Hydration is important during the warm down.
Outside of the on field warm down other recovery techniques that can be used post training or game include:
i. Stretching
ii. Hydrotherapies
iii. Massage
iv. Nutrition
It is important to note that specialists in recovery techniques such as physiotherapists should be sought to provide information and ideas on hydrotherapy techniques and also to demonstrate methods and training activities.
i. Stretching
Stretching used in post training and game recovery sessions should be static stretches lightly held for 6 - 10 seconds (Angie Calder, 2000). The stretching is performed in a warm environment such as indoors, warm shower or pool (Angie Calder, 2000).
ii. Hydrotherapies
Showers, spas, baths and pools are the most commonly used facilities for hydrotherapy recovery techniques. Showers, baths and spas provide suitable and often accessible facilities in which to contrast hot and cold environments to assist in physical recovery after training and games. Angie Calder, author of the publication "Advanced Study Pack: Recovery Training" (2000) reports that the contrasting hot cold environments accelerates the removal of lactic acid through an increase in blood flow to the working muscles. Guidelines for hot/cold recovery techniques using showers, baths and spas have been included in Table 2 on page 29. It is important to note that hydration must be continued throughout any hydrotherapy recovery training.
Pools provide ideal environments for active recovery training post training and games. It is important to note that such an active recovery session will require the players to use energy, therefore players need to be adequately hydrated and warmed down through stretching and showering to maximise recovery benefits - or plan to conduct the session the following morning or later in the evening (Angie Calder, 2000). The advantages of using the pool in recovery training is that the water provides resistance properties and buoyancy that enable players to undertake low intensity exercise with minimum impact on the body (Angie Calder, 2000). An example of a pool recovery session is provided in Table 3 on page 30.
iii. Massage
Sports massage has the major benefits of increasing blood flow to fatigued muscles and facilitating the removal of lactic acid and secondly, warms the soft tissues providing temporary flexibility gains (Angie Calder, 2000). Self-massage for lower legs, chest, neck, shoulders and forearms take only a few minutes and are an effective recovery technique to minimise muscle strain problems (Angie Calder, 2000). Self-massage can be performed in showers, baths or whilst relaxing.
iv. Nutrition
After training or games players are required to begin the renewal of energy stores quickly to enhance the recovery process. Players need to work towards carbohydrate replacement within one-hour post training or game through consuming high carbohydrate drinks and foods. Fluid replacement is an important part of the energy renewal process and water and sports drinks are appropriate during this time and beyond.
Recovery during the tournament
As mentioned previously in the handbook, rest activities (both active and passive) are important aspects of planning that need consideration during a rugby tournament. The rest activities are important in player recovery allowing for both physical and psychological regeneration.
Active rest can be advantageous to the recovery of players during a tournament. We have mentioned the use of a pool recovery as an example of an active rest activity. Cross training can be used as an active rest activity and may include basketball, volleyball or golf. Active rest may also involve simply walking to the cinema to view a movie. During tournament play, a light aerobic workout following an intense game or training will enhance recovery and the ability of players to compete/train the next day. Commonly the active rest activity is one removed from the tournament, training or playing so that psychological, as well as physical recovery benefits are achieved.
Passive rest involves switching off altogether from the tournament environment. Examples include sleep, imagery and relaxation, breathing exercises and social occasions such as the movies.
It is important that times are allocated into the tournament program for both active and passive rest and responsibilities are delegated. As with most planning there is sometimes a need to modify the program to include different or further rest activities in light of tournament and/or team circumstances.
