Documente Macromedia freehand
Copyfitting Text
Copyfitting Text If you have multiple columns of text next to each other, you may want the columns to have the same number of lines. You use FreeHand’s copyfitting commands to adjust your text. To copyfit text: 1. Citeste tot ...Dimensiune | | |
Selecting Text
Selecting Text You need to select text to change it. There are several different ways to select text. To select all the text in a text block: 1. Click with the Text tool inside the text block. 2. &nCiteste tot ...Dimensiune | | |
Using Master Pages
Using Master Pages If you have used a page layout program such as QuarkXPress or Adobe InDesign, you may be familiar with the concept of master pages. A master page is a page that can be applied to ordinary document pages. Then any change youCiteste tot ...Dimensiune | | |
Controlling Xtras
Controlling Xtras If you install many third-party Xtras, the Xtras may conflict with each other. FreeHand comes with an Xtras Manager that allows you to turn the Xtras on or off. This can be helpful if you are trying to discover the source ofCiteste tot ...Dimensiune | | |
Working with Text on a Path
Working with Text on a Path One of the most popular effects in graphic design is to align text to a path. The path can be open or closed, with curve or corner points. The text can even be linked to other paths or text blocks. To attach textCiteste tot ...Dimensiune | | |
Using the Roughen Tool
Using the Roughen Tool The Roughen tool takes clean, smooth paths and makes them irregular and ragged. This can be very useful in making artwork look hand-drawn, or less “perfect.” To set the Roughen tool options: 1. &nCiteste tot ...Dimensiune | | |
Defining Styles
Defining Styles The easiest way to define a style is by example. This means you can create the object or text and then use it as the reference to define the style. To define a style by example: 1. Draw anCiteste tot ...Dimensiune | | |
Exporting as Vector Images
Exporting as Vector Images There are quite a few options for exporting as vector files. This is very helpful for placing FreeHand artwork in page layout programs or for working with other applications. To export as EPS files: 1. &Citeste tot ...Dimensiune | | |
Working with Instances
Working with Instances Once you have a symbol in the Library you can create instances of that symbol and use them in your document. To create instances of a symbol: 1. Select a symbol from the Library.Citeste tot ...Dimensiune | | |
Working with the Graphic Hose
Working with the Graphic Hose The Graphic Hose allows you to store objects (including bitmapped images, text, envelopes and symbols) and then drag on the page to paint with those objects. There are two parts to using the Graphic Hose: storingCiteste tot ...Dimensiune | | |
Using the Knife Tool
Using the Knife Tool FreeHand’s Knife tool is truly a Swiss-army knife. With the Knife tool, you can open paths, slice objects into parts, punch holes in objects, and even erase parts of objects. To set the Knife tool attributes: 1.&nbCiteste tot ...Dimensiune | | |
Copying and Duplicating Objects
Copying and Duplicating Objects One of the conveniences of working in a computer graphics application is that you can make infinite copies of objects. To copy and paste an object on a page: 1. Select the oCiteste tot ...Dimensiune | | |
Modifying Symbols
Modifying Symbols Once you have instances on the page, you can edit the symbols and those edits create changes in all the instances of the symbol. Once you create a symbol, you edit the graphics that are used in the symbol in the Symbol winCiteste tot ...Dimensiune | | |
Working with Basic Fills
Working with Basic Fills TIP If you do not see the fills for open paths, check the object preferences. (See Appendix C) The most common fill is the Basic fill. This is the equivalent of filling the object with a solid color. FreeHandCiteste tot ...Dimensiune | | |
Adding Points to a Path
Adding Points to a Path You may finish creating a path and later realize you want to add more segments to it. You then add points to the end of the path. (This only works with open paths. Closed paths have no endpoints.) To add points to thCiteste tot ...Dimensiune | | |
Working with Onscreen Elements
Working with Onscreen Elements When you first install FreeHand, some of the panels and inspectors are grouped into the arrangements that the Macromedia engineers thought you would like to work with. You can change these groups as well as resizCiteste tot ...Dimensiune | | |
Changing the Toolbars
Changing the Toolbars Each of the toolbars comes with different themes — the main tools, xtra tools, xtra operations, and so on. However, you can easily customize each toolbar with whatever commands you would like. To open the Customize ToolCiteste tot ...Dimensiune | | |
Tools Panel and Tools Shortcuts
Tools Panel and Tools Shortcuts The most vital part of FreeHand is the Tools panel (Window > Tools) which contains the program’s 24 primary tools. The Tools panel also contains the controls for the fill and stroke colors for objects 57.Citeste tot ...Dimensiune | | |
Setting the Imaging Options
Setting the Imaging Options When you print a file, the print shop that will be printing the job may ask you to add certain labels and marks around your artwork. Rather than create these marks manually, FreeHand can automatically add them. TCiteste tot ...Dimensiune | | |
Panels or Inspectors: What’s the difference
Panels or Inspectors: What’s the difference? I wish I knew. Many years ago there were differences between the two types of onscreen elements. But those differences were lost with each new version of FreeHand. In fact, you can even group paneCiteste tot ...Dimensiune | | |
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