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Inside
Splits and Layers
Sure, you can just play back a sample...but that's not very real-world. With acoustic drums, playing a drum softly produces a different timbre than bashing it as hard as you can. With electronic drums, you'd want to use at least two (and preferably many more) samples, which would be triggered at certain velocities. For example, you might have the "soft" sample trigger at velocities between 1 and 100, and the "loud" sample trigger at velocities from 101 to 127. This is called velocity switching, and produces a more expressive sound than using a single sample.
Fig. 1 shows three velocity-switched samples. As the velocity increases, first you hear sample 1. Then it switches over to sample 2, and finally, to sample 3.
However,
unless you use many samples, the transitions between hits might be too obvious.
Velocity
crossfading helps "blur" any
transitions. You do this by setting a sample's upper velocity limit higher than
the next sample's lower velocity limit, so that the two samples
overlap for a portion of the velocity range. During this overlap,
as the lower sample fades out, the higher sample fades in. Fig. 2 shows how
this works: the three samples crossfade into each
other.
Let's look at a typical application with three different snare sounds (soft, medium, and hard hit). Audio example 1 plays these, one after another.
Now let's
see how these work in conjunction with
The final sample, Layer 3 [3/3], is called Snare Hi Fig. 5). It covers the velocity range of 105 to 127, which overlaps with Sample Mid over the range of 105 to 115. Again, because the cell's fade button is enabled, these two samples crossfade into each other.
To hear the
result of crossfading among three samples, listen to audio
example 2, which plays a series of snare hits from low to high velocity.
Note how the snare's timbre changes as the velocities increase. (Also
note that velocity is set as a modulation source for the overall level so that
the cell's overall level increases with increasing velocity.)
When more than one sample is in a cell, each sample is assigned to its own layer. However, there is also a sampling technique called layering, which is slightly different. With layering, two or more samples sound simultaneously. This can be done within a cell by simply setting all samples to respond to the full velocity range (1-127).
Or, you can combine layering with velocity splits or crossfades. For example, two snare samples could be layered by responding to velocities from 1 to 127. A third sample of a hard hit "crack" could be layered with the other two so that it comes on only for velocities above 120. That way, only the loudest hits will bring in the "crack."
Yet another
variation on layering is to assign different sounds to different cells,
but trigger these with the same
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