Summary of Recovery Training Techniques
Physical - |
Psychological - |
Stretching Massage Hydrotherapies Nutrition Passive and Active Rest |
Imagery and Visualisation Breathing Exercises Music/Reading Sleep Social occasions (away from rugby) |
Table 2
Guidelines for the use of baths, showers and spas |
|
|
|
Spa or bath, with contrast shower or cold plunge pool: |
Alternate hot (39°C - 40°C) and cold (10°C - 12°C) Spend 3 -4 minutes in hot then Spend 30 - 60 seconds in cold Repeat three times |
Showers: |
Can be used anytime 30 - 120 seconds warm to hot then 30 seconds cold repeat three times |
Note: Always take a bottle of water or sports drink |
Taken from: Angie Calder, "Advanced Coaching Study Pack"
Australian Sports Commission, 2000. Page 22
References
Angie Calder, "Advanced Coaching Study Pack"
Australian Sports Commission, 2000
Table 3 Pool Recovery Training Session Example
ACADEMY RECOVERY TRAINING |
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MOVING FOR RECOVERY |
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|
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POOL SESSION - Program designed for a 25m pool |
|
|
|
|
|
|
EXERCISE |
LAPS |
|
|
|
SWIM |
FREESTYLE |
|
|
BREASTSTROKE |
|
|
BACKSTROKE |
|
|
|
|
RUN |
JOG FWD |
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HIGH KNEES |
|
|
|
|
RUN |
JOG FWD |
|
|
BUTT KICKS |
|
|
|
|
FLEX |
QUAD STRETCH |
3 X 15+ SEC HOLDS |
|
CALF STRETCH |
3 X 15+ SEC HOLDS |
|
|
|
WALK |
SKIP |
|
|
SIDE STEP WITH VERTICAL FLAP |
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|
|
|
SWIM |
SIDE STROKE |
|
|
|
|
|
|
|
FLEX |
HAMSTRING STRETCH |
3 X 15+ SEC HOLDS |
|
GROIN STRETCH |
3 X 15+ SEC HOLDS |
|
|
|
WALK |
LUNGE WITH HORIZONTAL FLAP |
|
|
HURDLE WALKS FWD |
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|
|
|
WALK |
LUNGE WITH HORIZONTAL FLAP |
|
|
HURDLE WALKS BCK |
|
|
|
|
FLEX |
THORASSIC STRETCH |
3 X 8 EACH SIDE |
|
CHEST STRETCH |
3 X 15+ SEC HOLDS |
|
|
|
|
|
|
SHOWER SESSION |
|
|
|
|
|
|
EXERCISE |
LAPS |
|
|
|
SHOWER |
HOT |
3 - 4 MINS |
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COLD/ICE |
30 SEC |
|
|
|
SHOWER |
HOT |
3 - 4 MINS |
|
COLD/ICE |
30 SEC |
|
|
|
SHOWER |
HOT |
3 - 4 MINS |
|
COLD/ICE |
30 SEC |
|
|
|
Example from
Bryce Cavanagh, NSWRU Waratah Academy - Strength and Conditioning Trainer 2002
Evaluating performance is a critical component of the effective coaching process. Once philosophies and objectives have been derived and planned, all team members should be in a position to measure their effectiveness. During a tournament it is extremely important that all aspects of the teams activities are evaluated so that the short time available is used effectively and any problems can be identified and rectified immediately. Aspects that require evaluation during and post tournament include player performance in games and training, player recovery and fatigue, game evaluations and coach/manager appraisals and feedback.
Measurable team and player goals need to be planned and communicated so that feedback/evaluation is specific, clear and constructive. The Head Coach will need to plan the tournament goals and organise how feedback is communicated at all levels. Training sessions, recovery sessions, individual performances and games are tournament aspects that need to be evaluated on a day to day basis. Session formats should have space available for comments and review notes (see Figures 4, 5, 6 and 7).
The Coach may delegate certain aspects requiring review. For example, players are the in a position to evaluate their own physical condition throughout a tournament and may be asked to self monitor their general well being. Such information will assist in the modification of training and recovery sessions and formats to document this information can be included in the players notes or playbook. The Assistant Coach and/or Manager may be in a position to evaluate the Head Coach's performance and provide constructive feedback. Coaches often neglect this type of review despite its importance.
Performance evaluations provide the team with valuable information to ensure effective processes occur throughout a tournament. The consistent reviews are also useful documentation for tournament feedback and reports that will assist in future planning and overall development of players, managers and coaching staff.
