Documente Macromedia freehand
Linking Text
Linking Text While it is very easy to create columns within a text block, you may want to have text flow from one text block to another. Or, you may want your text to flow onto an open path or into a closed path. You can link the text in theseCiteste tot ...Dimensiune | | |
Using Power Duplicating
Using Power Duplicating FreeHand offers two techniques for copying and transforming objects. The first technique allows you to transform a copy of an object. You can then create additional transformed copies. To create multiple transformedCiteste tot ...Dimensiune | | |
Working with Gradient Fills
Working with Gradient Fills Gradient fills start with one color and then change into others. There are three types of gradients: linear, radial, and contour 11. In a linear gradient, the colors change along a line that can be angled in any diCiteste tot ...Dimensiune | | |
Creating Layer-based Animations
Creating Layer-based Animations As much as I enjoy creating simple Flash animations in FreeHand, I know that there is far more power and sophistication in Flash itself. However, FreeHand does have a few techniques to convert blends, text, textCiteste tot ...Dimensiune | | |
Changing the Spacing Options
Changing the Spacing Options Space — the final frontier! Or for FreeHand users: Spacing — the third option in the Text inspector. To change the spacing attributes: · Click the Spacing iconCiteste tot ...Dimensiune | | |
Scaling Objects
Scaling Objects If an object is too big or too small, it is a simple matter to scale it to a new size. To scale an object by eye: 1. Choose the object you want to scale. 2. Citeste tot ...Dimensiune | | |
Working with Missing Fonts
Working with Missing Fonts When you open a FreeHand file that contains text, you need to have the fonts used in the text installed on your machine. If you don’t have those fonts, you need to decide how the missing fonts are handled. To workCiteste tot ...Dimensiune | | |
Using the Text Editor
Using the Text Editor The Text Editor lets you view and change text all in one place without the formatting. To open the Text Editor: 1. Select the text block or path, or click with the Text tool inside theCiteste tot ...Dimensiune | | |
Exporting a Flash (SWF) File
Exporting a Flash (SWF) File Once you have all the movie settings to your liking, it is a simple step to export the SWF file. If you are in the Flash Player window for the Test Movie command, you can easily export the movie at the current settCiteste tot ...Dimensiune | | |
Saving Print Settings
Saving Print Settings If you are working with a specific print shop, they may give you a complete set of instructions as to how to save your file. You may want to reapply those settings without going through all the Print Setup controls. FreeHCiteste tot ...Dimensiune | | |
Windows Keyboard Commands
Windows Keyboard Commands The following are the default keyboard shortcuts. These are the abbreviations used: Ctrl = Ctrl key Alt = Alt key Left = Left arrow key Right = Right arrow key Down = Down arrow key Up = Up arrow keyCiteste tot ...Dimensiune | | |
Exporting the Other Vector Formats
Exporting the Other Vector Formats The final vector formats are PICT (Paths), PICT2 (Paths), Windows Metafile, and Windows Enhanced Metafile. Quite frankly, these are very specific file formats and most FreeHand users will hardly ever need to uCiteste tot ...Dimensiune | | |
Importing and Exporting Symbols
Importing and Exporting Symbols Symbols created in one document can be exported as libraries that can then be opened for use in other documents. To export symbols: 1. Choose Export from the Options pop-up mCiteste tot ...Dimensiune | | |
Using the Transformation Handles
Using the Transformation Handles At times it may be cumbersome to stop working on artwork to choose the scale or rotation tools. The Transformation handles let you modify objects directly on the page without needing to change tools. To useCiteste tot ...Dimensiune | | |
Selecting and Moving Objects
Selecting and Moving Objects Selecting and moving objects are vital in making changes to artwork. To select and move an object: 1. Press with the Pointer tool on the objects. A four-headed arrow appears.Citeste tot ...Dimensiune | | |
Modifying Points and Handles
Modifying Points and Handles The shape of a path depends on the types of points on the path. You can change the shape of a path by changing the type of point or changing the point handles. To modify points using the Object inspector: 1.Citeste tot ...Dimensiune | | |
PREFERENCES
PREFERENCES Just because Macromedia FreeHand installs with certain settings doesn’t mean you have to keep them the way you found them. FreeHand gives you a wealth of choices as to how your application operates. In addition to the custom toolCiteste tot ...Dimensiune | | |
Masking
Masking Have you ever seen those posters that show celebrity photos inside star shapes? Rather than cut the photo into the star shape, a mask is used to hide the parts of the image that are outside the star. Pasting an object inside another allCiteste tot ...Dimensiune | | |
Modifying the Keyboard Shortcuts
Modifying the Keyboard Shortcuts FreeHand lets you customize the keyboard short cuts that are assigned to commands. This allows you to add shortcuts to commands or to change the shortcuts so they match other programs. To customize keyboard sCiteste tot ...Dimensiune | | |
FILL & STROKE DISPLAYS
FILL & STROKE DISPLAYS As shown in chapters 14 and 15, there are some fills and strokes that you can apply to objects but can’t preview on screen. These are the Custom fills, Textured fills, and Custom strokes. This is because those fillsCiteste tot ...Dimensiune | | |
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