All team members must be aware, understand and abide by the Australian Rugby Union Code of Conduct and Safety Directives. The ARU Code of Conduct, Safety Directives and "MAYDAY" procedure is outlined below.
Australian Rugby Union
Code of Conduct By-Laws
Interpretation
In these By-Laws:
"ARU" means the Australian Rugby Union Ltd;
"Bookmaker" means a person or organisation in the business of receiving, negotiating, or settling bets;
"Competition" means any match played as part of a structured competition or series, a trial match, a friendly match, a match against a visiting team from another union or matches, trials or any other competitions involving a Rugby Body;
"game" means rugby football;
"Laws of the Game" means the Laws of the Game of the International Rugby Board;
"Member Union" means a union in membership of the ARU;
"officer" means a director, other officer or employee of the Rugby Body;
"participant" means a player (including an amateur or non-contract player), a referee, touch judge or other match official, a selector, coach, trainer, manager or other team official, or an individual involved in the organisation, administration or promotion of Rugby Football including a director, other officer or employee of a Rugby Body;
"Rugby Body" means the ARU, any Member Union or Affiliated Union of the ARU, or any Rugby Union, Club or other body in membership with or affiliated to a Member Union or Affiliated Union;
"Rugby-related conduct" includes behaviour which occurs outside the playing enclosure that may damage the image of Rugby Football or which may impair public confidence in the integrity and good character of participants, including, but not limited to, conduct during travel to or from either Rugby Football games or authorised tours (whether within Australia or overseas), conduct when on tour, conduct at Rugby functions and promotional events and other conduct where a participant is involved in activities connected with the ARU or its sponsors;
words in the singular include the plural and vice versa; and
a reference to a gender includes the other genders.
Object of By-Laws
The ARU is committed to promoting and strengthening the positive image of Rugby Football and its participants in Australia. In light of this commitment, the Code of Conduct seeks to establish standards of performance and behaviour to ensure that participants act in a professional and proper manner and to ensure that the game is played and conducted with disciplined and sporting behaviour. The Code of Conduct also seeks to deter all on-field and Rugby-related conduct that could damage the game of Rugby Football by impairing public confidence in the honest and orderly conduct of matches and competitions or in the integrity and good character of participants. In addition, these By-Laws seek to ensure that every Participant is liable to effective sanctions if they are found to have breached the Code of Conduct.
Code of Conduct
All participants in the game are bound:
a) not to bet or otherwise financially speculate, directly or indirectly, on the outcome or on any other aspect of a Rugby Football match or Competition which he or she is either involved in (whether as a player, official or in any other capacity) or connected to;
b) not to throw or fix a match, try to achieve a contrived outcome to a match or a Competition, or otherwise influence improperly the outcome or any other aspect of a match or a Competition;
c) not to provide information to a Bookmaker about a match or any aspect of a match which he or she is either involved in (whether as a player, official or in any other capacity) or connected to;
d) not to seek or accept a bribe or other benefit to do anything mentioned in sub-paragraphs (i) and (ii);
e) to report immediately to the ARU any offer of a bribe or other benefit to do anything mentioned in paragraph (i) and (ii) or any attempt by any other person to do anything mentioned in paragraphs (a) ,or (b);
f) to promote the reputation of the game and to take all reasonable steps to prevent the game from being brought into disrepute;
g) not to engage in any Doping Practice as defined in the ARU's Doping By-Laws;
h) to comply with the ARU's Safety Directives for Referees, Coaches and Players;
i) not to repeatedly breach the Laws of the Game relating to Foul Play or Misconduct;
j) not to abuse, threaten or intimidate a referee, touch judge or other match official, whether on or off the field, or a selector, coach, manager or other team official;
k) not to show unnecessary obvious dissension, displeasure or disapproval towards a referee, touch judge or other match official, his or her decision or generally following a decision of a match official;
l) not to use crude or abusive language or gestures towards referees, touch judges or other match officials or spectators;
m) not to do anything which is likely to intimidate, offend, insult or humiliate another participant on the ground of the religion, sexual orientation, disability, race, colour or national or ethnic origin of the person;
n) not to conduct themselves in any manner, or engage in any activity, whether on or off the field, that would impair public confidence in the honest and orderly conduct of matches and competitions or in the integrity and good character of participants; and
o) not to do anything which adversely affects or reflects on or discredits the game, the ARU, any Member Union or Affiliated Union of the ARU, or any squad, team, competition, tournament, sponsor, official supplier or licensee, including, but not limited to, any illegal act or any act of dishonesty or fraud.
Officers of a Rugby Body
An officer must, in relation to the Rugby Body of which he or she is an officer:
(a) act in good faith and in the best interests of the Rugby Body;
(b) avoid all conflicts of interest between:
(i) the interests of the Rugby Body; and
(ii) his or her own interests or the interests of any other person, including another Rugby Body; and
(c) not disclose to any person or use for his or her own purposes confidential information obtained as a result of the officer's relationship with the Rugby Body, including but not limited to deliberations of the board of directors or other governing organ of the Rugby Body.
Duty to Comply
Each Member Union and each Affiliated Union is obliged:
(a) to comply with, and to require Rugby Unions, Clubs and other bodies and persons in membership with it or affiliated to it to comply with, these By-Laws; and
(b) to adopt the Procedures for Monitoring and Disciplining Breaches of the Code of Conduct set out in the Appendix to these By-Laws for monitoring compliance with, and imposing sanctions for breaches of, these By-laws by participants under its jurisdiction or the jurisdiction of Rugby Unions, Clubs and other bodies in membership with it or affiliated to it.
A person may be an officer of more than one Rugby Body, in which case it is important for the person to distinguish the separate capacities in which he or she acts as an officer; for example, a director of the ARU, when acting in that capacity, must act in the best interests of the ARU in preference to the interests of any other Rugby Body of which he or she is an officer.
AUSTRALIAN RUGBY UNION SAFETY DIRECTIVES
for Players, Coaches and Referees
In the past decade or more, the International Rugby Board (IRB) has taken the initiative in encouraging Unions to take recommended measures to ensure that the game was both safe and enjoyable to play. In that time many law changes have been made in the interest of safety. Following are directives and recommendations.
SAFETY REQUIREMENTS
Players should be selected for positions appropriate to their physical build and stature. Players should be physically fit to play Rugby when selected and those unfit should not be selected.
All players should be encouraged to regularly carry out special exercises that strengthen their neck, limbs and body. This is especially applicable to those in the scrummage who should build their neck and back muscles as well as upper body strength. Players should not be selected to play in the front row unless they have recent experience or have been well coached and supervised in a training environment.
Coaching manuals are available which provide details of exercises specific to these requirements from state unions. This directive has particular relevance to those participating at or below under 19 level.
Concussion.
Attention is drawn to the resolution of the IRB.
"A player who has suffered definite cerebral concussion and loss of consciousness should not participate in any match or training session for a period of at least three weeks from the time of the injury, and only subject to being cleared by a proper neurological examination"
"Guidelines and Procedures for the Management of Concussion" as approved by the IRB, are separately available from your controlling Union. It is the responsibility of coaches and club administrators, in conjunction with medical practitioners to ensure that these requirements are closely observed.
If referees are doubtful as to the ability of a player to continue in the game they should exercise their prerogative under Law 3.8 which requires that player to leave the field.
Mouth Guard
Players should be instructed to wear a specially made and fitted mouth guard during both matches and training sessions.
Re-hydration.
Coaches should ensure that an adequate supply of fluid, preferably water, is consumed by players before, during and after training sessions and the match, so that appropriate levels of hydration are maintained. Consideration should be given to the weather considerations, intensity and duration of activity, body types of individuals and the amount of clothing worn.
Treatment of Injured Players who are Bleeding.
A player who has an open or bleeding wound must leave the playing area until such time as the bleeding is controlled and the wound is covered or dressed. Such a player may be replaced on a temporary basis but if unable to resume playing the replacement becomes permanent
In the event of a front row forward being ordered off, the referee will confer with the captain of his team to determine whether another player is suitably trained/experienced to take his position; if not the captain shall nominate one other forward to leave the playing area and the referee will permit a substitute front row forward to replace him.
This may take place immediately or after another front row player has been tried in the position.
When no other front row forwards are available due to a sequence of players ordered off or injured or both, the game will continue with non contested scrummages defined as:
A normal scrummage except: there is no contest for the ball, neither team is permitted to push, the team putting in must win it, the referee must take additional care to ensure a soft engagement.
ELIMINATION OF ILLEGAL AND FOUL PLAY
Pile up, Foul Play and Retaliation.
Correct body position in Scrummage, Ruck and Maul is critical.
Players should join in a safe manner, ensuring that their head and shoulders are above the hips at all times.
The IRB has reiterated its position that the game can only be played by players who are on their feet. Referees are directed to be strict with players not observing this requirement.
Referees are also reminded of the recommendation relating to body position in scrummage, ruck and maul and to be particularly harsh when dealing with players who engage in foul play or engage in any form of retaliation.
Team Selection.
Coaches are requested not to select players who have been found guilty of repeated illegal or foul play. Touch judges shall report incidents of foul play under Law 10.4
Flying Wedge and Cavalry Charge.
The formations generally described as the 'flying wedge' and 'cavalry charge are to be regarded as dangerous play and accordingly shall be penalised under Law 10.4
Judiciary Committees.
Judiciary Committees have been requested to take stern action with players found guilty of illegal or foul play.
Tackling.
Statistics indicate that the majority of serious injuries are now occurring during or consequent to the tackle, many of the serious injuries being to the tackler through hitting an opponent headfirst.
Correct head positioning is an essential component of a safe tackle.
It should be your aim to discourage illegal and dangerous tackling such as crash tackling the defenceless, tackling the man without the ball, early, late, 'stiff arm' tackling and tackling around the head and neck.
Referees are to be particularly severe in dealing with offenders.
Scrummaging.
Scrum Engagement Sequence. (All levels 19 years and over).
The 'phased sequence of engagement' is to be strictly observed and it has been directed that referees verbally manage each step.
Front row players must adopt the CROUCH position before the engagement. Head and shoulders must remain above the level of the hips with knees bent sufficiently to make a simple forward movement into engagement.
Players should keep their chin up and head straight in order to maintain the normal and safe alignment of the cervical spine.
The HOLD then is to give players time to see that this safe alignment has been made before they ENGAGE. The referee will only call the engage sequence.
Scrum Engagement Sequence. (Under 19).
All levels Under 19 will continue to observe the sequence CROUCH-TOUCH-HOLD-ENGAGE
Following the CROUCH a light TOUCH on the upper arm will establish a safe distance for engagement. The props should then release their contact with the opposition and hold their position prior to engagement, rather than hold the opposition. The referee will manage the entire sequence of events in the engagement process.
Scrummage Collapse.
In the event of a scrummage collapse the referee must whistle immediately so that players stop pushing. In these circumstances the "MAYDAY" procedure should be adhered to.
The importance of these Directives as safety factors within the game cannot be overstated.
"MAYDAY" Procedure
The "MAYDAY" call is a safety technique put into operation when a scrum is considered by a player to be collapsing, or has collapsed, or when a player believes that he/she is in a potentially dangerous position.
It was considered necessary to have a recognised call Australia wide which would allow people to have an understanding of what actions they should take when one of the above mentioned situations occurs in a scrum.
The following is a description of the process to be followed by players, when the "Mayday" call is heard. Referees should be acutely aware of the process, as they may well be the person who can talk the players through the correct disengagement sequence.
The injured player should not be moved after the "Mayday" call. All other players should follow the sequence below.
The player makes a loud call, "MAYDAY". The referee should immediately blow the whistle.
All players in the front row are meant to lower to their knees in a controlled manner. This takes tile majority of the weight off.
There is then a pause.
The second movement is to lower the top half of their body.
The front row then softly land on their face, which is termed a "face plant".
Having collapsed into this position and taken the weight off, none of the parties should look sideways. Rotation and flexion is the cause of many injuries.
For example if the hooker is injured, neither front rower should look sideways to see how the hooker is, because that will also expose them to the same or similar injuries.
Don't look sideways, just collapse straight to the ground.
The call is then made by the referee, "DOES ANYONE HAVE A PROBLEM?"
Certainly do not try and move the player. Leave them exactly where they are.
If there is no reply the referee asks the players to number off; 1, 2, 3, 4, etc
This will determine the position of the injured player.
If any player is bound to an injured player they must remain where they are.
If the injury is in the front row the order of disengagement will be;
On the referees instruction
The number 8 then moves back and away.
The flankers then release their binds and move outwards and away.
The locks then release their binds and move outwards and away.
The prop forwards then release their bind on the hooker and move outwards and away.
As the hooker is in the centre of the scrum, this will leave the two hookers on the ground.
This leaves everyone released and free.
If everybody moves free of another player, then there will be no further injury to any player in trouble.
The player left on the ground is then left in that stable and still position, until medical assistance arrives.
Certainly do not try and move the player. Leave them exactly where they are.
MANAGEMENT OF INJURIES
General Recommendations
Prompt medical advice (usually at an Emergency and Accident Department of a local hospital) should be obtained if:
1. Unconsciousness, persistent headache, vomiting or nausea occurs after a blow to the head, or a concussion injury
2. Breathing difficulties occur after an injury to the head, neck or chest.
3. Severe pains in the neck occur, particularly if radiating to the arms.
4. Abdominal pains occur, particularly if associated with shoulder tip pain.
5. Blood is present in the urine.
6. An eye injury occurs.
7. If a player collapses separate to any trauma
8. There is any concern over a player's injury or health following training or a match
Specific Recommendations
If a Tooth is Knocked Out.
It should be replaced immediately in its socket (if dirty, wash it first with milk if available) and mould aluminium foil over the replaced tooth and its adjacent teeth. The player should then seek immediate dental advice.
If a Fracture or Dislocation is Suspected.
The injured limb should be supported, ideally with a splint, while the player is lifted onto a stretcher or helped from the field.
X-rays to confirm the diagnosis (or exclude injury) are essential and should be performed as soon as possible.
If the fracture is found to be compound (bony fragments protruding through the skin) the area should be covered with a clean towel while waiting for the ambulance.
The player should not consume food or drink until cleared by a doctor (in case a general anaesthetic is required)
If the Player is Unconscious.
Always suspect an associated spinal fracture.
If respiratory arrest occurs, Cardio Pulmonary Resuscitation (CPR) should be commenced.
RING THE AMBULANCE.
Determine the manner in which it happened and determine if there is sensory or power loss.
If there is no one experienced in the management of this problem
The PLAYER SHOULD NOT BE MOVED but given emotional support while awaiting the ambulance.
Ensure the player is sufficiently warm.
Clubs Responsibility.
Send a team or club official with the ambulance and notify parents/spouse.
Call the ARU Serious Injury Hotline on 1800 036 156.
Complete the Serious Injury Incident Report.
Please do not talk with the media until the club has been contacted by the Serious Injury Case Manager.
The ARU, in conjunction with the club, will proceed with the Serious Injury Management Protocol.
Medical Requirements for Player Care
Management of Concussion
Concussion Guidelines are regularly reviewed. The following guidelines for the management of concussion were adopted, as guided by the IRB.
Please note that it is a directive of this Union that the procedures as outlined be strictly observed
Concussion occurs when, after a blow to the head, there is brain injury with some immediate disturbances to cerebral function.
Signs and symptoms include:
CONFUSION AND DISORIENTATION.
LOSS OF CONSCIOUSNESS.
LOSS OF MEMORY.
DOUBLE VISION.
GIDDINESS OR UNSTEADINESS.
VOMITING.
A player showing any of these signs or symptoms should be removed from the field and referred for medical attention.
Prolonged loss of consciousness as a result of a blow to the head may be indicative of a more serious injury, so the player should be immediately referred to a hospital for further attention.
With a brief loss of consciousness, the player should be removed from the game for immediate medical assessment.
Loss of consciousness for a period exceeding 4 or 5 minutes as a result of a blow to the head may be indicative of a more serious injury so the player should be immediately referred to a hospital for further attention.
All concussion episodes should be reviewed by a medical practitioner.
Return to Competition.
Players who have suffered definite cerebral concussion and loss of consciousness may not participate in any match or training session for at least three weeks and then only after being cleared by a proper neurological examination as indicated by IRB Resolution 5.5.
WARNING
Complications, potentially serious, may occur in the 24 hours after a seemingly slight head injury.
Accordingly, deterioration of consciousness after apparent recovery or the onset of symptoms such as headaches, increasing drowsiness, blurred vision and vomiting, require immediate medical assessment.
Bleeding Injured Player
A player who has an open or bleeding wound must leave the playing area until such time as the bleeding is controlled and the wound is covered or dressed. Such a player may be replaced on a temporary basis but if unable to resume playing the replacement becomes permanent.
In the event of a front row forward being ordered off the referee will confer with the captain of his team to determine whether another player is suitably trained/experienced to take his position; if not the captain shall
Nominate one other forward to leave the playing area and the referee will permit a substitute front row forward to replace him.
This may take place immediately or after another front row forward has been tried in the position.
When no other front row forwards are available due to a sequence of players ordered off or both, the game will continue with non-contested scrummages as defined above.
Medical Requirements for Player Care
The following are the minimum recommended requirements for Unions and Clubs and it is a directive of this union that each be closely observed.
* Each Union or Club should have a medically trained person in attendance at each match.
* At least one stretcher is required that is suitable for the transfer of suspected spinal injuries, preferably a scoop stretcher. A set of cervical collars of varying sizes must also be available.
* Each Union or Club should have access to a medical room, which is regularly cleaned, equipped with adequate lighting (angle poise light), running water, first aid equipment and a telephone.
* A sign should be erected noting the emergency telephone numbers of your Union or Club doctor, ambulance and nearest hospital.
* Each Union or Club Medical Officer should ensure that appropriate items of first aid equipment are available.
* Your Union or Club is encouraged to provide appropriate safety instruction for referees, coaches and first aid attendants.
* Further details on medical requirements for player care are found in the Australian Rugby Union Handbook
Website www.rugby.com.au
As coach of the team your role is central to the success of the players under your control. It is imperative that at all times the interest and welfare of the players comes first. Your aim should be to produce an environment that sets the benchmark for representative youth players.
You need to communicate with your fellow Coach and Manager in relation to your roles and responsibilities. It is expected that some of the following roles will need to be negotiated prior to competing at a tournament. Roles should include, but are not limited to:
a) Player Selection
b) Pre tournament training
c) Booking of training gear
d) Statistician
e) Relay team officials information
f) Communication of day to day timetable
g) Coordinate player injuries/rehabilitation
h) Team officials player supervision
i) Match day and training day specific tasks
The Team Management will be the link between the team and the tournament coordinators. For this link to work efficiently it is vital that you, the coach, represent your self, and team in an efficient and professional manner. A summary of expectations are listed below:
You have the responsibility for your team and its supporters. EXERCISE IT!
Be reasonable in your demands on the young player's time, energy and enthusiasm. Remember that they have other interests and demands on their time.
Teach your players that the laws of the game are mutual agreements that no one should ever evade or break.
Ensure that all players get a game.
Remember that young people play for fun and enjoyment and that winning is only part of it. Never ridicule or yell at players for making mistakes or losing a game.
The scheduling and length of practice times and games should take into consideration the maturity of the players.
Develop team respect for the ability of opponents, as well as, the judgement of referees and opposing coaches.
Follow the advice of a doctor in determining when an injured player is ready to play again.
Remember that young people need a coach they can respect. Be generous with your praise when it is deserved and set a good example.
10. Make a personal commitment to keep yourself informed on sound coaching principles and the principles of growth and development of young people.
11. Encourage young people to develop basic skills and avoid over-specialisation in positional play
during their formative years.
12. Create opportunities to teach sportsmanship, just as you would in teaching basic skills.
13. Ensure that efforts for both skill improvement and good sportsmanship are rewarded by praise.
14. INSIST ON FAIR PLAY, do not tolerate foul play, fighting or foul language. Be prepared to take
off an offending player.
15. Discourage excessive talk on the pitch.
16. INSIST on a disciplined approach by players and mean what you say.
Set a good example by personal good behaviour.
Do not approach a referee at any stage during or immediately after a game.
Ensure all Team staff/players abide by the ARU Code of Conduct.
Appendix 2
Each Manager is the link between the players, coaches and the tournament coordinators. It is imperative that at all times the interest and welfare of the players comes first. Our aim is to produce an environment that sets the benchmark for representative youth players.
As the Manager of your team you will collect valuable information in regards to:
a) Player and officials contact details prior to the Championship
b) Player insurance details
c) Player and officials participation agreement forms prior to the Championship
d) Travel information details
e) Liaison with photographer
f) Referees feedback
g) Evaluation reports
h) Day to day team information during championship
i) Injury and physio information
j) Accommodation lists
k) Player medical conditions and medications
The Coach will use your expertise in a number of ways. It is expected that some of the following roles will need to be negotiated prior to the tournament. Managers' roles should include, but are not limited to:
j) Booking of training gear
k) Statistician
l) Relay team officials information
m) Collection of keys for meeting rooms and accommodation
n) Meal requirements and times
o) Communication of day to day timetable
p) Coordinate player injuries/rehabilitation
q) Coordinate team officials player supervision
r) Match day and training day specific tasks
As stated previously, the Manager will be the link between the team and the tournament coordinators. For this link to work efficiently it is vital that you, the Manager, represent yourself, in an efficient and professional manner. A summary of expectations are listed below:
Encourage parents to take an active interest in the Team.
Encourage parents and supporters to talk to opposition spectators.
Encourage supporters to praise good play by both teams.
Discourage supporters from excessive barracking.
Provide administrative assistance to the Coach.
Be fully informed of Rugby requirements and matters effecting your team.
7. Look after injured players.
8. Communicate results of game to designated person on time.
9. Check eligibility of players for your team.
10. If a member of the team is ordered off by the referee, see that the player attends the judicial committee hearing as required and accompany him to the meeting.
11. Make sure players, parents and officials are informed of all functions, social and otherwise.
12. Attend coaching and other meetings where coach is unable to attend.
13. Insist on an appropriate standard of team behaviour both on and off the field. Foul language and/or sledging is not acceptable.
14. Set an example in terms of behaviour.
15. Ensure all Team staff/players abide by the ARU Code of Conduct
Appendix 3
Managers Kitbag
Suggested Inclusions
Spare (blood bin) Jersey
Spare Shorts
Spare Socks
Spare Boot Laces
Spare Studs (variety of sizes)
Stud Spanners (two types if possible)
Rolls of Electrical Tape (multiple!)
Vaseline
Pliers / Multi-grips
Scrubbing Brushes
Garbage Bags (Rolls of 20 or more)
Clipboards
Pens
Whiteboard Pens
Highlight Pens
Spare Paper / Pads
NB: Although this is a reasonable extensive list, the Manager may add or delete as he/she sees fit. In general it is good practice to expect the unexpected. Everyone expects the Manager to have everything!
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